Warlord
Corpses
Monster Category:
Humanoid
HumanoidUses Leap Slam
Uses Sweep
Uses Enduring Cry
Uses Immortal call
Casts Vitality
Right click this item to create this corpse.
Warlord OakMid /8
| Name | Show Full Descriptions |
|---|---|
| DropLevel | 78 |
| BaseType | Warlord |
| Class | Corpses |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/OakMid |
| Tags | itemisedcorpse_mid |
| Icon | Art/2DItems/Currency/Azmeri/OakCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| client.RenderItem | |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Warlord
Humanoid| Spectre | Y |
|---|---|
| Tags | human, humanoid, medium_movement, not_int, red_blood |
Life
300%
Armour
+80%
Evasion
+40%
Ailment Threshold
300%
Resistance
Damage
173%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 13
Attack Time
1.5 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
AzmeriOak
Metadata
OakMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
19,300
Armour
51,822
Evasion Rating
6,635
Damage
646
Spell Damage
646
Accuracy
580
Attack Time
1.5
Experience
15,383
Minion Life
4,186
Minion Damage
516
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 517—775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AzmeriOakSweep
Attack, Area, Multistrikeable, Melee, Lightning
Holy Sweep
Base Damage: 517—775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.
Deals 20% more Physical Damage
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakImmortalCall
Spell, Buff, Duration, Totemable, Triggerable, Physical, Instant, Cooldown
Immortal Call
Cast Time: 0.85 sec
Cooldown Time: 8 sec
Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.
Base duration is 1 second
+0.5 seconds to Base Duration per Endurance Charge removed
AzmeriOakEnduringCry
Buff, Area, Duration, Warcry, Cooldown
Enduring Cry
Cooldown Time: 8 sec
Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.
Base duration is 1 second
Regenerate 40% of Life per second
Grants 3 additional Endurance Charges
AzmeriOakLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 517—775
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 50% more Damage
30% reduced Enemy Stun Threshold
100% increased Stun Duration on enemies
Base radius is 1.5 metres
cast time overrides attack duration [1]
is area damage [1]
AzmeriOakVitality
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Vitality
Cast Time: 1 sec
Cooldown Time: 0.5 sec
Casts an aura that grants life regeneration to you and your allies.
You and nearby Allies Regenerate 54 Life per second
active skill area of effect radius +% final [50]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/OakMid"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Warlord",
life = 3,
damage = 1.73,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 13,
accuracy = 1,
skillList = {
"AzmeriOakSweep",
"AzmeriOakEnduringCry",
"AzmeriOakImmortalCall",
"MeleeAtAnimationSpeed",
"AzmeriOakLeapSlam",
"AzmeriOakVitality",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakSweep"] = {
name = "Holy Sweep",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Swings a two handed mace or a staff in a circle, calling down holy hammers to land randomly on a number of enemies struck. Hits from these holy hammers cannot be evaded.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.Lightning] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.15,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_physical_damage_+%_final",
"base_stun_threshold_reduction_+%",
"base_stun_duration_+%",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {20, 30, 100, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakEnduringCry"] = {
name = "Enduring Cry",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Performs a warcry, taunting all nearby enemies to attack the user and granting a buff to the user and nearby allies. The user and allied players also gain endurance charges.",
skillTypes = {
[SkillType.Buff] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Warcry] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
area = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"enduring_cry_grants_x_additional_endurance_charges",
"base_skill_effect_duration",
"life_regeneration_rate_per_minute_%",
},
levels = {
[1] = {3, 1000, 2400, levelRequirement = 4, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakImmortalCall"] = {
name = "Immortal Call",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Discharges Endurance Charges, making the character invulnerable to physical damage for a short time, proportional to how many endurance charges were expended.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Buff] = true,
[SkillType.Duration] = true,
[SkillType.Totemable] = true,
[SkillType.Triggerable] = true,
[SkillType.Physical] = true,
[SkillType.Instant] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.85,
baseFlags = {
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_buff_duration_ms_+_per_removable_endurance_charge",
"base_skill_effect_duration",
},
levels = {
[1] = {500, 1000, levelRequirement = 19, statInterpolation = {1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.4,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_base_area_of_effect_radius",
"base_stun_threshold_reduction_+%",
"base_stun_duration_+%",
"is_area_damage",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {50, 15, 30, 100, levelRequirement = 2, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriOakVitality"] = {
name = "Vitality",
hidden = true,
color = "1",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants life regeneration to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_life_regeneration_rate_per_minute",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {0.2301000058651, 50, levelRequirement = 1, statInterpolation = {3}, cost = { }, },
},
}
Achievements - Warlord /18
Kill all Warbands leaders.
| Name | Show Full Descriptions |
|---|---|
| Uruk Baleh | Uruk Baleh |
| El'Abin, Bloodeater | El'Abin, Bloodeater |
| Leli Goya, Daughter of Ash | Leli Goya, Daughter of Ash |
| Bin'aia, Crimson Rain | Bin'aia, Crimson Rain |
| Yorishi, Aurora-sage | Yorishi, Aurora-sage |
| Jeinei Yuushu | Jeinei Yuushu |
| Otesha, the Giantslayer | Otesha, the Giantslayer |
| Musky "Two-Eyes" Grenn | Musky "Two-Eyes" Grenn |
| Susara, Siren of Pondium | Susara, Siren of Pondium |
| Lussi "Rotmother" Roth | Lussi "Rotmother" Roth |
| Rama, The Kinslayer | Rama, The Kinslayer |
| Kalria, The Risen | Kalria, The Risen |
| Invari, The Bloodshaper | Invari, The Bloodshaper |
| Lokan, The Deceiver | Lokan, The Deceiver |
| Marchak, The Betrayer | Marchak, The Betrayer |
| Berrots, The Breaker | Berrots, The Breaker |
| Vessider, The Unrivaled | Vessider, The Unrivaled |
| Morgrants, The Deafening | Morgrants, The Deafening |
Warlord Doodad Category /8
Warlord MTX /52
Cost: 250
Changes the appearance of any equipped body armour to the Suffering Body Armour.
Cost: 230
Adds the Suffering Cloak back attachment to any equipped body armour.
Cost: 320
Twitch Drops: Necropolis Livestream
Adds the Suffering Back Attachment to any equipped body armour.
Cost: 180
Changes the appearance of any equipped Sword, Mace, Axe or Staff to the Suffering Weapon.
Cost: 250
Changes the appearance of any equipped body armour to the Misery Body Armour.
Cost: 230
Adds the Misery Swords back attachment to any equipped body armour.
Cost: 320
Adds the Misery Wings back attachment to any equipped body armour.
Cost: 180
Changes the appearance of any equipped Dagger, Wand, Claw, Sword, One Hand Mace, One Hand Axe, Bow or Quiver to the Misery Weapon.
Cost: 500
Changes the appearance of any equipped body armour to the Despair Body Armour.
Cost: 460
Adds the Despair Cloak back attachment to any equipped body armour.
Cost: 640
Adds the Despair Wings back attachment to any equipped body armour.
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.







































































