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Ashbark Tincture
Your melee weapons have additional ignite chance and damage
chance_to_ignite_%_with_tinctured_weapons
ignite_damage_+%_with_tinctured_weapons
BuffGroupsID
38
IsBuffDefinition
1
BuffMergeModesID
3
Codechance to ignite % with tinctured weapons
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeignite damage +% with tinctured weapons
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Ashbark Tincture
Tinctures
Inflicts Mana Burn every 0.60 Seconds
7 Second Cooldown when Deactivated
Requires Level 32
25% chance to Ignite with Melee Weapons
(60—90)% increased Damage with Ignite from Melee Weapons
Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
DropLevel
32
BaseType
Ashbark Tincture
Class
Flags
AlwaysAllocate
Type
Metadata/Items/Tinctures/Tincture4
Tags
tincture
Icon
Art/2DItems/Flasks/IgniteSap
25% chance to Ignite with Melee Weapons
(60—90)% increased Damage with Ignite from Melee Weapons
FamilyChanceToIgnite
DomainsTincture (34)
GenerationTypeUnique (3)
Stats
  • ignite damage +% with tinctured weapons 60 — 90 Global
  • chance to ignite % with tinctured weapons 25 — 25 Global
  • Craft Tagselemental_damage Damage Elemental Fire Attack Ailment
    Base.base_level
    1
    Base.tag
    default, tincture
    Base.x_size
    1
    Base.y_size
    2
    Base.description_text
    ItemDescriptionTincture
    Quality.max_quality
    20
    Mods.stat_description_list
    Metadata/StatDescriptions/tincture_stat_descriptions.txt
    Mods.enable_rarity
    normal, magic, unique
    Mods.disable_rarity
    rare
    Mods.inventory_type
    Flask
    Usable.use_type
    Usable
    Usable.action
    tincture
    Unique /1
    UniqueAshbark
    Requires Level 32
    25% chance to Ignite with Melee Weapons
    (60—90)% increased Damage with Ignite from Melee Weapons
    -1 Fire Damage taken from Hits per Mana Burn
    (15—25)% chance to refresh Ignite Duration on Melee Weapon Hit
    Cover Full Life Enemies in Ash for (4—10) seconds on Melee Weapon Hit
    (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
    (Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken)
    Edit

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