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Hydra
Leichen
Monsterkategorie: Übernatürlich
Feuert ein Sperrfeuer aus Pfeilen
Feuert einen Pfeilhagel
Feuert einen sich gabelnden Pfeil
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Hydra HydraMid /8
NameVollständige Beschreibung zeigen
DropLevel 81
BaseType Hydra
Class Leichen
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/HydraMid
Tagsitemisedcorpse_mid
IconArt/2DItems/Currency/Azmeri/HydraCorpse
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Hydra
Übernatürlich
IconEnemyResistanceColdStrong
Spectre
Tagsbeast, cold_affinity, eldritch, fast_movement, flesh_armour, has_bow, human, humanoid, large_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood
Leben
86%
Rüstung
+30%
Ausweichen
+80%
Ailment Threshold
86%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceColdStrong75% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
450%
Genauigkeit
120%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 80
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
154%
Type
AzmeriCorpseHydra
Metadata
HydraMid
Stufe
68
Leben
5,533
Rüstung
37,427
Ausweichwert
8,530
Damage
1,681
Zauberschaden
1,681
Genauigkeit
638
Attack Time
1.5
Erfahrung
15,383
Minion Life
1,200
Minion Damage
1,342
Ailment Threshold
5,533
Chill
17
Shock
17
Brittle
99
Scorch
17
Sap
48
Phys Convert Ele
240%
AzmeriHydraDoomArrow
Attack, Area, ProjectileSpeed, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 13452017
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 37.5% weniger Angriffsschaden
Verursacht 100% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
active skill area of effect radius +% final [45]
base is projectile [1]
doom arrow number of arrows [10]
IllusionaryWolf
AzmeriHydraBarrage
Attack, Projectile, RangedAttack, MirageArcherCanUse
Base Damage: 13452017
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.5 Sek.
Abklingzeit: 3 Sek.
Verursacht 37.5% weniger Angriffsschaden
Verursacht 10% weniger Schaden
Feuert 9 zusätzliche Projektile
50% des physischen Schadens werden in Kälteschaden umgewandelt
always pierce [1]
base is projectile [1]
AzmeriHydraForkArrow
Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse
Base Damage: 13452017
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 37.5% weniger Angriffsschaden
Verursacht 50% mehr Schaden
50% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/Hydra/HydraMid"] = {
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    name = "Hydra",
    life = 0.86,
    damage = 4.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 80,
    accuracy = 1.2,
    weaponType1 = "Bow",
    skillList = {
        "AzmeriHydraDoomArrow",
        "AzmeriHydraBarrage",
        "AzmeriHydraForkArrow",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraDoomArrow"] = {
    name = "AzmeriHydraDoomArrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "doom_arrow_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {10, 50, 100, 45, baseMultiplier = 0.625, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraBarrage"] = {
    name = "AzmeriHydraBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_damage_+%_final",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {9, 50, -10, baseMultiplier = 0.625, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriHydraForkArrow"] = {
    name = "AzmeriHydraForkArrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.33,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_is_projectile",
    },
    levels = {
        [1] = {50, 50, baseMultiplier = 0.625, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
Edit

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