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Imperfect Slashing Horror
Corpses
Monster Category: Demon
Attacks with Dualstrike
Periodically enrages
Right click this item to create this corpse.
DropLevel
24
BaseType
Imperfect Slashing Horror
Class
Flags
AlwaysAllocate
Type
Metadata/Items/ItemisedCorpses/DualstrikeDemonLow
Tags
itemisedcorpse_low
Icon
Art/2DItems/Currency/Azmeri/DemonBoss2Corpse
Base.base_level
1
Base.tag
default
Base.description_text
ItemDescriptionItemisedCorpse
Usable.use_type
Usable
Usable.action
spawn_itemised_corpse
Imperfect Slashing Horror
Demon
IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong
Spectre
Tagsdemon, fire_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, large_height, medium_movement, melee, not_int, physical_affinity, red_blood, slashing_weapon, unique_map_boss
Life
330%
Armour
+40%
Evasion
+60%
Ailment Threshold
330%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceColdStrong52% IconEnemyResistanceLightningStrong52% IconEnemyResistanceChaos0%
Damage
188%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 11
Attack Time
1.35 Second
Damage Spread
±20%
Experience
150%
Model Size
125%
Type
AzmeriDualstrikeDemon
Metadata
DualstrikeDemonLow
Level
68
Life
21,230
Armour
40,306
Evasion Rating
7,582
Damage
702
Spell Damage
702
Accuracy
580
Attack Time
1.35
Experience
15,383
Minion Life
4,605
Minion Damage
561
Ailment Threshold
21,230
Chill
67
Shock
67
Brittle
380
Scorch
67
Sap
185
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 562—843
Critical Strike Chance: 5%
Attack Time: 1.35 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AzmeriDualStrikeDemonFireEnrage
Spell
Cast Time: 1 sec
Cooldown Time: 12 sec
Base duration is 5 seconds
50% increased Attack Speed
50% increased Movement Speed
Gain 100% of your Physical Damage as Extra Fire Damage
action attack or cast time uses animation length [1]
maximum fire damage to return when hit [565.1]
minimum fire damage to return when hit [376.7]
AzmeriDualStrikeDemonDualStrike
Attack, DualWieldOnly, MeleeSingleTarget, Multistrikeable, Melee, ThresholdJewelArea
Dual Strike
Base Damage: 562—843
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.35 sec
Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.
Deals 50% more Attack Damage
action attack or cast time uses animation length [1]
skill double hits when dual wielding [1]
icondualswing

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "One_Hand_Sword"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/DualstrikeDemonLow"] = {
    fireResist = 0,
    coldResist = 52,
    lightningResist = 52,
    chaosResist = 0,
    name = "Imperfect Slashing Horror",
    life = 3.3,
    damage = 1.88,
    damageSpread = 0.2,
    attackTime = 1.35,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "AzmeriDualStrikeDemonDualStrike",
        "MeleeAtAnimationSpeed",
        "AzmeriDualStrikeDemonFireEnrage",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonDualStrike"] = {
    name = "Dual Strike",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.DualWieldOnly] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_double_hits_when_dual_wielding",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriDualStrikeDemonFireEnrage"] = {
    name = "AzmeriDualStrikeDemonFireEnrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "minimum_fire_damage_to_return_when_hit",
        "maximum_fire_damage_to_return_when_hit",
        "physical_damage_%_to_add_as_fire",
        "base_skill_effect_duration",
        "base_movement_velocity_+%",
        "attack_speed_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, 5000, 50, 50, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
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