Ultimatum Unique /2
+(30–40) to Dexterity
(100–150)% increased Armour and Evasion
+(20–40)% to Lightning Resistance
When Hit, gain a random Movement Speed modifier from 40% reduced to 100% increased, until Hit again
(6–15)% increased Rarity of Items found
+(10–15) to all Attributes
Adds (7–10) to (15–18) Chaos Damage to Attacks
Adds (9–12) to (19–22) Fire Damage to Spells
+(15–20)% to Global Critical Strike Multiplier
+(80–100) to Armour
+(80–100) to Evasion Rating
+(30–35) to maximum Energy Shield
+(25–30) to maximum Life
+(20–25) to maximum Mana
+(8–10)% to all Elemental Resistances
(6–8)% increased Attack and Cast Speed
Maximum Quality is 200%
(Attributes are Strength, Dexterity, and Intelligence)
Corrupted
Ultimatum /23
Crescent Portal Effect
This character's portals use the Crescent Portal Effect.
Crescent Portrait Frame
Adds the Crescent Portrait Frame to this character.
Silver Crescent Helmet
Changes the appearance of any equipped helmet to the Silver Crescent Helmet.
Silver Crescent Boots
Changes the appearance of any equipped boots to the Silver Crescent Boots.
Silver Crescent Gloves
Changes the appearance of any equipped gloves to the Silver Crescent Gloves.
Silver Crescent Body Armour
Changes the appearance of any equipped body armour to the Silver Crescent Body Armour.
Silver Crescent Alternate Helmet
Changes the appearance of any equipped helmet to the Silver Crescent Alternate Helmet.
Silver Crescent Weapon
Changes the appearance of any equipped weapon to the Silver Crescent Weapon.
Silver Crescent Portrait Frame
Adds the Silver Crescent Portrait Frame to this character.
Sun Aura Effect
Your Aura becomes a Sun Effect.
Sun Portrait Frame
Adds the Sun Portrait Frame to this character.
Imperial Sun Helmet
Changes the appearance of any equipped helmet to the Imperial Sun Helmet.
Imperial Sun Boots
Changes the appearance of any equipped boots to the Imperial Sun Boots.
Imperial Sun Gloves
Changes the appearance of any equipped gloves to the Imperial Sun Gloves.
Imperial Sun Body Armour
Changes the appearance of any equipped body armour to the Imperial Sun Body Armour.
Imperial Sun Helmet Attachment
Adds the Imperial Sun Helmet Attachment to your headdress.
Imperial Sun Weapon
Changes the appearance of any equipped weapon to the Imperial Sun Weapon.
Imperial Sun Portrait Frame
Adds the Imperial Sun Portrait Frame to this character.
Ultimatum Helmet
Changes the appearance of any equipped helmet to the Ultimatum Helmet.
Ultimatum Portal Effect
This character's portals use the Ultimatum Portal Effect.
Ultimatum Brimmed Hat
Changes the appearance of any equipped helmet to the Ultimatum Brimmed Hat.
Ultimatum Pet
Summons your pet
Trialmaster Hideout Decoration
Creates an object in your hideout. The Trialmaster comments on your Chaos and Vaal crafting attempts, and keeps record of how many you've used in your Personal Hideout during the League, or across all Leagues.
Ultimatum Atlas Tree Modifiers /23
Mastery: Ultimatum
Ultimatum Monsters in your Maps apply Ruin with their special abilities
Fail on reaching 7 Ruin
Ultimatum Monsters and Modifiers in your Maps deal 50% less Damage
Mastery: Ultimatum
Quantity: 50
3% increased Scarabs found in your Maps
Mastery: Ultimatum
Quantity: 34
2% chance for one Monster in each of your Maps to drop an additional connected Map
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
only require you to Survive
Ultimatum Encounters in your Maps only requiring you to Survive
have 20% reduced duration
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Divination Cards
Ultimatum Rewards in your Maps have 50% increased chance to be Divination Cards
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
require you to Stand in the Stone Circles
Ultimatum Stone Circles in your Maps have 25% increased radius
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
require you to defeat waves of Enemies
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 20% reduced number of Enemies
Mastery: Ultimatum
Quantity: 6
Ultimatum Rewards in your Maps have 10% increased chance to be Inscribed Ultimatums
Mastery: Ultimatum
Quantity: 4
Ultimatum Encounters in your Maps have 10% increased chance for
the final Round to include a Boss
Mastery: Ultimatum
Ultimatum Encounters in your Maps requiring you to Defeat waves of Enemies
require killing 10% reduced number of Enemies
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Currency Items
Ultimatum Rewards in your Maps have 50% increased chance to be Currency Items
Mastery: Ultimatum
Quantity: 6
Your Maps have +12% chance to contain an Ultimatum Encounter
Mastery: Ultimatum
Ultimatum Encounters in your Maps only requiring you to Survive
have 10% reduced duration
Mastery: Ultimatum
Inscribed Ultimatums found in your Maps have 50% increased chance to reward Unique Items
Ultimatum Rewards in your Maps have 50% increased chance to be Unique Items
Mastery: Ultimatum
Ultimatum Altars in your Maps have 25% increased Life
Mastery: Ultimatum
Ultimatum Modifiers in your Maps start a Tier higher if possible
Ultimatum Rewards in your Maps have 25% chance to be duplicated
Mastery: Ultimatum
Ultimatum Boss drops a full stack of a random Catalyst
Ultimatum Encounters in your Maps have 30% increased chance for
the final Round to include a Boss
Mastery: Ultimatum
Ultimatum Stone Circles in your Maps have 15% increased radius
Mastery: Ultimatum
Ultimatum Encounters in your Maps have 100% increased chance to
require you to protect the Altar
Ultimatum Altars in your Maps have 50% increased Life
Mastery: Ultimatum
Ultimatum Encounters in your Maps get 3% reduced Radius each Round
Ultimatum Encounters in your Maps grant rewards as though you completed an additional Round
Mastery: Ultimatum
Quantity: 3
Ultimatum Encounters in your Maps spawn 8% increased number of Monsters
Mastery: Ultimatum
Quantity: 2
Ultimatum Monsters in your Maps grant 10% increased Experience
Mastery: Ultimatum
Your Maps have +30% chance to contain an Ultimatum Encounter
Modifiers /75
Tier: 1
A cloud that deals Chaos Damage over Time will follow you
Choking vapours seek the living.
Tier: 2
A large cloud that deals Chaos Damage over Time will follow you
Miasma spreads.
Tier: 3
A large and fast cloud that deals Chaos Damage over Time will follow you
The vapours are inescapable.
Tier: 4
A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
A hateful grip will steal your breath.
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
The storm approaches.
Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
The storm comes swiftly.
Tier: 3
Many large runes will appear that will call deadly Lightning storms if you remain in them
Lightning always strikes twice.
Tier: 4
Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
The tempest is nigh.
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
The storm approaches.
Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
The storm comes swiftly.
Tier: 1
Skulls will appear that spit Fire if you remain near them
Slay them amongst the flames.
Tier: 2
Many skulls will appear that spit Fire if you remain near them
The wind conspires with the flames.
Tier: 3
Many skulls will appear that pursue you and spit Fire when near you
Flames beget more flames.
Tier: 4
Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
The flames bite upon your heels.
Tier: 1
Skulls will appear that spit Fire if you remain near them
Slay them amongst the flames.
Tier: 2
Many skulls will appear that spit Fire if you remain near them
The wind conspires with the flames.
Tier: 3
Many skulls will appear that pursue you and spit Fire when near you
Flames beget more flames.
Tier: 4
Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
The flames bite upon your heels.
Tier: 1
Frozen pustules will periodically appear and explode when you approach
Vengeance is cold indeed.
Tier: 2
Many frozen pustules will periodically appear and rapidly explode when you approach
Death's cold grip is inescapable.
Tier: 3
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Hate begets hate.
Tier: 4
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
Death is swift... and cold.
Tier: 1
Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Night's madness drains away all hope.
Tier: 2
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Can you feel death coiling around your heart?
Tier: 3
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Ruin hides in every corner.
Tier: 4
Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and Energy Shield, and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Your world will fall to ruin.
Tier: 1
Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Night's madness drains away all hope.
Tier: 2
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Can you feel death coiling around your heart?
Tier: 3
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Ruin hides in every corner.
Tier: 4
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Your world will fall to ruin.
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks
Fail on reaching 7 Ruin
Ruin seeks you.
Tier: 2
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells
Fail on reaching 7 Ruin
Ruin arrives suddenly.
Tier: 3
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells
Fail on reaching 7 Ruin
Mystic pain will bring ruin.
Tier: 4
An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations
Fail on reaching 7 Ruin
Everywhere your gaze falls, there shall be only ruin.
Tier: 1
Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Shrapnel and shards abound.
Tier: 2
Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Relentless assault.
Tier: 3
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Be torn to shreds.
Tier: 4
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
To shreds.
Tier: 1
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Steel and pain.
Tier: 1
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
The fire of summer burns within.
Tier: 1
A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
Corruption starts in the blood.
Tier: 2
A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
A festering ring encroaches upon you.
Tier: 1
BossTrialMaster
Tier: 1
The encounter area will be much smaller
Stray too far and find pain.
Tier: 1
A Monster type will apply Ruin with its special ability
Fail on reaching 7 Ruin
You will fall to ruin.
Tier: 2
A Monster type will apply double Ruin with its special ability
Fail on reaching 7 Ruin
Ruin arrives suddenly.
Tier: 3
Two Monster types will apply double Ruin with their special abilities
Fail on reaching 7 Ruin
Ruin surrounds you.
Tier: 4
Two Monster types will apply quadruple Ruin with their special abilities
Fail on reaching 7 Ruin
A single touch may spell your ruin.
Tier: 1
60% Reduced Life, Mana, and Energy Shield Recovery Rate
A weight upon the soul.
Tier: 2
90% Reduced Life, Mana, and Energy Shield Recovery Rate
Heart and spirit, burdened.
Tier: 1
Players have 60% less Area of Effect and Projectile Speed
Your reach exceeds your grasp.
Tier: 1
Buffs expire five times faster on Players
Time is your enemy.
Tier: 1
Cooldowns take five times longer to recharge
Fight the slowing of your own heart.
Tier: 1
For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Mortality seeks you in kind.
Tier: 1
Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
Your enemies hasten.
Tier: 1
Monsters deal 80% of Physical Damage Added as Chaos Damage
Your opponents bring night's madness.
Tier: 1
Your Critical Strike Chance is Unlucky
Monsters take 50% reduced Extra Damage from Critical Strikes
Be diminished.
Tier: 1
Using a Flask Hinders you by 50% for 4 seconds
You shall suffer your own bile.
Tier: 1
Cannot gain Flask Charges
Your blood betrays you.
Tier: 1
Curses and Non-damaging Ailments you apply are Reflected
Monsters are unaffected by Curses
You shall suffer your own bile.
Tier: 1
Take 1000% of Mana costs as Lightning Damage
Your thoughts crackle with pain.
Tier: 1
Your Projectiles fly in random directions
Monsters fire additional Projectiles
Your own volleys turn against you.
Tier: 1
Your Auras that affect Allies also affect Enemies
Confront that which you release.
Tier: 1
You and your Minions deal no damage for 2 seconds every 8 seconds
Your arteries constrict.
Tier: 1
Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
The sun is setting on your success.
Tier: 1
Monsters cannot be Slowed or Stunned
An unstoppable tide.
Tier: 1
Rare Monsters have 2 additional Modifiers
You must be a glutton for punishment.
Tier: 1
Monsters have 50% chance to Block Attack and Spell Damage
A wall arises between you and victory.
Tier: 1
Monster Hits cannot be Evaded
An arrow falls, and I know where.
Tier: 1
Monster Hits Overwhelm all Physical Damage Reduction
The riddle of steel has no answer.
Tier: 1
Monster Hits are always Critical Strikes
Cut straight to the heart of the matter.
Tier: 1
Monsters gain 50% of Physical Damage as Extra Damage of each Element
All the colours of death.
Tier: 1
Monsters have +50% to all Resistances
The horde adapts.
Tier: 1
Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
Victory requires a keen eye.
Tier: 1
Monster Hits remove 10% of current Energy Shield and Mana
Faith and intellect burn alike.