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Perfect Meatsack
Corpses
Monster Category: Undead
Highest Life
Releases a caustic cloud when hit
Taunts on Hit
Right click this item to create this corpse.
DropLevel
46
BaseType
Perfect Meatsack
Class
Flags
AlwaysAllocate
Type
Metadata/Items/ItemisedCorpses/TankyZombieHigh
Tags
itemisedcorpse_high
Icon
Art/2DItems/Currency/Azmeri/FungusZombieCorpse
Base.base_level
1
Base.tag
default
Base.description_text
ItemDescriptionItemisedCorpse
Usable.use_type
Usable
Usable.action
spawn_itemised_corpse
Perfect Meatsack
Undead
IconEnemyResistanceCold
Taunt on Hit
Spectre
Tagscold_affinity, flesh_armour, humanoid, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, undead, very_fast_movement, zombie
Life
700%
Armour
+50%
Ailment Threshold
250%
Resistance
IconEnemyResistanceFire0% IconEnemyResistanceCold40% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
165%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
8 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experience
100%
Model Size
130%
Type
AzmeriTankyZombieHigh
Metadata
TankyZombieHigh
Level
68
Life
45,033
Armour
43,185
Evasion Rating
4,739
Damage
616
Spell Damage
616
Accuracy
580
Attack Time
1.5
Experience
10,255
Minion Life
9,768
Minion Damage
492
Ailment Threshold
16,083
Chill
51
Shock
51
Brittle
288
Scorch
51
Sap
141
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 493—740
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
AzmeriZombieCausticGroundWhenHit
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Cast Time: 1 sec
Cooldown Time: 4 sec
Deals 2011.4 Base Chaos Damage per second
Base duration is 4 seconds
Trigger this Spell when you're Damaged by a Hit

Object Type

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/TankyZombieHigh"] = {
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    name = "Perfect Meatsack",
    life = 7,
    damage = 1.65,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "AzmeriZombieCausticGroundWhenHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AzmeriZombieCausticGroundWhenHit"] = {
    name = "AzmeriZombieCausticGroundWhenHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "cast_on_any_damage_taken_%",
    },
    levels = {
        [1] = {2.7999999523163, 4000, 100, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
Taunt on Hit
FamilyAzmeriTankyZombieTauntOnHit
DomainsMonster (3)
GenerationTypeUnique (3)
Stats
  • chance to taunt on hit % 100 — 100 Global
  • Edit

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