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Tree Passive /127
Genesis: Unique Items
Genesis: Equipment
Genesis: Currency
Genesis: Unique Items
Genesis: Miscellany
Genesis: Equipment
Birthed Equipment has 25% chance for +1 to Item Level
Genesis: Equipment
Birthed Equipment has +20 to Modifier Tier Rating
(Raising Modifier Tier Rating excludes lower tier Modifiers from rolling, distributing their roll chance among higher tier Modifiers of the same Modifier type)
Genesis: Equipment
50% chance for Wombgifts to Birth an additional Equipment Item
Genesis: Equipment
Values of the random modifiers on Birthed Equipment are rolled an additional time keeping the best outcome
Genesis: Equipment
Birthed Armour rolls Sockets and Links +10 times, keeping the best outcome
Genesis: Equipment
Values of the random modifiers on Birthed Equipment are rolled an additional time keeping the best outcome
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Genesis: Equipment
Birthed Equipment has 500% increased chance for Physical Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Fire Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Cold Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Lightning Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Chaos Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Life Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Mana Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Defence Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Attribute Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Resistance Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Attack Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Caster Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Critical Modifiers
Genesis: Equipment
Birthed Equipment has 500% increased chance for Speed Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Physical Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Fire Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Cold Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Lightning Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Chaos Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Life Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Mana Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Defence Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Attribute Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Resistance Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Attack Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Caster Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Critical Modifiers
Genesis: Equipment
Birthed Equipment has 60% reduced chance for Speed Modifiers
Genesis: Equipment
Birthed Equipment has the lowest Level Modifier removed
Genesis: Equipment
Birthed Equipment has 33% chance to be Fractured
Genesis: Equipment
25% chance for Wombgifts to Birth an additional Equipment Item
Genesis: Equipment
Birthed Armour rolls Sockets and Links +50 times, keeping the best outcome
Genesis: Equipment
Birthed Armour has a random amount of Quality
Genesis: Equipment
500% increased chance for Birthed Equipment to be Armour
Genesis: Equipment
500% increased chance for Birthed Equipment to be Jewellery
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Shields
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Helmets
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Body Armour
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Boots
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Gloves
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Belts
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Rings
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Amulets
Genesis: Equipment
5000% increased chance for Birthed Equipment to be Jewels
Provisioning Wombgifts may instead Birth Jewels
Genesis: Equipment
300% more chance for Birthed Equipment to have Dexterity Requirements
Genesis: Equipment
300% more chance for Birthed Equipment to have Strength Requirements
Genesis: Equipment
300% more chance for Birthed Equipment to have Intelligence Requirements
Genesis: Equipment
85% less chance for Birthed Equipment to have Dexterity Requirements
Genesis: Equipment
85% less chance for Birthed Equipment to have Strength Requirements
Genesis: Equipment
85% less chance for Birthed Equipment to have Intelligence Requirements
Genesis: Currency
50% chance for Wombgifts to Birth an additional Currency Item
Genesis: Currency
25% chance for Wombgifts to Birth 3 additional Currency Items
3% chance for Wombgifts to Birth 10 additional Currency Items
Genesis: Currency
Wombgifts have a chance to Birth Foulborn Currency at Level 68 and above
Genesis: Currency
50% chance for Wombgifts to Birth an additional Currency Item
Genesis: Currency
50% increased chance for Birthed Currency to be Foulborn Currency
Genesis: Currency
50% chance for Wombgifts to Birth an additional Currency Item
Genesis: Currency
100% increased chance for Birthed Currency to be Foulborn Currency
Genesis: Currency
Birthed Currency Items are rolled an additional time keeping the rarest outcome
Genesis: Currency
2% chance for Birthed Currency to drop as a full stack
Genesis: Currency
25% chance for Birthed Currency to drop as Gold instead
Genesis: Unique Items
Birthed Unique Weapons and Armour have a random amount of Quality
Genesis: Unique Items
Birthed Uniques are rolled an additional time keeping the rarest outcome
Genesis: Unique Items
10% chance for Ancient Wombgifts to Birth an additional Item
Genesis: Unique Items
10% chance for Ancient Wombgifts to Birth an additional Item
Genesis: Unique Items
10% chance for Ancient Wombgifts to Birth an additional Item
Genesis: Unique Items
10% chance for Ancient Wombgifts to Birth an additional Item
Genesis: Unique Items
10% chance for Ancient Wombgifts to Birth an additional Item
Genesis: Unique Items
50% increased chance for Birthed Uniques to be Breach Specific
Birthed Uniques have 50% increased chance to be Foulborn
Genesis: Unique Items
30% chance for Ancient Wombgifts to Birth an additional Item
Birthed Uniques have 30% increased chance to be Foulborn
Genesis: Unique Items
Birthed Unique Weapons and Armour roll Sockets and Links +10 times keeping the best outcome
Genesis: Unique Items
Birthed Uniques have 100% increased chance to be Foulborn
Birthed Non-Foulborn Unique Items are Corrupted
Genesis: Unique Items
100% increased chance for Birthed Unique Items to be Armour
Genesis: Unique Items
100% increased chance for Birthed Unique Items to be Weapons
Genesis: Unique Items
100% increased chance for Birthed Unique Items to be Jewellery
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be One-Handed Melee Weapons
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Two-Handed Melee Weapons
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Ranged Weapons
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Shields
Genesis: Unique Items
500% increased chance for Birthed Unique Items to be Quivers
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Helmets
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Body Armour
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Boots
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Gloves
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Belts
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Rings
Genesis: Unique Items
1000% increased chance for Birthed Unique Items to be Amulets
Genesis: Unique Items
500% increased chance for Birthed Unique Items to be Jewels
Genesis: Unique Items
500% increased chance for Birthed Unique Items to be Flasks
Genesis: Unique Items
300% more chance for Birthed Unique Items to have Dexterity Requirements
Genesis: Unique Items
300% more chance for Birthed Unique Items to have Strength Requirements
Genesis: Unique Items
300% more chance for Birthed Unique Items to have Intelligence Requirements
Genesis: Unique Items
85% less chance for Birthed Unique Items to have Dexterity Requirements
Genesis: Unique Items
85% less chance for Birthed Unique Items to have Strength Requirements
Genesis: Unique Items
85% less chance for Birthed Unique Items to have Intelligence Requirements
Genesis: Unique Items
Birthed Unique Weapons and Armour roll Sockets and Links +50 times keeping the best outcome
Genesis: Unique Items
Birthed Foulborn Uniques have a 20% chance of multiple Foulborn Modifiers
Genesis: Unique Items
150% increased chance for Birthed Uniques to be Breach Specific
Genesis: Unique Items
300% increased chance for Birthed Uniques to be Breach Specific
Birthed Uniques have 100% reduced chance to be Foulborn
Genesis: Unique Items
Birthed Uniques have 100% reduced chance to be Foulborn
Genesis: Miscellany
25% chance for Mysterious Wombgifts to Birth an additional Item
Genesis: Miscellany
25% chance for Mysterious Wombgifts to Birth an additional Item
Genesis: Miscellany
50% increased chance for Mysterious Wombgifts to Birth infrequently found Items
Genesis: Miscellany
Mysterious Wombgifts may Birth other Wombgifts
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Provisioning Wombgifts
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Lavish Wombgifts
Genesis: Miscellany
800% increased chance for Mysterious Wombgifts to Birth Ancient Wombgifts
Genesis: Miscellany
100% chance for Mysterious Wombgifts to Birth an additional Item
25% increased chance for Mysterious Wombgifts to Birth commonly found Items
Level /31
Item LevelRequire LevelSkill LevelGraftblood PoolGraftblood Consume
1118
2118
3228
4338
76410
119514
1613622
2016725
2419832
2822936
32261045
36291146
40321259
44351376
48381488
524215106
564516117
604817126
645118132
675419136
685620210
705821361
715922437
736123590
746224667
766425822
776826900
7972271058
8076281137
8280291297
8480301458
Reward /4
BreachFruit1
Provisioning Wombgift
Equipment
Can grow into an Armour or Jewellery item on the Genesis Tree
Place this item into an allocated equipment item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
BreachFruit2
Lavish Wombgift
Currency
Can grow into a Currency item on the Genesis Tree
Place this item into an allocated currency item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
BreachFruit3
Ancient Wombgift
Unique Items
Can grow into a Unique item on the Genesis Tree
Place this item into an allocated unique item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.
BreachFruit5
Mysterious Wombgift
Miscellany
Can grow into a Mysterious item on the Genesis Tree
Place this item into an allocated mysterious item womb on the Genesis Tree. Right click to retrieve from the Genesis Tree.

Community Wiki

Edit

The Genesis Tree

Mechanics

As you work more with Ailith, she will bring you to the Monastery of the Keepers, the hallowed halls of her order. Here you will discover the growing heart of the Keepers' power, The Genesis Tree.

Being an engine of unholy creation, the Genesis Tree can grow all sorts of twisted rewards like new Currency, Uniques, and a new special type of items, Grafts. The Genesis Tree also has a Passive Tree itself, which can be used to improve the rewards it will grow for you.

Mechanics

Objective Graft Equipment Currency Unique Mysterious Notes
Horned Skull x1 x2 Complete a Hive or Unstable Breach for the first time
Handmouth x1 x2 Complete Act 6 Hive or Unstable Breach (random drop)
Clasped Skull x1 x2 Complete an Unstable Breach (random drop)
Claw Bramble x1 x2 Complete Act a Hive (random drop)
Severed Limb x1 x2 Complete a Hive (random drop)
Strange Limb x2 x1 x3 Complete Map Hive (random drop)
Foul Hand x1 x3 Complete Map Unstable Breach (random drop)
The Head of Vruun x2 x1 x1 Kill Vruun, Marshal of Xesht in a Stablilized Breach
Spiked Limb x1 x2 Complete Hive Fortress
Breachlord Limbs x1 x3 x1 Kill It That Was Tul and It That Was Esh in a Hive Colony
300 Graftblood x2 x2
1,000 Graftblood x2 x1
3,000 Graftblood x2 x2
6,000 Graftblood x2 x2 x1
12,000 Graftblood x2 x2 x1
18,000 Graftblood x2 x1 x2
30,000 Graftblood x2 x1

List of wombs


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