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Replica Tulfall

Replica Tulfall
Opal Wand
Wands
Quality: +20%
Physical Damage: 36 to 67.2
Critical Strike Chance: 8%
Attacks per Second: 1.45
Requires Level 62, 212 Int
(31—35)% increased Spell Damage
(15—25)% increased Cast Speed
Lose all Power Charges on reaching Maximum Power Charges
Gain a Frenzy Charge on reaching Maximum Power Charges
(20—30)% increased Cold Damage per Frenzy Charge
50% chance to gain a Power Charge when you Hit a Frozen Enemy
Take 500 Cold Damage on reaching Maximum Power Charges
"Are we mad for attempting to build an engine out of this?
Looping cycles, power and pain..."
- Researcher Arn
Replica Tulfall Attr /6
NameShow Full Descriptions
The MarketThe Market
AcronymHit
RelatedTulfall
IconArt/2DItems/Weapons/OneHandWeapons/Wands/TulbornUpgraded
Release VersionHeist
BaseTypeOpal Wand
Version history /2
VersionChanges
3.29.0
- The Replica Tulfall Wand now has 20-30% increased Cold Damage per Frenzy Charge (previously 15-20%). Existing versions of this Unique can be updated with a Divine Orb.
3.21.0
  • Tulfall and Replica Tulfall are now Opal Wands (previously Tornado Wands).
  • (31—35)% increased Spell Damage
    FamilySpellDamage
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • spell damage +% 31 — 35 Global
  • Adds Tagshas_caster_mod
    Craft Tagscaster_damage Damage Caster
    (15—25)% increased Cast Speed
    FamilyIncreasedCastSpeed
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cast speed +% 15 — 25 Global
  • Adds Tagshas_caster_mod
    Craft TagsCaster Speed
    Lose all Power Charges on reaching Maximum Power Charges
    FamilyLosePowerChargesOnMaxPowerCharges
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • lose all power charges on reaching maximum power charges 1 — 1 Global — Unscalable Value
  • Craft Tagspower_charge
    Gain a Frenzy Charge on reaching Maximum Power Charges
    FamilyWhenReachingMaxPowerChargesGainAFrenzyCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain frenzy charge on reaching maximum power charges 1 — 1 Global — Unscalable Value
  • Craft Tagsfrenzy_charge
    (20—30)% increased Cold Damage per Frenzy Charge
    FamilyIncreasedColdDamagePerFrenzyCharge
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cold damage +% per frenzy charge 20 — 30 Global
  • Craft TagsElemental Cold
    50% chance to gain a Power Charge when you Hit a Frozen Enemy
    FamilyPowerChargeOnHittingFrozenEnemy
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • gain power charge on hit % chance against frozen enemy 50 — 50 Global
  • Craft Tagspower_charge
    Take 500 Cold Damage on reaching Maximum Power Charges
    FamilyTakeColdDamageOnMaximumPowerCharges
    DomainsItem (1)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • self cold damage on reaching maximum power charges 500 — 500 Global
  • Craft Tagselemental_damage Damage Elemental Cold

    Community Wiki

    Edit

    Modifiers

    This version scales damage with frenzy charge only, as well as has a penalty mod Take 500 Cold Damage on reaching Maximum Power Charges. Compare to the original version, the replica version has larger numeric value in the mods #% increased Cast Speed and #% increased Cold Damage per Frenzy Charge.

    Item acquisition

    Replicas can be obtained from the Curio Display in the final reward rooms of Blueprint: Laboratory or Blueprint: Prohibited Library Grand Heists. Replicas cannot be chanced.

    Version history

    VersionChanges
    3.12.0
  • Introduced to the game.

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