Heist Unique /2
Requires Level 60
+(16—24) to Dexterity and Intelligence
Your Maximum Endurance Charges is equal to your Maximum Frenzy Charges
+1 to maximum Fortification per Endurance Charge
(7—10)% increased Cooldown Recovery Rate of Travel Skills per Frenzy Charge
(20—25)% chance to lose a Frenzy Charge when you use a Travel Skill
(20—25)% chance to lose an Endurance Charge when you gain Fortification
Requires Level 49, 134 Int
+(20—30) to Intelligence
(210—250)% increased Energy Shield
10% increased maximum Life
Skills gain a Base Energy Shield Cost equal to 200% of Base Mana Cost
local display socketed gems supported by x added cold damage [0]
Socketed Gems are Supported by Level 29 Added Cold Damage Support
Minimap Icons /17

HeistStockpile

HeistPathChest

HeistEscapeRoute

HeistDisplayCase

HeistSpottedMiniBoss

HeistSpottedPatrol

HeistSumgglersCache

HeistVaultBreaking

HeistTrapDisarmament

HeistPerception

HeistLockpicking

HeistEngineering

HeistDemolition

HeistDeception

HeistCounterThaumaturge

HeistBruteforce

HeistAgility
Heist Item /2
Stack Size: 1 / 20
Adds or replaces an enchantment on a weapon
This may reforge the weapon's sockets
This may reforge the weapon's sockets
Stack Size: 1 / 20
Adds or replaces an enchantment on a body armour
This may reforge the body armour's sockets
This may reforge the body armour's sockets
Heist Quest /36
MasterQuest
Act 6
You have found some Rogue Markers. See if anyone in town has any more information about them.
Heist
MasterQuest
| # | Name |
|---|---|
| 1 | Break into the Facility |
| 2 | Fight through the Lockdown |
| 3 | Steal the Target Item |
| 4 | Steal the Target Item Before Lockdown |
| 5 | Escape the Facility |
| 6 | Take the Target Item and Escape |
| 7 | Escape the Facility |
| 8 | Contract Complete |
| 9 | Contract Failed |
| 10 | Grand Heist Complete |
Heist Doodad Category /5
Heist MTX /25
Heist supporter pack: Spellblade
Attaches the Spellblade Character Effect to your character.
Heist supporter pack: Spellblade
Adds the Spellblade Portrait Frame to this character.
Heist supporter pack: Master Spellblade
Changes the appearance of any equipped helmet to the Master Spellblade Helmet.
Heist supporter pack: Master Spellblade
Changes the appearance of any equipped boots to the Master Spellblade Boots.
Heist supporter pack: Master Spellblade
Changes the appearance of any equipped gloves to the Master Spellblade Gloves.
Heist supporter pack: Master Spellblade
Changes the appearance of any equipped body armour to the Master Spellblade Body Armour.
Heist supporter pack: Master Spellblade
Adds the Master Spellblade Portrait Frame to this character.
Heist supporter pack: Eagle
Attaches the Eagle Character Effect to your character.
Heist supporter pack: Eagle
Adds the Eagle Portrait Frame to this character.
Heist supporter pack: Imperial Eagle
Changes the appearance of any equipped helmet to the Imperial Eagle Helmet.
Heist supporter pack: Imperial Eagle
Changes the appearance of any equipped boots to the Imperial Eagle Boots.
Heist supporter pack: Imperial Eagle
Changes the appearance of any equipped gloves to the Imperial Eagle Gloves.
Heist supporter pack: Imperial Eagle
Changes the appearance of any equipped body armour to the Imperial Eagle Body Armour.
Heist supporter pack: Imperial Eagle
Adds the Imperial Eagle Portrait Frame to this character.
Challenge Rewards: Heist
Changes the appearance of any equipped helmet to Nenet's Hood.
Challenge Rewards: Heist
Changes the appearance of any equipped helmet to Huck's Helmet.
Challenge Rewards: Heist
Changes the appearance of any equipped helmet to Vinderi's Helmet.
Challenge Rewards: Heist
This character's portals use the Heist Portal Effect.
Monsters mods /1
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | heist monster life +% final from sextant [0] |
Heist Area mods /272
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Antagonist's | 1 | Prefix | (20—30)% increased number of Rare Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map extra content weighting [1] map item drop rarity +% [16] map rare monsters have nemesis mod [1] | default 1000 |
| Chaining | 1 | Prefix | Monsters' skills Chain 1 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Chaining | 68 | Prefix | Monsters' skills Chain 2 additional times heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Splitting | 1 | Prefix | Monsters fire 2 additional Projectiles heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] | default 1000 |
| Unstoppable | 46 | Prefix | Monsters cannot be Taunted Monsters' Action Speed cannot be modified to below Base Value Monsters' Movement Speed cannot be modified to below Base Value heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Speed | default 650 |
| Conflagrating | 46 | Prefix | All Monster Damage from Hits always Ignites heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental Fire Ailment | default 650 |
| Hexproof | 46 | Prefix | Monsters are Hexproof heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Caster Curse | default 800 |
| Unwavering | 1 | Prefix | (5—9)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Unwavering | 46 | Prefix | (10—14)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Unwavering | 68 | Prefix | (15—19)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Unwavering | 73 | Prefix | (20—24)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Unwavering | 78 | Prefix | (25—30)% more Monster Life Monsters cannot be Stunned heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Armoured | 1 | Prefix | +10% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Physical | default 800 |
| Armoured | 46 | Prefix | +15% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Physical | default 800 |
| Armoured | 68 | Prefix | +20% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Physical | default 800 |
| Armoured | 73 | Prefix | +30% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Physical | default 800 |
| Armoured | 78 | Prefix | +40% Monster Physical Damage Reduction heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Physical | default 800 |
| Fecund | 1 | Prefix | (10—14)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Fecund | 46 | Prefix | (15—19)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Fecund | 68 | Prefix | (20—29)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Fecund | 73 | Prefix | (30—39)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Fecund | 78 | Prefix | (40—49)% more Monster Life heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Life | default 1000 |
| Savage | 1 | Prefix | (8—10)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Damage | default 1000 |
| Savage | 46 | Prefix | (11—13)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Damage | default 1000 |
| Savage | 68 | Prefix | (14—17)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Damage | default 1000 |
| Savage | 73 | Prefix | (18—21)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Damage | default 1000 |
| Savage | 78 | Prefix | (22—25)% increased Monster Damage heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Damage | default 1000 |
| Burning | 1 | Prefix | Monsters deal (10—29)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Fire | default 1000 |
| Burning | 46 | Prefix | Monsters deal (30—49)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Fire | default 1000 |
| Burning | 68 | Prefix | Monsters deal (50—69)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Fire | default 1000 |
| Burning | 73 | Prefix | Monsters deal (70—89)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Fire | default 1000 |
| Burning | 78 | Prefix | Monsters deal (90—110)% extra Physical Damage as Fire heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Fire | default 1000 |
| Freezing | 1 | Prefix | Monsters deal (10—29)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Cold | default 1000 |
| Freezing | 46 | Prefix | Monsters deal (30—49)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Cold | default 1000 |
| Freezing | 68 | Prefix | Monsters deal (50—69)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Cold | default 1000 |
| Freezing | 73 | Prefix | Monsters deal (70—89)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Cold | default 1000 |
| Freezing | 78 | Prefix | Monsters deal (90—110)% extra Physical Damage as Cold heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Cold | default 1000 |
| Shocking | 1 | Prefix | Monsters deal (10—29)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 46 | Prefix | Monsters deal (30—49)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 68 | Prefix | Monsters deal (50—69)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 73 | Prefix | Monsters deal (70—89)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Lightning | default 1000 |
| Shocking | 78 | Prefix | Monsters deal (90—110)% extra Physical Damage as Lightning heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Physical Elemental Lightning | default 1000 |
| Profane | 73 | Prefix | Monsters gain (21—25)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 500 |
| Profane | 78 | Prefix | Monsters gain (31—35)% of their Physical Damage as Extra Chaos Damage Monsters Inflict Withered for 2 seconds on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 500 |
| Fleet | 1 | Prefix | (5—10)% increased Monster Movement Speed (10—15)% increased Monster Attack Speed (10—15)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Attack Caster Speed | default 1000 |
| Fleet | 46 | Prefix | (10—15)% increased Monster Movement Speed (15—20)% increased Monster Attack Speed (15—20)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Attack Caster Speed | default 1000 |
| Fleet | 68 | Prefix | (15—20)% increased Monster Movement Speed (20—25)% increased Monster Attack Speed (20—25)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Attack Caster Speed | default 1000 |
| Fleet | 73 | Prefix | (20—25)% increased Monster Movement Speed (25—35)% increased Monster Attack Speed (25—35)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Attack Caster Speed | default 1000 |
| Fleet | 78 | Prefix | (25—30)% increased Monster Movement Speed (35—45)% increased Monster Attack Speed (35—45)% increased Monster Cast Speed heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Attack Caster Speed | default 1000 |
| Punishing | 68 | Prefix | Rare Monsters have Physical Thorns reflecting 400 Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Physical | default 600 |
| Punishing | 73 | Prefix | Rare Monsters have Physical Thorns reflecting 600 Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Physical | default 600 |
| Punishing | 78 | Prefix | Rare Monsters have Physical Thorns reflecting 800 Physical Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Physical | default 600 |
| Mirrored | 68 | Prefix | Rare Monsters have Elemental Thorns reflecting 900 Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental | default 600 |
| Mirrored | 73 | Prefix | Rare Monsters have Elemental Thorns reflecting 1200 Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental | default 600 |
| Mirrored | 78 | Prefix | Rare Monsters have Elemental Thorns reflecting 1500 Elemental Damage heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental | default 600 |
| Hexwarded | 46 | Prefix | 15% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 800 |
| Hexwarded | 68 | Prefix | 25% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 800 |
| Hexwarded | 73 | Prefix | 40% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 800 |
| Hexwarded | 78 | Prefix | 60% less effect of Curses on Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 800 |
| Empowered | 73 | Prefix | Monsters have a 15% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Ailment | default 800 |
| Empowered | 78 | Prefix | Monsters have a 20% chance to Ignite, Freeze and Shock on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Ailment | default 800 |
| Resistant | 1 | Prefix | +10% Monster Chaos Resistance +15% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Elemental Chaos Resistance | default 800 |
| Resistant | 68 | Prefix | +15% Monster Chaos Resistance +20% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Elemental Chaos Resistance | default 800 |
| Resistant | 73 | Prefix | +20% Monster Chaos Resistance +30% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Elemental Chaos Resistance | default 800 |
| Resistant | 78 | Prefix | +25% Monster Chaos Resistance +40% Monster Elemental Resistances heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Elemental Chaos Resistance | default 800 |
| Impervious | 46 | Prefix | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Physical Chaos Attack Ailment | default 800 |
| Impervious | 73 | Prefix | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Physical Chaos Attack Ailment | default 800 |
| Impervious | 78 | Prefix | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Physical Chaos Attack Ailment | default 800 |
| Impaling | 46 | Prefix | Monsters' Attacks have 15% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 800 |
| Impaling | 68 | Prefix | Monsters' Attacks have 25% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 800 |
| Impaling | 73 | Prefix | Monsters' Attacks have 40% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 800 |
| Impaling | 78 | Prefix | Monsters' Attacks have 60% chance to Impale on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 800 |
| Oppressive | 46 | Prefix | Monsters have +20% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Oppressive | 68 | Prefix | Monsters have +30% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Oppressive | 73 | Prefix | Monsters have +45% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Oppressive | 78 | Prefix | Monsters have +60% chance to Suppress Spell Damage heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Buffered | 1 | Prefix | Monsters gain (10—14)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| Buffered | 46 | Prefix | Monsters gain (15—19)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| Buffered | 68 | Prefix | Monsters gain (20—29)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| Buffered | 73 | Prefix | Monsters gain (30—39)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| Buffered | 78 | Prefix | Monsters gain (40—49)% of Maximum Life as Extra Maximum Energy Shield heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| Elite | 1 | Prefix | Patrol Packs have (10—12)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] | default 800 |
| Elite | 46 | Prefix | Patrol Packs have (13—16)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] | default 800 |
| Elite | 68 | Prefix | Patrol Packs have (17—20)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] | default 800 |
| Elite | 73 | Prefix | Patrol Packs have (21—25)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] | default 800 |
| Elite | 78 | Prefix | Patrol Packs have (26—30)% increased chance to be replaced by an Elite Patrol Pack heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] | default 800 |
| Secure | 1 | Prefix | Patrolling Monsters deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Secure | 46 | Prefix | Patrolling Monsters deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Secure | 68 | Prefix | Patrolling Monsters deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Secure | 73 | Prefix | Patrolling Monsters deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Secure | 78 | Prefix | Patrolling Monsters deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Dutiful | 1 | Prefix | Patrol Packs take (13—15)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Dutiful | 46 | Prefix | Patrol Packs take (16—18)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Dutiful | 68 | Prefix | Patrol Packs take (19—22)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Dutiful | 73 | Prefix | Patrol Packs take (23—26)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Dutiful | 78 | Prefix | Patrol Packs take (27—30)% reduced damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Tempting | 1 | Prefix | Reward Room Monsters deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Tempting | 46 | Prefix | Reward Room Monsters deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Tempting | 68 | Prefix | Reward Room Monsters deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Tempting | 73 | Prefix | Reward Room Monsters deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Tempting | 78 | Prefix | Reward Room Monsters deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Inimicable | 1 | Prefix | Reward Room Monsters take (13—15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Inimicable | 46 | Prefix | Reward Room Monsters take (16—18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Inimicable | 68 | Prefix | Reward Room Monsters take (19—22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Inimicable | 73 | Prefix | Reward Room Monsters take (23—26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Inimicable | 78 | Prefix | Reward Room Monsters take (27—30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Indifferent | 1 | Prefix | Guards deal (13—15)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Indifferent | 46 | Prefix | Guards deal (16—18)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Indifferent | 68 | Prefix | Guards deal (19—22)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Indifferent | 73 | Prefix | Guards deal (23—26)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Indifferent | 78 | Prefix | Guards deal (27—30)% increased Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage | default 1000 |
| Stoic | 1 | Prefix | Guards take (13—15)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Stoic | 46 | Prefix | Guards take (16—18)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Stoic | 68 | Prefix | Guards take (19—22)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Stoic | 73 | Prefix | Guards take (23—26)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Stoic | 78 | Prefix | Guards take (27—30)% reduced Damage heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 1000 |
| Impeding | 1 | Prefix | (13—15)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Impeding | 46 | Prefix | (16—18)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Impeding | 68 | Prefix | (19—22)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Impeding | 73 | Prefix | (23—26)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Impeding | 78 | Prefix | (27—30)% reduced Job speed heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (13—15)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (16—18)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (19—22)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (23—26)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Deployed | 1 | Prefix | Reward Rooms have (27—30)% increased Monsters heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (10—15)% increased Attack Speed Reinforcements have (10—15)% increased Cast Speed Reinforcements have (5—10)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (15—20)% increased Attack Speed Reinforcements have (15—20)% increased Cast Speed Reinforcements have (10—15)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (20—25)% increased Attack Speed Reinforcements have (20—25)% increased Cast Speed Reinforcements have (15—20)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (25—35)% increased Attack Speed Reinforcements have (25—35)% increased Cast Speed Reinforcements have (20—25)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Attack Caster Speed | default 800 |
| Supplemented | 1 | Prefix | Reinforcements have (35—45)% increased Attack Speed Reinforcements have (35—45)% increased Cast Speed Reinforcements have (25—30)% increased Movement Speed heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Attack Caster Speed | default 800 |
| Instantaneous | 68 | Prefix | Lockdown occurs immediately when Alert Level is full heist contract alert level +% final [-10] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [10] map item drop rarity +% [12] | default 600 |
| of Bloodlines | 1 | Suffix | (20—30)% increased Magic Monsters heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map extra content weighting [1] map item drop rarity +% [12] map magic pack mod rules [1] | default 1000 |
| of Venom | 1 | Suffix | Monsters Poison on Hit heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Chaos Ailment | default 1000 |
| of Balance | 68 | Suffix | Players cannot inflict Exposure heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Damage Elemental | default 1000 |
| of Frenzy | 1 | Suffix | Monsters have (30—60)% chance to gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Frenzy | 68 | Suffix | Monsters gain a Frenzy Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Endurance | 1 | Suffix | Monsters have (30—60)% chance to gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Endurance | 68 | Suffix | Monsters gain an Endurance Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Power | 1 | Suffix | Monsters have (30—60)% chance to gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Power | 68 | Suffix | Monsters gain a Power Charge on Hit heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Giants | 1 | Suffix | Monsters have 20% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Giants | 46 | Suffix | Monsters have 30% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Giants | 68 | Suffix | Monsters have 45% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Giants | 73 | Suffix | Monsters have 70% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Giants | 78 | Suffix | Monsters have 100% increased Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Deadliness | 1 | Suffix | Monsters have (100—125)% increased Critical Strike Chance +(20—24)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Critical | default 800 |
| of Deadliness | 46 | Suffix | Monsters have (126—150)% increased Critical Strike Chance +(25—29)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Critical | default 800 |
| of Deadliness | 68 | Suffix | Monsters have (160—200)% increased Critical Strike Chance +(30—35)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Critical | default 800 |
| of Deadliness | 73 | Suffix | Monsters have (260—300)% increased Critical Strike Chance +(36—40)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Critical | default 800 |
| of Deadliness | 78 | Suffix | Monsters have (360—400)% increased Critical Strike Chance +(41—45)% to Monster Critical Strike Multiplier heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Damage Critical | default 800 |
| of Smothering | 1 | Suffix | Players have 20% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life Defences Energy Shield | default 750 |
| of Smothering | 73 | Suffix | Players have 40% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life Defences Energy Shield | default 750 |
| of Smothering | 78 | Suffix | Players have 60% less Recovery Rate of Life and Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life Defences Energy Shield | default 750 |
| of Flames | 46 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop rarity +% [12] Damage Elemental Fire | default 250 |
| of Flames | 68 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop rarity +% [12] Damage Elemental Fire | default 250 |
| of Flames | 73 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop rarity +% [12] Damage Elemental Fire | default 250 |
| of Flames | 78 | Suffix | Area has patches of Burning Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop rarity +% [12] Damage Elemental Fire | default 250 |
| of Ice | 46 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop rarity +% [12] Elemental Cold Ailment | default 250 |
| of Ice | 68 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop rarity +% [12] Elemental Cold Ailment | default 250 |
| of Ice | 73 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop rarity +% [12] Elemental Cold Ailment | default 250 |
| of Ice | 78 | Suffix | Area has patches of Chilled Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop rarity +% [12] Elemental Cold Ailment | default 250 |
| of Lightning | 46 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop rarity +% [12] Elemental Lightning Ailment | default 250 |
| of Lightning | 68 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 20% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop rarity +% [12] Elemental Lightning Ailment | default 250 |
| of Lightning | 73 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 35% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop rarity +% [12] Elemental Lightning Ailment | default 250 |
| of Lightning | 78 | Suffix | Area has patches of Shocked Ground which increase Damage taken by 50% heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop rarity +% [12] Elemental Lightning Ailment | default 250 |
| of Desecration | 46 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop rarity +% [12] Damage Chaos | default 250 |
| of Desecration | 68 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop rarity +% [12] Damage Chaos | default 250 |
| of Desecration | 73 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop rarity +% [12] Damage Chaos | default 250 |
| of Desecration | 78 | Suffix | Area has patches of desecrated ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop rarity +% [12] Damage Chaos | default 250 |
| of Consecration | 46 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [16] map ground effect radius [12] map item drop rarity +% [12] | default 250 |
| of Consecration | 68 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [20] map ground effect radius [14] map item drop rarity +% [12] | default 250 |
| of Consecration | 73 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [24] map ground effect radius [16] map item drop rarity +% [12] | default 250 |
| of Consecration | 78 | Suffix | Area has patches of Consecrated Ground heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map ground effect patches per 100 tiles [28] map ground effect radius [18] map item drop rarity +% [12] | default 250 |
| of Elemental Weakness | 73 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 850 |
| of Elemental Weakness | 78 | Suffix | Players are Cursed with Elemental Weakness heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 1000 |
| of Vulnerability | 73 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 850 |
| of Vulnerability | 78 | Suffix | Players are Cursed with Vulnerability heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 1000 |
| of Enfeeblement | 73 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 850 |
| of Enfeeblement | 78 | Suffix | Players are Cursed with Enfeeble heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 1000 |
| of Temporal Chains | 73 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 850 |
| of Temporal Chains | 78 | Suffix | Players are Cursed with Temporal Chains heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Caster Curse | default 1000 |
| of Stasis | 73 | Suffix | Players cannot Regenerate Life, Mana or Energy Shield heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life Mana Defences Energy Shield | default 300 |
| of Exposure | 73 | Suffix | Players have (-8—-5)% to all maximum Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Resistance | default 600 |
| of Exposure | 78 | Suffix | Players have (-12—-9)% to all maximum Resistances heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Resistance | default 1000 |
| of Congealment | 78 | Suffix | Monsters cannot be Leeched from heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] | default 300 |
| of Insulation | 46 | Suffix | Monsters have 30% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental Fire Cold Lightning Ailment | default 800 |
| of Insulation | 73 | Suffix | Monsters have 50% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental Fire Cold Lightning Ailment | default 800 |
| of Insulation | 78 | Suffix | Monsters have 70% chance to Avoid Elemental Ailments heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Elemental Fire Cold Lightning Ailment | default 800 |
| of Toughness | 1 | Suffix | Monsters take (15—19)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Damage Critical | default 800 |
| of Toughness | 46 | Suffix | Monsters take (20—24)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Damage Critical | default 800 |
| of Toughness | 68 | Suffix | Monsters take (25—30)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Damage Critical | default 800 |
| of Toughness | 73 | Suffix | Monsters take (31—35)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Damage Critical | default 800 |
| of Toughness | 78 | Suffix | Monsters take (36—40)% reduced Extra Damage from Critical Strikes heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] Damage Critical | default 800 |
| of Drought | 1 | Suffix | Players gain 15% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Drought | 46 | Suffix | Players gain 20% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Drought | 68 | Suffix | Players gain 30% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Drought | 73 | Suffix | Players gain 40% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Drought | 78 | Suffix | Players gain 50% reduced Flask Charges heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Rust | 46 | Suffix | Players have 15% less Armour Players have 10% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Defences Armour | default 800 |
| of Rust | 68 | Suffix | Players have 20% less Armour Players have 20% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Defences Armour | default 800 |
| of Rust | 73 | Suffix | Players have 25% less Armour Players have 30% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Defences Armour | default 800 |
| of Rust | 78 | Suffix | Players have 30% less Armour Players have 40% reduced Chance to Block heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Defences Armour | default 800 |
| of Miring | 46 | Suffix | Monsters have 20% increased Accuracy Rating Players have -5% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Attack | default 800 |
| of Miring | 68 | Suffix | Monsters have 30% increased Accuracy Rating Players have -10% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Attack | default 800 |
| of Miring | 73 | Suffix | Monsters have 40% increased Accuracy Rating Players have -15% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Attack | default 800 |
| of Miring | 78 | Suffix | Monsters have 50% increased Accuracy Rating Players have -20% to amount of Suppressed Spell Damage Prevented heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] Attack | default 800 |
| of Impotence | 1 | Suffix | Players have 10% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Impotence | 68 | Suffix | Players have 15% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Impotence | 73 | Suffix | Players have 20% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Impotence | 78 | Suffix | Players have 25% less Area of Effect heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Blinding | 46 | Suffix | Monsters Blind on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 650 |
| of Carnage | 46 | Suffix | Monsters Maim on Hit with Attacks heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 600 |
| of Impedance | 46 | Suffix | Monsters Hinder on Hit with Spells heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 600 |
| of Enervation | 46 | Suffix | Monsters steal Power, Frenzy and Endurance charges on Hit heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 800 |
| of Fatigue | 46 | Suffix | Players have 15% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 650 |
| of Fatigue | 68 | Suffix | Players have 20% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 650 |
| of Fatigue | 73 | Suffix | Players have 30% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 650 |
| of Fatigue | 78 | Suffix | Players have 40% less Cooldown Recovery Rate heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 650 |
| of Transience | 46 | Suffix | Buffs on Players expire 20% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 650 |
| of Transience | 68 | Suffix | Buffs on Players expire 30% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 650 |
| of Transience | 73 | Suffix | Buffs on Players expire 50% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 650 |
| of Transience | 78 | Suffix | Buffs on Players expire 70% faster heist contract alert level +% final [-4] heist contract lockdown timer +% [4] heist monster spawner alive limit +% [4] map item drop rarity +% [12] | default 650 |
| of Doubt | 46 | Suffix | Players have 15% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Doubt | 68 | Suffix | Players have 25% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Doubt | 73 | Suffix | Players have 40% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Doubt | 78 | Suffix | Players have 60% reduced effect of Non-Curse Auras from Skills heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Imprecision | 46 | Suffix | Players have 10% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Imprecision | 68 | Suffix | Players have 15% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Imprecision | 73 | Suffix | Players have 20% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Imprecision | 78 | Suffix | Players have 25% less Accuracy Rating heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Expense | 1 | Suffix | (13—15)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| of Expense | 46 | Suffix | (16—18)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| of Expense | 68 | Suffix | (19—22)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| of Expense | 73 | Suffix | (23—26)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| of Expense | 78 | Suffix | (27—30)% increased Total Heist Fee heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 1000 |
| of Selfishness | 68 | Suffix | The Ring takes no Cut heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
| of Proximity | 68 | Suffix | No Travel Cost heist contract alert level +% final [0] heist contract lockdown timer +% [0] heist monster spawner alive limit +% [0] map item drop rarity +% [0] | default 500 |
| of Paranoia | 68 | Suffix | Alert Level increases by 0.2% per second heist contract alert level +% final [0] heist contract lockdown timer +% [15] heist monster spawner alive limit +% [0] map item drop rarity +% [16] | default 500 |
| of Unravelling | 73 | Suffix | -3% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Resistance | default 600 |
| of Unravelling | 78 | Suffix | -4% maximum Player Resistances per 25% Alert Level heist contract alert level +% final [-7] heist contract lockdown timer +% [7] heist monster spawner alive limit +% [7] map item drop rarity +% [22] Resistance | default 1000 |
| of Over-Heating | 68 | Suffix | -3% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Fire Resistance | default 600 |
| of Over-Heating | 73 | Suffix | -4% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Fire Resistance | default 600 |
| of Over-Heating | 78 | Suffix | -5% Player Fire Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Fire Resistance | default 600 |
| of Spine-Chilling | 68 | Suffix | -3% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Cold Resistance | default 600 |
| of Spine-Chilling | 73 | Suffix | -4% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Cold Resistance | default 600 |
| of Spine-Chilling | 78 | Suffix | -5% Player Cold Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Cold Resistance | default 600 |
| of Hair-Raising | 68 | Suffix | -3% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Lightning Resistance | default 600 |
| of Hair-Raising | 73 | Suffix | -4% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Lightning Resistance | default 600 |
| of Hair-Raising | 78 | Suffix | -5% Player Lightning Resistance per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Elemental Lightning Resistance | default 600 |
| of Distress | 46 | Suffix | Players have 5% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Armour | default 800 |
| of Distress | 68 | Suffix | Players have 6% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Armour | default 800 |
| of Distress | 73 | Suffix | Players have 7% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Armour | default 800 |
| of Distress | 78 | Suffix | Players have 8% less Armour per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Armour | default 800 |
| of Apprehension | 46 | Suffix | Players have 5% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Evasion | default 800 |
| of Apprehension | 68 | Suffix | Players have 6% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Evasion | default 800 |
| of Apprehension | 73 | Suffix | Players have 7% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Evasion | default 800 |
| of Apprehension | 78 | Suffix | Players have 8% less Evasion per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Evasion | default 800 |
| of Wavering Will | 46 | Suffix | Players have 6% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Energy Shield | default 750 |
| of Wavering Will | 73 | Suffix | Players have 12% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Energy Shield | default 750 |
| of Wavering Will | 78 | Suffix | Players have 16% less Energy Shield Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Defences Energy Shield | default 750 |
| of Anxiety | 46 | Suffix | Players have 6% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life | default 750 |
| of Anxiety | 73 | Suffix | Players have 12% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life | default 750 |
| of Anxiety | 78 | Suffix | Players have 16% less Life Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Life | default 750 |
| of Clouded Judgement | 46 | Suffix | Players have 6% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Mana | default 750 |
| of Clouded Judgement | 73 | Suffix | Players have 12% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Mana | default 750 |
| of Clouded Judgement | 78 | Suffix | Players have 16% less Mana Recovery Rate per 25% Alert Level heist contract alert level +% final [-6] heist contract lockdown timer +% [6] heist monster spawner alive limit +% [6] map item drop rarity +% [18] Mana | default 750 |
| of Dehydration | 1 | Suffix | Players gain 4% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Dehydration | 46 | Suffix | Players gain 6% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Dehydration | 68 | Suffix | Players gain 8% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Dehydration | 73 | Suffix | Players gain 10% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
| of Dehydration | 78 | Suffix | Players gain 12% reduced Flask Charges per 25% Alert Level heist contract alert level +% final [-5] heist contract lockdown timer +% [5] heist monster spawner alive limit +% [5] map item drop rarity +% [16] | default 800 |
Heist Equipment mods /84
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| 1 | Unique | (7—8)% increased Rarity of Items dropped in Heists Drop | ||
| 1 | Unique | (9—10)% increased Rarity of Items dropped in Heists Drop | ||
| 1 | Unique | (11—12)% increased Rarity of Items dropped in Heists Drop | ||
| 1 | Unique | (13—15)% increased Rarity of Items dropped in Heists Drop | ||
| Shrewd | 1 | Prefix | (10—13)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 1000 default 0 |
| Tasteful | 45 | Prefix | (14—16)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 800 default 0 |
| Cultured | 75 | Prefix | (17—18)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 600 default 0 |
| Sophisticated | 82 | Prefix | (19—20)% increased Rarity of Items dropped in Heists Drop | heist_equipment_reward 400 default 0 |
| Pickpocket's | 1 | Prefix | (7—8)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 0 default 0 |
| Thief's | 45 | Prefix | (9—10)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 0 default 0 |
| Looter's | 75 | Prefix | (11—12)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 0 default 0 |
| Ransacker's | 84 | Prefix | (13—15)% increased Quantity of Items dropped in Heists Drop | heist_equipment_reward 0 default 0 |
| Skillful | 82 | Prefix | +1 to Level of all Jobs for Heists | heist_equipment_tool 100 default 0 |
| Lockpick's | 83 | Prefix | +1 to Lockpicking Level for Heists | heist_equipment_lockpick 100 default 0 |
| Herculean | 83 | Prefix | +1 to Brute Force Level for Heists | heist_equipment_bruteforce 100 default 0 |
| Revealing | 83 | Prefix | +1 to Perception Level for Heists | heist_equipment_perception 100 default 0 |
| Explosive | 83 | Prefix | +1 to Demolition Level for Heists | heist_equipment_demolition 100 default 0 |
| Mental | 83 | Prefix | +1 to Counter-Thaumaturgy Level for Heists | heist_equipment_counterthaumaturge 100 default 0 |
| Dismantling | 83 | Prefix | +1 to Trap Disarmament Level for Heists | heist_equipment_trapdisarmament 100 default 0 |
| Lithe | 83 | Prefix | +1 to Agility Level for Heists | heist_equipment_agility 100 default 0 |
| Spy's | 83 | Prefix | +1 to Deception Level for Heists | heist_equipment_deception 100 default 0 |
| Ingenious | 83 | Prefix | +1 to Engineering Level for Heists | heist_equipment_engineering 100 default 0 |
| Customer's | 1 | Prefix | (14—16)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 1000 default 0 |
| Client's | 45 | Prefix | (17—19)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 800 default 0 |
| Patron's | 75 | Prefix | (20—22)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 600 default 0 |
| Sponsor's | 82 | Prefix | (23—25)% increased Rogue's Marker value of primary Heist Target | heist_equipment_reward 400 default 0 |
| of Planning | 68 | Suffix | (2—3)% chance to not Activate Lockdown in Grand Heists | heist_equipment_utility 100 default 0 |
| of Choreography | 83 | Suffix | (4—5)% chance to not Activate Lockdown in Grand Heists | heist_equipment_utility 80 default 0 |
| of Gossip | 1 | Suffix | (7—8)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 600 default 0 |
| of Disclosure | 45 | Suffix | (9—10)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 500 default 0 |
| of Discovery | 75 | Suffix | (11—12)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 400 default 0 |
| of Revelation | 83 | Suffix | (13—15)% chance on completing a Heist to generate an additional Reveal with Whakano | heist_equipment_tool 300 default 0 |
| of the Cache | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 1000 default 0 |
| of the Stash | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 800 default 0 |
| of the Stockpile | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 600 default 0 |
| of the Hoard | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Basic Currency Drop | heist_equipment_reward 400 default 0 |
| of Glimmering | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 1000 default 0 |
| of Glittering | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 800 default 0 |
| of Dazzling | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 600 default 0 |
| of Radiance | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Jewels Drop | heist_equipment_reward 400 default 0 |
| of Paths | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Maps Drop | heist_equipment_reward 1000 default 0 |
| of Locations | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Maps Drop | heist_equipment_reward 800 default 0 |
| of Maps | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Maps Drop | heist_equipment_reward 600 default 0 |
| of the Atlas | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Maps Drop | heist_equipment_reward 400 default 0 |
| of Fragments | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Threads Drop | heist_equipment_reward 0 default 0 |
| of Pieces | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Threads Drop | heist_equipment_reward 0 default 0 |
| of Puzzles | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Threads Drop | heist_equipment_reward 0 default 0 |
| of Assembly | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Threads Drop | heist_equipment_reward 0 default 0 |
| of Cards | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 1000 default 0 |
| of Decks | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 800 default 0 |
| of Collections | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 600 default 0 |
| of Compendiums | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Divination Cards Drop | heist_equipment_reward 400 default 0 |
| of Confusion | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 1000 default 0 |
| of Uncertainty | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 800 default 0 |
| of Voices | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 600 default 0 |
| of Insanity | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Delirium Orbs and Splinters Drop | heist_equipment_reward 400 default 0 |
| of Spores | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Fungi | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Infestation | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of the Blight | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Blighted Maps and Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Whispering | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Essences Drop | heist_equipment_reward 1000 default 0 |
| of Weeping | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Essences Drop | heist_equipment_reward 800 default 0 |
| of Screaming | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Essences Drop | heist_equipment_reward 600 default 0 |
| of Deafening | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Essences Drop | heist_equipment_reward 400 default 0 |
| of the Tear | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Hand | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Breach | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Domain | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Breach Splinters Drop | heist_equipment_reward 0 default 0 |
| of Rust | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Threads Drop | heist_equipment_reward 1000 default 0 |
| of Polish | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Threads Drop | heist_equipment_reward 800 default 0 |
| of Gilding | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Threads Drop | heist_equipment_reward 600 default 0 |
| of Wings | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Threads Drop | heist_equipment_reward 400 default 0 |
| of Powders | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Reactants | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Concatenation | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 0 default 0 |
| of Catalysts | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Catalysts Drop | heist_equipment_reward 0 default 0 |
| of the Few | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Many | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Countless | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of the Legion | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Legion Splinters Drop | heist_equipment_reward 0 default 0 |
| of Prayers | 1 | Suffix | Heist Chests have a (6—7)% chance to Duplicate contained Oils Drop | heist_equipment_reward 1000 default 0 |
| of Blessings | 45 | Suffix | Heist Chests have a (8—9)% chance to Duplicate contained Oils Drop | heist_equipment_reward 800 default 0 |
| of Consecrations | 75 | Suffix | Heist Chests have a (10—12)% chance to Duplicate contained Oils Drop | heist_equipment_reward 600 default 0 |
| of Anointments | 83 | Suffix | Heist Chests have a (13—15)% chance to Duplicate contained Oils Drop | heist_equipment_reward 400 default 0 |
Trinket mods /93
| Name | Level | Pre/Suf | Description | Weight |
|---|---|---|---|---|
| Lucky | 1 | Prefix | Smuggler's Caches have (5—6)% chance to Duplicate contained Rogue's Markers Drop | default 100 |
| Lucky | 50 | Prefix | Smuggler's Caches have (7—8)% chance to Duplicate contained Rogue's Markers Drop | default 75 |
| Lucky | 70 | Prefix | Smuggler's Caches have (9—10)% chance to Duplicate contained Rogue's Markers Drop | default 50 |
| Lucky | 1 | Prefix | 1% chance in Heists for Basic Currency drops to be Duplicated Drop | default 50 |
| Lucky | 50 | Prefix | 2% chance in Heists for Basic Currency drops to be Duplicated Drop | default 25 |
| Lucky | 70 | Prefix | 3% chance in Heists for Basic Currency drops to be Duplicated Drop | default 10 |
| Lucky | 1 | Prefix | (5—6)% increased Rarity of Items dropped in Heists Drop | default 200 |
| Lucky | 50 | Prefix | (7—8)% increased Rarity of Items dropped in Heists Drop | default 150 |
| Lucky | 70 | Prefix | (9—10)% increased Rarity of Items dropped in Heists Drop | default 100 |
| Lucky | 1 | Prefix | 2% chance in Heists for Items to drop Corrupted Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Items to drop Corrupted Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Items to drop Corrupted Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Items to drop Identified Drop | default 100 |
| Lucky | 50 | Prefix | (9—11)% chance in Heists for Items to drop Identified Drop | default 75 |
| Lucky | 70 | Prefix | (12—15)% chance in Heists for Items to drop Identified Drop | default 50 |
| Lucky | 1 | Prefix | 3% chance in Heists for Items to drop with an additional Socket Drop | default 100 |
| Lucky | 50 | Prefix | 4% chance in Heists for Items to drop with an additional Socket Drop | default 75 |
| Lucky | 70 | Prefix | 5% chance in Heists for Items to drop with an additional Socket Drop | default 50 |
| Lucky | 1 | Prefix | 1% chance in Heists for Items to drop fully linked Drop | default 100 |
| Lucky | 50 | Prefix | 2% chance in Heists for Items to drop fully linked Drop | default 75 |
| Lucky | 70 | Prefix | 3% chance in Heists for Items to drop fully linked Drop | default 50 |
| Lucky | 75 | Prefix | 1% chance in Heists for Items to drop with Shaper Influence Drop | default 20 |
| Lucky | 75 | Prefix | 1% chance in Heists for Items to drop with Elder Influence Drop | default 20 |
| Lucky | 1 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Drop | default 100 |
| Lucky | 50 | Prefix | (4—5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Drop | default 75 |
| Lucky | 70 | Prefix | (6—7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Drop | default 50 |
| Lucky | 1 | Prefix | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | (13—16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Drop | default 100 |
| Lucky | 50 | Prefix | (17—20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Drop | default 75 |
| Lucky | 70 | Prefix | (21—25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Drop | default 50 |
| Lucky | 1 | Prefix | (6—8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (13—15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 78 | Prefix | 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead Drop | default 20 |
| Lucky | 1 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Drop | default 75 |
| Lucky | 70 | Prefix | (11—13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Drop | default 50 |
| Lucky | 81 | Prefix | 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead Drop | default 15 |
| Lucky | 83 | Prefix | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead Drop | default 1 |
| Lucky | 75 | Prefix | 1% chance in Heists for Regal Orbs to drop as Divine Orbs instead Drop | default 5 |
| Lucky | 80 | Prefix | 2% chance in Heists for Regal Orbs to drop as Divine Orbs instead Drop | default 2 |
| Lucky | 75 | Prefix | 1% chance in Heists for Regal Orbs to drop as Ancient Orbs instead Drop | default 5 |
| Lucky | 80 | Prefix | 2% chance in Heists for Regal Orbs to drop as Ancient Orbs instead Drop | default 2 |
| Lucky | 1 | Prefix | (12—15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Drop | default 100 |
| Lucky | 50 | Prefix | (16—20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Drop | default 75 |
| Lucky | 70 | Prefix | (21—25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Drop | default 50 |
| Lucky | 82 | Prefix | 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead Drop | default 5 |
| Lucky | 77 | Prefix | 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead Drop | default 10 |
| Lucky | 1 | Prefix | (16—20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Drop | default 100 |
| Lucky | 50 | Prefix | (21—25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Drop | default 75 |
| Lucky | 70 | Prefix | (26—30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Drop | default 50 |
| Lucky | 1 | Prefix | (7—8)% chance in Heists for Orbs of Fusing to drop as Chromatic Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | (9—10)% chance in Heists for Orbs of Fusing to drop as Chromatic Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (11—13)% chance in Heists for Orbs of Fusing to drop as Chromatic Orbs instead Drop | default 50 |
| Lucky | 1 | Prefix | 5% chance in Heists for Jeweller's Orbs to drop as Chromatic Orbs instead Drop | default 100 |
| Lucky | 50 | Prefix | 6% chance in Heists for Jeweller's Orbs to drop as Chromatic Orbs instead Drop | default 75 |
| Lucky | 70 | Prefix | (7—8)% chance in Heists for Jeweller's Orbs to drop as Chromatic Orbs instead Drop | default 50 |
| of Superstition | 1 | Suffix | Heist Chests have a 2% chance to Duplicate contained Basic Currency Drop | default 50 |
| of Superstition | 50 | Suffix | Heist Chests have a 3% chance to Duplicate contained Basic Currency Drop | default 25 |
| of Superstition | 70 | Suffix | Heist Chests have a 4% chance to Duplicate contained Basic Currency Drop | default 10 |
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Armour items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Armour items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Armour items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | (4—5)% chance to receive additional Weapons when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (6—7)% chance to receive additional Weapons when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (8—10)% chance to receive additional Weapons when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 4% chance to receive additional Jewellery when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (5—6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (7—8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 2% chance to receive additional Gem items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 3% chance to receive additional Gem items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 4% chance to receive additional Gem items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 3% chance to receive additional Essences when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 4% chance to receive additional Essences when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (5—6)% chance to receive additional Essences when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | (5—6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | (7—8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 1 | Suffix | 1% chance to receive additional Unique items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 50 | Suffix | 2% chance to receive additional Unique items when opening a Reward Chest in a Heist Drop | default 25 |
| of Superstition | 40 | Suffix | 2% chance to receive additional Gold when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 3% chance to receive additional Gold when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 4% chance to receive additional Gold when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 60 | Suffix | 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist Drop | default 50 |
| of Superstition | 80 | Suffix | 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist Drop | default 25 |
| of Superstition | 40 | Suffix | 1% chance to receive additional Blight items when opening a Reward Chest in a Heist Drop | default 100 |
| of Superstition | 50 | Suffix | 2% chance to receive additional Blight items when opening a Reward Chest in a Heist Drop | default 75 |
| of Superstition | 70 | Suffix | 3% chance to receive additional Blight items when opening a Reward Chest in a Heist Drop | default 50 |
Crafting Bench /1
| Mod | Require | ItemClasses | Unlock |
|---|---|---|---|
| map extra content weighting [1] map heist league [1] map spawn x additional heist smugglers caches [3] | 5x | Map · Map | Level 9 |
Misc mods /36
| Name | Level | Domain | Pre/Suf | Description | Weight |
|---|---|---|---|---|---|
| 1 | Atlas | Prefix | Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier 3 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Non-Unique Heist Contracts found in your Maps have an additional Implicit Modifier 15 uses remaining | unique_map 0 no_monster_packs 0 default 50 | |
| 1 | Atlas | Prefix | Area contains a Smuggler's Cache 3 uses remaining | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | Atlas | Prefix | Area contains a Smuggler's Cache 15 uses remaining | no_monster_packs 0 unique_map 0 default 250 | |
| 1 | ExpeditionRelic | Suffix | Runic Monsters have 10% chance to drop an additional Heist Contract | expedition_templar_remnant 1000 default 0 | |
| 1 | ExpeditionRelic | Suffix | Excavated Chests have 10% chance to contain an additional Heist Contract | expedition_templar_remnant 1000 default 0 | |
| of Smuggling | 1 | Sentinel | Suffix | (1—1.5)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [4] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of Smuggling | 1 | Sentinel | Suffix | (1.6—2)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [6] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| of Smuggling | 1 | Sentinel | Suffix | (2.1—3)% chance for Empowered Enemies to have a Heist Reward local sentinel drone difficulty + [8] | special_sentinel_mod 0 sentinel_c 0 default 0 |
| 1 | MemoryLines | Unique | map heist league [1] map spawn x additional heist smugglers caches [2] | ||
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(15—25)% chance to contain a Smuggler's Cache | atlas_relic_small 1000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(30—45)% chance to contain a Smuggler's Cache | atlas_relic_medium 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(40—60)% chance to contain a Smuggler's Cache | atlas_relic_large 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have +(45—70)% chance to contain a Smuggler's Cache | atlas_relic_very_large 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (80—100)% increased chance to contain a Smuggler's Cache | atlas_relic_small 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (144—180)% increased chance to contain a Smuggler's Cache | atlas_relic_medium 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (192—240)% increased chance to contain a Smuggler's Cache | atlas_relic_large 2000 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | Your Maps have (224—280)% increased chance to contain a Smuggler's Cache | atlas_relic_very_large 2000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (75—125)% more likely to require level 3 Jobs | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (75—125)% more likely to require level 4 Jobs | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches in your Maps have (35—45)% increased chance to drop Blueprints | atlas_relic_small 800 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (75—125)% more likely to require level 5 Jobs | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Your Maps that contain Smuggler's Caches have a (25—35)% chance to contain an additional Smuggler's Cache | atlas_relic_medium 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches in your Maps have (40—60)% increased chance to drop Contracts | atlas_relic_large 1000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Your Maps that contain Smuggler's Caches have a (4—6)% chance to contain 6 additional Smuggler's Caches | atlas_relic_very_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches drop (8—12)% more Rogue Markers for each Smuggler's Cache opened in the Area | atlas_relic_large 1000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Smuggler's Caches in your Maps have (10—15)% increased chance to contain Blueprints for each Smuggler's Cache opened in the Map | atlas_relic_very_large 500 default 0 |
| Smuggler's | 68 | MapRelic | Prefix | (10—15)% increased Heist Contracts found in your Maps | atlas_relic_small 1000 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Huck accompanies you on opening the first Smuggler's Cache in each of your Maps | atlas_relic_very_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (40—60)% more likely to require Lockpicking, Brute Force or Perception | atlas_relic_small 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (70—90)% more likely to target High Value Targets | atlas_relic_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (45—65)% more likely to target Precious Targets | atlas_relic_large 500 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (40—60)% more likely to require Demolition, Counter-Thaumaturgy or Trap Disarmament | atlas_relic_small 400 default 0 |
| of Smuggling | 68 | MapRelic | Suffix | Heist Contracts found in your Maps are (40—60)% more likely to require Agility, Deception or Engineering | atlas_relic_small 400 default 0 |
| 1 | MapRelic | Unique | Rogue's Markers, Contracts and Blueprints cannot be found in Your Maps Your Maps have no chance to contain Smuggler's Caches Your Maps have +5% chance to contain other Extra Content that can be turned off through Atlas Passives | ||
| 1 | MapRelic | Unique | Ultimatum Rewards in your Maps have (80—95)% reduced chance to be Heist Items |
Item /4
Silver Brooch
Requires Level 2 in Any Job
(7—8)% increased Rarity of Items dropped in Heists
Golden Brooch
Requires Level 3 in Any Job
(9—10)% increased Rarity of Items dropped in Heists
Enamel Brooch
Requires Level 4 in Any Job
(11—12)% increased Rarity of Items dropped in Heists
Foliate Brooch
Requires Level 5 in Any Job
(13—15)% increased Rarity of Items dropped in Heists
Community Wiki
3.12Heist
- Contracts
- Contract: Bunker
- Contract: Underbelly
- Contract: Mansion
- Contract: Records Office
- Contract: Smuggler's Den
- Contract: Repository
- Contract: Tunnels
- Contract: Laboratory
- Contract: Prohibited Library
- Contract: Breaking the Unbreakable
- Contract: Death to Darnaw
- Contract: Heart of Glory
- Contract: The Slaver King
- Contract: The Twins
- Rewards Types
- Experimented
- Replica
- Currency
Tempering Orb
Tailoring Orb






















































