Solaris Circlet
        
    Helmet
Energy Shield: 60–68
Requires Level 59, 122 Int
        
        Solaris Circlet HelmetInt9 /9
| Name | Show Full Descriptions | 
|---|---|
| Cost | iLvl 1: Normal: 1x | 
| DropLevel | 59 | 
| BaseType | Solaris Circlet | 
| Class | Helmets | 
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge | 
| Type | Metadata/Items/Armours/Helmets/HelmetInt9 | 
| Tags | int_armour, helmet, armour | 
| Icon | Art/2DItems/Armours/Helmets/HelmetInt9 | 
| Reference | Community Wiki | 
| key | val | 
|---|---|
| Base.base_level | 1 | 
| Base.tag | default, armour, helmet | 
| Base.x_size | 2 | 
| Base.y_size | 2 | 
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt | 
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt | 
| Mods.enable_rarity | normal, magic, rare, unique | 
| Mods.inventory_type | Helm | 
| Quality.max_quality | 20 | 
| Sockets.socket_info | 1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5 | 
Unique /6
(240–280)% increased Energy Shield
+(30–40)% to Fire Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Scorch Enemies
Cannot inflict Ignite
(Scorched Enemies have their Elemental Resistances lowered by up to 30%, based on the Fire Damage of the Hit, for 4 seconds)
(200–230)% increased Energy Shield
+(10–15)% to all Elemental Resistances
(20–30)% increased Elemental Damage
20% increased Light Radius
(30–40)% increased Elemental Damage while in an area affected by a Sextant
(240–280)% increased Energy Shield
+(30–40)% to Cold Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to inflict Brittle
Cannot inflict Freeze or Chill
(Hits have up to +6% Critical Strike Chance against Brittle Enemies, based on the Cold Damage of the Hit which inflicted Brittle, for 4 seconds)
(240–280)% increased Energy Shield
+(30–40)% to Lightning Resistance
(30–40)% increased Elemental Damage
(25–50)% chance to Sap Enemies
Cannot inflict Shock
(Sapped Enemies deal up to 20% less Damage, based on the Lightning Damage of the Hit, for 4 seconds)
Can have a second Enchantment Modifier
+(20–30) to all Attributes
(60–80)% increased Energy Shield
(50–55)% reduced Fire Resistance
(50–55)% reduced Cold Resistance
Lightning Resistance is 75%
(Attributes are Strength, Dexterity, and Intelligence)
+(300–500) to Accuracy Rating
(200–250)% increased Energy Shield
(20–30)% increased Elemental Damage with Attack Skills
Increases and Reductions to Cast Speed apply to Attack Speed
Ancestral Bond
(You can't deal Damage with Skills yourself.  +1 to maximum number of Summoned Totems)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.





