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Iron Ring
Rings
Requires Level 2
Adds 1 to 4 Physical Damage to Attacks
DropLevel
2
BaseType
Iron Ring
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Rings/Ring1
Tags
ring
Icon
Art/2DItems/Rings/Ring1
Adds 1 to 4 Physical Damage to Attacks
FamilyPhysicalDamage
DomainsItem (1)
GenerationTypeUnique (3)
Req. level2 (Effective: 1)
Stats
  • attack maximum added physical damage 4 — 4 Global
  • attack minimum added physical damage 1 — 1 Global
  • Craft Tagsphysical_damage Damage Physical Attack
    Base.base_level
    1
    Base.tag
    default, ring
    Base.x_size
    1
    Base.y_size
    1
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Ring
    Unique /8
    Ring1Unique
    Requires Level 1
    Adds 1 to 4 Physical Damage to Attacks
    Adds (10—15) to (20—25) Chaos Damage to Attacks
    Regenerate (10—15) Life per second
    10% chance to Cause Monsters to Flee
    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
    Leheupofall
    Requires Level 24
    Adds 1 to 4 Physical Damage to Attacks
    +(10—30) to all Attributes
    (10—30)% increased Damage
    +(10—30)% to Item Rarity
    +(10—30)% to all Elemental Resistances
    (Attributes are Strength, Dexterity, and Intelligence)
    Ring1Unique
    Requires Level 48
    Adds 1 to 4 Physical Damage to Attacks
    5% increased Global Physical Damage
    Adds (10—15) to (20—25) Chaos Damage to Attacks
    +(20—30) to maximum Life
    Regenerate (10—15) Life per second
    10% chance to Cause Monsters to Flee
    Melee Attacks have (30—50)% chance to cause Bleeding
    Melee Attacks have (20—40)% chance to Poison on Hit
    (Magic monsters have 50% chance to avoid fleeing. Rare and Unique monsters cannot flee)
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    TheWardensBand
    Requires Level 30
    Adds 1 to 4 Physical Damage to Attacks
    Adds (5—15) to (25—50) Physical Damage to Attacks
    30% reduced Attack Speed
    15% chance to gain a Frenzy Charge when you Stun an Enemy
    SynthesisPhysical2
    Requires Level 52
    [One to three random synthesis implicit modifiers]
    +(10—20) to all Attributes
    Adds (8—10) to (13—15) Physical Damage
    +(350—400) to Armour
    When used in the Synthesiser, the new item will have an additional Herald Modifier
    [Random Herald of Purity modifier]
    (Attributes are Strength, Dexterity, and Intelligence)
    IcefangOrbit
    Requires Level 49
    Adds 1 to 4 Physical Damage to Attacks
    +(20—30) to Dexterity
    25% chance to Poison on Hit
    (40—60)% increased Damage with Poison
    You are Chilled when you are Poisoned
    Non-Chilled Enemies you Poison are Chilled
    Poisoned Enemies you Kill with Hits Shatter
    (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
    Bloodfreeze
    Requires Level 49
    Adds 1 to 4 Physical Damage to Attacks
    +(20—30) to Strength
    Attacks have 25% chance to cause Bleeding
    (40—60)% increased Damage with Bleeding
    You are Chilled while you are Bleeding
    Non-Chilled Enemies you inflict Bleeding on are Chilled
    Bleeding Enemies you Kill with Hits Shatter
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Chill reduces Enemy Action Speed by 10% for 2 seconds)
    ShieldBand
    Requires Level 32
    Adds 1 to 4 Physical Damage to Attacks
    (4—6)% Chance to Block Attack Damage
    +(15—35) to Strength
    +(45—60) to maximum Life
    Armour from Equipped Shield is doubled
    Gain no Armour from Equipped Body Armour
    Vendor recipe
    Equip Recipe /5
    OfferYour OfferNote
    Ruby Ring (normal)
    1x Iron Ring
    1x red skill gem
    Topaz Ring (normal)
    1x Iron Ring
    1x green skill gem
    Sapphire Ring (normal)
    1x Iron Ring
    1x blue skill gem
    Coral Amulet (rare)
    7x Iron Ring (magic or rare)
    1x Coral Ring (rare)
    The resulting Coral Amulet will have the same item level as the Coral Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper coral amulet if all used rings are shaped.
    Paua Amulet (rare)
    7x Iron Ring (magic or rare)
    1x Paua Ring (rare)
    The resulting Paua Amulet will have the same item level as the Paua Ring; the item level of the Iron Rings is irrelevant. For the Iron Rings the 5-to-1 recipe for an unidentified magic or rare Iron Ring takes precedence over this recipe, so 4 magic and 3 rare rings (or vice versa) must be used. Recipe produces a shaper paua amulet if all used rings are shaped.
    Edit

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