Vaal Spirit Shield
Shields
Chance to Block: 24%
Energy Shield: 56—64
Movement Speed: -3%
Requires Level 62, 159 Int
(5—10)% increased Spell Damage
DropLevel
62
BaseType
Vaal Spirit Shield
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/Shields/ShieldInt14
Tags
int_armour, focus, top_tier_base_item_type, shield, armour
Icon
Art/2DItems/Armours/Shields/ShieldInt4
(5—10)% increased Spell Damage
| Family | SpellDamage |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Stats | |
| Adds Tags | has_caster_mod |
| Craft Tags | caster_damage Damage Caster |
Base.base_level
1
Base.tag
default, armour, shield
Base.x_size
2
Base.y_size
2
client.RenderItem
,
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.csd
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Offhand
Quality.max_quality
20
Sockets.socket_info
1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
Shield.block_percentage
0
Unique /4
Requires Level 62, 159 Int
(5—10)% increased Spell Damage
+(20—30) to Intelligence
(170—230)% increased Energy Shield
+(35—40)% to Lightning Resistance
Shocks you inflict spread to other Enemies within 1.5 metres
Adds 1 to 10 Lightning Damage for each Shocked Enemy you've Killed Recently
(Recently refers to the past 4 seconds)
Requires Level 62, 159 Int
(5—10)% increased Spell Damage
(240—260)% increased Energy Shield
+(70—100) to maximum Life
+(30—40)% to Lightning Resistance
+(17—29)% to Chaos Resistance
Chaos Damage taken does not bypass Energy Shield while not on Low Life
Reflect Shocks applied to you to all Enemies within 3 metres
(You are on Low Life if you have 50% of your Maximum Life or less)
Requires Level 62, 159 Int
(5—10)% increased Spell Damage
Adds (50—55) to (72—80) Chaos Damage
+(80—100) to maximum Energy Shield
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Regenerate 80 Energy Shield per Second per Poison on you, up to 400 per second
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
Requires Level 62, 159 Int
(5—10)% increased Spell Damage
Adds (50—55) to (72—80) Chaos Damage
+(130—150) to maximum Energy Shield
(30—50)% faster start of Energy Shield Recharge
You take Chaos Damage instead of Physical Damage from Bleeding
+25% chance to be Poisoned
+3% to all maximum Resistances while Poisoned
Poisons on you expire 50% slower
(Maximum Resistances cannot be raised above 90%)
(Effects cannot be slowed below 25% of their normal expiry rate)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.



























