Ezomyte Blade
Two Hand Sword
Physical Damage: 62-115
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 61, 113 Str, 113 Dex
+25% to Global Critical Strike Multiplier
Ezomyte Blade TwoHandSword16 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 3x |
| DropLevel | 61 |
| BaseType | Ezomyte Blade |
| Class | Two Hand Swords |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword16 |
| Tags | top_tier_base_item_type, sword, two_hand_weapon, twohand, weapon |
| Icon | Art/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword4 |
| Reference | Community Wiki |
+25% to Global Critical Strike Multiplier
| Family | CriticalStrikeMultiplier |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Damage Critical |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, weapon, twohand, sword, two_hand_weapon |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Weapon.weapon_class | TwoHandSword |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1 |
Unique /2
+25% to Global Critical Strike Multiplier
(220–250)% increased Physical Damage
0.6% of Physical Attack Damage Leeched as Life
50% increased Melee Damage against Bleeding Enemies
Cannot Leech Life from Critical Strikes
30% chance to Blind Enemies on Critical Strike
50% chance to cause Bleeding on Critical Strike
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
+25% to Global Critical Strike Multiplier
(100–140)% increased Physical Damage
(25–35)% increased Attack Speed
Cannot be Poisoned
You can have an additional Tincture active
10% chance to remove 1 Mana Burn on Kill
(Mana Burn causes you to lose 1% of your maximum Mana per stack per second)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

