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Darkwood Sceptre
Sceptres
Physical Damage: 11-17
Critical Strike Chance: 7%
Attacks per Second: 1.2
Weapon Range: 1.1 metres
Requires Level 5, 14 Str, 14 Int
12% increased Elemental Damage
DropLevel
5
BaseType
Darkwood Sceptre
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/Sceptre2
Tags
sceptre, sceptre, one_hand_weapon, onehand, weapon
Icon
Art/2DItems/Weapons/OneHandWeapons/Scepters/scepter2
12% increased Elemental Damage
FamilyElementalDamagePercent
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • elemental damage +% 12 — 12 Global
  • Craft Tagselemental_damage Damage Elemental
    Base.base_level
    1
    Base.tag
    default, weapon, onehand, sceptre, one_hand_weapon
    client.RenderItem
    , ,
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Weapon
    AttributeRequirements.strength_requirement
    100
    AttributeRequirements.dexterity_requirement
    0
    AttributeRequirements.intelligence_requirement
    0
    Weapon.minimum_attack_distance
    0
    Weapon.maximum_attack_distance
    3
    Weapon.minimum_damage
    5
    Weapon.maximum_damage
    10
    Weapon.weapon_speed
    833
    Weapon.critical_chance
    500
    Weapon.accuracy_rating
    20
    Weapon.weapon_class
    Sceptre
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /1
    Gloomeye
    Requires Level 4, 14 Str, 14 Int
    12% increased Elemental Damage
    Adds (3—5) to (7—10) Lightning Damage to Spells
    (14—18)% increased Cast Speed
    (6—8)% reduced Mana Cost of Skills
    Enemies within 3.5 metres are Hindered, with 25% reduced Movement Speed
    (20—35)% increased Damage with Hits and Ailments against Hindered Enemies
    (Hinder reduces movement speed for 4 seconds)
    (Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
    Edit

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