Studded Belt
        
    Belt
Requires Level 20
(20–30)% increased Stun Duration on Enemies
        
        Studded Belt Belt6 /9
| Name | Show Full Descriptions | 
|---|---|
| Cost | iLvl 1: Normal: 2x | 
| DropLevel | 20 | 
| BaseType | Studded Belt | 
| Class | Belts | 
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge | 
| Type | Metadata/Items/Belts/Belt6 | 
| Tags | belt | 
| Icon | Art/2DItems/Belts/Belt6 | 
| Reference | Community Wiki | 
(20–30)% increased Stun Duration on Enemies
| Family | StunDurationIncreasePercent | 
|---|---|
| Domains | Item (1) | 
| GenerationType | Unique (3) | 
| Req. level | 20 (Effective: 16) | 
| Stats | 
| key | val | 
|---|---|
| Base.base_level | 1 | 
| Base.tag | default, belt | 
| Base.x_size | 2 | 
| Base.y_size | 1 | 
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt | 
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt | 
| Mods.enable_rarity | normal, magic, rare, unique | 
| Mods.inventory_type | Belt | 
Unique /5
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Intelligence
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
(50–60)% increased Critical Strike Chance while you have at least 200 Intelligence
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(40–50) to Dexterity
(25–40)% increased Global Physical Damage
50% increased Flask Charges gained
+(20–25)% to all Elemental Resistances while you have at least 200 Strength
(40–50)% increased Projectile Attack Damage while you have at least 200 Dexterity
(20–30)% increased Stun Duration on Enemies
Regenerate (30–50) Life per second
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


