Physical
Fire
Cold
Lightning
Chaos
Life
Mana
Attack
Caster
Element
Defence
Critical
Speed
Attribute
Resistance
Gem
Minion
Tier Rating
Prefix Modifiers
Suffix Modifiers
Formula
Vaal Orb Corrupted Implicit /23
111000#% increased Area of Effect
1601000damage critical+#% to Critical Strike Multiplier during any Flask Effect
2602000attack speed#% increased Attack Speed during any Flask Effect
#% increased Cast Speed during any Flask Effect
111000critical#% increased Critical Strike Chance during any Flask Effect
111000#% increased Skill Effect Duration
111000defences#% increased maximum Energy Shield
111000resource life#% increased maximum Life
1601000speed#% increased Movement Speed during any Flask Effect
1601000drop#% increased Rarity of Items found
1451000auraWrath has #% increased Aura Effect
1451000auraAnger has #% increased Aura Effect
1451000auraHatred has #% increased Aura Effect
1451000auraDetermination has #% increased Aura Effect
1451000auraDiscipline has #% increased Aura Effect
1451000auraGrace has #% increased Aura Effect
1451000auraMalevolence has #% increased Aura Effect
1451000auraZealotry has #% increased Aura Effect
1451000auraPride has #% increased Aura Effect
313000attribute#% increased Dexterity
#% increased Intelligence
#% increased Strength
#% increased Dexterity
#% increased Strength
#% increased Intelligence
111000elemental resistance+#% to all Elemental Resistances
2300060Total
Belts Unique /61
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Attacks
Adds (10–12) to (24–28) Cold Damage to Attacks
Adds 1 to (60–68) Lightning Damage to Attacks
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask Effect
(12–24)% increased Global Physical Damage
Adds 5 to 10 Physical Damage to Attacks
+(20–40) to maximum Life
0.2% of Physical Attack Damage Leeched as Life
50% increased Flask Charges gained during any Flask Effect
50% increased Mana Regeneration Rate during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(12–24)% increased Global Physical Damage
+(20–30)% to Cold Resistance
20% increased Projectile Damage
30% reduced Flask Charges gained
60% increased Flask Effect Duration
Deals 50 Chaos Damage per second to nearby Enemies
(12–24)% increased Global Physical Damage
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
0.4% of Physical Attack Damage Leeched as Life
60% increased Flask Effect Duration
30% reduced Flask Charges gained during any Flask Effect
200% of Life Leech applies to Enemies as Chaos Damage
15% increased Movement Speed during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(12–24)% increased Global Physical Damage
Adds (14–16) to (30–32) Fire Damage to Spells
Adds (10–12) to (24–28) Cold Damage to Spells
Adds 1 to (60–68) Lightning Damage to Spells
+(6–15)% to all Elemental Resistances
30% increased Elemental Damage during any Flask Effect
+(9–20) to maximum Energy Shield
+(15–25) to Intelligence
10% increased Damage
+(20–30) to maximum Energy Shield
20% increased maximum Energy Shield
50% increased Energy Shield Recharge Rate
+(9–20) to maximum Energy Shield
Adds 1 to (30–50) Lightning Damage to Attacks
100% increased Shock Duration on you
Shocks you cause are reflected back to you
60% increased Damage while Shocked
15% increased Movement Speed while Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
+(9–20) to maximum Energy Shield
+300 to Evasion Rating
+(75–80) to maximum Energy Shield
+(10–15)% to all Elemental Resistances
You have Phasing if Energy Shield Recharge has started Recently
30% increased Evasion Rating while Phasing
10% increased Movement Speed while Phasing
(While you have Phasing, your movement is not blocked by Enemies)
(Recently refers to the past 4 seconds)
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
Damage of Enemies Hitting you is Unlucky while you are Cursed with Vulnerability
You count as on Full Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Unlucky things are rolled twice and the worst result used)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(9–20) to maximum Energy Shield
+(15–20) to all Attributes
(5–10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
(Attributes are Strength, Dexterity, and Intelligence)
(Vulnerability is a Hex which increases Physical Damage taken by 15% and causes Hits to have +25% chance to inflict Bleeding on the target. It lasts 8 seconds)
+(9–20) to maximum Energy Shield
+(60–80) to maximum Life
+(17–23)% to Chaos Resistance
Enemy Hits inflict Temporal Chains on you
When you lose Temporal Chains you gain maximum Rage
Immune to Curses while you have at least 25 Rage
+(9–20) to maximum Energy Shield
(-25–-15) to Intelligence
10% increased Damage
50% increased Fishing Pool Consumption
20% increased Fishing Range
(20–30)% increased Rarity of Fish Caught
+(9–20) to maximum Energy Shield
+(40–50) to maximum Life
(40–60)% increased Stun and Block Recovery
Reflects (100–150) Physical Damage to Melee Attackers
Regenerate 2% of Life per second for each different Ailment affecting you
(Ailments are Bleeding, Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, Sapped, and Poisoned)
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
+(25–40) to maximum Life
+(75–100) to maximum Life
Regenerate (200–350) Life per second
Regenerate (8–10) Mana per second
(-25–-15)% to all Elemental Resistances
(-50–-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked
+(25–40) to maximum Life
+(20–30) to Strength
+(20–30) to Intelligence
+(20–30)% to Cold Resistance
2% of Physical Attack Damage Leeched as Life
2% of Physical Attack Damage Leeched as Mana
(500–1000)% increased total Recovery per second from Life Leech
(500–1000)% increased total Recovery per second from Mana Leech
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(25–40) to maximum Life
(8–12)% increased maximum Life
Regenerate 2% of Life per second
Flasks do not apply to you
Flasks you Use apply to your Raised Zombies and Spectres
+(25–40) to maximum Life
(5–15)% increased Attributes
+(60–80) to maximum Life
Cannot be Frozen if Dexterity is higher than Intelligence
Cannot be Ignited if Strength is higher than Dexterity
Cannot be Shocked if Intelligence is higher than Strength
1% increased Damage per 5 of your lowest Attribute
(Attributes are Strength, Dexterity, and Intelligence)
+(25–40) to maximum Life
+(60–80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20–28) Life per Cursed Enemy Hit with Attacks
Gain (10–14) Mana per Cursed Enemy Hit with Attacks
Take (100–200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy Shield
(Culling Strike means enemies that are on 10% or lower life after your Hit are Killed)
+(25–40) to maximum Life
+(30–40)% to Cold Resistance
Chill nearby Enemies when you Focus, causing 30% reduced Action Speed
Focus has (30–50)% increased Cooldown Recovery Rate
(50–70)% increased Damage with Hits and Ailments against Chilled Enemies
grant focus skill [1]
veiled mod seed [1,30000]
veiled mod type [2]
(Chill reduces Enemy Action Speed for 2 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
+(25–40) to maximum Life
+(15–20) to all Attributes
+(50–70) to maximum Life
You can have an Offering of each type
Offering Skills have 50% reduced Duration
(Attributes are Strength, Dexterity, and Intelligence)
+(25–40) to maximum Life
Adds (5–7) to (11–12) Physical Damage to Attacks
(20–30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
+10 to Maximum Rage
(Crushed lowers Physical Damage Reduction by 15%)
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Magic monsters
20% chance when you Kill a Magic Monster to gain its Modifiers for 60 seconds
+(25–40) to maximum Life
+(30–40) to Dexterity
+(300–500) to Evasion Rating
(10–15)% increased Duration of Elemental Ailments on Enemies
Enemies Ignited by you have (10–15)% of Physical Damage they deal converted to Fire
Enemies Shocked by you have (10–15)% of Physical Damage they deal converted to Lightning
(Elemental Ailments are Ignited, Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
+(25–35) to Strength
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Physical Damage Leeched as Life
25% reduced Enemy Stun Threshold during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(The Stun Threshold determines how much Damage can Stun something)
+(25–35) to Strength
+25 to Strength
Adds 10 to 20 Physical Damage to Attacks
10% increased maximum Life
+(10–20)% to Cold Resistance
25% increased Flask Life Recovery rate
+(25–35) to Strength
(15–25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30–40) to maximum Life
+(10–15)% to all Elemental Resistances
Nearby Enemies are Intimidated
is intimidated [1]
(Intimidated enemies take 10% increased Attack Damage)
+(25–35) to Strength
+(70–85) to maximum Life
+(20–40)% to Fire Resistance
+(20–40)% to Cold Resistance
1% of Attack Damage Leeched as Life against Chilled Enemies
Ignites you inflict with Attacks deal Damage 35% faster
Deal no Physical Damage
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(They will deal the same total damage over a shorter duration)
+(25–35) to Strength
+(10–15) to all Attributes
+(20–40)% to Cold Resistance
1% increased Rarity of Items found per 15 Rampage Kills
Rampage
(Attributes are Strength, Dexterity, and Intelligence)
(You gain Rampage bonuses for Killing multiple Enemies in quick succession)
+(25–35) to Strength
(20–30)% increased Fire Damage
+(300–350) to Armour
+(30–35)% to Cold Resistance
+(30–35)% to Lightning Resistance
0.6% of Fire Damage Leeched as Life
(20–30)% chance to Ignite during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
+(25–35) to Strength
(20–30)% increased Cold Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Lightning Resistance
0.6% of Cold Damage Leeched as Life
(20–30)% chance to Freeze during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+(25–35) to Strength
(20–30)% increased Lightning Damage
+(300–350) to Armour
+(30–35)% to Fire Resistance
+(30–35)% to Cold Resistance
0.6% of Lightning Damage Leeched as Life
(20–30)% chance to Shock during any Flask Effect
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+(25–35) to Strength
Implicit Modifier magnitudes are tripled
(Implicit Modifiers are those that come from an item's type, rather than its random properties)
Corrupted
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(17–23)% to Chaos Resistance
Minions have 5% chance to Taunt on Hit with Attacks
Your Minions spread Caustic Ground on Death, dealing 20% of their maximum Life as Chaos Damage per second
(Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds)
+(25–35) to Strength
+(50–70) to maximum Life
+(20–30)% to Cold Resistance
Your Minions use your Flasks when summoned
Minions have (25–40)% reduced Flask Charges used
Minions have (50–80)% increased Flask Effect Duration
+(25–35) to Strength
(6–10)% increased maximum Energy Shield
(6–10)% increased maximum Life
+(15–25)% to Fire Resistance
Your Minions spread Burning Ground on Death, dealing 20% of their maximum Life as Fire Damage per second
Minions have 5% chance to Maim Enemies on Hit with Attacks
(Maimed enemies have 30% reduced Movement Speed)
+(25–35) to Strength
+(800–1200) to Armour
Regenerate (50–70) Life per second
20% increased Stun Threshold
10% reduced Armour per 50 Strength
Imbalanced Guard
(The Stun Threshold determines how much Damage can Stun something)
(100% chance to Defend with Double Armour. Maximum Damage Reduction for any Damage Type is 50%)
(Armour is treated as this percentage of its actual value, only for calculating damage mitigation)
+(25–35) to Strength
+(30–50) to Dexterity
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
Magic Utility Flasks cannot be Used
Leftmost (2–4) Magic Utility Flasks constantly apply their Flask Effects to you
Magic Utility Flask Effects cannot be removed
+(25–35) to Strength
+(30–40) to Strength
+(300–500) to Armour
Take no Burning Damage if you've stopped taking Burning Damage Recently
Nearby Enemies Convert 25% of their Physical Damage to Fire
(Recently refers to the past 4 seconds)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(10–20)% increased Rarity of Items found
+20% to Fire Resistance
20% increased Flask Effect Duration
-2 Physical Damage taken from Attack Hits
(Attributes are Strength, Dexterity, and Intelligence)
(15–25)% increased Stun and Block Recovery
+(20–30)% to Fire Resistance
(50–75)% reduced Trap Duration
25% increased Light Radius
Skills which Throw Traps throw up to 2 additional Traps
Traps cannot be triggered by Enemies
Traps from Skills are thrown randomly around targeted location
(15–25)% increased Stun and Block Recovery
+(60–80) to maximum Life
+15% to all Elemental Resistances
(20–30)% increased Mana Recovery from Flasks
(20–30)% reduced Flask Effect Duration
Gain Soul Eater during any Flask Effect
Lose all Eaten Souls when you use a Flask
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not gained any souls Recently. Maximum of 45 souls consumed)
(15–25)% increased Stun and Block Recovery
+(20–40) to Intelligence
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Immortal Ambition
(Energy Shield starts at zero. Cannot Recharge or Regenerate Energy Shield. Lose 5% of Energy Shield per second. Life Leech effects are not removed when Unreserved Life is Filled. Life Leech effects Recover Energy Shield instead while on Full Life)
(15–25)% increased Stun and Block Recovery
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
(15–25)% increased Stun and Block Recovery
(10–15)% increased Energy Shield Recovery rate
(10–15)% increased Life Recovery rate
(10–15)% increased Attack and Cast Speed
(15–20)% increased Cooldown Recovery Rate
Debuffs on you expire (15–20)% faster
(15–25)% increased Stun and Block Recovery
+(20–40) to Strength
Gain (4–6)% of Maximum Life as Extra Maximum Energy Shield
Corrupted Soul
(50% of Non-Chaos Damage taken bypasses Energy Shield
Gain 15% of Maximum Life as Extra Maximum Energy Shield)
(15–25)% increased Stun and Block Recovery
+(20–30) to all Attributes
(15–25)% increased Flask Charges gained
(10–20)% increased Flask Charges used
(10–20)% increased Flask Effect Duration
Life Flasks gain 1 Charge every 3 seconds
100% of Life Recovery from Flasks is applied to nearby Allies instead of You
(Attributes are Strength, Dexterity, and Intelligence)
(15–25)% increased Stun and Block Recovery
+(600–700) to Armour
(12–15)% increased maximum Life
+(40–60)% to Fire Resistance
Modifiers to Minimum Endurance Charges instead apply to Minimum Brutal Charges
Maximum Brutal Charges is equal to Maximum Endurance Charges
+1 to Maximum Endurance Charges
Gain Brutal Charges instead of Endurance Charges
(Players have 3% chance to deal Triple Damage and 10% increased Stun Threshold per Brutal Charge)
(15–25)% increased Stun and Block Recovery
+(600–700) to Evasion Rating
+(40–60)% to Cold Resistance
(8–12)% increased Movement Speed
+1 to Maximum Frenzy Charges
Modifiers to Minimum Frenzy Charges instead apply to Minimum Affliction Charges
Maximum Affliction Charges is equal to Maximum Frenzy Charges
Gain Affliction Charges instead of Frenzy Charges
(Players have 8% more Damage with Ailments and 8% more Effect of Non-Damaging Ailments per Affliction Charge)
(15–25)% increased Stun and Block Recovery
+(60–70) to maximum Energy Shield
(16–20)% increased maximum Mana
+(40–60)% to Lightning Resistance
+1 to Maximum Power Charges
Modifiers to Minimum Power Charges instead apply to Minimum Absorption Charges
Maximum Absorption Charges is equal to Maximum Power Charges
Gain Absorption Charges instead of Power Charges
(Players Recoup 12% of Elemental Damage taken as Energy Shield per Absorption Charge)
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(15–25)% increased Stun and Block Recovery
+(20–40) to Dexterity
+(40–60) to maximum Mana
(7–10)% reduced Flask Charges used
Non-Unique Utility Flasks you Use apply to Linked Targets
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
+(20–30) to Intelligence
+(60–80) to maximum Life
Every 5 seconds, gain one of the following for 5 seconds:
Your Hits are always Critical Strikes
Hits against you are always Critical Strikes
Attacks cannot Hit you
Attacks against you always Hit
Your Damage with Hits is Lucky
Damage of Hits against you is Lucky
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity
150% increased Flask Effect Duration
Flasks applied to you have 60% reduced Effect
2% reduced Flask Effect Duration per Level
Flasks applied to you have 1% increased Effect per Level
(20–30)% increased Stun Duration on Enemies
+(40–50) to Strength
+(20–25)% to all Elemental Resistances
50% increased Flask Charges gained
10% chance to deal Double Damage while you have at least 200 Strength
5% chance to deal Triple Damage while you have at least 400 Strength
(20–30)% increased Stun Duration on Enemies
+(20–40) to Strength
(30–40)% more Maximum Physical Attack Damage
(30–40)% less Minimum Physical Attack Damage
Adds 1 to (15–20) Physical Damage to Attacks
+(80–100) to maximum Life
Gain 50 Life when you Stun an Enemy
(20–30)% increased Stun Duration on Enemies
Regenerate (30–50) Life per second
+(20–30)% to Fire Resistance
+(20–30)% to Cold Resistance
Gain Ward instead of 50% of Armour and Evasion Rating from Equipped Body Armour
+(260–320) to Armour and Evasion Rating
(4–8)% increased maximum Life
+(20–40)% to Cold Resistance
1% increased Attack Damage per 200 of the lowest of Armour and Evasion Rating
Melee Hits which Stun Fortify
You have Onslaught while Fortified
(Fortifying grants an amount of Fortification based on the Damage of the Hit)
(Take 1% less Damage from Hits per Fortification. Maximum 20 Fortification. Fortification lasts 6 seconds)
(Onslaught grants 20% increased Attack, Cast, and Movement Speed)
+(260–320) to Armour and Evasion Rating
100% increased Life Recovery from Flasks
100% increased Mana Recovery from Flasks
Flasks applied to you have 25% increased Effect
Life Flasks gain (0–3) Charges every 3 seconds
Mana Flasks gain (0–3) Charges every 3 seconds
Utility Flasks gain (0–3) Charges every 3 seconds
+(60–80) to maximum Energy Shield
+(60–70) to maximum Energy Shield
+(45–55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20–25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(60–80) to maximum Energy Shield
(30–40)% increased Life Recovery from Flasks
33% of Chaos Damage taken does not bypass Energy Shield
33% of Non-Chaos Damage taken bypasses Energy Shield
Gain (5–10)% of Maximum Life as Extra Maximum Energy Shield
Supreme Decadence
(Life Recovery from Flasks also applies to Energy Shield. 30% less Life Recovery from Flasks)
Has 1 Abyssal Socket
Has 1 Abyssal Socket
(50–100)% increased Effect of Socketed Abyss Jewels
(Only Abyss Jewels can be Socketed in Abyssal Sockets)
Belts Item /16
Rustic Sash
Requires Level 2
(12–24)% increased Global Physical Damage
Chain Belt
Requires Level 2
+(9–20) to maximum Energy Shield
Leather Belt
Requires Level 10
+(25–40) to maximum Life
Heavy Belt
Requires Level 10
+(25–35) to Strength
Cloth Belt
Requires Level 20
(15–25)% increased Stun and Block Recovery
Studded Belt
Requires Level 20
(20–30)% increased Stun Duration on Enemies
Micro-Distillery Belt
Requires Level 68
Flasks applied to you have 30% increased Effect
Can't use Flask in Fifth Slot
Mechalarm Belt
Requires Level 70
Trigger Level 20 Summon Taunting Contraption when you use a Flask
Mechanical Belt
Requires Level 70
Has 1 Socket
Vanguard Belt
Requires Level 73
+(260–320) to Armour and Evasion Rating
Crystal Belt
Requires Level 73
+(60–80) to maximum Energy Shield
Golden Obi
Requires Level 12
(20–30)% increased Rarity of Items found
Stygian Vise
Has 1 Abyssal Socket
Leather Belt
Requires Level 2
+(20–30) to maximum Life
Heavy Belt
Requires Level 2
+(25–35) to Strength
Cloth Belt
Requires Level 2
(30–40)% increased Stun and Block Recovery
Belts Synthesis Implicit Corrupted /1
Item ClassesMods
Belts
  • (13–16)% increased Damage with Vaal Skills
  • Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
  • Belts Synthesis Implicit
    30360resource life#% increased maximum Life
    #% increased Armour
    #% increased Evasion Rating
    #% increased maximum Energy Shield
    70550resource lifeRegenerate # Life per second
    #% increased Mana Regeneration Rate
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    #% increased Damage with Ailments
    You take #% reduced Extra Damage from Critical Strikes
    Regenerate #% of Energy Shield per second
    #% increased Energy Shield Recharge Rate
    10650resource life#% increased Life Recovery rate
    #% increased Area of Effect if you have Stunned an Enemy Recently
    #% chance to gain Onslaught for # seconds on Kill
    Remove Ignite and Burning when you use a Flask
    Remove Chill and Freeze when you use a Flask
    Remove Shock when you use a Flask
    # Physical Damage taken from Attack Hits
    97650resource mana#% increased Mana Recovery rate
    Cannot be Ignited
    Cannot be Frozen
    Cannot be Shocked
    Cannot be Poisoned
    #% chance to Avoid being Stunned
    Bleeding cannot be inflicted on you
    #% chance to Avoid being Frozen
    #% chance to Avoid being Shocked
    #% increased Chaos Damage
    #% increased Elemental Damage
    Damage with Weapons Penetrates #% Fire Resistance
    Damage with Weapons Penetrates #% Cold Resistance
    Damage with Weapons Penetrates #% Lightning Resistance
    +# to Strength
    #% increased Strength
    +# to Dexterity
    #% increased Dexterity
    +# to Intelligence
    #% increased Intelligence
    #% chance to Avoid Elemental Ailments
    #% increased Energy Shield Recovery rate
    #% increased Damage with Vaal Skills
    Minions have #% increased maximum Life
    Regenerate #% of Life per second per Endurance Charge
    #% increased Evasion Rating per Frenzy Charge
    #% increased Attack and Cast Speed
    #% increased Flask Charges gained
    #% reduced Flask Charges used
    #% increased Flask Effect Duration
    Reflects # Physical Damage to Melee Attackers
    Increases and Reductions to Damage with Vaal Skills also apply to Non-Vaal Skills
    24560chaos resistance+#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    #% increased Trap Throwing Speed
    9480elemental fire ailment#% chance to Avoid being Ignited
    #% increased Damage
    #% increased Movement Speed
    16560damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    #% increased Spell Damage per Power Charge
    5560damage elemental attack#% increased Elemental Damage with Attack Skills
    065Total
    Belt Crafting Bench /87
    ModRequireUnlock
    +(15–25) to maximum Life1x Orb of AlterationDefault
    +(16–20)% to Fire Resistance1x Orb of TransmutationDefault
    +(16–20)% to Cold Resistance1x Orb of TransmutationDefault
    +(16–20)% to Lightning Resistance1x Orb of TransmutationDefault
    +(15–20) to Strength1x Orb of AugmentationDefault
    Remove Crafted Mods1x Orb of ScouringDefault
    +(21–28)% to Fire Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength2x Chaos OrbGraveyard Map
    +(26–40) to maximum Life6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life2x Orb of AlchemyThe Feeding Trough
    +(25–34) to maximum Mana3x Orb of AugmentationDefault
    +(35–44) to maximum Mana6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana2x Chaos OrbThe Feeding Trough
    (15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyMarshes Map
    (5–10)% increased Flask Effect Duration2x Glassblower's BaubleLabyrinth Trial in The Bath House
    (11–15)% increased Flask Effect Duration4x Glassblower's BaubleLair Map
    Warcries cannot Exert Travel Skills1x Orb of AlchemyThe Chamber of Innocence
    Remove Enchantments3x Orb of ScouringDefault
    +(31–36)% Chaos Resistance against Damage Over Time4x Orb of AlterationCrimson Township Map
    +(37–43)% Chaos Resistance against Damage Over Time2x Chaos OrbCrimson Township Map
    +(10–15) to Strength and Dexterity6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Dexterity2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Dexterity4x Chaos OrbBetrayal Unveil
    +(10–15) to Dexterity and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Dexterity and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Dexterity and Intelligence4x Chaos OrbBetrayal Unveil
    +(10–15) to Strength and Intelligence6x Orb of AlterationBetrayal Unveil
    +(16–20) to Strength and Intelligence2x Orb of AlchemyBetrayal Unveil
    +(21–25) to Strength and Intelligence4x Chaos OrbBetrayal Unveil
    +(105–150) to Armour and Evasion Rating8x Orb of AlterationBetrayal Unveil
    +(151–213) to Armour and Evasion Rating2x Orb of AlchemyBetrayal Unveil
    +(214–285) to Armour and Evasion Rating4x Chaos OrbBetrayal Unveil
    +(105–150) to Armour
    +(11–15) to maximum Energy Shield
    8x Orb of AlterationBetrayal Unveil
    +(151–213) to Armour
    +(16–20) to maximum Energy Shield
    2x Orb of AlchemyBetrayal Unveil
    +(214–285) to Armour
    +(21–25) to maximum Energy Shield
    4x Chaos OrbBetrayal Unveil
    +(105–150) to Evasion Rating
    +(11–15) to maximum Energy Shield
    8x Orb of AlterationBetrayal Unveil
    +(151–213) to Evasion Rating
    +(16–20) to maximum Energy Shield
    2x Orb of AlchemyBetrayal Unveil
    +(214–285) to Evasion Rating
    +(21–25) to maximum Energy Shield
    4x Chaos OrbBetrayal Unveil
    20% reduced Flask Charges gained
    Flasks applied to you have (8–10)% increased Effect
    2x Chaos OrbBetrayal Unveil
    33% reduced Flask Charges gained
    Flasks applied to you have (11–14)% increased Effect
    1x Exalted OrbBetrayal Unveil
    (6–8)% increased Cooldown Recovery Rate2x Chaos OrbBetrayal Unveil
    (9–12)% increased Cooldown Recovery Rate1x Exalted OrbBetrayal Unveil
    Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBetrayal Unveil
    Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBetrayal Unveil
    Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBetrayal Unveil
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    4x Chaos OrbBetrayal Unveil
    +(28–33) to maximum Mana
    Regenerate 15 Life per second
    6x Orb of AlterationBetrayal Unveil
    +(34–40) to maximum Mana
    Regenerate 20 Life per second
    2x Orb of AlchemyBetrayal Unveil
    +(41–45) to maximum Mana
    Regenerate 25 Life per second
    4x Chaos OrbBetrayal Unveil
    Your Critical Strike Chance is Lucky while Focused
    grant focus skill [1]
    9x Orb of AlterationBetrayal Unveil
    (12–14)% increased Damage4x Chaos OrbBetrayal Unveil
    (15–17)% increased Damage1x Exalted OrbBetrayal Unveil
    +(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Fire and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBetrayal Unveil
    +(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBetrayal Unveil
    +(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBetrayal Unveil
    +(13–15)% to Cold and Chaos Resistances3x Chaos OrbBetrayal Unveil
    (7–8)% increased Trap Throwing Speed6x Orb of AugmentationBetrayal Unveil
    (9–10)% increased Trap Throwing Speed3x Orb of AlchemyBetrayal Unveil
    (11–12)% increased Trap Throwing Speed4x Chaos OrbBetrayal Unveil
    Prefixes Cannot Be Changed2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers1x Divine OrbWhakawairua Tuahu
    Labyrinth Enchantment Belt /15
    LevelNameModWeight
    8315% increased Area of Effect while you have Arcane Surge1
    83+300 to Armour while Fortified1
    83Recover 2% of Life when you Kill an Enemy while you have Rage1
    83+300 to Evasion Rating while you have Phasing1
    8320% chance to Avoid Elemental Ailments while you have Elusive1
    8330% reduced Effect of Curses on you while on Consecrated Ground1
    8330% increased Accuracy Rating while you have Onslaught1
    83Enemies Hindered by you have 50% reduced Life Regeneration rate1
    83Elemental Ailments inflicted on Enemies Exposed by you have 20% increased Duration1
    83Enemies Maimed by you take 8% increased Damage Over Time1
    83Enemies Taunted by you deal 5% less Area Damage1
    83Enemies Withered by you have -6% to all Resistances1
    83Enemies Blinded by you have 30% reduced Critical Strike Chance1
    83Enemies Intimidated by you have 20% increased duration of stuns against them1
    83Hits against Enemies Unnerved by you have 50% increased Spell Critical Strike Chance1

    Community Wiki

    Edit

    Belts

    Belts are a type of accessory that can provide certain bonuses.

    Most of the explicit modifiers which can be rolled on belts provide strictly defensive bonuses such as increases to resistances or defences.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.