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Colossal Tower Shield
Shields
Chance to Block: 23%
Armour: 522—601
Movement Speed: -3%
Requires Level 67, 159 Str
+(10—20) to maximum Life
DropLevel
67
BaseType
Colossal Tower Shield
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Armours/Shields/ShieldStr16
Tags
str_armour, str_shield, top_tier_base_item_type, shield, armour
Icon
Art/2DItems/Armours/Shields/ShieldStr6
+(10—20) to maximum Life
FamilyIncreasedLife
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • base maximum life 10 — 20 Global
  • Craft Tagsresource Life
    Base.base_level
    1
    Base.tag
    default, armour, shield
    Base.x_size
    2
    Base.y_size
    2
    client.RenderItem
    ,
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.csd
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.csd
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Offhand
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Shield.block_percentage
    0
    Unique /2
    AhnsHeritage
    Requires Level 67, 159 Str
    +(10—20) to maximum Life
    (50—100)% increased Armour
    +(60—80) to maximum Life
    -1 to Maximum Endurance Charges
    -10% to maximum Chance to Block Attack Damage
    +6% Chance to Block
    +2% to all maximum Resistances while you have no Endurance Charges
    You have Onslaught while at maximum Endurance Charges
    (Maximum Chance to Block Attack Damage cannot be raised above 90%)
    (Maximum Resistances cannot be raised above 90%)
    SuperheatedShield
    Requires Level 67, 159 Str
    +(10—20) to maximum Life
    (150—250)% increased Armour
    +(20—25)% Chance to Block
    -1% Chance to Block Attack Damage for every 200 Fire Damage taken from Hits Recently
    (10—20)% of Cold Damage taken as Fire Damage
    (10—20)% of Lightning Damage taken as Fire Damage
    (10—20)% of Physical Damage taken as Fire Damage
    Scorch Enemies in Close Range when you Block
    (Recently refers to the past 4 seconds)
    (Scorched Enemies have -10% to Elemental Resistances)
    (Close Range is up to 2 metres)
    Edit

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