Dream Mace
One Hand Mace
Physical Damage: 21-43
Critical Strike Chance: 5%
Attacks per Second: 1.4
Weapon Range: 1.1 metres
Requires Level 32, 107 Str
10% reduced Enemy Stun Threshold
Dream Mace OneHandMace8 /9
| Name | Show Full Descriptions |
|---|---|
| Cost | iLvl 1: Normal: 1x |
| DropLevel | 32 |
| BaseType | Dream Mace |
| Class | One Hand Maces |
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
| Type | Metadata/Items/Weapons/OneHandWeapons/OneHandMaces/OneHandMace8 |
| Tags | mace, one_hand_weapon, onehand, weapon |
| Icon | Art/2DItems/Weapons/OneHandWeapons/OneHandMaces/OneHandMace8 |
| Reference | Community Wiki |
10% reduced Enemy Stun Threshold
| Family | StunThresholdReduction |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default, weapon, onehand, mace, one_hand_weapon |
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
| Mods.enable_rarity | normal, magic, rare, unique |
| Mods.inventory_type | Weapon |
| AttributeRequirements.strength_requirement | 100 |
| AttributeRequirements.dexterity_requirement | 0 |
| AttributeRequirements.intelligence_requirement | 0 |
| Weapon.minimum_attack_distance | 0 |
| Weapon.maximum_attack_distance | 3 |
| Weapon.minimum_damage | 5 |
| Weapon.maximum_damage | 10 |
| Weapon.weapon_speed | 833 |
| Weapon.critical_chance | 500 |
| Weapon.accuracy_rating | 20 |
| Weapon.weapon_class | OneHandMace |
| Quality.max_quality | 20 |
| Sockets.socket_info | 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5 |
Unique /2
10% reduced Enemy Stun Threshold
(60—80)% increased Physical Damage
Adds 10 to 15 Physical Damage
10% increased Attack Speed
1% of Physical Attack Damage Leeched as Life
3% of Attack Damage Leeched as Life against Bleeding Enemies
30% chance to cause Bleeding on Hit
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
10% reduced Enemy Stun Threshold
(50—75)% increased Physical Damage
Adds (5—9) to (13—18) Physical Damage
(6—10)% increased Attack Speed
Chance to Block is Unlucky
Count as Blocking Attack Damage from the first target Hit with each Shield Attack
(Unlucky things are rolled twice and the worst result used)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

