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Broad Sword
One Hand Swords
Physical Damage: 15-21
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
Requires Level 15, 30 Str, 30 Dex
40% increased Global Accuracy Rating
DropLevel
15
BaseType
Broad Sword
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSword4
Tags
sword, one_hand_weapon, onehand, weapon
Icon
Art/2DItems/Weapons/OneHandWeapons/OneHandSwords/OneHandSword4
40% increased Global Accuracy Rating
FamilyIncreasedAccuracy
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • accuracy rating +% 40 — 40 Global
  • Craft TagsAttack
    Base.base_level
    1
    Base.tag
    default, weapon, onehand, sword, one_hand_weapon
    client.RenderItem
    , ,
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Weapon
    AttributeRequirements.strength_requirement
    100
    AttributeRequirements.dexterity_requirement
    0
    AttributeRequirements.intelligence_requirement
    0
    Weapon.minimum_attack_distance
    0
    Weapon.maximum_attack_distance
    3
    Weapon.minimum_damage
    5
    Weapon.maximum_damage
    10
    Weapon.weapon_speed
    833
    Weapon.critical_chance
    500
    Weapon.accuracy_rating
    20
    Weapon.weapon_class
    OneHandSword
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /1
    VerdantGuardianSword1
    Requires Level 7, 30 Str, 30 Dex
    40% increased Global Accuracy Rating
    (45—75)% increased Physical Damage
    (15—20)% increased Attack Speed
    30% increased Armour while stationary
    Skills fire 2 additional Projectiles if you've been Hit Recently
    Point Blank
    Iron Reflexes while stationary
    (Recently refers to the past 4 seconds)
    (Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther)
    (Converts all Evasion Rating to Armour. Dexterity provides no bonus to Evasion Rating)
    Edit

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