Zealot Helmet
        
    Helmet
Armour: 119–137
Energy Shield: 25–29
Requires Level 44, 50 Str, 50 Int
        
        Zealot Helmet HelmetStrInt6 /9
| Name | Show Full Descriptions | 
|---|---|
| Cost | iLvl 1: Normal: 1x | 
| DropLevel | 44 | 
| BaseType | Zealot Helmet | 
| Class | Helmets | 
| Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge | 
| Type | Metadata/Items/Armours/Helmets/HelmetStrInt6 | 
| Tags | str_int_armour, helmet, armour | 
| Icon | Art/2DItems/Armours/Helmets/HelmetStrInt6 | 
| Reference | Community Wiki | 
| key | val | 
|---|---|
| Base.base_level | 1 | 
| Base.tag | default, armour, helmet | 
| Base.x_size | 2 | 
| Base.y_size | 2 | 
| Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt | 
| Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt | 
| Mods.enable_rarity | normal, magic, rare, unique | 
| Mods.inventory_type | Helm | 
| Quality.max_quality | 20 | 
| Sockets.socket_info | 1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5 | 
Unique /2
50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
15% reduced Cast Speed
(70–80)% increased Armour and Energy Shield
+(30–50) to maximum Mana
(Upfront Costs are all Costs that are not paid per-second)
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (7–10) Rage after Spending a total of 200 Mana
Rage grants Spell Damage instead of Attack Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
        Edit
        
        
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
    
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.

