Imperial Claw
Claws
Physical Damage: 25-65
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
DropLevel
68
BaseType
Imperial Claw
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/OneHandWeapons/Claws/Claw21
Tags
top_tier_base_item_type, claw, one_hand_weapon, onehand, weapon
Icon
Art/2DItems/Weapons/OneHandWeapons/Claws/Claw7
Grants 46 Life per Enemy Hit
| Family | LifeGainPerTarget |
|---|---|
| Domains | Item (1) |
| GenerationType | Unique (3) |
| Stats | |
| Adds Tags | has_attack_mod |
| Craft Tags | resource Life Attack |
Base.base_level
1
Base.tag
default, weapon, onehand, claw, one_hand_weapon
client.RenderItem
,
Mods.stat_description_list
Metadata/StatDescriptions/stat_descriptions.txt
Mods.mod_stat_description_list
Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
Mods.enable_rarity
normal, magic, rare, unique
Mods.inventory_type
Weapon
AttributeRequirements.strength_requirement
100
AttributeRequirements.dexterity_requirement
0
AttributeRequirements.intelligence_requirement
0
Weapon.minimum_attack_distance
0
Weapon.maximum_attack_distance
3
Weapon.minimum_damage
5
Weapon.maximum_damage
10
Weapon.weapon_speed
833
Weapon.critical_chance
500
Weapon.accuracy_rating
20
Weapon.weapon_class
Claw
Quality.max_quality
20
Sockets.socket_info
1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
Unique /4
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
(40—60)% increased Physical Damage
Adds 20 to 50 Physical Damage
(10—15)% increased Attack Speed
+(300—400) to Accuracy Rating
100% increased Global Physical Damage while Frozen
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
Adds (40—50) to (130—150) Physical Damage
30% increased Cold Damage
(30—40)% increased Critical Strike Chance
20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
Skills Chain 1 additional times while at maximum Frenzy Charges
10% chance to Freeze
Critical Strikes do not inherently Freeze
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
(8—12)% increased Dexterity
(8—12)% increased Intelligence
Recover 1% of Life on Kill
Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
5% increased Critical Strike Chance per 25 Intelligence
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
(8—12)% increased Dexterity
(8—12)% increased Intelligence
1% of Attack Damage Leeched as Life
Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
1% increased Attack Speed per 25 Dexterity
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.


























