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Imperial Claw
Claws
Physical Damage: 25-65
Critical Strike Chance: 7%
Attacks per Second: 1.6
Weapon Range: 1.1 metres
Requires Level 68, 131 Dex, 95 Int
Grants 46 Life per Enemy Hit
DropLevel
68
BaseType
Imperial Claw
Class
Flags
CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
Type
Metadata/Items/Weapons/OneHandWeapons/Claws/Claw21
Tags
top_tier_base_item_type, claw, one_hand_weapon, onehand, weapon
Icon
Art/2DItems/Weapons/OneHandWeapons/Claws/Claw7
Grants 46 Life per Enemy Hit
FamilyLifeGainPerTarget
DomainsItem (1)
GenerationTypeUnique (3)
Stats
  • local life gain per target 46 — 46 Local
  • Adds Tagshas_attack_mod
    Craft Tagsresource Life Attack
    Base.base_level
    1
    Base.tag
    default, weapon, onehand, claw, one_hand_weapon
    client.RenderItem
    ,
    Mods.stat_description_list
    Metadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_list
    Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_rarity
    normal, magic, rare, unique
    Mods.inventory_type
    Weapon
    AttributeRequirements.strength_requirement
    100
    AttributeRequirements.dexterity_requirement
    0
    AttributeRequirements.intelligence_requirement
    0
    Weapon.minimum_attack_distance
    0
    Weapon.maximum_attack_distance
    3
    Weapon.minimum_damage
    5
    Weapon.maximum_damage
    10
    Weapon.weapon_speed
    833
    Weapon.critical_chance
    500
    Weapon.accuracy_rating
    20
    Weapon.weapon_class
    Claw
    Quality.max_quality
    20
    Sockets.socket_info
    1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /4
    Edgeoftheempire
    Requires Level 68, 131 Dex, 95 Int
    Grants 46 Life per Enemy Hit
    (40—60)% increased Physical Damage
    Adds 20 to 50 Physical Damage
    (10—15)% increased Attack Speed
    +(300—400) to Accuracy Rating
    100% increased Global Physical Damage while Frozen
    TouchOfAnguish
    Requires Level 68, 131 Dex, 95 Int
    Grants 46 Life per Enemy Hit
    Adds (40—50) to (130—150) Physical Damage
    30% increased Cold Damage
    (30—40)% increased Critical Strike Chance
    20% chance to gain a Frenzy Charge on Killing a Frozen Enemy
    Skills Chain 1 additional times while at maximum Frenzy Charges
    10% chance to Freeze
    Critical Strikes do not inherently Freeze
    (Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
    ThoughtMotion1
    Requires Level 68, 131 Dex, 95 Int
    Grants 46 Life per Enemy Hit
    (8—12)% increased Dexterity
    (8—12)% increased Intelligence
    Recover 1% of Life on Kill
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Dexterity
    5% increased Critical Strike Chance per 25 Intelligence
    ThoughtMotion2
    Requires Level 68, 131 Dex, 95 Int
    Grants 46 Life per Enemy Hit
    (8—12)% increased Dexterity
    (8—12)% increased Intelligence
    1% of Attack Damage Leeched as Life
    Adds 1 to 12 Lightning Damage to Attacks with this Weapon per 10 Intelligence
    1% increased Attack Speed per 25 Dexterity
    (Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
    Edit

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