The Eater of Worlds Unique /10
+(10–16) to all Attributes
(5–10)% increased Experience Gain of Gems
+1 to Level of all Skill Gems
+(20–30)% to Quality of all Skill Gems
Allocates 1 if you have the matching modifier on Forbidden Flame
Corrupted
+(13–17)% to Chaos Resistance
+(80–100) to maximum Life
30% increased Movement Speed
You gain 3 Grasping Vines when you take a Critical Strike
Nearby stationary Enemies gain a Grasping Vine every 0.5 seconds
All Damage inflicts Poison against Enemies affected by at least 3 Grasping Vines
You take (30–50)% reduced Extra Damage from Critical Strikes by Poisoned Enemies
(Up to 10 Vines can grasp you, inflicting 8% less Movement Speed per Vine. Broken by moving)
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
(-80–-70)% to all Elemental Resistances
(-6–-4)% to all maximum Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
(Maximum Resistances cannot be raised above 90%)
+(20–30)% to Lightning Resistance
+(30–50) to Dexterity
(25–35)% increased Projectile Damage
Projectiles Return to you
Projectiles are fired in random directions
+(30–50) to Strength
(80–120)% increased Armour and Energy Shield
Gain (7–10) Rage after Spending a total of 200 Mana
Rage grants Spell Damage instead of Attack Damage
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
(120–160)% increased Physical Damage
(16–20)% increased Attack Speed
Lose all Frenzy Charges on reaching Maximum Frenzy Charges to make the next Bow Attack you perform fire that many additional Arrows
+(30–50)% Global Critical Strike Multiplier while you have a Frenzy Charge
(20–40)% chance to gain a Frenzy Charge for each Enemy you hit with a Critical Strike
Visceral Reliquary Key
Portal: Visceral Reliquary
Area Level: 87
The Eater of Worlds Atlas Tree Modifiers /6
Mastery: The Eater of Worlds
Eldritch Altars Influenced by The Eater of Worlds have an additional Downside
Eldritch Altars Influenced by The Eater of Worlds have 50% increased Effect of Upsides
atlas keystone eldritch gaze [1]
Mastery: The Eater of Worlds
Eldritch Ichor found in your Maps influenced by The Eater of Worlds have 10% chance to be Duplicated
Monster Packs Influenced by The Eater of Worlds in your Maps have 2% chance to contain an additional Touching Tentacle Mass
Mastery: The Eater of Worlds
Quantity: 8
Monster Packs Influenced by The Eater of Worlds in your Maps have 5% increased Pack Size
Mastery: The Eater of Worlds
20% increased chance to find Eater of Worlds Altars in your Maps
Mastery: The Eater of Worlds
Your Maps have 10% chance to award double progress towards encountering The Eater of Worlds
Mastery: The Eater of Worlds
Quantity: 5
Monsters Influenced by The Eater of Worlds in your Maps have 0.2% chance to drop an item with an Eater of Worlds Implicit Modifier
The Eater of Worlds
Eldritch
Pinnacle Atlas Boss
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Area | Absence of Symmetry and Harmony |
Tags | cleaving_weapon, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, red_blood, unique_map_boss |
Life
1400%
Energy Shield From Life
100%
Ailment Threshold
294%
Resistance
50 50 50 30
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.5 Second
Damage Spread
±0%
Experience
200%
Model Size
100%
Type
AtlasInvadersConsumeBoss
Metadata
ConsumeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
84
Life
41,121,557
Armour
99,834
Evasion
8,120
Energy Shield
16,265
Damage
3,257
Spell Damage
4,861
Accuracy
538
Attack Time
1.005
Experience
145,750
Ailment Threshold
4,058,698
Chill
12,834
Shock
12,834
Brittle
72,606
Scorch
12,834
Sap
35,457
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 6466
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTConsumeBossDash
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 8 sec
leap slam minimum distance [60]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
DTTConsumeBossDashSlam
Spell, Movement
Cast Time: 4 sec
leap slam minimum distance [60]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GSConsumeBossDisintegrateBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Cooldown Time: 7 sec
Deals 5815 to 17446 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
is area damage [1]
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
is area damage [1]
EASConsumeBossOmegaTentacles
Spell
Cast Time: 4.333 sec
Cooldown Time: 10 sec
GTConsumeBossTentacleDonut
Triggerable, Spell
Cast Time: 1 sec
SSMAtlasInvadersConsumeBossTentacles
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [590]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
EASConsumeBossBonked
Spell
Cast Time: 2 sec
action attack or cast time uses animation length [1]
GSConsumeBossDashSlam
Spell, Triggerable
Cast Time: 1 sec
Deals 7932 to 23796 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
is area damage [1]
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
is area damage [1]
GSConsumeBossSlam
Spell, Triggerable
Cast Time: 4 sec
Cooldown Time: 10 sec
Deals 11814 to 35441 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
ConsumeBossDoomLaser
Spell, Damage, Triggerable
Cast Time: 1 sec
Deals 244.8 to 734.5 Lightning Damage
Your Hits cannot Stun Enemies
Base secondary duration is 2.5 seconds
+1 metre to radius
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
Your Hits cannot Stun Enemies
Base secondary duration is 2.5 seconds
+1 metre to radius
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
SSMAtlasInvadersConsumeBossMegaTentacles
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [608]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTConsumeBossTentaclePattern1
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern2
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern3
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern4
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern5
Triggerable, Spell
Cast Time: 1 sec
DoLiterallyNothing
SOConsumeBossBigTentacle
Triggerable, Spell
Cast Time: 1 sec
GAConsumeBossTentacleSlam
Triggerable, Attack
Base Damage: 6466
Critical Strike Chance: 5%
Attack Damage: 310%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
Deals 210% more Attack Damage
is area damage [1]
Deals 210% more Attack Damage
is area damage [1]
EASConsumeBossSummonStalkerOrbs
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
SOConsumeBossBigTentacle2
Triggerable, Spell
Cast Time: 1 sec
GSTangleUltimateNuke
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 72482 to 108723 Cold Damage
Deals 72482 to 108723 Lightning Damage
Hits always Shock
Always Freezes enemies
active skill area of effect radius +% final [40]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
Deals 72482 to 108723 Lightning Damage
Hits always Shock
Always Freezes enemies
active skill area of effect radius +% final [40]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
GAConsumeBossTentacleSlamRetract
Triggerable, Attack
Base Damage: 6466
Critical Strike Chance: 5%
Attack Damage: 102.5%
Attack Time: 1.5 sec
Your Hits cannot Stun Enemies
75% of Physical Damage Converted to Lightning Damage
Deals 2.5% more Attack Damage
is area damage [1]
75% of Physical Damage Converted to Lightning Damage
Deals 2.5% more Attack Damage
is area damage [1]
GAConsumeBossTentacleSlamEmerge
Triggerable, Attack
Base Damage: 6466
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
Deals 100% more Attack Damage
is area damage [1]
Deals 100% more Attack Damage
is area damage [1]
GTConsumeBossTentacleDonutUber
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePatternUber
Triggerable, Spell
Cast Time: 1 sec
SOConsumeBossBigTentacleUber
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentacleRuckusUber
Triggerable, Spell
Cast Time: 1 sec
EASConsumeBossUberBeam
Spell
Cast Time: 2.73 sec
Cooldown Time: 7 sec
GSConsumeBossDisintegrateBeamTriggered
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Deals 5815 to 17446 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
GAConsumeBossTentacleSlamSmall
Triggerable, Attack
Base Damage: 6466
Critical Strike Chance: 5%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance3" } Functions { EndGroundLaser = "DispatchActionEvent( end_ground_laser );" } StateMachine { define_shared_state = "emerge; beam;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasInvaders/AtlasInvaderBossBase" Animated { on_pizza_spin_end_01 = "QueueTextAudio( ConsumeBossGenericAttackRandom , Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBoss);" on_event_teleport_out_for_pizza_spin_start_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/teleport_out.ao );" on_event_teleport_in_for_pizza_spin_start_01 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/teleport_in.ao );" on_event_adddeathepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/boss_death.epk );" on_event_hidebubble = "DetachAllOfType( Metadata/Monsters/AtlasInvaders/ConsumeMonsters/attachments/ConsumeBossJellyHeld.ao );" on_end_pizza_spin_end_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao );" on_end_pizza_spin_stunned_end_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao );" } StateMachine { on_state_emerge_1 = "QueueTextAudio( ConsumeBossIntroRandom , Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBoss);" on_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, death_beam, 0.55 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, start ); " create_state_beam_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, death_beam, 0.55 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, idle ); " create_state_beam_2 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, death_beam, 0.55 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, idle ); " on_state_beam_2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, idle );" on_state_beam_3 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao, end );" } Life { on_spawned_alive = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/EPK/body_idle.epk ); " on_spawned_dead = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CleansingFire/epk/boss_death.epk ); DetachAllOfType( Metadata/Monsters/AtlasInvaders/ConsumeMonsters/attachments/ConsumeBossJellyHeld.ao ); " on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/EPK/body_idle.epk ); QueueTextAudio( ConsumeBossDefeatedRandom , Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBoss); " } Actor { on_start_ChangeToStance3 = "QueueTextAudio( ConsumeBossUltimateRandom , Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBoss);" on_end_ChangeToStance1 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/mega_beam_orb.ao );" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, light_idle_on ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, light_on ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, light_idle_on ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, aux_light_attach ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, light_idle_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, light_off ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao, light_idle_off ); " SetMegaBeamSoundParam = "SetGlobalAudioParam( MegaBeamSize, arg1 );" } Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/boss_light.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/beam_hit.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/maven_zap.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/maven_boss_explode.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/teleport_out.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/teleport_in.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/ao/death_grd.ao" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/TheTangle/EPK/body_idle.epk" } GlobalAudioParamEvents { life_percent_param = "TangleLifePercentage" life_percent_is_boolean = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBoss"] = { name = "The Eater of Worlds", life = 14, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 50, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SSMAtlasInvadersConsumeBossTentacles", "SSMAtlasInvadersConsumeBossMegaTentacles", "GSConsumeBossDisintegrateBeam", "GSConsumeBossDisintegrateBeamTriggered", "GSConsumeBossDashSlam", "GSConsumeBossSlam", "GAConsumeBossTentacleSlam", "GAConsumeBossTentacleSlamSmall", "GSTangleUltimateNuke", "GAConsumeBossTentacleSlamRetract", "GAConsumeBossTentacleSlamEmerge", "EASConsumeBossBonked", "EASConsumeBossOmegaTentacles", "EASConsumeBossSummonStalkerOrbs", "EASConsumeBossUberBeam", "SOConsumeBossBigTentacle", "SOConsumeBossBigTentacle2", "SOConsumeBossBigTentacleUber", "GTConsumeBossTentacleDonut", "GTConsumeBossTentacleDonutUber", "GTConsumeBossTentaclePattern1", "GTConsumeBossTentaclePattern2", "GTConsumeBossTentaclePattern3", "GTConsumeBossTentaclePattern4", "GTConsumeBossTentaclePattern5", "GTConsumeBossTentaclePatternUber", "GTConsumeBossTentacleRuckusUber", "DTTConsumeBossDash", "DTTConsumeBossDashSlam", "DoLiterallyNothing", "ConsumeBossDoomLaser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasInvadersConsumeBossTentacles"] = { name = "SSMAtlasInvadersConsumeBossTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 590, -90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasInvadersConsumeBossMegaTentacles"] = { name = "SSMAtlasInvadersConsumeBossMegaTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 608, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossDisintegrateBeam"] = { name = "GSConsumeBossDisintegrateBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_shock", }, levels = { [1] = {0.5, 1.5, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossDisintegrateBeamTriggered"] = { name = "GSConsumeBossDisintegrateBeamTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_shock", }, levels = { [1] = {0.5, 1.5, 30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossDashSlam"] = { name = "GSConsumeBossDashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "is_area_damage", "always_shock", }, levels = { [1] = {0.5, 1.5, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.25, 3.75, 100, 30, levelRequirement = 85, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossSlam"] = { name = "GSConsumeBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlam"] = { name = "GAConsumeBossTentacleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {75, baseMultiplier = 3.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {75, baseMultiplier = 3.8, levelRequirement = 85, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlamSmall"] = { name = "GAConsumeBossTentacleSlamSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTangleUltimateNuke"] = { name = "GSTangleUltimateNuke", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1.2000000476837, -95, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlamRetract"] = { name = "GAConsumeBossTentacleSlamRetract", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {75, baseMultiplier = 1.025, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {75, baseMultiplier = 2, levelRequirement = 85, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlamEmerge"] = { name = "GAConsumeBossTentacleSlamEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {75, baseMultiplier = 2, levelRequirement = 85, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossBonked"] = { name = "EASConsumeBossBonked", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossOmegaTentacles"] = { name = "EASConsumeBossOmegaTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossSummonStalkerOrbs"] = { name = "EASConsumeBossSummonStalkerOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossUberBeam"] = { name = "EASConsumeBossUberBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.73, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOConsumeBossBigTentacle"] = { name = "SOConsumeBossBigTentacle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOConsumeBossBigTentacle2"] = { name = "SOConsumeBossBigTentacle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOConsumeBossBigTentacleUber"] = { name = "SOConsumeBossBigTentacleUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentacleDonut"] = { name = "GTConsumeBossTentacleDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentacleDonutUber"] = { name = "GTConsumeBossTentacleDonutUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern1"] = { name = "GTConsumeBossTentaclePattern1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern2"] = { name = "GTConsumeBossTentaclePattern2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern3"] = { name = "GTConsumeBossTentaclePattern3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern4"] = { name = "GTConsumeBossTentaclePattern4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern5"] = { name = "GTConsumeBossTentaclePattern5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePatternUber"] = { name = "GTConsumeBossTentaclePatternUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentacleRuckusUber"] = { name = "GTConsumeBossTentacleRuckusUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTConsumeBossDash"] = { name = "DTTConsumeBossDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTConsumeBossDashSlam"] = { name = "DTTConsumeBossDashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConsumeBossDoomLaser"] = { name = "ConsumeBossDoomLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_secondary_skill_effect_duration", "active_skill_base_radius_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "infinite_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 2500, 10, -65, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Eater of Worlds
Eldritch
Pinnacle Atlas Boss
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Cannot be Knocked Back
Spectre | N |
---|---|
Tags | cleaving_weapon, eldritch, eldritch_pinnacle_boss, fast_movement, flesh_armour, is_unarmed, large_model, melee, not_dex, not_str, physical_affinity, red_blood, unique_map_boss |
Life
1400%
Energy Shield From Life
100%
Ailment Threshold
294%
Resistance
50 50 50 30
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 50
Attack Time
1.5 Second
Damage Spread
±0%
Experience
200%
Model Size
100%
Type
AtlasInvadersConsumeBoss
Metadata
ConsumeBossGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
1,950,849
Armour
28,790
Evasion
4,739
Energy Shield
6,127
Damage
1,276
Spell Damage
1,905
Accuracy
290
Attack Time
1.005
Experience
112,805
Ailment Threshold
258,097
Chill
816
Shock
816
Brittle
4,617
Scorch
816
Sap
2,255
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2534
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTConsumeBossDash
Spell, Movement
Cast Time: 1.2 sec
Cooldown Time: 8 sec
leap slam minimum distance [60]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
DTTConsumeBossDashSlam
Spell, Movement
Cast Time: 4 sec
leap slam minimum distance [60]
spell maximum action distance +% [-40]
spell maximum action distance +% [-40]
GSConsumeBossDisintegrateBeam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Cooldown Time: 7 sec
Deals 2664 to 7992 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
is area damage [1]
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
is area damage [1]
EASConsumeBossOmegaTentacles
Spell
Cast Time: 4.333 sec
Cooldown Time: 10 sec
GTConsumeBossTentacleDonut
Triggerable, Spell
Cast Time: 1 sec
SSMAtlasInvadersConsumeBossTentacles
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [590]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-90]
summoned monsters are minions [1]
EASConsumeBossBonked
Spell
Cast Time: 2 sec
action attack or cast time uses animation length [1]
GSConsumeBossDashSlam
Spell, Triggerable
Cast Time: 1 sec
Deals 3317 to 9951 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
is area damage [1]
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
is area damage [1]
GSConsumeBossSlam
Spell, Triggerable
Cast Time: 4 sec
Cooldown Time: 10 sec
Deals 4650 to 13951 Lightning Damage
action attack or cast time uses animation length [1]
is area damage [1]
action attack or cast time uses animation length [1]
is area damage [1]
ConsumeBossDoomLaser
Spell, Damage, Triggerable
Cast Time: 1 sec
Deals 150.2 to 450.7 Lightning Damage
Your Hits cannot Stun Enemies
Base secondary duration is 2.5 seconds
+1 metre to radius
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
Your Hits cannot Stun Enemies
Base secondary duration is 2.5 seconds
+1 metre to radius
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
SSMAtlasInvadersConsumeBossMegaTentacles
Spell, Multicastable, Triggerable
Cast Time: 1 sec
alternate minion [608]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
GTConsumeBossTentaclePattern1
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern2
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern3
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern4
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePattern5
Triggerable, Spell
Cast Time: 1 sec
DoLiterallyNothing
SOConsumeBossBigTentacle
Triggerable, Spell
Cast Time: 1 sec
GAConsumeBossTentacleSlam
Triggerable, Attack
Base Damage: 2534
Critical Strike Chance: 5%
Attack Damage: 310%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
Deals 210% more Attack Damage
is area damage [1]
Deals 210% more Attack Damage
is area damage [1]
EASConsumeBossSummonStalkerOrbs
Spell
Cast Time: 1 sec
Cooldown Time: 20 sec
SOConsumeBossBigTentacle2
Triggerable, Spell
Cast Time: 1 sec
GSTangleUltimateNuke
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 24666 to 36999 Cold Damage
Deals 24666 to 36999 Lightning Damage
Hits always Shock
Always Freezes enemies
active skill area of effect radius +% final [40]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
Deals 24666 to 36999 Lightning Damage
Hits always Shock
Always Freezes enemies
active skill area of effect radius +% final [40]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
GAConsumeBossTentacleSlamRetract
Triggerable, Attack
Base Damage: 2534
Critical Strike Chance: 5%
Attack Damage: 102.5%
Attack Time: 1.5 sec
Your Hits cannot Stun Enemies
75% of Physical Damage Converted to Lightning Damage
Deals 2.5% more Attack Damage
is area damage [1]
75% of Physical Damage Converted to Lightning Damage
Deals 2.5% more Attack Damage
is area damage [1]
GAConsumeBossTentacleSlamEmerge
Triggerable, Attack
Base Damage: 2534
Critical Strike Chance: 5%
Attack Damage: 200%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
Deals 100% more Attack Damage
is area damage [1]
Deals 100% more Attack Damage
is area damage [1]
GTConsumeBossTentacleDonutUber
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentaclePatternUber
Triggerable, Spell
Cast Time: 1 sec
SOConsumeBossBigTentacleUber
Triggerable, Spell
Cast Time: 1 sec
GTConsumeBossTentacleRuckusUber
Triggerable, Spell
Cast Time: 1 sec
EASConsumeBossUberBeam
Spell
Cast Time: 2.73 sec
Cooldown Time: 7 sec
GSConsumeBossDisintegrateBeamTriggered
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 2.5 sec
Deals 2664 to 7992 Lightning Damage
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
Hits always Shock
Shocks from your Hits always increase Damage taken by at least 30%
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [50]
is area damage [1]
GAConsumeBossTentacleSlamSmall
Triggerable, Attack
Base Damage: 2534
Critical Strike Chance: 5%
Attack Time: 1.5 sec
75% of Physical Damage Converted to Lightning Damage
is area damage [1]
is area damage [1]
KalguurAdmiralGeyserDamage
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 748.3 to 1122 Cold Damage
Chills from your Hits always reduce Action Speed by at least 25%
active skill chill duration +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Chills from your Hits always reduce Action Speed by at least 25%
active skill chill duration +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
KalguurAdmiralSpawnGeyser
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTOuterBounds
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTInner
Triggerable, Spell
Cast Time: 1 sec
KalguurAdmiralSummonGeyserGTCentre
Triggerable, Spell
Cast Time: 1 sec
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasInvaders/ConsumeMonsters/ConsumeBossGauntlet"] = { name = "The Eater of Worlds", life = 14, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 3, damageSpread = 0, attackTime = 1.5, attackRange = 50, accuracy = 1, skillList = { "MeleeAtAnimationSpeedUnique", "SSMAtlasInvadersConsumeBossTentacles", "SSMAtlasInvadersConsumeBossMegaTentacles", "GSConsumeBossDisintegrateBeam", "GSConsumeBossDisintegrateBeamTriggered", "GSConsumeBossDashSlam", "GSConsumeBossSlam", "GAConsumeBossTentacleSlam", "GAConsumeBossTentacleSlamSmall", "GSTangleUltimateNuke", "GAConsumeBossTentacleSlamRetract", "GAConsumeBossTentacleSlamEmerge", "EASConsumeBossBonked", "EASConsumeBossOmegaTentacles", "EASConsumeBossSummonStalkerOrbs", "EASConsumeBossUberBeam", "SOConsumeBossBigTentacle", "SOConsumeBossBigTentacle2", "SOConsumeBossBigTentacleUber", "GTConsumeBossTentacleDonut", "GTConsumeBossTentacleDonutUber", "GTConsumeBossTentaclePattern1", "GTConsumeBossTentaclePattern2", "GTConsumeBossTentaclePattern3", "GTConsumeBossTentaclePattern4", "GTConsumeBossTentaclePattern5", "GTConsumeBossTentaclePatternUber", "GTConsumeBossTentacleRuckusUber", "DTTConsumeBossDash", "DTTConsumeBossDashSlam", "DoLiterallyNothing", "ConsumeBossDoomLaser", "KalguurAdmiralSummonGeyserGTOuterBounds", "KalguurAdmiralSummonGeyserGTInner", "KalguurAdmiralSummonGeyserGTCentre", "KalguurAdmiralGeyserDamage", "KalguurAdmiralSpawnGeyser", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasInvadersConsumeBossTentacles"] = { name = "SSMAtlasInvadersConsumeBossTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 590, -90, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMAtlasInvadersConsumeBossMegaTentacles"] = { name = "SSMAtlasInvadersConsumeBossMegaTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", "minion_dies_when_parent_dies", "minion_dies_when_parent_deleted", }, levels = { [1] = {1, 608, -99, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossDisintegrateBeam"] = { name = "GSConsumeBossDisintegrateBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_shock", }, levels = { [1] = {0.5, 1.5, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossDisintegrateBeamTriggered"] = { name = "GSConsumeBossDisintegrateBeamTriggered", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", "always_shock", }, levels = { [1] = {0.5, 1.5, 30, 50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossDashSlam"] = { name = "GSConsumeBossDashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "shock_minimum_damage_taken_increase_%", "is_area_damage", "always_shock", }, levels = { [1] = {0.5, 1.5, 30, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.25, 3.75, 100, 30, levelRequirement = 85, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSConsumeBossSlam"] = { name = "GSConsumeBossSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlam"] = { name = "GAConsumeBossTentacleSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {75, baseMultiplier = 3.1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {75, baseMultiplier = 3.8, levelRequirement = 85, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlamSmall"] = { name = "GAConsumeBossTentacleSlamSmall", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {75, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GSTangleUltimateNuke"] = { name = "GSTangleUltimateNuke", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 0.80000001192093, 1.2000000476837, -95, 40, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlamRetract"] = { name = "GAConsumeBossTentacleSlamRetract", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", "cannot_stun", }, levels = { [1] = {75, baseMultiplier = 1.025, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {75, baseMultiplier = 2, levelRequirement = 85, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAConsumeBossTentacleSlamEmerge"] = { name = "GAConsumeBossTentacleSlamEmerge", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "is_area_damage", }, levels = { [1] = {75, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {75, baseMultiplier = 2, levelRequirement = 85, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossBonked"] = { name = "EASConsumeBossBonked", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossOmegaTentacles"] = { name = "EASConsumeBossOmegaTentacles", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.333, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossSummonStalkerOrbs"] = { name = "EASConsumeBossSummonStalkerOrbs", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASConsumeBossUberBeam"] = { name = "EASConsumeBossUberBeam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.73, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOConsumeBossBigTentacle"] = { name = "SOConsumeBossBigTentacle", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOConsumeBossBigTentacle2"] = { name = "SOConsumeBossBigTentacle2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOConsumeBossBigTentacleUber"] = { name = "SOConsumeBossBigTentacleUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentacleDonut"] = { name = "GTConsumeBossTentacleDonut", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentacleDonutUber"] = { name = "GTConsumeBossTentacleDonutUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern1"] = { name = "GTConsumeBossTentaclePattern1", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern2"] = { name = "GTConsumeBossTentaclePattern2", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern3"] = { name = "GTConsumeBossTentaclePattern3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern4"] = { name = "GTConsumeBossTentaclePattern4", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePattern5"] = { name = "GTConsumeBossTentaclePattern5", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentaclePatternUber"] = { name = "GTConsumeBossTentaclePatternUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTConsumeBossTentacleRuckusUber"] = { name = "GTConsumeBossTentacleRuckusUber", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTConsumeBossDash"] = { name = "DTTConsumeBossDash", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DTTConsumeBossDashSlam"] = { name = "DTTConsumeBossDashSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "leap_slam_minimum_distance", "spell_maximum_action_distance_+%", }, levels = { [1] = {60, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoLiterallyNothing"] = { name = "DoLiterallyNothing", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ConsumeBossDoomLaser"] = { name = "ConsumeBossDoomLaser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_secondary_skill_effect_duration", "active_skill_base_radius_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "infinite_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.5, 1.5, 2500, 10, -65, levelRequirement = 83, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurAdmiralSummonGeyserGTOuterBounds"] = { name = "KalguurAdmiralSummonGeyserGTOuterBounds", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurAdmiralSummonGeyserGTInner"] = { name = "KalguurAdmiralSummonGeyserGTInner", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurAdmiralSummonGeyserGTCentre"] = { name = "KalguurAdmiralSummonGeyserGTCentre", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurAdmiralGeyserDamage"] = { name = "KalguurAdmiralGeyserDamage", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "chill_minimum_slow_%", "active_skill_chill_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 25, 100, -50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KalguurAdmiralSpawnGeyser"] = { name = "KalguurAdmiralSpawnGeyser", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Eater of Worlds
Normal
Act: 12
Reward: Atlas Book of Skill
You have defeated the Infinite Hunger. Use the Atlas Book of Skill to gain {0}.
# | Name |
---|---|
1 | You have defeated the Infinite Hunger. Use the Atlas Book of Skill to gain {0}. |
2 | Pick up the Flesh Compass Pick up The Eater of Worlds' beacon. |
3 | Use the Flesh Compass to augment your Map Device Use the Flesh Compass to augment your map device to enable you to perceive the influence of The Eater of Worlds. NPC: |
4 | Pursue The Eater of Worlds' influence Pursue the Eater of Worlds' influence in a Tier {0}+ map. |
5 | Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
6 | Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
7 | Defeat the Map Boss Defeat the map boss to receive an invitation. |
8 | Pick up the Writhing Invitation Pick up the Writhing Invitation. |
9 | Use the Writhing Invitation in the Map Device Use the Writhing Invitation in the map device to gain access to the Infinite Hunger's arena. NPC: |
10 | Enter Seething Chyme Enter The Infinite Hunger's arena. |
11 | Defeat The Infinite Hunger Defeat The Infinite Hunger. |
12 | Pursue The Eater of Worlds' influence Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
13 | Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
14 | Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
15 | Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
16 | Pursue The Eater of Worlds' influence in a Tier {0}+ map. |
17 | Defeat the Map Boss Defeat the map boss to receive an invitation. |
18 | Pick up the Screaming Invitation Pick up the Screaming Invitation. |
19 | Use the Screaming Invitation in the Map Device Use the Screaming Invitation in the map device to gain access to the Eater of Worlds' arena. NPC: |
20 | Enter The Absence of Symmetry and Harmony Enter The Eater of Worlds' arena. |
21 | Defeat The Eater of Worlds Defeat The Eater of Worlds. |
22 | Talk to Commander Kirac You have defeated The Eater of Worlds and the Infinite Hunger, unlocking the Grasping Voidstone. Talk to Commander Kirac for a reward. |
23 | You have defeated the Eater of Worlds and unlocked the Grasping Voidstone. Use the Atlas Book of Skill to gain {0}. |
24 | Quest Complete Quest Complete - You have defeated The Eater of Worlds and the Infinite Hunger. You have unlocked the Grasping Voidstone and gained 2 Atlas Passive Skill Points and 4 Atlas Passive Respec Points. |
The Eater of Worlds Implicit /2070
Level | Description | Weight |
---|---|---|
75 | +5% chance to Suppress Spell Damage | no_tier_6_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 |
75 | +6% chance to Suppress Spell Damage | no_tier_5_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 |
75 | +7% chance to Suppress Spell Damage | no_tier_4_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 |
75 | +8% chance to Suppress Spell Damage | no_tier_3_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 |
75 | +9% chance to Suppress Spell Damage | no_tier_2_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 |
75 | +10% chance to Suppress Spell Damage | no_tier_1_eldritch_implicit 0 gloves 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, +7% chance to Suppress Spell Damage | no_tier_6_eldritch_implicit 0 gloves 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, +8% chance to Suppress Spell Damage | no_tier_5_eldritch_implicit 0 gloves 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, +9% chance to Suppress Spell Damage | no_tier_4_eldritch_implicit 0 gloves 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, +10% chance to Suppress Spell Damage | no_tier_3_eldritch_implicit 0 gloves 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, +11% chance to Suppress Spell Damage | no_tier_2_eldritch_implicit 0 gloves 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, +12% chance to Suppress Spell Damage | no_tier_1_eldritch_implicit 0 gloves 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +10% chance to Suppress Spell Damage | no_tier_6_eldritch_implicit 0 gloves 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +11% chance to Suppress Spell Damage | no_tier_5_eldritch_implicit 0 gloves 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +12% chance to Suppress Spell Damage | no_tier_4_eldritch_implicit 0 gloves 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +13% chance to Suppress Spell Damage | no_tier_3_eldritch_implicit 0 gloves 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +14% chance to Suppress Spell Damage | no_tier_2_eldritch_implicit 0 gloves 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +15% chance to Suppress Spell Damage | no_tier_1_eldritch_implicit 0 gloves 200 amulet 200 default 0 |
75 | (33–35)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 |
75 | (36–38)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 |
75 | (39–41)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 |
75 | (42–44)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 |
75 | (45–47)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 |
75 | (48–50)% increased Evasion Rating from Equipped Helmet and Boots | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_5_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_4_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_3_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_2_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_1_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Evasion Rating from Equipped Helmet and Boots defences | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | Inflict Fire Exposure on Hit, applying -11% to Fire Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Fire Exposure on Hit, applying -12% to Fire Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Fire Exposure on Hit, applying -13% to Fire Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Fire Exposure on Hit, applying -14% to Fire Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Fire Exposure on Hit, applying -15% to Fire Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Fire Exposure on Hit, applying -16% to Fire Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -14% to Fire Resistance elemental fire | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -15% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -16% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -17% to Fire Resistance elemental fire | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -18% to Fire Resistance elemental fire | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -19% to Fire Resistance elemental fire | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -20% to Fire Resistance elemental fire | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -21% to Fire Resistance elemental fire | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Fire Exposure on Hit, applying -22% to Fire Resistance elemental fire | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | Inflict Cold Exposure on Hit, applying -11% to Cold Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Cold Exposure on Hit, applying -12% to Cold Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Cold Exposure on Hit, applying -13% to Cold Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Cold Exposure on Hit, applying -14% to Cold Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Cold Exposure on Hit, applying -15% to Cold Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Cold Exposure on Hit, applying -16% to Cold Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -14% to Cold Resistance elemental cold | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -15% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -16% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -17% to Cold Resistance elemental cold | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -18% to Cold Resistance elemental cold | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -19% to Cold Resistance elemental cold | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -20% to Cold Resistance elemental cold | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -21% to Cold Resistance elemental cold | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Cold Exposure on Hit, applying -22% to Cold Resistance elemental cold | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | Inflict Lightning Exposure on Hit, applying -11% to Lightning Resistance | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Lightning Exposure on Hit, applying -12% to Lightning Resistance | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Lightning Exposure on Hit, applying -13% to Lightning Resistance | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -14% to Lightning Resistance elemental lightning | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -15% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -16% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -17% to Lightning Resistance elemental lightning | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -18% to Lightning Resistance elemental lightning | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -19% to Lightning Resistance elemental lightning | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -20% to Lightning Resistance elemental lightning | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -21% to Lightning Resistance elemental lightning | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Inflict Lightning Exposure on Hit, applying -22% to Lightning Resistance elemental lightning | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | Hits have (30–34)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Hits have (35–38)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Hits have (39–42)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Hits have (43–45)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Hits have (49–50)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Hits have (43–45)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Hits have (49–52)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hits have (64–68)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hits have (69–73)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | Withered you Inflict expires (10–12)% slower | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Withered you Inflict expires (13–15)% slower | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Withered you Inflict expires (16–18)% slower | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Withered you Inflict expires (19–20)% slower | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Withered you Inflict expires (21–22)% slower | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Withered you Inflict expires (23–24)% slower | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Withered you Inflict expires (19–21)% slower chaos | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Withered you Inflict expires (22–24)% slower chaos | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Withered you Inflict expires (25–27)% slower chaos | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Withered you Inflict expires (28–29)% slower chaos | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Withered you Inflict expires (30–31)% slower chaos | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Withered you Inflict expires (32–33)% slower chaos | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (28–30)% slower chaos | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (31–33)% slower chaos | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (34–36)% slower chaos | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (37–39)% slower chaos | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (40–42)% slower chaos | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Withered you Inflict expires (43–45)% slower chaos | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | 10% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 600 default 0 |
75 | 15% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 600 default 0 |
75 | 20% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 600 default 0 |
75 | 25% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 600 default 0 |
75 | 30% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 600 default 0 |
75 | 35% of Physical Damage Converted to Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 600 default 0 |
75 | While a Unique Enemy is in your Presence, 25% of Physical Damage Converted to Fire Damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Fire Damage | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% of Physical Damage Converted to Fire Damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Fire Damage | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Fire Damage | no_tier_4_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Fire Damage | no_tier_3_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Fire Damage | no_tier_2_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Fire Damage | no_tier_1_eldritch_implicit 0 gloves 120 default 0 |
75 | 10% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 gloves 600 default 0 |
75 | 15% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 600 default 0 |
75 | 20% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 600 default 0 |
75 | 25% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 600 default 0 |
75 | 30% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 600 default 0 |
75 | 35% of Physical Damage Converted to Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 600 default 0 |
75 | While a Unique Enemy is in your Presence, 25% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Cold Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 gloves 120 default 0 |
75 | 10% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 600 default 0 |
75 | 15% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 600 default 0 |
75 | 20% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 600 default 0 |
75 | 25% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 600 default 0 |
75 | 30% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 600 default 0 |
75 | 35% of Physical Damage Converted to Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 600 default 0 |
75 | While a Unique Enemy is in your Presence, 25% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Lightning Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 gloves 120 default 0 |
75 | 10% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 gloves 600 default 0 |
75 | 15% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 gloves 600 default 0 |
75 | 20% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 gloves 600 default 0 |
75 | 25% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 gloves 600 default 0 |
75 | 30% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 gloves 600 default 0 |
75 | 35% of Physical Damage Converted to Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 gloves 600 default 0 |
75 | While a Unique Enemy is in your Presence, 25% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 30% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 35% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 55% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 60% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 65% of Physical Damage Converted to Chaos Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 gloves 120 default 0 |
75 | 0.2% of Fire Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.3% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.4% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.5% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.6% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.7% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 0.4% of Fire Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 0.5% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.6% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.7% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.6% of Fire Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.7% of Fire Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Fire Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Fire Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% of Fire Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Fire Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 0.2% of Cold Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.3% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.4% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.5% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.6% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.7% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 0.4% of Cold Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 0.5% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.6% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.7% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.8% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.9% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.6% of Cold Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.7% of Cold Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Cold Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Cold Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% of Cold Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Cold Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 0.2% of Lightning Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.3% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.4% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.5% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.6% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.7% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 0.4% of Lightning Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 0.5% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.6% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.7% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.6% of Lightning Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.7% of Lightning Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Lightning Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Lightning Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% of Lightning Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Lightning Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 0.2% of Physical Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.3% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.4% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.5% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.6% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.7% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 0.4% of Physical Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 0.5% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.6% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.7% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.6% of Physical Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.7% of Physical Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Physical Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Physical Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% of Physical Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Physical Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 0.2% of Chaos Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.3% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.4% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.5% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.6% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 0.7% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 0.4% of Chaos Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 0.5% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.6% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.7% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.6% of Chaos Damage Leeched as Life | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.7% of Chaos Damage Leeched as Life | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.8% of Chaos Damage Leeched as Life | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 0.9% of Chaos Damage Leeched as Life | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% of Chaos Damage Leeched as Life | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1.1% of Chaos Damage Leeched as Life | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 3% increased Damage per 100 Strength | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Strength | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Strength | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Strength | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 4% increased Damage per 100 Strength | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 4% increased Damage per 100 Strength | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Strength damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Strength damage | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength damage | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Strength damage | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 3% increased Damage per 100 Dexterity | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Dexterity | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Dexterity | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Dexterity | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 4% increased Damage per 100 Dexterity | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 4% increased Damage per 100 Dexterity | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Dexterity damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Dexterity damage | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity damage | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Dexterity damage | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | 3% increased Damage per 100 Intelligence | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Intelligence | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Intelligence | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 3% increased Damage per 100 Intelligence | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 4% increased Damage per 100 Intelligence | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 4% increased Damage per 100 Intelligence | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 4% increased Damage per 100 Intelligence damage | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 5% increased Damage per 100 Intelligence damage | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence damage | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 6% increased Damage per 100 Intelligence damage | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | (6–7)% increased Blind Effect | no_tier_6_eldritch_implicit 0 gloves 300 default 0 |
75 | (8–9)% increased Blind Effect | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | (10–11)% increased Blind Effect | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | (12–13)% increased Blind Effect | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | (14–15)% increased Blind Effect | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | (16–17)% increased Blind Effect | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased Blind Effect | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased Blind Effect | no_tier_5_eldritch_implicit 0 gloves 150 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased Blind Effect | no_tier_4_eldritch_implicit 0 gloves 150 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased Blind Effect | no_tier_3_eldritch_implicit 0 gloves 150 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased Blind Effect | no_tier_2_eldritch_implicit 0 gloves 150 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased Blind Effect | no_tier_1_eldritch_implicit 0 gloves 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Blind Effect | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Blind Effect | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Blind Effect | no_tier_4_eldritch_implicit 0 gloves 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Blind Effect | no_tier_3_eldritch_implicit 0 gloves 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Blind Effect | no_tier_2_eldritch_implicit 0 gloves 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Blind Effect | no_tier_1_eldritch_implicit 0 gloves 60 default 0 |
75 | Exerted Attacks deal (20–22)% increased Damage damage attack | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Exerted Attacks deal (23–25)% increased Damage damage attack | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Exerted Attacks deal (26–28)% increased Damage damage attack | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Exerted Attacks deal (29–31)% increased Damage damage attack | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Exerted Attacks deal (32–33)% increased Damage damage attack | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Exerted Attacks deal (34–35)% increased Damage damage attack | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Exerted Attacks deal (26–28)% increased Damage damage attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Exerted Attacks deal (29–31)% increased Damage damage attack | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Exerted Attacks deal (32–34)% increased Damage damage attack | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Exerted Attacks deal (35–37)% increased Damage damage attack | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Exerted Attacks deal (38–39)% increased Damage damage attack | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Exerted Attacks deal (40–41)% increased Damage damage attack | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (32–34)% increased Damage damage attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (35–37)% increased Damage damage attack | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (38–40)% increased Damage damage attack | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (41–43)% increased Damage damage attack | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (44–45)% increased Damage damage attack | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Exerted Attacks deal (46–47)% increased Damage damage attack | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | Attacks have 15% chance to Maim on Hit attack | no_tier_6_eldritch_implicit 0 gloves 600 default 0 |
75 | Attacks have 20% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 600 default 0 |
75 | Attacks have 25% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 600 default 0 |
75 | Attacks have 30% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 600 default 0 |
75 | Attacks have 35% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 600 default 0 |
75 | Attacks have 40% chance to Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 600 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 45% chance to Maim on Hit attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 50% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 55% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 60% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 65% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 70% chance to Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 75% chance to Maim on Hit attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 80% chance to Maim on Hit attack | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 85% chance to Maim on Hit attack | no_tier_4_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 90% chance to Maim on Hit attack | no_tier_3_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 95% chance to Maim on Hit attack | no_tier_2_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks always Maim on Hit attack | no_tier_1_eldritch_implicit 0 gloves 120 default 0 |
75 | 15% chance to Hinder Enemies on Hit with Spells caster | no_tier_6_eldritch_implicit 0 gloves 600 default 0 |
75 | 20% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 600 default 0 |
75 | 25% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 600 default 0 |
75 | 30% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 600 default 0 |
75 | 35% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 600 default 0 |
75 | 40% chance to Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 600 default 0 |
75 | While a Unique Enemy is in your Presence, 45% chance to Hinder Enemies on Hit with Spells caster | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 50% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 55% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 60% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 65% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Unique Enemy is in your Presence, 70% chance to Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 75% chance to Hinder Enemies on Hit with Spells caster | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 80% chance to Hinder Enemies on Hit with Spells caster | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 85% chance to Hinder Enemies on Hit with Spells caster | no_tier_4_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 90% chance to Hinder Enemies on Hit with Spells caster | no_tier_3_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 95% chance to Hinder Enemies on Hit with Spells caster | no_tier_2_eldritch_implicit 0 gloves 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hinder Enemies on Hit with Spells caster | no_tier_1_eldritch_implicit 0 gloves 120 default 0 |
75 | (9–10)% increased Global Accuracy Rating attack | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 |
75 | (11–12)% increased Global Accuracy Rating attack | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 |
75 | (13–14)% increased Global Accuracy Rating attack | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 |
75 | (15–16)% increased Global Accuracy Rating attack | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 |
75 | (17–18)% increased Global Accuracy Rating attack | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 |
75 | (19–20)% increased Global Accuracy Rating attack | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (13–14)% increased Global Accuracy Rating attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, (15–16)% increased Global Accuracy Rating attack | no_tier_5_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (17–18)% increased Global Accuracy Rating attack | no_tier_4_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (19–20)% increased Global Accuracy Rating attack | no_tier_3_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (21–22)% increased Global Accuracy Rating attack | no_tier_2_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, (23–24)% increased Global Accuracy Rating attack | no_tier_1_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (17–18)% increased Global Accuracy Rating attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (19–20)% increased Global Accuracy Rating attack | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (21–22)% increased Global Accuracy Rating attack | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Global Accuracy Rating attack | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Global Accuracy Rating attack | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Global Accuracy Rating attack | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | (6–7)% increased Effect of your Marks caster curse | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | (8–9)% increased Effect of your Marks caster curse | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | (10–11)% increased Effect of your Marks caster curse | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | (12–13)% increased Effect of your Marks caster curse | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | (14–15)% increased Effect of your Marks caster curse | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | (16–17)% increased Effect of your Marks caster curse | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased Effect of your Marks curse | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased Effect of your Marks curse | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased Effect of your Marks curse | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased Effect of your Marks curse | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased Effect of your Marks curse | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased Effect of your Marks curse | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Effect of your Marks curse | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Effect of your Marks curse | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Effect of your Marks curse | no_tier_4_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Effect of your Marks curse | no_tier_3_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Effect of your Marks curse | no_tier_2_eldritch_implicit 0 gloves 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Effect of your Marks curse | no_tier_1_eldritch_implicit 0 gloves 80 default 0 |
75 | +(43–45) to Accuracy Rating per Frenzy Charge | no_tier_6_eldritch_implicit 0 gloves 1000 default 0 |
75 | +(46–48) to Accuracy Rating per Frenzy Charge | no_tier_5_eldritch_implicit 0 gloves 1000 default 0 |
75 | +(49–51) to Accuracy Rating per Frenzy Charge | no_tier_4_eldritch_implicit 0 gloves 1000 default 0 |
75 | +(52–54) to Accuracy Rating per Frenzy Charge | no_tier_3_eldritch_implicit 0 gloves 1000 default 0 |
75 | +(55–57) to Accuracy Rating per Frenzy Charge | no_tier_2_eldritch_implicit 0 gloves 1000 default 0 |
75 | +(58–60) to Accuracy Rating per Frenzy Charge | no_tier_1_eldritch_implicit 0 gloves 1000 default 0 |
75 | While a Unique Enemy is in your Presence, +(49–51) to Accuracy Rating per Frenzy Charge attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, +(52–54) to Accuracy Rating per Frenzy Charge attack | no_tier_5_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge attack | no_tier_4_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge attack | no_tier_3_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attack | no_tier_2_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attack | no_tier_1_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(55–57) to Accuracy Rating per Frenzy Charge attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(58–60) to Accuracy Rating per Frenzy Charge attack | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(61–63) to Accuracy Rating per Frenzy Charge attack | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(64–66) to Accuracy Rating per Frenzy Charge attack | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(67–69) to Accuracy Rating per Frenzy Charge attack | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(70–72) to Accuracy Rating per Frenzy Charge attack | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | Projectiles Pierce an additional Target | no_tier_6_eldritch_implicit 0 gloves 500 default 0 |
75 | Projectiles Pierce an additional Target | no_tier_5_eldritch_implicit 0 gloves 500 default 0 |
75 | Projectiles Pierce an additional Target | no_tier_4_eldritch_implicit 0 gloves 500 default 0 |
75 | Projectiles Pierce an additional Target | no_tier_3_eldritch_implicit 0 gloves 500 default 0 |
75 | Projectiles Pierce 2 additional Targets | no_tier_2_eldritch_implicit 0 gloves 500 default 0 |
75 | Projectiles Pierce 2 additional Targets | no_tier_1_eldritch_implicit 0 gloves 500 default 0 |
75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_5_eldritch_implicit 0 gloves 250 default 0 |
75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_4_eldritch_implicit 0 gloves 250 default 0 |
75 | While a Unique Enemy is in your Presence, Projectiles Pierce 2 additional Targets | no_tier_3_eldritch_implicit 0 gloves 250 default 0 |
75 | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_2_eldritch_implicit 0 gloves 250 default 0 |
75 | While a Unique Enemy is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_1_eldritch_implicit 0 gloves 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_4_eldritch_implicit 0 gloves 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 3 additional Targets | no_tier_3_eldritch_implicit 0 gloves 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_2_eldritch_implicit 0 gloves 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Projectiles Pierce 4 additional Targets | no_tier_1_eldritch_implicit 0 gloves 100 default 0 |
75 | 5% chance to Poison on Hit poison chaos ailment | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | 10% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | 15% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | 20% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | 25% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | 30% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, 15% chance to Poison on Hit poison chaos ailment | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 20% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 25% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 30% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Poison on Hit poison chaos ailment | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Poison on Hit poison chaos ailment | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Poison on Hit poison chaos ailment | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Poison on Hit poison chaos ailment | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Poison on Hit poison chaos ailment | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Poison on Hit poison chaos ailment | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | Attacks have 5% chance to cause Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | Attacks have 10% chance to cause Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | Attacks have 15% chance to cause Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | Attacks have 20% chance to cause Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | Attacks have 25% chance to cause Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | Attacks have 30% chance to cause Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 15% chance to cause Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 20% chance to cause Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 25% chance to cause Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 30% chance to cause Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 35% chance to cause Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks have 40% chance to cause Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 25% chance to cause Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 30% chance to cause Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 35% chance to cause Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 40% chance to cause Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 45% chance to cause Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks have 50% chance to cause Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | 5% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 400 default 0 |
75 | 10% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 400 default 0 |
75 | 15% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 400 default 0 |
75 | 20% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 400 default 0 |
75 | 25% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 400 default 0 |
75 | 30% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 400 default 0 |
75 | While a Unique Enemy is in your Presence, 15% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 20% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 25% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 30% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 35% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Unique Enemy is in your Presence, 40% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_4_eldritch_implicit 0 gloves 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_3_eldritch_implicit 0 gloves 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_2_eldritch_implicit 0 gloves 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Aggravate Bleeding on targets you Hit with Attacks bleed physical attack ailment | no_tier_1_eldritch_implicit 0 gloves 100 default 0 |
75 | 5% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_6_eldritch_implicit 0 gloves 700 default 0 |
75 | 10% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_5_eldritch_implicit 0 gloves 700 default 0 |
75 | 15% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_4_eldritch_implicit 0 gloves 700 default 0 |
75 | 20% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_3_eldritch_implicit 0 gloves 700 default 0 |
75 | 25% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_2_eldritch_implicit 0 gloves 700 default 0 |
75 | 30% chance to Impale Enemies on Hit with Attacks physical attack | no_tier_1_eldritch_implicit 0 gloves 700 default 0 |
75 | While a Unique Enemy is in your Presence, 15% chance to Impale Enemies on Hit with Attacks attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks attack | no_tier_5_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Impale Enemies on Hit with Attacks attack | no_tier_6_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Impale Enemies on Hit with Attacks attack | no_tier_5_eldritch_implicit 0 gloves 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks attack | no_tier_4_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks attack | no_tier_3_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks attack | no_tier_2_eldritch_implicit 0 gloves 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks attack | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
75 | 21% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | 22% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | 23% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | 24% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | 25% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | 26% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, 24% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 25% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 26% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 27% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 28% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 27% increased Energy Shield Recharge Rate defences | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 28% increased Energy Shield Recharge Rate defences | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 29% increased Energy Shield Recharge Rate defences | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% increased Energy Shield Recharge Rate defences | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 31% increased Energy Shield Recharge Rate defences | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 32% increased Energy Shield Recharge Rate defences | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | (33–35)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 |
75 | (36–38)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 |
75 | (39–41)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 |
75 | (42–44)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 |
75 | (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 |
75 | (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_4_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_3_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_2_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Maximum Energy Shield from Equipped Gloves and Boots defences | no_tier_1_eldritch_implicit 0 helmet 200 default 0 |
75 | Damage Penetrates 4% Fire Resistance damage elemental fire | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 4% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 5% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 5% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 6% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Fire Resistance damage elemental fire | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fire | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Fire Resistance damage elemental fire | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fire | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Fire Resistance damage elemental fire | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | Damage Penetrates 4% Cold Resistance damage elemental cold | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 4% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 5% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 5% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 6% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Cold Resistance damage elemental cold | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental cold | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Cold Resistance damage elemental cold | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental cold | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Cold Resistance damage elemental cold | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | Damage Penetrates 4% Lightning Resistance damage elemental lightning | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 4% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 5% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 5% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 6% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 7% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 8% Lightning Resistance damage elemental lightning | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightning | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 9% Lightning Resistance damage elemental lightning | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightning | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Damage Penetrates 10% Lightning Resistance damage elemental lightning | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | (13–14)% increased Duration of Ailments on Enemies ailment | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (15–16)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (17–18)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (19–20)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (21–22)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (23–24)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, (19–20)% increased Duration of Ailments on Enemies ailment | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (21–22)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (23–24)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (25–26)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (27–28)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Duration of Ailments on Enemies ailment | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Duration of Ailments on Enemies ailment | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Duration of Ailments on Enemies ailment | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Duration of Ailments on Enemies ailment | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Duration of Ailments on Enemies ailment | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Duration of Ailments on Enemies ailment | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | (14–16)% increased Effect of Non-Damaging Ailments ailment | no_tier_6_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (17–19)% increased Effect of Non-Damaging Ailments ailment | no_tier_5_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (20–22)% increased Effect of Non-Damaging Ailments ailment | no_tier_4_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (23–25)% increased Effect of Non-Damaging Ailments ailment | no_tier_3_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (26–27)% increased Effect of Non-Damaging Ailments ailment | no_tier_2_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | (28–29)% increased Effect of Non-Damaging Ailments ailment | no_tier_1_eldritch_implicit 0 helmet 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, (20–22)% increased Effect of Non-Damaging Ailments ailment | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (23–25)% increased Effect of Non-Damaging Ailments ailment | no_tier_5_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (26–28)% increased Effect of Non-Damaging Ailments ailment | no_tier_4_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (29–31)% increased Effect of Non-Damaging Ailments ailment | no_tier_3_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (32–33)% increased Effect of Non-Damaging Ailments ailment | no_tier_2_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (34–35)% increased Effect of Non-Damaging Ailments ailment | no_tier_1_eldritch_implicit 0 helmet 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–28)% increased Effect of Non-Damaging Ailments ailment | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (29–31)% increased Effect of Non-Damaging Ailments ailment | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (32–34)% increased Effect of Non-Damaging Ailments ailment | no_tier_4_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (35–37)% increased Effect of Non-Damaging Ailments ailment | no_tier_3_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (38–39)% increased Effect of Non-Damaging Ailments ailment | no_tier_2_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (40–41)% increased Effect of Non-Damaging Ailments ailment | no_tier_1_eldritch_implicit 0 helmet 140 amulet 140 default 0 |
75 | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 500 default 0 |
75 | 6% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 helmet 100 default 0 |
75 | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 500 default 0 |
75 | 6% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 helmet 100 default 0 |
75 | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 500 default 0 |
75 | 6% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 helmet 100 default 0 |
75 | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 500 default 0 |
75 | 6% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | 7% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 8% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 9% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Unique Enemy is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 helmet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 helmet 100 default 0 |
75 | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 10% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 10% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 10% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 10% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 11% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 12% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 14% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 15% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 16% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 19% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 20% of Physical Damage from Hits taken as Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | 7% increased Mana Reservation Efficiency of Skills resource mana | no_tier_6_eldritch_implicit 0 helmet 400 amulet 400 default 0 |
75 | 8% increased Mana Reservation Efficiency of Skills resource mana | no_tier_5_eldritch_implicit 0 helmet 400 amulet 400 default 0 |
75 | 9% increased Mana Reservation Efficiency of Skills resource mana | no_tier_4_eldritch_implicit 0 helmet 400 amulet 400 default 0 |
75 | 10% increased Mana Reservation Efficiency of Skills resource mana | no_tier_3_eldritch_implicit 0 helmet 400 amulet 400 default 0 |
75 | 11% increased Mana Reservation Efficiency of Skills resource mana | no_tier_2_eldritch_implicit 0 helmet 400 amulet 400 default 0 |
75 | 12% increased Mana Reservation Efficiency of Skills resource mana | no_tier_1_eldritch_implicit 0 helmet 400 amulet 400 default 0 |
75 | While a Unique Enemy is in your Presence, 10% increased Mana Reservation Efficiency of Skills resource mana | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 11% increased Mana Reservation Efficiency of Skills resource mana | no_tier_5_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Unique Enemy is in your Presence, 12% increased Mana Reservation Efficiency of Skills resource mana | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Unique Enemy is in your Presence, 13% increased Mana Reservation Efficiency of Skills resource mana | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Unique Enemy is in your Presence, 14% increased Mana Reservation Efficiency of Skills resource mana | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Unique Enemy is in your Presence, 15% increased Mana Reservation Efficiency of Skills resource mana | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Mana Reservation Efficiency of Skills resource mana | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% increased Mana Reservation Efficiency of Skills resource mana | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Mana Reservation Efficiency of Skills resource mana | no_tier_4_eldritch_implicit 0 helmet 80 amulet 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 16% increased Mana Reservation Efficiency of Skills resource mana | no_tier_3_eldritch_implicit 0 helmet 80 amulet 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 17% increased Mana Reservation Efficiency of Skills resource mana | no_tier_2_eldritch_implicit 0 helmet 80 amulet 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% increased Mana Reservation Efficiency of Skills resource mana | no_tier_1_eldritch_implicit 0 helmet 80 amulet 80 default 0 |
75 | 5% chance to Ignite elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | 10% chance to Ignite elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | 15% chance to Ignite elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | 20% chance to Ignite elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | 25% chance to Ignite elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | 30% chance to Ignite elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, 15% chance to Ignite elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 20% chance to Ignite elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 25% chance to Ignite elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 30% chance to Ignite elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 35% chance to Ignite elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 40% chance to Ignite elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Ignite elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Ignite elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Ignite elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Ignite elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Ignite elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Ignite elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | 5% chance to Freeze elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | 10% chance to Freeze elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | 15% chance to Freeze elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | 20% chance to Freeze elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | 25% chance to Freeze elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | 30% chance to Freeze elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, 15% chance to Freeze elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 20% chance to Freeze elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 25% chance to Freeze elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 30% chance to Freeze elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 35% chance to Freeze elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 40% chance to Freeze elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Freeze elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Freeze elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Freeze elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Freeze elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Freeze elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Freeze elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | 5% chance to Shock elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | 10% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | 15% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | 20% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | 25% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | 30% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, 15% chance to Shock elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 20% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 25% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 30% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 35% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 40% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 25% chance to Shock elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 30% chance to Shock elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Shock elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Shock elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Shock elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Shock elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | (33–35)% reduced Ignite Duration on you elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | (36–38)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | (39–41)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | (42–44)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% reduced Ignite Duration on you elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% reduced Ignite Duration on you elemental fire ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% reduced Ignite Duration on you elemental fire ailment | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Ignite Duration on you elemental fire ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Ignite Duration on you elemental fire ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Ignite Duration on you elemental fire ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Ignite Duration on you elemental fire ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | (33–35)% reduced Freeze Duration on you elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | (36–38)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | (39–41)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | (42–44)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% reduced Freeze Duration on you elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% reduced Freeze Duration on you elemental cold ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% reduced Freeze Duration on you elemental cold ailment | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Freeze Duration on you elemental cold ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Freeze Duration on you elemental cold ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Freeze Duration on you elemental cold ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Freeze Duration on you elemental cold ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | (33–35)% reduced Effect of Shock on you elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | (36–38)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | (39–41)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | (42–44)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | (45–47)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | (48–50)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% reduced Effect of Shock on you elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% reduced Effect of Shock on you elemental lightning ailment | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% reduced Effect of Shock on you elemental lightning ailment | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% reduced Effect of Shock on you elemental lightning ailment | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% reduced Effect of Shock on you elemental lightning ailment | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% reduced Effect of Shock on you elemental lightning ailment | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% reduced Effect of Shock on you elemental lightning ailment | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | (19–21)% increased Mana Regeneration Rate resource mana | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 |
75 | (22–24)% increased Mana Regeneration Rate resource mana | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 |
75 | (25–27)% increased Mana Regeneration Rate resource mana | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 |
75 | (28–30)% increased Mana Regeneration Rate resource mana | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 |
75 | (31–33)% increased Mana Regeneration Rate resource mana | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 |
75 | (34–36)% increased Mana Regeneration Rate resource mana | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (31–33)% increased Mana Regeneration Rate resource mana | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (34–36)% increased Mana Regeneration Rate resource mana | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (37–39)% increased Mana Regeneration Rate resource mana | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (40–42)% increased Mana Regeneration Rate resource mana | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (43–45)% increased Mana Regeneration Rate resource mana | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (46–48)% increased Mana Regeneration Rate resource mana | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (43–45)% increased Mana Regeneration Rate resource mana | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (46–48)% increased Mana Regeneration Rate resource mana | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (49–51)% increased Mana Regeneration Rate resource mana | no_tier_4_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (52–54)% increased Mana Regeneration Rate resource mana | no_tier_3_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (55–57)% increased Mana Regeneration Rate resource mana | no_tier_2_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (58–60)% increased Mana Regeneration Rate resource mana | no_tier_1_eldritch_implicit 0 helmet 200 default 0 |
75 | Enemies you've Hit Recently have (65–67)% reduced Life Regeneration rate | no_tier_6_eldritch_implicit 0 helmet 700 default 0 |
75 | Enemies you've Hit Recently have (68–70)% reduced Life Regeneration rate | no_tier_5_eldritch_implicit 0 helmet 700 default 0 |
75 | Enemies you've Hit Recently have (71–73)% reduced Life Regeneration rate | no_tier_4_eldritch_implicit 0 helmet 700 default 0 |
75 | Enemies you've Hit Recently have (74–76)% reduced Life Regeneration rate | no_tier_3_eldritch_implicit 0 helmet 700 default 0 |
75 | Enemies you've Hit Recently have (77–79)% reduced Life Regeneration rate | no_tier_2_eldritch_implicit 0 helmet 700 default 0 |
75 | Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate | no_tier_1_eldritch_implicit 0 helmet 700 default 0 |
75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (74–76)% reduced Life Regeneration rate resource life | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (77–79)% reduced Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (80–82)% reduced Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (83–85)% reduced Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (86–88)% reduced Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Unique Enemy is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 helmet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (83–85)% reduced Life Regeneration rate resource life | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (86–88)% reduced Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (89–91)% reduced Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (92–94)% reduced Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (95–97)% reduced Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 helmet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enemies you've Hit Recently have (98–100)% reduced Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 helmet 140 default 0 |
75 | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_6_eldritch_implicit 0 helmet 1000 default 0 |
75 | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 1000 default 0 |
75 | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 1000 default 0 |
75 | 5% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 1000 default 0 |
75 | 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 1000 default 0 |
75 | 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 6% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_4_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 7% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_3_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_2_eldritch_implicit 0 helmet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 8% increased Mana Regeneration Rate per Power Charge resource mana | no_tier_1_eldritch_implicit 0 helmet 200 default 0 |
75 | (14–16)% increased Attack Damage damage attack | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (17–19)% increased Attack Damage damage attack | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (20–22)% increased Attack Damage damage attack | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (23–25)% increased Attack Damage damage attack | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (26–27)% increased Attack Damage damage attack | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (28–29)% increased Attack Damage damage attack | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (26–28)% increased Attack Damage damage attack | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (29–31)% increased Attack Damage damage attack | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (32–34)% increased Attack Damage damage attack | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (35–37)% increased Attack Damage damage attack | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (38–39)% increased Attack Damage damage attack | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (40–41)% increased Attack Damage damage attack | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (38–40)% increased Attack Damage damage attack | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (41–43)% increased Attack Damage damage attack | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (44–46)% increased Attack Damage damage attack | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (47–49)% increased Attack Damage damage attack | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (50–51)% increased Attack Damage damage attack | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (52–53)% increased Attack Damage damage attack | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | (14–16)% increased Spell Damage damage caster | no_tier_6_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (17–19)% increased Spell Damage damage caster | no_tier_5_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (20–22)% increased Spell Damage damage caster | no_tier_4_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (23–25)% increased Spell Damage damage caster | no_tier_3_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (26–27)% increased Spell Damage damage caster | no_tier_2_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | (28–29)% increased Spell Damage damage caster | no_tier_1_eldritch_implicit 0 helmet 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (26–28)% increased Spell Damage damage caster | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (29–31)% increased Spell Damage damage caster | no_tier_5_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (32–34)% increased Spell Damage damage caster | no_tier_4_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (35–37)% increased Spell Damage damage caster | no_tier_3_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (38–39)% increased Spell Damage damage caster | no_tier_2_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (40–41)% increased Spell Damage damage caster | no_tier_1_eldritch_implicit 0 helmet 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (38–40)% increased Spell Damage damage caster | no_tier_6_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (41–43)% increased Spell Damage damage caster | no_tier_5_eldritch_implicit 0 helmet 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (44–46)% increased Spell Damage damage caster | no_tier_4_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (47–49)% increased Spell Damage damage caster | no_tier_3_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (50–51)% increased Spell Damage damage caster | no_tier_2_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (52–53)% increased Spell Damage damage caster | no_tier_1_eldritch_implicit 0 helmet 200 amulet 200 default 0 |
75 | (6–7)% increased Effect of Arcane Surge on you | no_tier_6_eldritch_implicit 0 helmet 300 default 0 |
75 | (8–9)% increased Effect of Arcane Surge on you | no_tier_5_eldritch_implicit 0 helmet 300 default 0 |
75 | (10–11)% increased Effect of Arcane Surge on you | no_tier_4_eldritch_implicit 0 helmet 300 default 0 |
75 | (12–13)% increased Effect of Arcane Surge on you | no_tier_3_eldritch_implicit 0 helmet 300 default 0 |
75 | (14–15)% increased Effect of Arcane Surge on you | no_tier_2_eldritch_implicit 0 helmet 300 default 0 |
75 | (16–17)% increased Effect of Arcane Surge on you | no_tier_1_eldritch_implicit 0 helmet 300 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased Effect of Arcane Surge on you | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased Effect of Arcane Surge on you | no_tier_5_eldritch_implicit 0 helmet 150 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased Effect of Arcane Surge on you | no_tier_4_eldritch_implicit 0 helmet 150 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased Effect of Arcane Surge on you | no_tier_3_eldritch_implicit 0 helmet 150 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased Effect of Arcane Surge on you | no_tier_2_eldritch_implicit 0 helmet 150 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased Effect of Arcane Surge on you | no_tier_1_eldritch_implicit 0 helmet 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Effect of Arcane Surge on you | no_tier_6_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Effect of Arcane Surge on you | no_tier_5_eldritch_implicit 0 helmet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Effect of Arcane Surge on you | no_tier_4_eldritch_implicit 0 helmet 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Effect of Arcane Surge on you | no_tier_3_eldritch_implicit 0 helmet 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Effect of Arcane Surge on you | no_tier_2_eldritch_implicit 0 helmet 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Effect of Arcane Surge on you | no_tier_1_eldritch_implicit 0 helmet 60 default 0 |
75 | 7% increased Life Regeneration rate resource life | no_tier_6_eldritch_implicit 0 boots 1000 amulet 1000 default 0 |
75 | 8% increased Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 boots 1000 amulet 1000 default 0 |
75 | 9% increased Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 boots 1000 amulet 1000 default 0 |
75 | 10% increased Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 boots 1000 amulet 1000 default 0 |
75 | 11% increased Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 boots 1000 amulet 1000 default 0 |
75 | 12% increased Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 boots 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, 10% increased Life Regeneration rate resource life | no_tier_6_eldritch_implicit 0 boots 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 11% increased Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 boots 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 12% increased Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 boots 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 13% increased Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 boots 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 14% increased Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 boots 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, 15% increased Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 boots 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Life Regeneration rate resource life | no_tier_6_eldritch_implicit 0 boots 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% increased Life Regeneration rate resource life | no_tier_5_eldritch_implicit 0 boots 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Life Regeneration rate resource life | no_tier_4_eldritch_implicit 0 boots 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 16% increased Life Regeneration rate resource life | no_tier_3_eldritch_implicit 0 boots 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 17% increased Life Regeneration rate resource life | no_tier_2_eldritch_implicit 0 boots 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 18% increased Life Regeneration rate resource life | no_tier_1_eldritch_implicit 0 boots 200 amulet 200 default 0 |
75 | (33–35)% increased Armour from Equipped Helmet and Gloves | no_tier_6_eldritch_implicit 0 boots 1000 default 0 |
75 | (36–38)% increased Armour from Equipped Helmet and Gloves | no_tier_5_eldritch_implicit 0 boots 1000 default 0 |
75 | (39–41)% increased Armour from Equipped Helmet and Gloves | no_tier_4_eldritch_implicit 0 boots 1000 default 0 |
75 | (42–44)% increased Armour from Equipped Helmet and Gloves | no_tier_3_eldritch_implicit 0 boots 1000 default 0 |
75 | (45–47)% increased Armour from Equipped Helmet and Gloves | no_tier_2_eldritch_implicit 0 boots 1000 default 0 |
75 | (48–50)% increased Armour from Equipped Helmet and Gloves | no_tier_1_eldritch_implicit 0 boots 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% increased Armour from Equipped Helmet and Gloves defences | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% increased Armour from Equipped Helmet and Gloves defences | no_tier_5_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% increased Armour from Equipped Helmet and Gloves defences | no_tier_4_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% increased Armour from Equipped Helmet and Gloves defences | no_tier_3_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% increased Armour from Equipped Helmet and Gloves defences | no_tier_2_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% increased Armour from Equipped Helmet and Gloves defences | no_tier_1_eldritch_implicit 0 boots 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% increased Armour from Equipped Helmet and Gloves defences | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% increased Armour from Equipped Helmet and Gloves defences | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% increased Armour from Equipped Helmet and Gloves defences | no_tier_4_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% increased Armour from Equipped Helmet and Gloves defences | no_tier_3_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% increased Armour from Equipped Helmet and Gloves defences | no_tier_2_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% increased Armour from Equipped Helmet and Gloves defences | no_tier_1_eldritch_implicit 0 boots 200 default 0 |
75 | Ignites you inflict deal Damage 5% faster damage elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Ignites you inflict deal Damage 6% faster damage elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Ignites you inflict deal Damage 7% faster damage elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Ignites you inflict deal Damage 8% faster damage elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Ignites you inflict deal Damage 9% faster damage elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Ignites you inflict deal Damage 10% faster damage elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 8% faster elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 9% faster elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 10% faster elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 11% faster elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 12% faster elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Ignites you inflict deal Damage 13% faster elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 11% faster elemental fire ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 12% faster elemental fire ailment | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 13% faster elemental fire ailment | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 14% faster elemental fire ailment | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 15% faster elemental fire ailment | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Ignites you inflict deal Damage 16% faster elemental fire ailment | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Poisons you inflict deal Damage 5% faster poison damage chaos ailment | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Poisons you inflict deal Damage 6% faster poison damage chaos ailment | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Poisons you inflict deal Damage 7% faster poison damage chaos ailment | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Poisons you inflict deal Damage 8% faster poison damage chaos ailment | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Poisons you inflict deal Damage 9% faster poison damage chaos ailment | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Poisons you inflict deal Damage 10% faster poison damage chaos ailment | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 8% faster poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 9% faster poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 10% faster poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 11% faster poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 12% faster poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Poisons you inflict deal Damage 13% faster poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 11% faster poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 12% faster poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 13% faster poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 14% faster poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 15% faster poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Poisons you inflict deal Damage 16% faster poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Bleeding you inflict deals Damage 5% faster bleed damage physical attack ailment | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Bleeding you inflict deals Damage 6% faster bleed damage physical attack ailment | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Bleeding you inflict deals Damage 7% faster bleed damage physical attack ailment | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Bleeding you inflict deals Damage 8% faster bleed damage physical attack ailment | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Bleeding you inflict deals Damage 9% faster bleed damage physical attack ailment | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Bleeding you inflict deals Damage 10% faster bleed damage physical attack ailment | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 8% faster bleed physical ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 9% faster bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 10% faster bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 11% faster bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 12% faster bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Bleeding you inflict deals Damage 13% faster bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 11% faster bleed physical ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 12% faster bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 13% faster bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 14% faster bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 15% faster bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Bleeding you inflict deals Damage 16% faster bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 4% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Fire Damage damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Fire Damage physical elemental fire | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 4% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Cold Damage damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Cold Damage physical elemental cold | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 4% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Lightning Damage damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Lightning Damage physical elemental lightning | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_6_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 4% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_5_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_4_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 5% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_3_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_2_eldritch_implicit 0 boots 600 default 0 |
75 | Gain 6% of Physical Damage as Extra Chaos Damage damage physical chaos | no_tier_1_eldritch_implicit 0 boots 600 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 6% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 7% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 8% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_4_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 9% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_3_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_2_eldritch_implicit 0 boots 120 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Gain 10% of Physical Damage as Extra Chaos Damage physical chaos | no_tier_1_eldritch_implicit 0 boots 120 default 0 |
75 | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_6_eldritch_implicit 0 boots 1000 default 0 |
75 | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 1000 default 0 |
75 | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 1000 default 0 |
75 | Regenerate 0.2% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 1000 default 0 |
75 | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 1000 default 0 |
75 | Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 1000 default 0 |
75 | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, Regenerate 0.3% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_4_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.4% of Life per second per Endurance Charge resource life | no_tier_3_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_2_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Regenerate 0.5% of Life per second per Endurance Charge resource life | no_tier_1_eldritch_implicit 0 boots 200 default 0 |
75 | (15–17)% increased Stun Threshold | no_tier_6_eldritch_implicit 0 boots 1000 default 0 |
75 | (18–20)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 1000 default 0 |
75 | (21–23)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 1000 default 0 |
75 | (24–26)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 1000 default 0 |
75 | (27–29)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 1000 default 0 |
75 | (30–32)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (24–26)% increased Stun Threshold | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (27–29)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (30–32)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (33–35)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (36–38)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (39–41)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Stun Threshold | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Stun Threshold | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Stun Threshold | no_tier_4_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Stun Threshold | no_tier_3_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Stun Threshold | no_tier_2_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Stun Threshold | no_tier_1_eldritch_implicit 0 boots 200 default 0 |
75 | (15–17)% increased Cooldown Recovery Rate of Travel Skills | no_tier_6_eldritch_implicit 0 boots 700 default 0 |
75 | (18–20)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 700 default 0 |
75 | (21–23)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 700 default 0 |
75 | (24–26)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 700 default 0 |
75 | (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 700 default 0 |
75 | (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 700 default 0 |
75 | While a Unique Enemy is in your Presence, (24–26)% increased Cooldown Recovery Rate of Travel Skills | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (27–29)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (30–32)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% increased Cooldown Recovery Rate of Travel Skills | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (36–38)% increased Cooldown Recovery Rate of Travel Skills | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% increased Cooldown Recovery Rate of Travel Skills | no_tier_4_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (42–44)% increased Cooldown Recovery Rate of Travel Skills | no_tier_3_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (45–47)% increased Cooldown Recovery Rate of Travel Skills | no_tier_2_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (48–50)% increased Cooldown Recovery Rate of Travel Skills | no_tier_1_eldritch_implicit 0 boots 140 default 0 |
75 | (15–16)% increased Warcry Speed speed | no_tier_6_eldritch_implicit 0 boots 700 default 0 |
75 | (17–18)% increased Warcry Speed speed | no_tier_5_eldritch_implicit 0 boots 700 default 0 |
75 | (19–20)% increased Warcry Speed speed | no_tier_4_eldritch_implicit 0 boots 700 default 0 |
75 | (21–22)% increased Warcry Speed speed | no_tier_3_eldritch_implicit 0 boots 700 default 0 |
75 | (23–24)% increased Warcry Speed speed | no_tier_2_eldritch_implicit 0 boots 700 default 0 |
75 | (25–26)% increased Warcry Speed speed | no_tier_1_eldritch_implicit 0 boots 700 default 0 |
75 | While a Unique Enemy is in your Presence, (19–20)% increased Warcry Speed speed | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (21–22)% increased Warcry Speed speed | no_tier_5_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (23–24)% increased Warcry Speed speed | no_tier_4_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (25–26)% increased Warcry Speed speed | no_tier_3_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (27–28)% increased Warcry Speed speed | no_tier_2_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (29–30)% increased Warcry Speed speed | no_tier_1_eldritch_implicit 0 boots 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Warcry Speed speed | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Warcry Speed speed | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Warcry Speed speed | no_tier_4_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Warcry Speed speed | no_tier_3_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Warcry Speed speed | no_tier_2_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Warcry Speed speed | no_tier_1_eldritch_implicit 0 boots 140 default 0 |
75 | Enduring Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | Enduring Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | Enduring Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | Enduring Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | Enduring Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | Enduring Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Enduring Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Enduring Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Enduring Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Enduring Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Enduring Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Enduring Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | Intimidating Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | Intimidating Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | Intimidating Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | Intimidating Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | Intimidating Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Intimidating Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Intimidating Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Intimidating Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Intimidating Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Intimidating Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Intimidating Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | Attacks Exerted by Seismic Cry deal (20–22)% increased Damage | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Seismic Cry deal (23–25)% increased Damage | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Seismic Cry deal (26–28)% increased Damage | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Seismic Cry deal (29–31)% increased Damage | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Seismic Cry deal (32–33)% increased Damage | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Seismic Cry deal (34–35)% increased Damage | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (26–28)% increased Damage | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (29–31)% increased Damage | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (32–34)% increased Damage | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (35–37)% increased Damage | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (38–39)% increased Damage | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Seismic Cry deal (40–41)% increased Damage | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (32–34)% increased Damage | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (35–37)% increased Damage | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (38–40)% increased Damage | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (41–43)% increased Damage | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (44–45)% increased Damage | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Seismic Cry deal (46–47)% increased Damage | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | Attacks Exerted by Ancestral Cry deal (20–22)% increased Damage | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Ancestral Cry deal (23–25)% increased Damage | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Ancestral Cry deal (26–28)% increased Damage | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Ancestral Cry deal (29–31)% increased Damage | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Ancestral Cry deal (32–33)% increased Damage | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | Attacks Exerted by Ancestral Cry deal (34–35)% increased Damage | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (26–28)% increased Damage | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (29–31)% increased Damage | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (32–34)% increased Damage | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (35–37)% increased Damage | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (38–39)% increased Damage | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Attacks Exerted by Ancestral Cry deal (40–41)% increased Damage | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (32–34)% increased Damage | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (35–37)% increased Damage | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (38–40)% increased Damage | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (41–43)% increased Damage | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (44–45)% increased Damage | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Attacks Exerted by Ancestral Cry deal (46–47)% increased Damage | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | (6–7)% increased Rallying Cry Buff Effect | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | (8–9)% increased Rallying Cry Buff Effect | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | (10–11)% increased Rallying Cry Buff Effect | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | (12–13)% increased Rallying Cry Buff Effect | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | (14–15)% increased Rallying Cry Buff Effect | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | (16–17)% increased Rallying Cry Buff Effect | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased Rallying Cry Buff Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased Rallying Cry Buff Effect | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased Rallying Cry Buff Effect | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased Rallying Cry Buff Effect | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased Rallying Cry Buff Effect | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased Rallying Cry Buff Effect | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Rallying Cry Buff Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Rallying Cry Buff Effect | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Rallying Cry Buff Effect | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Rallying Cry Buff Effect | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Rallying Cry Buff Effect | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Rallying Cry Buff Effect | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | (6–7)% increased Battlemage's Cry Buff Effect | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | (8–9)% increased Battlemage's Cry Buff Effect | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | (10–11)% increased Battlemage's Cry Buff Effect | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | (12–13)% increased Battlemage's Cry Buff Effect | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | (14–15)% increased Battlemage's Cry Buff Effect | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | (16–17)% increased Battlemage's Cry Buff Effect | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased Battlemage's Cry Buff Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased Battlemage's Cry Buff Effect | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased Battlemage's Cry Buff Effect | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased Battlemage's Cry Buff Effect | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased Battlemage's Cry Buff Effect | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased Battlemage's Cry Buff Effect | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Battlemage's Cry Buff Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Battlemage's Cry Buff Effect | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Battlemage's Cry Buff Effect | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Battlemage's Cry Buff Effect | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Battlemage's Cry Buff Effect | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Battlemage's Cry Buff Effect | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | Infernal Cry has (15–17)% increased Area of Effect | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | Infernal Cry has (18–20)% increased Area of Effect | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | Infernal Cry has (21–23)% increased Area of Effect | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | Infernal Cry has (24–26)% increased Area of Effect | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | Infernal Cry has (27–29)% increased Area of Effect | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | Infernal Cry has (30–32)% increased Area of Effect | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, Infernal Cry has (24–26)% increased Area of Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, Infernal Cry has (27–29)% increased Area of Effect | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Infernal Cry has (30–32)% increased Area of Effect | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Infernal Cry has (33–35)% increased Area of Effect | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Infernal Cry has (36–38)% increased Area of Effect | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, Infernal Cry has (39–41)% increased Area of Effect | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (33–35)% increased Area of Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (36–38)% increased Area of Effect | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (39–41)% increased Area of Effect | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (42–44)% increased Area of Effect | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (45–47)% increased Area of Effect | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Infernal Cry has (48–50)% increased Area of Effect | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | General's Cry has (15–17)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | General's Cry has (18–20)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | General's Cry has (21–23)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | General's Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | General's Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | General's Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, General's Cry has (24–26)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, General's Cry has (27–29)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, General's Cry has (30–32)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, General's Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, General's Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (33–35)% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (36–38)% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (39–41)% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (42–44)% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (45–47)% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, General's Cry has (48–50)% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | (15–17)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_6_eldritch_implicit 0 boots 500 default 0 |
75 | (18–20)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_5_eldritch_implicit 0 boots 500 default 0 |
75 | (21–23)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_4_eldritch_implicit 0 boots 500 default 0 |
75 | (24–26)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_3_eldritch_implicit 0 boots 500 default 0 |
75 | (27–29)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_2_eldritch_implicit 0 boots 500 default 0 |
75 | (30–32)% chance to Avoid Elemental Ailments elemental fire cold lightning ailment | no_tier_1_eldritch_implicit 0 boots 500 default 0 |
75 | While a Unique Enemy is in your Presence, (24–26)% chance to Avoid Elemental Ailments elemental ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (27–29)% chance to Avoid Elemental Ailments elemental ailment | no_tier_5_eldritch_implicit 0 boots 250 default 0 |
75 | While a Unique Enemy is in your Presence, (30–32)% chance to Avoid Elemental Ailments elemental ailment | no_tier_4_eldritch_implicit 0 boots 250 default 0 |
75 | While a Unique Enemy is in your Presence, (33–35)% chance to Avoid Elemental Ailments elemental ailment | no_tier_3_eldritch_implicit 0 boots 250 default 0 |
75 | While a Unique Enemy is in your Presence, (36–38)% chance to Avoid Elemental Ailments elemental ailment | no_tier_2_eldritch_implicit 0 boots 250 default 0 |
75 | While a Unique Enemy is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailment | no_tier_1_eldritch_implicit 0 boots 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–35)% chance to Avoid Elemental Ailments elemental ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (36–38)% chance to Avoid Elemental Ailments elemental ailment | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (39–41)% chance to Avoid Elemental Ailments elemental ailment | no_tier_4_eldritch_implicit 0 boots 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (42–44)% chance to Avoid Elemental Ailments elemental ailment | no_tier_3_eldritch_implicit 0 boots 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (45–47)% chance to Avoid Elemental Ailments elemental ailment | no_tier_2_eldritch_implicit 0 boots 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (48–50)% chance to Avoid Elemental Ailments elemental ailment | no_tier_1_eldritch_implicit 0 boots 100 default 0 |
75 | (33–35)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 |
75 | (36–38)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 |
75 | (39–41)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 |
75 | (42–44)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 |
75 | (45–47)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 |
75 | (48–50)% chance to Avoid Bleeding bleed physical attack ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% chance to Avoid Bleeding bleed physical ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid Bleeding bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% chance to Avoid Bleeding bleed physical ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% chance to Avoid Bleeding bleed physical ailment | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid Bleeding bleed physical ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid Bleeding bleed physical ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid Bleeding bleed physical ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid Bleeding bleed physical ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 |
75 | (33–35)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 700 default 0 |
75 | (36–38)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 700 default 0 |
75 | (39–41)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 700 default 0 |
75 | (42–44)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 700 default 0 |
75 | (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 700 default 0 |
75 | (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 700 default 0 |
75 | While a Unique Enemy is in your Presence, (42–44)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (45–47)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (48–50)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (54–57)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 350 default 0 |
75 | While a Unique Enemy is in your Presence, (58–61)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (51–53)% chance to Avoid being Poisoned poison chaos ailment | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (54–56)% chance to Avoid being Poisoned poison chaos ailment | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (57–59)% chance to Avoid being Poisoned poison chaos ailment | no_tier_4_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (60–62)% chance to Avoid being Poisoned poison chaos ailment | no_tier_3_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (63–66)% chance to Avoid being Poisoned poison chaos ailment | no_tier_2_eldritch_implicit 0 boots 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (67–70)% chance to Avoid being Poisoned poison chaos ailment | no_tier_1_eldritch_implicit 0 boots 140 default 0 |
75 | 5% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 400 default 0 |
75 | 6% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 400 default 0 |
75 | 7% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 400 default 0 |
75 | 8% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 400 default 0 |
75 | 9% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 400 default 0 |
75 | 10% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 400 default 0 |
75 | While a Unique Enemy is in your Presence, 8% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, 9% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 200 default 0 |
75 | While a Unique Enemy is in your Presence, 10% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 200 default 0 |
75 | While a Unique Enemy is in your Presence, 11% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 200 default 0 |
75 | While a Unique Enemy is in your Presence, 12% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 200 default 0 |
75 | While a Unique Enemy is in your Presence, 13% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% increased Cooldown Recovery Rate | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% increased Cooldown Recovery Rate | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Cooldown Recovery Rate | no_tier_4_eldritch_implicit 0 boots 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% increased Cooldown Recovery Rate | no_tier_3_eldritch_implicit 0 boots 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Cooldown Recovery Rate | no_tier_2_eldritch_implicit 0 boots 80 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 16% increased Cooldown Recovery Rate | no_tier_1_eldritch_implicit 0 boots 80 default 0 |
75 | (6–7)% increased Elusive Effect | no_tier_6_eldritch_implicit 0 boots 300 default 0 |
75 | (8–9)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 300 default 0 |
75 | (10–11)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 300 default 0 |
75 | (12–13)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 300 default 0 |
75 | (14–15)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 300 default 0 |
75 | (16–17)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 300 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased Elusive Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 150 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased Elusive Effect | no_tier_6_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased Elusive Effect | no_tier_5_eldritch_implicit 0 boots 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased Elusive Effect | no_tier_4_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased Elusive Effect | no_tier_3_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased Elusive Effect | no_tier_2_eldritch_implicit 0 boots 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased Elusive Effect | no_tier_1_eldritch_implicit 0 boots 60 default 0 |
75 | 5% Chance to Block Attack Damage | no_tier_6_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 6% Chance to Block Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 7% Chance to Block Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 8% Chance to Block Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 9% Chance to Block Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 10% Chance to Block Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, 7% Chance to Block Attack Damage | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 8% Chance to Block Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 9% Chance to Block Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 10% Chance to Block Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 11% Chance to Block Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 12% Chance to Block Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 9% Chance to Block Attack Damage | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% Chance to Block Attack Damage | no_tier_5_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Attack Damage | no_tier_4_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Attack Damage | no_tier_3_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Attack Damage | no_tier_2_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Attack Damage | no_tier_1_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | 5% Chance to Block Spell Damage | no_tier_6_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 6% Chance to Block Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 7% Chance to Block Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 8% Chance to Block Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 9% Chance to Block Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | 10% Chance to Block Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 700 amulet 700 default 0 |
75 | While a Unique Enemy is in your Presence, 7% Chance to Block Spell Damage | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, 8% Chance to Block Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 9% Chance to Block Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 10% Chance to Block Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 11% Chance to Block Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Unique Enemy is in your Presence, 12% Chance to Block Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 350 amulet 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 9% Chance to Block Spell Damage | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 10% Chance to Block Spell Damage | no_tier_5_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% Chance to Block Spell Damage | no_tier_4_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% Chance to Block Spell Damage | no_tier_3_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% Chance to Block Spell Damage | no_tier_2_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% Chance to Block Spell Damage | no_tier_1_eldritch_implicit 0 body_armour 140 amulet 140 default 0 |
75 | (17–18)% increased Armour defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (19–20)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (21–22)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (23–24)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (25–26)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (27–28)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (23–24)% increased Armour defences | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (25–26)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (27–28)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (29–30)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (31–32)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (33–34)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Armour defences | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Armour defences | no_tier_5_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Armour defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Armour defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Armour defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Armour defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | (17–18)% increased Evasion Rating defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (19–20)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (21–22)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (23–24)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (25–26)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (27–28)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (23–24)% increased Evasion Rating defences | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (25–26)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (27–28)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (29–30)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (31–32)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (33–34)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Evasion Rating defences | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (31–32)% increased Evasion Rating defences | no_tier_5_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (33–34)% increased Evasion Rating defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (35–36)% increased Evasion Rating defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (37–38)% increased Evasion Rating defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (39–40)% increased Evasion Rating defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | (6–7)% increased maximum Energy Shield defences | no_tier_6_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (8–9)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (10–11)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (12–13)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (14–15)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | (16–17)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 1000 amulet 1000 default 0 |
75 | While a Unique Enemy is in your Presence, (12–13)% increased maximum Energy Shield defences | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (14–15)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (16–17)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (18–19)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (20–21)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 500 amulet 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (18–19)% increased maximum Energy Shield defences | no_tier_6_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (20–21)% increased maximum Energy Shield defences | no_tier_5_eldritch_implicit 0 body_armour 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (22–23)% increased maximum Energy Shield defences | no_tier_4_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (24–25)% increased maximum Energy Shield defences | no_tier_3_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (26–27)% increased maximum Energy Shield defences | no_tier_2_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (28–29)% increased maximum Energy Shield defences | no_tier_1_eldritch_implicit 0 body_armour 200 amulet 200 default 0 |
75 | 45% reduced Reflected Damage taken | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 |
75 | 50% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 |
75 | 55% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 |
75 | 60% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 |
75 | 65% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 |
75 | 70% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 |
75 | While a Unique Enemy is in your Presence, 60% reduced Reflected Damage taken | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 65% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 70% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 75% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 80% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 85% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 75% reduced Reflected Damage taken | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 80% reduced Reflected Damage taken | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 85% reduced Reflected Damage taken | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 90% reduced Reflected Damage taken | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 95% reduced Reflected Damage taken | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 100% reduced Reflected Damage taken | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
75 | Minions take 45% reduced Reflected Damage | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 |
75 | Minions take 50% reduced Reflected Damage | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 |
75 | Minions take 55% reduced Reflected Damage | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 |
75 | Minions take 60% reduced Reflected Damage | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 |
75 | Minions take 65% reduced Reflected Damage | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 |
75 | Minions take 70% reduced Reflected Damage | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 |
75 | While a Unique Enemy is in your Presence, Minions take 60% reduced Reflected Damage | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Minions take 65% reduced Reflected Damage | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, Minions take 70% reduced Reflected Damage | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, Minions take 75% reduced Reflected Damage | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, Minions take 80% reduced Reflected Damage | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, Minions take 85% reduced Reflected Damage | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Minions take 75% reduced Reflected Damage | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Minions take 80% reduced Reflected Damage | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Minions take 85% reduced Reflected Damage | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Minions take 90% reduced Reflected Damage | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Minions take 95% reduced Reflected Damage | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Minions take 100% reduced Reflected Damage | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
75 | Anger has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Anger has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Anger has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Anger has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Anger has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Anger has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Anger has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Anger has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Anger has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Anger has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Anger has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Anger has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Anger has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Anger has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Anger has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Anger has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Anger has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Anger has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Hatred has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Hatred has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Hatred has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Hatred has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Hatred has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Hatred has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Hatred has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Hatred has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Hatred has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Hatred has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Hatred has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Hatred has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Hatred has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Wrath has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Wrath has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Wrath has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Wrath has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Wrath has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Wrath has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Wrath has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Wrath has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Wrath has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Wrath has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Wrath has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Wrath has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Wrath has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Malevolence has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Malevolence has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Malevolence has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Malevolence has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Malevolence has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Malevolence has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Malevolence has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Malevolence has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Malevolence has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Malevolence has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Malevolence has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Malevolence has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Malevolence has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Zealotry has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Zealotry has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Zealotry has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Zealotry has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Zealotry has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Zealotry has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Zealotry has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Zealotry has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Zealotry has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Zealotry has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Zealotry has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Zealotry has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Zealotry has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Pride has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Pride has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Pride has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Pride has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Pride has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Pride has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Pride has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Pride has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Pride has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Pride has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Pride has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Pride has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Pride has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Pride has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Pride has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Pride has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Pride has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Pride has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Determination has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Determination has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Determination has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Determination has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Determination has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Determination has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Determination has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Determination has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Determination has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Determination has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Determination has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Determination has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Determination has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Determination has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Determination has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Determination has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Determination has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Determination has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Grace has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Grace has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Grace has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Grace has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Grace has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Grace has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Grace has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Grace has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Grace has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Grace has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Grace has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Grace has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Grace has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Grace has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Grace has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Grace has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Grace has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Grace has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Discipline has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Discipline has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Discipline has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Discipline has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Discipline has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Discipline has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Discipline has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Discipline has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Discipline has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Discipline has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Discipline has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Discipline has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Discipline has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Haste has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Haste has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Haste has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Haste has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Haste has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Haste has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Haste has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Haste has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Haste has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Haste has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Haste has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Haste has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Haste has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Haste has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Haste has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Haste has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Haste has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Haste has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Purity of Elements has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Elements has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Elements has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Elements has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Elements has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Elements has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Elements has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Elements has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Elements has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Elements has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Elements has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Elements has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Elements has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Purity of Fire has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Fire has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Fire has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Fire has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Fire has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Fire has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Fire has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Fire has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Fire has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Fire has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Fire has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Fire has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Fire has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Purity of Ice has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Ice has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Ice has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Ice has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Ice has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Ice has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Ice has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Ice has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Ice has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Ice has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Ice has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Ice has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Ice has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Purity of Lightning has (19–21)% increased Aura Effect aura | no_tier_6_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Lightning has (22–24)% increased Aura Effect aura | no_tier_5_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Lightning has (25–27)% increased Aura Effect aura | no_tier_4_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Lightning has (28–30)% increased Aura Effect aura | no_tier_3_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Lightning has (31–33)% increased Aura Effect aura | no_tier_2_eldritch_implicit 0 body_armour 300 default 0 |
75 | Purity of Lightning has (34–36)% increased Aura Effect aura | no_tier_1_eldritch_implicit 0 body_armour 300 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Lightning has (31–33)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Lightning has (34–36)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Lightning has (37–39)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Lightning has (40–42)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Lightning has (43–45)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Unique Enemy is in your Presence, Purity of Lightning has (46–48)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 150 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (43–45)% increased Aura Effect | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (46–48)% increased Aura Effect | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (49–51)% increased Aura Effect | no_tier_4_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (52–54)% increased Aura Effect | no_tier_3_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (55–57)% increased Aura Effect | no_tier_2_eldritch_implicit 0 body_armour 60 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Purity of Lightning has (58–60)% increased Aura Effect | no_tier_1_eldritch_implicit 0 body_armour 60 default 0 |
75 | Melee Hits have (6–7)% chance to Fortify attack | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | Melee Hits have (8–9)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | Melee Hits have (10–11)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | Melee Hits have (12–13)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | Melee Hits have (14–15)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | Melee Hits have (16–17)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, Melee Hits have (12–13)% chance to Fortify attack | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, Melee Hits have (14–15)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, Melee Hits have (16–17)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, Melee Hits have (18–19)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, Melee Hits have (20–21)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, Melee Hits have (22–23)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (18–19)% chance to Fortify attack | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (20–21)% chance to Fortify attack | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (22–23)% chance to Fortify attack | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (24–25)% chance to Fortify attack | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (26–27)% chance to Fortify attack | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, Melee Hits have (28–29)% chance to Fortify attack | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | +(5–6)% to all Elemental Resistances elemental resistance | no_tier_6_eldritch_implicit 0 body_armour 1000 default 0 |
75 | +(7–8)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 1000 default 0 |
75 | +(9–10)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 1000 default 0 |
75 | +(11–12)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 1000 default 0 |
75 | +(13–14)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 1000 default 0 |
75 | +(15–16)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 1000 default 0 |
75 | While a Unique Enemy is in your Presence, +(11–12)% to all Elemental Resistances elemental resistance | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, +(13–14)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(15–16)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(17–18)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(19–20)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, +(21–22)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(17–18)% to all Elemental Resistances elemental resistance | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(19–20)% to all Elemental Resistances elemental resistance | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(21–22)% to all Elemental Resistances elemental resistance | no_tier_4_eldritch_implicit 0 body_armour 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(23–24)% to all Elemental Resistances elemental resistance | no_tier_3_eldritch_implicit 0 body_armour 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(25–26)% to all Elemental Resistances elemental resistance | no_tier_2_eldritch_implicit 0 body_armour 200 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, +(27–28)% to all Elemental Resistances elemental resistance | no_tier_1_eldritch_implicit 0 body_armour 200 default 0 |
75 | 7% increased Life Recovery rate resource life | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 |
75 | 8% increased Life Recovery rate resource life | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 |
75 | 9% increased Life Recovery rate resource life | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 |
75 | 10% increased Life Recovery rate resource life | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 |
75 | 11% increased Life Recovery rate resource life | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 |
75 | 12% increased Life Recovery rate resource life | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 |
75 | While a Unique Enemy is in your Presence, 9% increased Life Recovery rate resource life | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 10% increased Life Recovery rate resource life | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 11% increased Life Recovery rate resource life | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 12% increased Life Recovery rate resource life | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 13% increased Life Recovery rate resource life | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 14% increased Life Recovery rate resource life | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% increased Life Recovery rate resource life | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% increased Life Recovery rate resource life | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Life Recovery rate resource life | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% increased Life Recovery rate resource life | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Life Recovery rate resource life | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 16% increased Life Recovery rate resource life | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
75 | 7% increased Mana Recovery rate resource mana | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 |
75 | 8% increased Mana Recovery rate resource mana | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 |
75 | 9% increased Mana Recovery rate resource mana | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 |
75 | 10% increased Mana Recovery rate resource mana | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 |
75 | 11% increased Mana Recovery rate resource mana | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 |
75 | 12% increased Mana Recovery rate resource mana | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 |
75 | While a Unique Enemy is in your Presence, 9% increased Mana Recovery rate resource mana | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 10% increased Mana Recovery rate resource mana | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 11% increased Mana Recovery rate resource mana | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 12% increased Mana Recovery rate resource mana | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 13% increased Mana Recovery rate resource mana | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 14% increased Mana Recovery rate resource mana | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% increased Mana Recovery rate resource mana | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% increased Mana Recovery rate resource mana | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Mana Recovery rate resource mana | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% increased Mana Recovery rate resource mana | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Mana Recovery rate resource mana | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 16% increased Mana Recovery rate resource mana | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
75 | 7% increased Energy Shield Recovery rate defences | no_tier_6_eldritch_implicit 0 body_armour 700 default 0 |
75 | 8% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 700 default 0 |
75 | 9% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 700 default 0 |
75 | 10% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 700 default 0 |
75 | 11% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 700 default 0 |
75 | 12% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 700 default 0 |
75 | While a Unique Enemy is in your Presence, 9% increased Energy Shield Recovery rate defences | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 10% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 11% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 12% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Unique Enemy is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 350 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 11% increased Energy Shield Recovery rate defences | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 12% increased Energy Shield Recovery rate defences | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 13% increased Energy Shield Recovery rate defences | no_tier_4_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 14% increased Energy Shield Recovery rate defences | no_tier_3_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 15% increased Energy Shield Recovery rate defences | no_tier_2_eldritch_implicit 0 body_armour 140 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 16% increased Energy Shield Recovery rate defences | no_tier_1_eldritch_implicit 0 body_armour 140 default 0 |
75 | 1% less Damage Taken per 230 Strength | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 220 Strength | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 210 Strength | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 200 Strength | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 190 Strength | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 180 Strength | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 210 Strength | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Strength | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Strength | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Strength | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 190 Strength | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Strength | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Strength | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Strength | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Strength | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Strength | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | 1% less Damage Taken per 230 Dexterity | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 220 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 210 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 200 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 190 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 180 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 210 Dexterity | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 190 Dexterity | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Dexterity | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Dexterity | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Dexterity | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Dexterity | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Dexterity | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | 1% less Damage Taken per 230 Intelligence | no_tier_6_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 220 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 210 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 200 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 190 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 500 default 0 |
75 | 1% less Damage Taken per 180 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 500 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 210 Intelligence | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 200 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 190 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 180 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 170 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Unique Enemy is in your Presence, 1% less Damage Taken per 160 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 190 Intelligence | no_tier_6_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 180 Intelligence | no_tier_5_eldritch_implicit 0 body_armour 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 170 Intelligence | no_tier_4_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 160 Intelligence | no_tier_3_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 150 Intelligence | no_tier_2_eldritch_implicit 0 body_armour 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, 1% less Damage Taken per 140 Intelligence | no_tier_1_eldritch_implicit 0 body_armour 100 default 0 |
75 | (7–8)% increased Skill Effect Duration | no_tier_6_eldritch_implicit 0 amulet 500 default 0 |
75 | (9–10)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 500 default 0 |
75 | (11–12)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 500 default 0 |
75 | (13–14)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 500 default 0 |
75 | (15–16)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 500 default 0 |
75 | (17–18)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 500 default 0 |
75 | While a Unique Enemy is in your Presence, (13–14)% increased Skill Effect Duration | no_tier_6_eldritch_implicit 0 amulet 0 default 0 |
75 | While a Unique Enemy is in your Presence, (15–16)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 250 default 0 |
75 | While a Unique Enemy is in your Presence, (17–18)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 250 default 0 |
75 | While a Unique Enemy is in your Presence, (19–20)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 250 default 0 |
75 | While a Unique Enemy is in your Presence, (21–22)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 250 default 0 |
75 | While a Unique Enemy is in your Presence, (23–24)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 250 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (19–20)% increased Skill Effect Duration | no_tier_6_eldritch_implicit 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (21–22)% increased Skill Effect Duration | no_tier_5_eldritch_implicit 0 amulet 0 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (23–24)% increased Skill Effect Duration | no_tier_4_eldritch_implicit 0 amulet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (25–26)% increased Skill Effect Duration | no_tier_3_eldritch_implicit 0 amulet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (27–28)% increased Skill Effect Duration | no_tier_2_eldritch_implicit 0 amulet 100 default 0 |
75 | While a Pinnacle Atlas Boss is in your Presence, (29–30)% increased Skill Effect Duration | no_tier_1_eldritch_implicit 0 amulet 100 default 0 |
The Eater of Worlds Topic /3
NPC | Name |
---|---|
The Envoy | Spires grow upon conquered ground at the behest of The Tangle's emissary, marking troves of screaming flesh to be consumed. The destruction of the herald balks the hunger within. The Maven's claim stands... for now. |
Grasping Voidstone | The Eater of Worlds consumed for countless eons to satiate the desperation of masters that could never be satisfied. |
Screaming Invitation | From the heart of the Tangle, the Eater of Worlds reaches out for control of the Atlas. |
The Eater of Worlds Text Audio /73
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The Eater of Worlds
Drops
In additional
- Forbidden Flesh
- Grasping Voidstone (Quest item, drop on first kill)
See Also
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.