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Orb of Alchemy
Stackable Currency
Stack Size: 1 / 20
Upgrades a normal item to a rare item
Right click this item then left click a normal item to apply it. Shift click to unstack.
Currency Exchange
15 Gold
NoteCode
alch
DropLevel
2
BaseType
Orb of Alchemy
Flags
AlwaysAllocate
Type
Metadata/Items/Currency/CurrencyUpgradeToRare
Sound
Audio/Sound Effects/ItemSounds/orb_use.ogg
Tags
mid_tier_currency, currency
Icon
Art/2DItems/Currency/CurrencyUpgradeToRare
MTX Tab Stacks
10000
Base.base_level
1
Base.tag
default, currency
Base.x_size
1
Base.y_size
1
Vendor recipe
直接從商店買 Recipe /1
OfferYour OfferNote
CurrencyUpgradeToRareOrb of Alchemy
1x CurrencyPassiveSkillRefundOrb of Regret
Act 3 Clarissa
相同物品 Recipe /2
OfferYour OfferNote
CurrencyUpgradeToRareOrb of Alchemy
3x Identified rare items with same name
CurrencyUpgradeToRareOrb of Alchemy
2x Identified rare items with same name, both 20% quality
相同基底物品 Recipe /2
OfferYour OfferNote
CurrencyUpgradeToRareOrb of Alchemy
1x normal 20% quality
1x magic 20% quality
1x rare 20% quality
2x CurrencyUpgradeToRareOrb of Alchemy
1x normal 20% quality unidentified
1x magic 20% quality unidentified
1x rare 20% quality unidentified
製造材料 Recipe /1
OfferYour OfferNote
FlaskInjectorInstilling Orb
2x FlaskPlateEnkindling Orb
1x CurrencyUpgradeToRareOrb of Alchemy
1x Trigger Gem
Crafting Bench /184
ModRequireItemClassesUnlock
+(21—28)% to Fire Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(21—28)% to Cold Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(21—28)% to Lightning Resistance1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(13—16)% to Fire and Cold Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(13—16)% to Cold and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(13—16)% to Fire and Lightning Resistances1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(21—25) to Strength2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(21—25) to Dexterity2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(21—25) to Intelligence2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(41—55) to maximum Life2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56—70) to maximum Life4x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldMausoleum
(31—40)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldCore
(46—60)% increased Mana Regeneration Rate2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedCore
(24—32)% increased Elemental Damage with Attack Skills4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltCrimson Temple
(13—16)% increased Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Dread Thicket
(13—16)% increased Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Causeway
(13—16)% increased Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Chamber of Sins Level 1
(13—16)% increased Chaos Damage3x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Ossuary
+(121—200) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(121—150) to Accuracy Rating2x CurrencyUpgradeToRareOrb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
(13—16)% increased Global Physical Damage3x CurrencyUpgradeToRareOrb of AlchemyShield · AmuletThe Ossuary
(41—50)% increased Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(100—150) to Armour1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
(41—50)% increased Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(100—150) to Evasion Rating1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
(41—50)% increased Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
+(35—45) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(21—25) to maximum Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyAmulet · RingUnderground Sea
(41—50)% increased Armour and Evasion1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(41—50)% increased Armour and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(41—50)% increased Evasion and Energy Shield1x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
Adds (38—46) to (73—85) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (22—27) to (42—49) Fire Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (12—17) to (26—30) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Dread Thicket
Adds (38—46) to (73—85) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (22—27) to (42—49) Cold Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (11—15) to (23—27) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Causeway
Adds (6—9) to (104—139) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (3—5) to (60—80) Lightning Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (1—5) to (41—48) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (11—15) to (23—27) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (7—11) to (16—19) Physical Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (38—52) to (78—90) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (23—31) to (46—54) Fire Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (36—47) to (71—82) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Causeway
Adds (19—25) to (37—44) Cold Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (4—12) to (149—158) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (2—7) to (80—85) Lightning Damage to Spells2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(20—24)% increased Critical Strike Chance2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedWaste Pool
+(20—24)% to Global Critical Strike Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedWaste Pool
(5—6)% increased Life Regeneration rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsColosseum
2% additional Physical Damage Reduction2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldColosseum
+(3—4)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsColosseum
+(5—7)% chance to Suppress Spell Damage2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldColosseum
(9—11)% increased Energy Shield Recharge Rate2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · BootsColosseum
(16—20)% faster start of Energy Shield Recharge2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldColosseum
Minions have (16—20)% increased maximum Life2x CurrencyUpgradeToRareOrb of AlchemyShieldFields
Minions have (18—22)% increased Movement Speed2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletFields
Minions deal (52—66)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedFields
Minions deal (35—44)% increased Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedFields
(61—78)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(35—44)% increased Trap Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(61—78)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(35—44)% increased Mine Damage2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(21—23)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedPit
(13—15)% increased Trap Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedPit
(21—23)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedPit
(13—15)% increased Mine Throwing Speed2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedPit
(3—5)% increased Attack Speed2x CurrencyUpgradeToRareOrb of AlchemyRingThe Dried Lake
Warcries cannot Exert Travel Skills1x CurrencyUpgradeToRareOrb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Adds (19—23) to (37—42) Fire Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Dread Thicket
Adds (19—23) to (37—42) Cold Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Causeway
Adds (3—6) to (52—70) Lightning Damage to Attacks2x CurrencyUpgradeToRareOrb of AlchemyQuiverThe Chamber of Sins Level 1
Regenerate (12—20) Life per second
Regenerate (1.8—3) Mana per second
1x CurrencyUpgradeToRareOrb of AlchemyAmuletThe Archives
(81—85)% increased Physical Damage
(13—15)% chance to Impale Enemies on Hit with Attacks
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze
(81—85)% increased Physical Damage
(13—15)% chance to cause Bleeding on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedStrand
(81—85)% increased Physical Damage
(13—15)% chance to Blind Enemies on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze
(81—85)% increased Physical Damage
(13—15)% chance to Poison on Hit
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedStrand
(63—73)% increased Fire Damage
(21—24)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleePen
(36—41)% increased Fire Damage
(13—15)% chance to Ignite
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedPen
(63—73)% increased Cold Damage
(21—24)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCoves
(36—41)% increased Cold Damage
(13—15)% chance to Freeze
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedCoves
(63—73)% increased Lightning Damage
(21—24)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeGraveyard
(36—41)% increased Lightning Damage
(13—15)% chance to Shock
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedGraveyard
(60—69)% increased Chaos Damage
Chaos Skills have (15—17)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeDunes
(35—39)% increased Chaos Damage
Chaos Skills have (7—8)% increased Skill Effect Duration
3x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedDunes
Minions have (33—38)% increased maximum Life
Minions deal (33—38)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedArmoury
Minions have (20—24)% increased maximum Life
Minions deal (20—24)% increased Damage
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedArmoury
Minions have (22—24)% increased Attack Speed
Minions have (22—24)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedArmoury
Minions have (12—13)% increased Attack Speed
Minions have (12—13)% increased Cast Speed
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedArmoury
+(28—30)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeRamparts
+(16—17)% to Chaos Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedRamparts
+(28—30)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeCity Square
+(16—17)% to Physical Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedCity Square
+(28—30)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleeBasilica
+(16—17)% to Cold Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedBasilica
+(28—30)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand MeleePalace
+(16—17)% to Fire Damage over Time Multiplier2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPalace
Attacks with this Weapon Penetrate (6—7)% Elemental Resistances4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedCrimson Temple
Attacks with this Weapon Penetrate (8—10)% Chaos Resistance4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDunes
(15—17)% increased Armour and Evasion
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Armour and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Armour
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Evasion Rating
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Armour, Evasion and Energy Shield
+(10—11) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBoots · GlovesBurial Chambers
(15—17)% increased Armour and Evasion
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Armour and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Armour
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Evasion Rating
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Armour, Evasion and Energy Shield
+(12—13) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · ShieldBurial Chambers
(15—17)% increased Armour and Evasion
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
(15—17)% increased Armour and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
(15—17)% increased Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
(15—17)% increased Armour
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
(15—17)% increased Evasion Rating
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
(15—17)% increased Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
(15—17)% increased Armour, Evasion and Energy Shield
+(15—16) to maximum Life
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourBurial Chambers
+(16—20) to Strength and Dexterity2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverVolcano
+(16—20) to Dexterity and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverVolcano
+(16—20) to Strength and Intelligence2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverVolcano
+(31—35) to maximum Mana
Regenerate 3 Mana per second
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletCore
+(31—35) to maximum Mana
(8—9)% increased Mana Cost Efficiency
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletPrimordial Pool
+(31—35) to maximum Mana
5% of Damage taken Recouped as Mana
4x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletCore
4% increased Attack and Cast Speed4x CurrencyUpgradeToRareOrb of AlchemyAmulet · QuiverSummit
(15—17)% increased Movement Speed
(6—9)% increased Movement Speed if you haven't been Hit Recently
4x CurrencyUpgradeToRareOrb of AlchemyBootsPromenade
(15—17)% increased Movement Speed
(8—12)% chance to gain Onslaught for 4 seconds on Kill
4x CurrencyUpgradeToRareOrb of AlchemyBootsPromenade
(15—17)% increased Movement Speed
100% chance to Avoid being Chilled
4x CurrencyUpgradeToRareOrb of AlchemyBootsPromenade
+(151—213) to Armour and Evasion Rating2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverShore
+(151—213) to Armour
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBeltShore
+(151—213) to Evasion Rating
+(16—20) to maximum Energy Shield
2x CurrencyUpgradeToRareOrb of AlchemyBelt · QuiverShore
+(32—38)% Critical Strike Multiplier while a Rare or Unique Enemy is within 6 metres2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSilo
+(22—25)% Critical Strike Multiplier while a Rare or Unique Enemy is within 6 metres2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSilo
(17—19)% increased Attack Speed while a Rare or Unique Enemy is within 6 metres2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedSilo
(8—9)% increased Attack Speed while a Rare or Unique Enemy is within 6 metres2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedSilo
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is within 6 metres2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · BeltSilo
(11—12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x CurrencyUpgradeToRareOrb of AlchemyQuiverTemple
(13—14)% increased Global Critical Strike Chance
(17—19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverDesert
(13—14)% increased Global Critical Strike Chance
Adds (12—13) to (17—20) Chaos Damage if you've dealt a Critical Strike Recently
2x CurrencyUpgradeToRareOrb of AlchemyGloves · QuiverDesert
+(34—40) to maximum Life
Regenerate 3 Mana per second
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverTower
Regenerate 20 Life per second
+(34—40) to maximum Mana
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverTower
(21—25)% increased Totem Placement speed3x CurrencyUpgradeToRareOrb of AlchemyBoots · AmuletGeode
Adds (8—9) to (11—13) Fire Damage
Adds (8—9) to (11—13) Cold Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletArcade
Adds (8—9) to (11—13) Fire Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletArcade
Adds (8—9) to (11—13) Cold Damage
Adds 1 to (17—20) Lightning Damage
3x CurrencyUpgradeToRareOrb of AlchemyShield · Ring · Quiver · AmuletArcade
(19—22)% increased Evasion Rating while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · BootsShore
(9—10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyHelmet · GlovesShore
Shock Enemies within 3 metres for 3 Seconds when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyRingStrand
Recover (26—28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourTerrace
(21—25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedAcademy
(10—12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · ShieldAcademy
(26—30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x CurrencyUpgradeToRareOrb of AlchemyGlovesSummit
(21—25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x CurrencyUpgradeToRareOrb of AlchemyHelmetStrand
+6 to maximum Fortification while Focused
grant focus skill [1]
2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourShore
Channelling Skills have -1 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletPrimordial Pool
Non-Channelling Skills have -4 to Total Mana Cost2x CurrencyUpgradeToRareOrb of AlchemyRing · AmuletPrimordial Pool
Adds (11—13) to (16—17) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedStrand
Adds (7—8) to (10—11) Physical Damage
35% chance to cause Bleeding on Hit
2x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedStrand
(19—23)% increased Damage during any Flask Effect2x CurrencyUpgradeToRareOrb of AlchemyGlovesSpider Lair
5% increased Attributes2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourVolcano
Banner Skills have (12—15)% increased Aura Effect2x CurrencyUpgradeToRareOrb of AlchemyBody ArmourGrotto
(10—14)% increased Warcry Buff Effect2x CurrencyUpgradeToRareOrb of AlchemyHelmetMalformation
(12—13)% increased Global Critical Strike Chance
+(18—20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x CurrencyUpgradeToRareOrb of AlchemyRingDesert
(11—13)% increased Global Physical Damage
(11—13)% increased Chaos Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingMaze
(11—13)% increased Fire Damage
(11—13)% increased Lightning Damage
2x CurrencyUpgradeToRareOrb of AlchemyRingArcade
+(20—24) to Strength and Dexterity
+(201—250) to Accuracy Rating
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCage
(15—18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyTwo Hand Melee · Two Hand RangedDig
(10—12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x CurrencyUpgradeToRareOrb of AlchemyOne Hand Melee · One Hand RangedDig
+(11—12)% to Fire and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCrystal Ore
+(11—12)% to Lightning and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCrystal Ore
+(11—12)% to Cold and Chaos Resistances2x CurrencyUpgradeToRareOrb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCrystal Ore
+(16—20) to Strength
(21—25)% chance to Avoid being Ignited
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldCastle Ruins
+(16—20) to Dexterity
(21—25)% chance to Avoid being Frozen
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldCastle Ruins
+(16—20) to Intelligence
(21—25)% chance to Avoid being Shocked
3x CurrencyUpgradeToRareOrb of AlchemyBody Armour · ShieldCastle Ruins
(9—10)% increased Trap Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · BeltPit
(9—10)% increased Mine Throwing Speed3x CurrencyUpgradeToRareOrb of AlchemyAmulet · HelmetPit
(14—16)% increased Brand Attachment range3x CurrencyUpgradeToRareOrb of AlchemyAmulet · GlovesOvergrown Ruin
(20—25)% chance to Avoid Elemental Ailments
(20—25)% chance to Avoid being Stunned
6x CurrencyUpgradeToRareOrb of AlchemyBody ArmourUnderground River
(6—7)% increased Area of Effect
(9—10)% increased Area Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesPark
(10—12)% increased Projectile Speed
(9—10)% increased Projectile Damage
3x CurrencyUpgradeToRareOrb of AlchemyGlovesPlateau
(9—10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x CurrencyUpgradeToRareOrb of AlchemyGlovesNecropolis
Acquisition /1
SourceIngredientOffer
The SurvivalistCurrencyUpgradeToRareOrb of Alchemy

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Orb of Alchemy

An Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare.

Item acquisition

Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes.

Orbs of Alchemy can also be obtained by combining 20 CurrencyUpgradeToRareShardAlchemy Shard, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.

Spending

Orbs of Alchemy can used to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriate linked sockets) during the questing phase of a character's development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a CurrencyUpgradeMagicToRareRegal Orb to upgrade it to a rare.

Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.

Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes.


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