아틀라스 민병
인간형
Atlas Militia
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, physical_affinity, slow_movement |
생명력
300%
Ailment Threshold
300%
저항
0 0 0 0
Damage
132%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±0%
경험치
120%
Model Size
100%
Type
EpilogueAtlasMilitia
Metadata
AtlasMilitiaSword
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" Positioned { team = 1 blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } StateMachine { define_shared_state = " portal_progress; formation_position = 1; fade_out; " on_state_portal_progress_1 = " this.map_device = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolMapDevice ); IfState( formation_position, 0, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerLeft ); } ); IfState( formation_position, 1, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolActivationMarker ); } ); IfState( formation_position, 2, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerRight ); } ); PathTo( walking_location ); Delay( 0.1, { SetStateTo( portal_progress, 2 ); } ); " } Actor { on_animation_start_Idle = " IfState( portal_progress, 2, { MatchOrientation( walking_location ); IfState( formation_position, 1, { Delay( 0.2, { map_device.SetStateTo( active, 1 ); parent.spawnedmilitia.SetStateTo( portal_progress, 3 ); this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerCentre ); PathTo( walking_location ); } ); } ); } ); IfState( portal_progress, 3, { MatchOrientation( walking_location ); DelayRandom( 0, 0.2, { this.my_portal = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolMapPortal, 50 ); my_portal.DelayRandom( 2, 2.5, { SetStateTo( active, 0 ); } ); map_device.SetStateTo( active, 0 ); PathTo( map_device, true ); SetStateTo( fade_out, 1 ); Delay( 3, { Delete(); } ); } ); } ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } StateMachine { on_state_fade_out_1 = " IfState( formation_position, 1, { Delay( 0.23, { AddEffectPack( Metadata/Effects/Spells/NPC/Atlas/epk/plane_transition.epk ); } ); }, { Delay( 0.17, { AddEffectPack( Metadata/Effects/Spells/NPC/Atlas/epk/plane_transition.epk ); } ); } ); " create_state_fade_out_1 = "DisableRendering();" } Render { dampen_height_speed = 9.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Epilogue/AtlasMilitiaSword"] = { name = "Atlas Militia", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "One Hand Sword", weaponType2 = "Shield", skillList = { }, modList = { }, }
아틀라스 민병
인간형
Atlas Militia
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, physical_affinity, slow_movement |
생명력
300%
Ailment Threshold
300%
저항
0 0 0 0
Damage
132%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±0%
경험치
120%
Model Size
100%
Type
EpilogueAtlasMilitia
Metadata
AtlasMilitiaSpear
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" Positioned { team = 1 blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } StateMachine { define_shared_state = " portal_progress; formation_position = 1; fade_out; " on_state_portal_progress_1 = " this.map_device = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolMapDevice ); IfState( formation_position, 0, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerLeft ); } ); IfState( formation_position, 1, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolActivationMarker ); } ); IfState( formation_position, 2, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerRight ); } ); PathTo( walking_location ); Delay( 0.1, { SetStateTo( portal_progress, 2 ); } ); " } Actor { on_animation_start_Idle = " IfState( portal_progress, 2, { MatchOrientation( walking_location ); IfState( formation_position, 1, { Delay( 0.2, { map_device.SetStateTo( active, 1 ); parent.spawnedmilitia.SetStateTo( portal_progress, 3 ); this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerCentre ); PathTo( walking_location ); } ); } ); } ); IfState( portal_progress, 3, { MatchOrientation( walking_location ); DelayRandom( 0, 0.2, { this.my_portal = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolMapPortal, 50 ); my_portal.DelayRandom( 2, 2.5, { SetStateTo( active, 0 ); } ); map_device.SetStateTo( active, 0 ); PathTo( map_device, true ); SetStateTo( fade_out, 1 ); Delay( 3, { Delete(); } ); } ); } ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } StateMachine { on_state_fade_out_1 = " IfState( formation_position, 1, { Delay( 0.23, { AddEffectPack( Metadata/Effects/Spells/NPC/Atlas/epk/plane_transition.epk ); } ); }, { Delay( 0.17, { AddEffectPack( Metadata/Effects/Spells/NPC/Atlas/epk/plane_transition.epk ); } ); } ); " create_state_fade_out_1 = "DisableRendering();" } Render { dampen_height_speed = 9.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Epilogue/AtlasMilitiaSpear"] = { name = "Atlas Militia", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Staff", weaponType2 = "Shield", skillList = { }, modList = { }, }
아틀라스 민병
인간형
Atlas Militia
Spectre | Y |
---|---|
Tags | bludgeoning_weapon, has_two_hand_mace, has_two_handed_melee, human, humanoid, light_armour, melee, physical_affinity, slow_movement |
생명력
300%
Ailment Threshold
300%
저항
0 0 0 0
Damage
132%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±0%
경험치
120%
Model Size
100%
Type
EpilogueAtlasMilitia
Metadata
AtlasMilitiaMaul_
Object Type
version 2 abstract extends "Metadata/Monsters/Monster" Positioned { team = 1 blocking = false } Stats { immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_item_drop_slots = 0 set_monster_no_drops_or_experience = 1 set_max_frenzy_charges = 0 set_max_endurance_charges = 0 set_max_power_charges = 0 is_hidden_monster = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 } StateMachine { define_shared_state = " portal_progress; formation_position = 1; fade_out; " on_state_portal_progress_1 = " this.map_device = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolMapDevice ); IfState( formation_position, 0, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerLeft ); } ); IfState( formation_position, 1, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolActivationMarker ); } ); IfState( formation_position, 2, { this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerRight ); } ); PathTo( walking_location ); Delay( 0.1, { SetStateTo( portal_progress, 2 ); } ); " } Actor { on_animation_start_Idle = " IfState( portal_progress, 2, { MatchOrientation( walking_location ); IfState( formation_position, 1, { Delay( 0.2, { map_device.SetStateTo( active, 1 ); parent.spawnedmilitia.SetStateTo( portal_progress, 3 ); this.walking_location = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolGoalMarkerCentre ); PathTo( walking_location ); } ); } ); } ); IfState( portal_progress, 3, { MatchOrientation( walking_location ); DelayRandom( 0, 0.2, { this.my_portal = FindClosestObject( Metadata/Terrain/Act11/Camp/Objects/AtlasPatrolMapPortal, 50 ); my_portal.DelayRandom( 2, 2.5, { SetStateTo( active, 0 ); } ); map_device.SetStateTo( active, 0 ); PathTo( map_device, true ); SetStateTo( fade_out, 1 ); Delay( 3, { Delete(); } ); } ); } ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } StateMachine { on_state_fade_out_1 = " IfState( formation_position, 1, { Delay( 0.23, { AddEffectPack( Metadata/Effects/Spells/NPC/Atlas/epk/plane_transition.epk ); } ); }, { Delay( 0.17, { AddEffectPack( Metadata/Effects/Spells/NPC/Atlas/epk/plane_transition.epk ); } ); } ); " create_state_fade_out_1 = "DisableRendering();" } Render { dampen_height_speed = 9.0 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Epilogue/AtlasMilitiaMaul_"] = { name = "Atlas Militia", life = 3, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.32, damageSpread = 0, attackTime = 1.5, attackRange = 11, accuracy = 1, weaponType1 = "Two Hand Mace", skillList = { }, modList = { }, }