원소의 원천
구조물cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Font of Elements
| Spectre | N |
|---|---|
| Tags | construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking |
생명력
260%
Ailment Threshold
260%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
200%
Model Size
100%
Type
LabyrinthBossPylonLightning
Metadata
LabyrinthBossPylonReduceResistance
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 5
force_placement = true
}
Transitionable
{
num_states = 6
on_transition_to_2 = "PlayAnimationByName( lift_raise ); MakeCollidable();"
on_transition_to_5 = "RemoveCollidability(); PlayAnimationByName( lift_lower );"
on_transition_to_6 = "PlayAnimationByName( lift_idle_down );"
}
Pathfinding
{
immobile = true
}
Stats
{
set_is_totem_object = 1
set_item_drop_slots = 0
set_cannot_be_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_vaal_lighting_warp = 1
}
Life
{
corpse_usable = false
}
Actor
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_end_lift_lower = "PlayAnimationByName( lift_idle_down );"
}
Transitionable
{
create_state_1 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
create_state_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 1 );"
create_state_4 = "PlayAnimationByName( death ); GoToAnimationEnd();"
create_state_6 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
on_transition_to_3 = "SetTimerDuration( 0.96 ); StartTimer();
AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 2 );"
on_transition_to_4 = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 0 );"
}
Timer
{
on_finish = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 1 );"
}
Life
{
on_death = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 0 );"
}
Targetable
{
display_info_string = "LabyrinthPylonsElementalWeaknessInfoString"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PopUpTrap/LabyrinthBossPylonReduceResistance"] = {
name = "Font of Elements",
life = 2.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
원소의 원천
구조물cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Font of Elements
| Spectre | N |
|---|---|
| Tags | construct, immobile, is_unarmed, medium_height, metal_armour, non_attacking |
생명력
260%
Ailment Threshold
260%
저항
Damage
0%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
0 Second
Damage Spread
±0%
경험치
200%
Model Size
100%
Type
LabyrinthBossPylonLightning
Metadata
LabyrinthBossPylonReduceResistanceCruel
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
blocking = true
object_size = 5
force_placement = true
}
Transitionable
{
num_states = 6
on_transition_to_2 = "PlayAnimationByName( lift_raise ); MakeCollidable();"
on_transition_to_5 = "RemoveCollidability(); PlayAnimationByName( lift_lower );"
on_transition_to_6 = "PlayAnimationByName( lift_idle_down );"
}
Pathfinding
{
immobile = true
}
Stats
{
set_is_totem_object = 1
set_item_drop_slots = 0
set_cannot_be_dominated = 1
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_max_frenzy_charges = 0
set_max_power_charges = 0
set_physical_damage_reduction_%_per_endurance_charge = 5
set_resist_all_elements_%_per_endurance_charge = 5
set_immune_vaal_lighting_warp = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
set_immune_vaal_lighting_warp = 1
}
Life
{
corpse_usable = false
}
Actor
{
}
Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Animated
{
on_end_lift_lower = "PlayAnimationByName( lift_idle_down );"
}
Transitionable
{
create_state_1 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
create_state_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 1 );"
create_state_4 = "PlayAnimationByName( death ); GoToAnimationEnd();"
create_state_6 = "PlayAnimationByName( lift_idle_down ); RemoveCollidability();"
on_transition_to_3 = "SetTimerDuration( 0.96 ); StartTimer();
AddAttached( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, );
PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 2 );"
on_transition_to_4 = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 0 );"
}
Timer
{
on_finish = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 1 );"
}
Life
{
on_death = "CancelTimer(); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/labyrinth/skeleton_king/curse/pylon/reduce_resistance.ao, 0 );"
}
Targetable
{
display_info_string = "LabyrinthPylonsElementalWeaknessInfoStringDoodad"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/PopUpTrap/LabyrinthBossPylonReduceResistanceCruel"] = {
name = "Font of Elements",
life = 2.6,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 0,
damageSpread = 0,
attackTime = 0,
attackRange = 6,
accuracy = 1,
skillList = {
},
modList = {
},
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.