전갈 파수꾼
인간형
monster ignores delve darkness mechanic [1]
Scorpion Sentinel
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeSpectre |
Tags | fast_movement, has_dagger, has_one_handed_melee, humanoid, large_height, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
생명력
300%
방어도
+75%
회피
+100%
Ailment Threshold
300%
저항
30 30 30 20
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.11 Second
Damage Spread
±20%
경험치
250%
Model Size
125%
Type
LegionMarakethSergeantMelee
Metadata
LegionMarakethSergeantMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
50,383
회피
9,478
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.11
경험치
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionMarakethSandstorm
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
재사용 대기시간: 6 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantTeleport
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 25% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSandstorm
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.11 초
주는 공격 피해 35% 증폭
명중 시 적 실명 유발
is area damage [1]
명중 시 적 실명 유발
is area damage [1]
LegionMarakethTeleportBackstab
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.11 초
주는 공격 피해 25% 증폭
명중 시 힘줄 절단
is area damage [1]
명중 시 힘줄 절단
is area damage [1]
LegionMarakethSandstorm2
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 80%
Attack Time: 1.11 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 20% 감폭
is area damage [1]
주는 공격 피해 20% 감폭
is area damage [1]
LegionSandAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
재사용 대기시간: 15 초
주는 피해 50% 감폭
폭발 +8회 유발
is area damage [1]
main hand base maximum attack distance [50]
폭발 +8회 유발
is area damage [1]
main hand base maximum attack distance [50]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBase" Actor { on_event_submerge_for_Teleport = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon ); " on_event_emerge_for_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon ); " } StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantMelee"] = { name = "Scorpion Sentinel", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.11, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "EmptyActionLegionMarakethSandstorm", "LegionMarakethSandstorm", "LegionMarakethSandstorm2", "LegionMarakethTeleportBackstab", "LegionSandAbyssSlam", "LegionMarakethSergeantTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMarakethSandstorm"] = { name = "EmptyActionLegionMarakethSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSandstorm"] = { name = "LegionMarakethSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_chance_to_blind_on_hit_%", "is_area_damage", }, levels = { [1] = {100, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSandstorm2"] = { name = "LegionMarakethSandstorm2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethTeleportBackstab"] = { name = "LegionMarakethTeleportBackstab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSandAbyssSlam"] = { name = "LegionSandAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {-50, 8, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantTeleport"] = { name = "LegionMarakethSergeantTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
전갈 파수꾼
인간형
monster ignores delve darkness mechanic [1]
Scorpion Sentinel
Spectre | Y |
---|---|
Tags | fast_movement, has_dagger, has_one_handed_melee, humanoid, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
생명력
300%
방어도
+75%
회피
+100%
Ailment Threshold
300%
저항
30 30 30 20
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.11 Second
Damage Spread
±20%
경험치
250%
Model Size
125%
Type
LegionMarakethSergeantMelee
Metadata
LegionMarakethSergeantMeleeSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
50,383
회피
9,478
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.11
경험치
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionMarakethSandstorm
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
재사용 대기시간: 6 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantTeleport
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 25% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSandstorm
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.11 초
주는 공격 피해 35% 증폭
명중 시 적 실명 유발
is area damage [1]
명중 시 적 실명 유발
is area damage [1]
LegionMarakethTeleportBackstab
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.11 초
주는 공격 피해 25% 증폭
명중 시 힘줄 절단
is area damage [1]
명중 시 힘줄 절단
is area damage [1]
LegionMarakethSandstorm2
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 80%
Attack Time: 1.11 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 20% 감폭
is area damage [1]
주는 공격 피해 20% 감폭
is area damage [1]
LegionSandAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
재사용 대기시간: 15 초
주는 피해 50% 감폭
폭발 +8회 유발
is area damage [1]
main hand base maximum attack distance [50]
폭발 +8회 유발
is area damage [1]
main hand base maximum attack distance [50]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionSergeantBaseSpectre" Actor { on_event_submerge_for_Teleport = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon ); " on_event_emerge_for_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon ); " } StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeSpectre"] = { name = "Scorpion Sentinel", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.11, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "EmptyActionLegionMarakethSandstorm", "LegionMarakethSandstorm", "LegionMarakethSandstorm2", "LegionMarakethTeleportBackstab", "LegionSandAbyssSlam", "LegionMarakethSergeantTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMarakethSandstorm"] = { name = "EmptyActionLegionMarakethSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSandstorm"] = { name = "LegionMarakethSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_chance_to_blind_on_hit_%", "is_area_damage", }, levels = { [1] = {100, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSandstorm2"] = { name = "LegionMarakethSandstorm2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethTeleportBackstab"] = { name = "LegionMarakethTeleportBackstab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSandAbyssSlam"] = { name = "LegionSandAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {-50, 8, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantTeleport"] = { name = "LegionMarakethSergeantTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
monster ignores delve darkness mechanic [1]
Id | MonsterIgnoresDelveDarkness |
---|---|
Family | MonsterIgnoresDelveDarkness |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
전갈 파수꾼
인간형
Scorpion Sentinel
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeSpectre |
Tags | fast_movement, has_dagger, has_one_handed_melee, humanoid, large_height, legion_monster, light_armour, maraketh, melee, no_pantheon_mod, not_int, physical_affinity, red_blood, slashing_weapon |
Packs |
생명력
300%
방어도
+75%
회피
+100%
Ailment Threshold
300%
저항
30 30 30 20
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
1.11 Second
Damage Spread
±20%
경험치
250%
Model Size
125%
Type
LegionMarakethSergeantMelee
Metadata
LegionMarakethSergeantMeleeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
19,300
방어도
50,383
회피
9,478
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.11
경험치
25,638
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
EmptyActionLegionMarakethSandstorm
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
재사용 대기시간: 6 초
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
LegionMarakethSergeantTeleport
Spell, Movement
시전 속도: 1.5 초
재사용 대기시간: 5 초
주는 공격 피해 25% 증폭
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
LegionMarakethSandstorm
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 135%
Attack Time: 1.11 초
주는 공격 피해 35% 증폭
명중 시 적 실명 유발
is area damage [1]
명중 시 적 실명 유발
is area damage [1]
LegionMarakethTeleportBackstab
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 125%
Attack Time: 1.11 초
주는 공격 피해 25% 증폭
명중 시 힘줄 절단
is area damage [1]
명중 시 힘줄 절단
is area damage [1]
LegionMarakethSandstorm2
Triggerable, Attack
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 80%
Attack Time: 1.11 초
플레이어가 명중 시 적을 기절시킬 수 없음
주는 공격 피해 20% 감폭
is area damage [1]
주는 공격 피해 20% 감폭
is area damage [1]
LegionSandAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.11 초
재사용 대기시간: 15 초
주는 피해 50% 감폭
폭발 +8회 유발
is area damage [1]
main hand base maximum attack distance [50]
폭발 +8회 유발
is area damage [1]
main hand base maximum attack distance [50]
Object Type
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" StateMachine { define_shared_state = " weapon_trail_epk_l; weapon_trail_epk_r; " }
Object Type Codes
version 2 extends "Metadata/Monsters/LegionLeague/LegionMonsterBaseStandalone" Actor { on_event_submerge_for_Teleport = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon ); " on_event_emerge_for_Teleport = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, R_Weapon ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Betrayal/Vorici/general_teleport/vanish.epk, L_Weapon ); " } StateMachine { on_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_l_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" create_state_weapon_trail_epk_l_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, L_Weapon );" on_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" on_state_weapon_trail_epk_r_0 = "RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" create_state_weapon_trail_epk_r_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Legion/Maraketh/maraketh_weapon.epk, R_Weapon );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LegionLeague/LegionMarakethSergeantMeleeStandalone"] = { name = "Scorpion Sentinel", life = 3, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 1.5, damageSpread = 0.2, attackTime = 1.11, attackRange = 9, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", "EmptyActionLegionMarakethSandstorm", "LegionMarakethSandstorm", "LegionMarakethSandstorm2", "LegionMarakethTeleportBackstab", "LegionSandAbyssSlam", "LegionMarakethSergeantTeleport", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionLegionMarakethSandstorm"] = { name = "EmptyActionLegionMarakethSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSandstorm"] = { name = "LegionMarakethSandstorm", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "global_chance_to_blind_on_hit_%", "is_area_damage", }, levels = { [1] = {100, baseMultiplier = 1.35, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSandstorm2"] = { name = "LegionMarakethSandstorm2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "cannot_stun", }, levels = { [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethTeleportBackstab"] = { name = "LegionMarakethTeleportBackstab", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", "global_maim_on_hit", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionSandAbyssSlam"] = { name = "LegionSandAbyssSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "upheaval_number_of_spikes", "main_hand_base_maximum_attack_distance", "is_area_damage", }, levels = { [1] = {-50, 8, 50, levelRequirement = 0, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LegionMarakethSergeantTeleport"] = { name = "LegionMarakethSergeantTeleport", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {baseMultiplier = 1.25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }