시련 유인원
야수
Trial Ape
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeySpectre |
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, spawner_cannot_spawn_as_rare |
생명력
176%
회피
+15%
Ailment Threshold
176%
저항
40 0 0 0
Damage
117%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
경험치
65%
Model Size
120%
Type
BloodMonkeyUltimatum
Metadata
BloodMonkey
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,323
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
437
주문 피해
437
정확도
290
Attack Time
1.005
경험치
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBloodApeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 6 초
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" StateMachine { define_shared_state = "aura" } Actor { on_event_contact_for_EmptyActionSpell = "SetStateTo( aura, 1 );" } StateMachine { on_state_aura_1 = " Delay( 1.8, { SetStateTo( aura, 0 ); } ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey"] = { name = "Trial Ape", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWBloodApeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBloodApeThrow"] = { name = "MPWBloodApeThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
시련 유인원
야수
Trial Ape
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
생명력
176%
회피
+15%
Ailment Threshold
176%
저항
40 0 0 0
Damage
117%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
경험치
65%
Model Size
120%
Type
BloodMonkeyUltimatum
Metadata
BloodMonkeyEnrage
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,323
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
437
주문 피해
437
정확도
290
Attack Time
1.005
경험치
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBloodApeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 6 초
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BloodApeSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
시전 속도: 1.5 초
713.7~1071 물리 피해
주는 피해 80% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
주는 피해 80% 증폭
물리 피해의 50%를 화염 피해로 전환
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" Preload { preload_buff = "ultimatumape_enrage" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" Actor { on_start_SuicideExplosion = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_ape_suicide.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_ape_suicide.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_ape_suicide.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrage"] = { name = "Trial Ape", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosion", "MPWBloodApeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosion"] = { name = "BloodApeSuicideExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBloodApeThrow"] = { name = "MPWBloodApeThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
시련 유인원
야수
Trial Ape
Spectre | N |
---|---|
Tags | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, spawner_cannot_spawn_as_rare, uses_suicide_explode |
생명력
176%
회피
+15%
Ailment Threshold
176%
저항
40 0 0 0
Damage
117%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
경험치
65%
Model Size
120%
Type
BloodMonkeyUltimatum
Metadata
BloodMonkeyEnrageRuin
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,323
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
437
주문 피해
437
정확도
290
Attack Time
1.005
경험치
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBloodApeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 6 초
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
BloodApeSuicideExplosionRuin
Spell, Area, Damage, AreaSpell, Triggerable
시전 속도: 1.5 초
713.7~1071 물리 피해
주는 피해 80% 증폭
물리 피해의 50%를 화염 피해로 전환
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
주는 피해 80% 증폭
물리 피해의 50%를 화염 피해로 전환
apply ultimatum ruin on hit [1]
is area damage [2]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" Preload { preload_buff = "ultimatumape_enrage" preload_buff_visual = "ultimatum_ape_enrage_ruin" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkey" Actor { on_start_SuicideExplosion = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_ape_suicide_ruin.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_ape_suicide_ruin.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Ultimatum/general_combat/EPKs/vaal_ape_suicide_ruin.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeyEnrageRuin"] = { name = "Trial Ape", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "BloodApeSuicideExplosionRuin", "MPWBloodApeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BloodApeSuicideExplosionRuin"] = { name = "BloodApeSuicideExplosionRuin", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", "apply_ultimatum_ruin_on_hit", "is_area_damage", "skill_cannot_be_interrupted", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -33, 50, levelRequirement = 1, statInterpolation = {3, 3, 2}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 80, 50, levelRequirement = 68, statInterpolation = {3, 3, 2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBloodApeThrow"] = { name = "MPWBloodApeThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
시련 유인원
야수
Trial Ape
Spectre | Y |
---|---|
Tags | animal_claw_weapon, beast, flesh_armour, is_unarmed, mammal_beast, medium_movement, melee, not_int, not_str, physical_affinity, primate_beast, ranged, red_blood, spawner_cannot_spawn_as_rare |
생명력
176%
회피
+15%
Ailment Threshold
176%
저항
40 0 0 0
Damage
117%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 7
Attack Time
1.005 Second
Damage Spread
±20%
경험치
65%
Model Size
120%
Type
BloodMonkeyUltimatum
Metadata
BloodMonkeySpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,323
방어도
28,790
회피
5,450
에너지 보호막
0
Damage
437
주문 피해
437
정확도
290
Attack Time
1.005
경험치
6,666
Ailment Threshold
11,323
Chill
36
Shock
36
Brittle
203
Scorch
36
Sap
99
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWBloodApeThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 350–524
치명타 확률: 5%
Attack Time: 1.005 초
재사용 대기시간: 6 초
base is projectile [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
projectile uses contact position [1]
spell maximum action distance +% [-30]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase" StateMachine { define_shared_state = "aura" } Actor { on_event_contact_for_EmptyActionSpell = "SetStateTo( aura, 1 );" } StateMachine { on_state_aura_1 = " Delay( 1.8, { SetStateTo( aura, 0 ); } ); " }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueUltimatum/Ape/BloodMonkeySpectre"] = { name = "Trial Ape", life = 1.76, fireResist = 40, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.17, damageSpread = 0.2, attackTime = 1.005, attackRange = 7, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "MPWBloodApeThrow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MPWBloodApeThrow"] = { name = "MPWBloodApeThrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_maximum_action_distance_+%", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.