| Spectre | Y |
|---|---|
| Area | 버려진 용광로, 되찾은 주둔지, 봉인된 지하실, 황량한 섬, 버려진 용광로, 되찾은 주둔지, 봉인된 지하실, 황량한 섬 |
| Tags | bone_armour, bones, cleaving_weapon, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
생명력
130%
방어도
+100%
Ailment Threshold
130%
저항
Damage
161%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
ConstructMeleeFire
Metadata
SkeletonMeleeKnightFireSword
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,363
방어도
57,580
회피
4,739
Damage
601
주문 피해
601
정확도
580
Attack Time
1.32
경험치
10,255
Minion Life
1,814
Minion Damage
480
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 421–782
치명타 확률: 5%
Attack Time: 1.32 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireSword"] = {
name = "Vaal Flame Guardian",
life = 1.3,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.61,
damageSpread = 0.3,
attackTime = 1.32,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
물리 피해의 50%를 화염 피해로 전환
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 화염 |
바알 화염 수호자
Vaal Flame Guardian
| Spectre | Y |
|---|---|
| Area | 영원한 실험실 |
| Tags | bone_armour, bones, cleaving_weapon, construct, has_two_hand_sword, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
생명력
130%
방어도
+100%
Ailment Threshold
130%
저항
Damage
128%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
ConstructMeleeFireMaps
Metadata
SkeletonMeleeKnightFireSwordMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,363
방어도
57,580
회피
4,739
Damage
478
주문 피해
478
정확도
580
Attack Time
1.32
경험치
10,255
Minion Life
1,814
Minion Damage
382
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 335–622
치명타 확률: 5%
Attack Time: 1.32 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireSwordMaps"] = {
name = "Vaal Flame Guardian",
life = 1.3,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.28,
damageSpread = 0.3,
attackTime = 1.32,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Sword",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
물리 피해의 100%를 추가 화염 피해로 획득
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 화염 |
| Spectre | Y |
|---|---|
| Area | 버려진 용광로, 되찾은 주둔지, 봉인된 지하실, 황량한 섬, 버려진 용광로, 되찾은 주둔지, 봉인된 지하실, 황량한 섬 |
| Tags | bludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
생명력
130%
방어도
+100%
Ailment Threshold
130%
저항
Damage
161%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
ConstructMeleeFire
Metadata
SkeletonMeleeKnightFireMaul
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,363
방어도
57,580
회피
4,739
Damage
601
주문 피해
601
정확도
580
Attack Time
1.32
경험치
10,255
Minion Life
1,814
Minion Damage
480
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 421–782
치명타 확률: 5%
Attack Time: 1.32 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireMaul"] = {
name = "Vaal Flame Guardian",
life = 1.3,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.61,
damageSpread = 0.3,
attackTime = 1.32,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
물리 피해의 50%를 화염 피해로 전환
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 화염 |
바알 화염 수호자
Vaal Flame Guardian
| Spectre | Y |
|---|---|
| Area | 영원한 실험실 |
| Tags | bludgeoning_weapon, bone_armour, bones, construct, has_two_hand_mace, has_two_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
| Packs |
생명력
130%
방어도
+100%
Ailment Threshold
130%
저항
Damage
128%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 11
Attack Time
1.32 Second
Damage Spread
±30%
경험치
100%
Model Size
100%
Type
ConstructMeleeFireMaps
Metadata
SkeletonMeleeKnightFireMaulMaps
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
8,363
방어도
57,580
회피
4,739
Damage
478
주문 피해
478
정확도
580
Attack Time
1.32
경험치
10,255
Minion Life
1,814
Minion Damage
382
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 335–622
치명타 확률: 5%
Attack Time: 1.32 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
basic_action = "Emerge"
basic_action = "Revive"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
Life
{
on_death = "RemoveEffects( );"
on_spawned_dead = "RemoveEffects( );"
}
Render
{
//turn_duration = 0.35
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonMeleeKnightFireMaulMaps"] = {
name = "Vaal Flame Guardian",
life = 1.3,
fireResist = 75,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.28,
damageSpread = 0.3,
attackTime = 1.32,
attackRange = 11,
accuracy = 1,
weaponType1 = "Two Hand Mace",
skillList = {
"MeleeAtAnimationSpeed",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
물리 피해의 100%를 추가 화염 피해로 획득
| Family | PhysicalAddedAsFire |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage 피해 물리 원소 화염 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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