예언 페란두스 광란
성유 붓기 스킬 군 주얼 판테온 아이템 패시브 스킬 트리 Fossil 기폭제 환영의 오브 갑충석 Breachstone Emblem 무궁한 주얼 점술 카드 상점
균열의 건축가 질콰파
Zilquapa, Architect of the Breach

균열의 건축가 질콰파(Zilquapa, Architect of the Breach)

SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [1500]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
Tagsred_blood, human, cultist
Damage134%
생명력500%
Energy Shield From Life100%
Ailment Threshold500%
치명타 확률5%
TypeVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
정확도+100%

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
524.6~786.9 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
524.6~786.9 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
467.2~700.8 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
695.7~1044 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 905.8의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
399.2~598.9 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
704.6~1057 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
84균열의 건축가 질콰파575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
488.7~733 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
488.7~733 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
422.8~634.1 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
623.5~935.2 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 811.8의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
373.7~560.6 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
643.8~965.6 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
82균열의 건축가 질콰파5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
423.4~635.2 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
423.4~635.2 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
345.6~518.4 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
500~750 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 651.1의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
327~490.5 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
536.5~804.8 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
78균열의 건축가 질콰파398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
352.9~529.4 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
352.9~529.4 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
267.9~401.8 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
378.4~567.6 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 492.7의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
275.9~413.9 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
426~639 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
73균열의 건축가 질콰파296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
293.1~439.7 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
293.1~439.7 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
206.9~310.3 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
285.3~428 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 371.5의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
231.9~347.9 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
337~505.6 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
68균열의 건축가 질콰파21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileChaos30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileChaos230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileChaos3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileChaos23ForceTargetEnemy
EmptyActionSpell EmptyActionSpellArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear TerrainWalkableXUnitsInFront=40
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear TerrainWalkableXUnitsInFront=40
EmptyActionSpell EmptyActionSpellArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear TerrainWalkableXUnitsInFront=40
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear TerrainWalkableXUnitsInFront=40
EmptyActionSpell2 EmptyActionIncursionProjectileRuckus200OnLessThan75PercentLife ForceTargetSelf EnemyMediumNearTarget
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
#Architect1
SummonSpecificMonsters IncursionSummonPipe200OnLessThan75PercentLife ForceTargetSelf
#Architect8
ArchitectBloodBeam200NotOnFullLife ForceTargetLocationInFrontEnemy TargetIsPlayer IAmAboveLevel=20
ArchitectBloodBeam3NotOnFullLife ForceTargetLocationInFrontEnemy IAmAboveLevel=20
#Architect13
ShakariQuicksand200NotOnFullLife TargetIsPlayer TargetNotFar
ShakariQuicksand3NotOnFullLife TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/VaalArchitect"

Actor
{
	on_event_effect_for_EmptyActionSpell = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionSpell = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	
	on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
}
화염 저항냉기 저항번개 저항카오스 저항
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/VaalArchitect13"] = {
    name = "Zilquapa, Architect of the Breach",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionChaosArchitectProjectile1",
        "IncursionChaosArchitectProjectile2",
        "IncursionChaosArchitectProjectile3",
        "IncursionChaosArchitectProjectile4",
        "IncursionChaosArchitectProjectile5",
        "IncursionChaosArchitectProjectile6",
        "IncursionMeteorUpheavalUltimate",
        "IncursionArchitectChaosStomp",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionSpellArchitectCombo",
        "EmptyActionIncursionProjectileRuckus",
        "TriggerCascadeIncursionChaos",
        "ChaosArchitectProjectileNova",
        "VaalIncursionArchitectProjectileChaos",
        "VaalIncursionArchitectProjectileChaos2",
        "VaalIncursionArchitectProjectileChaosCombo",
        "IncursionArchitectBreachQuicksand",
        "IncursionArchitectChaosSlashLeft",
        "IncursionArchitectChaosSlashRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile1"] = {
    name = "IncursionChaosArchitectProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-25, 1000, 0, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile2"] = {
    name = "IncursionChaosArchitectProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-20, 750, 250, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile3"] = {
    name = "IncursionChaosArchitectProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-15, 500, 500, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile4"] = {
    name = "IncursionChaosArchitectProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-10, 250, 300, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile5"] = {
    name = "IncursionChaosArchitectProjectile5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-5, 0, -500, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile6"] = {
    name = "IncursionChaosArchitectProjectile6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0, -250, -250, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionMeteorUpheavalUltimate"] = {
    name = "IncursionMeteorUpheavalUltimate",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.33,
    incrementalEffectiveness = 0.0225,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 0, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosStomp"] = {
    name = "IncursionArchitectChaosStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6667,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellArchitectCombo"] = {
    name = "EmptyActionSpellArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionIncursionProjectileRuckus"] = {
    name = "EmptyActionIncursionProjectileRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.13,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionChaos"] = {
    name = "TriggerCascadeIncursionChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_arm_angle_offset",
    },
    levels = {
        [1] = {1, 20, 400, 30, 0, 8, 72, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosArchitectProjectileNova"] = {
    name = "ChaosArchitectProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {56, 0.8, 1.2, 10, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.025,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.025,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6667,
    incrementalEffectiveness = 0.04,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectBreachQuicksand"] = {
    name = "IncursionArchitectBreachQuicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {10000, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashLeft"] = {
    name = "IncursionArchitectChaosSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashRight"] = {
    name = "IncursionArchitectChaosSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
SpectreN
Area
Modmonster_slain_experience_+% [0]
monster_dropped_item_quantity_+% [0]
monster_dropped_item_rarity_+% [3000]
monster_no_map_drops [0]
unique_boss_curse_effect_on_self_+%_final [-33]
is_incursion_temple_architect [1]
is_incursion_temple_boss [1]
Tagsred_blood, human, cultist
Damage134%
생명력500%
Energy Shield From Life100%
Ailment Threshold500%
치명타 확률5%
TypeTempleVaalArchitect
Attack Distance6 ~ 12
Attack Time1.755 Second
Damage Spread20%
정확도+100%

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
524.6~786.9 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
524.6~786.9 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
467.2~700.8 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
695.7~1044 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 905.8의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
399.2~598.9 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
352.3~528.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
704.6~1057 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
84균열의 건축가 질콰파575052242.41.755380941616185483809430303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
488.7~733 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
488.7~733 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
422.8~634.1 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
623.5~935.2 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 811.8의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
373.7~560.6 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
321.9~482.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
643.8~965.6 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
82균열의 건축가 질콰파5150420001.755316701419879453167030303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
423.4~635.2 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
423.4~635.2 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
345.6~518.4 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
500~750 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 651.1의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
327~490.5 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
268.3~402.4 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
536.5~804.8 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
78균열의 건축가 질콰파398541588.31.755213411094068522134130303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
352.9~529.4 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
352.9~529.4 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
267.9~401.8 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
378.4~567.6 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 492.7의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
275.9~413.9 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
213~319.5 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
426~639 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
73균열의 건축가 질콰파296091185.31.75513579787256761357930303020

VaalIncursionArchitectProjectileChaos
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
293.1~439.7 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.33 Second

VaalIncursionArchitectProjectileChaos2
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
293.1~439.7 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 1.67 Second

VaalIncursionArchitectProjectileChaosCombo
iconfireball
화염구
Fireball. 대상에게 화염구를 사용할 경우 폭발하여 주변의 적들에게 화염 피해를 줍니다.
206.9~310.3 카오스 피해
base_is_projectile projectile_uses_contact_position Projectile SkillCanVolley Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable FireSkill CanRapidFire AreaSpell
시전 속도: 3 Second

IncursionArchitectChaosSlashLeft
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

IncursionArchitectChaosSlashRight
물리 피해의 25%를 카오스 피해로 전환
공격 속도 25% 감폭
주는 공격 피해 30% 감폭

is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionAttackArchitectCombo
main_hand_base_maximum_attack_distance [10]
공격 속도 25% 감폭

skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back
시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectChaosStomp
285.3~428 카오스 피해
is_area_damage Triggerable
시전 속도: 1 Second

EmptyActionSpellArchitectCombo
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 3 Second
재사용 대기시간: 10 Second

IncursionArchitectBreachQuicksand
기본 지속시간 10
ground_quicksand_art_variation [1]
1초마다 371.5의 기본 물리 피해를 줌

Area Triggerable
시전 속도: 1.5 Second
재사용 대기시간: 6 Second

TriggerCascadeIncursionChaos
trigger_cascade_number_of_spikes [1]
trigger_cascade_A [20]
trigger_cascade_ms_between_spikes [400]
trigger_cascade_B [30]
trigger_cascade_target_variation [0]
trigger_cascade_number_of_arms [8]
trigger_cascade_angle_between_arms [72]
trigger_cascade_arm_angle_offset [30]

Triggerable
시전 속도: 1.33 Second
재사용 대기시간: 10 Second

IncursionMeteorUpheavalUltimate
231.9~347.9 물리 피해
폭발 3회 유발
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]
물리 피해의 30%를 카오스 피해로 전환

is_area_damage cast_on_trigger_cascade_event Spell Hit FireSkill Triggerable
시전 속도: 2.5 Second

IncursionChaosArchitectProjectile1
ghostlythrow
lunaris_glaive_angle [-25]
lunaris_glaive_acceleration_x [1000]
lunaris_glaive_acceleration_y [0]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile2
ghostlythrow
lunaris_glaive_angle [-20]
lunaris_glaive_acceleration_x [750]
lunaris_glaive_acceleration_y [250]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile3
ghostlythrow
lunaris_glaive_angle [-15]
lunaris_glaive_acceleration_x [500]
lunaris_glaive_acceleration_y [500]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile4
ghostlythrow
lunaris_glaive_angle [-10]
lunaris_glaive_acceleration_x [250]
lunaris_glaive_acceleration_y [300]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile5
ghostlythrow
lunaris_glaive_angle [-5]
lunaris_glaive_acceleration_x [0]
lunaris_glaive_acceleration_y [-500]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

IncursionChaosArchitectProjectile6
ghostlythrow
lunaris_glaive_angle [0]
lunaris_glaive_acceleration_x [-250]
lunaris_glaive_acceleration_y [-250]
168.5~252.8 카오스 피해
monster_reverse_point_blank_damage_-%_at_minimum_range [40]
skill_visual_scale_+% [-50]
주는 공격 피해 30% 감폭

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Triggerable
시전 속도: 1 Second

EmptyActionIncursionProjectileRuckus
skill_cannot_be_interrupted skill_cannot_be_stunned skill_cannot_be_knocked_back시전 속도: 8.13 Second
재사용 대기시간: 20 Second

ChaosArchitectProjectileNova
monster_projectile_variation [56]
337~505.6 카오스 피해
투사체 10개 추가 발사

base_is_projectile projectiles_nova Spell Projectile SkillCanVolley Triggerable
시전 속도: 1 Second
레벨이름경험치DamageAttack TimeAlly Life방어구회피에너지 보호막화염 저항냉기 저항번개 저항카오스 저항
68균열의 건축가 질콰파21536879.51.755861056424681861030303020
Fireball VaalIncursionArchitectProjectileChaos30ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileChaos230ForceTargetEnemy TargetIsPlayer
Fireball VaalIncursionArchitectProjectileChaos3ForceTargetEnemy
Fireball VaalIncursionArchitectProjectileChaos23ForceTargetEnemy
EmptyActionSpell EmptyActionSpellArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNotNear TerrainWalkableXUnitsInFront=40
EmptyActionAttack EmptyActionAttackArchitectCombo90ForceTargetEnemy TargetIsPlayer OnLessThan90PercentLife TargetNear TerrainWalkableXUnitsInFront=40
EmptyActionSpell EmptyActionSpellArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNotNear TerrainWalkableXUnitsInFront=40
EmptyActionAttack EmptyActionAttackArchitectCombo3ForceTargetEnemy OnLessThan90PercentLife TargetNear TerrainWalkableXUnitsInFront=40
EmptyActionSpell2 EmptyActionIncursionProjectileRuckus200OnLessThan75PercentLife ForceTargetSelf EnemyMediumNearTarget
StrafeLeft6TargetIsEnemy
StrafeRight6TargetIsEnemy
#Architect1
SummonSpecificMonsters IncursionSummonPipe200OnLessThan75PercentLife ForceTargetSelf
#Architect8
ArchitectBloodBeam200NotOnFullLife ForceTargetLocationInFrontEnemy TargetIsPlayer IAmAboveLevel=20
ArchitectBloodBeam3NotOnFullLife ForceTargetLocationInFrontEnemy IAmAboveLevel=20
#Architect13
ShakariQuicksand200NotOnFullLife TargetIsPlayer TargetNotFar
ShakariQuicksand3NotOnFullLife TargetNotFar

Object Type

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueIncursion/TempleVaalArchitect"

Actor
{
	on_event_effect_for_Fireball = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_Fireball = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	
	on_event_effect_for_EmptyActionAttack = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
	on_event_effect_end_for_EmptyActionAttack = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/combos/chaos/finisher/dash_effect.epk );"
}
화염 저항냉기 저항번개 저항카오스 저항
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/VaalArchitect/TempleVaalArchitect13"] = {
    name = "Zilquapa, Architect of the Breach",
    life = 5,
    energyShield = 1,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.34,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "IncursionChaosArchitectProjectile1",
        "IncursionChaosArchitectProjectile2",
        "IncursionChaosArchitectProjectile3",
        "IncursionChaosArchitectProjectile4",
        "IncursionChaosArchitectProjectile5",
        "IncursionChaosArchitectProjectile6",
        "IncursionMeteorUpheavalUltimate",
        "IncursionArchitectChaosStomp",
        "EmptyActionAttackArchitectCombo",
        "EmptyActionSpellArchitectCombo",
        "EmptyActionIncursionProjectileRuckus",
        "TriggerCascadeIncursionChaos",
        "ChaosArchitectProjectileNova",
        "VaalIncursionArchitectProjectileChaos",
        "VaalIncursionArchitectProjectileChaos2",
        "VaalIncursionArchitectProjectileChaosCombo",
        "IncursionArchitectBreachQuicksand",
        "IncursionArchitectChaosSlashLeft",
        "IncursionArchitectChaosSlashRight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile1"] = {
    name = "IncursionChaosArchitectProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-25, 1000, 0, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile2"] = {
    name = "IncursionChaosArchitectProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-20, 750, 250, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile3"] = {
    name = "IncursionChaosArchitectProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-15, 500, 500, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile4"] = {
    name = "IncursionChaosArchitectProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-10, 250, 300, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile5"] = {
    name = "IncursionChaosArchitectProjectile5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {-5, 0, -500, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionChaosArchitectProjectile6"] = {
    name = "IncursionChaosArchitectProjectile6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.75,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0, -250, -250, 0.8, 1.2, 40, -50, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionMeteorUpheavalUltimate"] = {
    name = "IncursionMeteorUpheavalUltimate",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.33,
    incrementalEffectiveness = 0.0225,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_on_trigger_cascade_event",
    },
    levels = {
        [1] = {0.8, 1.2, 3, 0, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosStomp"] = {
    name = "IncursionArchitectChaosStomp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6667,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackArchitectCombo"] = {
    name = "EmptyActionAttackArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "main_hand_base_maximum_attack_distance",
        "active_skill_attack_speed_+%_final",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {10, -25, levelRequirement = 1, statInterpolation = {1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellArchitectCombo"] = {
    name = "EmptyActionSpellArchitectCombo",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionIncursionProjectileRuckus"] = {
    name = "EmptyActionIncursionProjectileRuckus",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8.13,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerCascadeIncursionChaos"] = {
    name = "TriggerCascadeIncursionChaos",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_B",
        "trigger_cascade_target_variation",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
        "trigger_cascade_arm_angle_offset",
    },
    levels = {
        [1] = {1, 20, 400, 30, 0, 8, 72, 30, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["ChaosArchitectProjectileNova"] = {
    name = "ChaosArchitectProjectileNova",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.5,
    incrementalEffectiveness = 0.035,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {56, 0.8, 1.2, 10, critChance = 5, levelRequirement = 1, statInterpolation = {1, 3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.025,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaos2"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.025,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.67,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalIncursionArchitectProjectileChaosCombo"] = {
    name = "Fireball",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.6667,
    incrementalEffectiveness = 0.04,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, critChance = 6, levelRequirement = 1, statInterpolation = {3, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectBreachQuicksand"] = {
    name = "IncursionArchitectBreachQuicksand",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.5,
    incrementalEffectiveness = 0.045,
    skillTypes = {
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "ground_quicksand_art_variation",
        "base_physical_damage_to_deal_per_minute",
    },
    levels = {
        [1] = {10000, 1, 1, levelRequirement = 10, statInterpolation = {1, 1, 3},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashLeft"] = {
    name = "IncursionArchitectChaosSlashLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["IncursionArchitectChaosSlashRight"] = {
    name = "IncursionArchitectChaosSlashRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {1, 1, 2},  },
        [2] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 20, statInterpolation = {1, 1, 2},  },
        [3] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 21, statInterpolation = {1, 1, 2},  },
        [4] = {25, -25, 0, baseMultiplier = 0.7, levelRequirement = 84, statInterpolation = {1, 1, 2},  },
    },
}