Cowl_of_the_Ceraunophile

Old: Yueren 2021-10-12 08:29:59

New: 니콜볼라스 2021-10-13 15:04:48

OldNewDifferences
1-# Scourge league
1+# Cowl of the Ceraunophile
22
3-## Daily
3+## Mechanics
44
5-### 10/12 The Catch
5+- <span class="explicitMod">Can have a second Enchantment Modifier</span> - This opens up 3 different options for the helmet.
6+ - 1 annointment and 1 Labyrinth Enchantment.
7+ - Annoint first, then find labyrinth enchantment. (See below)
8+ - 2 annointments
9+ - Anointment order doesn't matter.
10+ - 2 labyrinth enchantments
11+ - The first enchantment from a lab or anoint is permanent. The second one can replaced from future enchantments. This means rolling the lab enchantment you need on the very first enchantment of the item is necessary for crafting an item that has 2 exactly desired labyrinth enchantments on one item.
12+- <span class="explicitMod">(#)% reduced (element) Resistance</span> - This modifier is calculated differently than this one: <span class="explicitMod">-(#)% to (element) resistance</span>
13+ - Flat number sources of plus or minus resist are added together first.
14+ - Reduced modifiers are multiplied after. When you have positive resistances, reduced modifiers make your resists less. When you have negative resistances, reduced modifers raise your resistances. At 50% reduced resistance all positive or negative resistances will require twice as much flat percentage base for players trying to reach their desired amount.
15+ - **Example** - A player that needs 75% resistance with 50% reduced resistance will need 150% base resistance from flat sources to reach a final 75%.
16+- <span class="explicitMod">Lightning Resistance is 75%</span> - This modifiers over-rides all other flat and increased/reduced fire resistance modifiers, ignoring them completely.
17+ - **Example** A map with negative max resistance modifiers will not change the 75% fire resistance, because it ignores all other modifiers.
618
7-![](https://web.poecdn.com/public/news/2021-10-05/TheCatch_Div.png)
19+### Interactions
820
9-### 10/12 Sacred Orb
10-
11-![](https://web.poecdn.com/public/news/2021-10-11/SacredOrb.png)
12-
13-### 10/11 Part of Delve revamp
14-
15-![](https://web.poecdn.com/public/news/2021-10-06/PrimevalRuins_316.png)
16-
17-### 10/10 Chasing Risk
18-
19-<img src="https://media.discordapp.net/attachments/175003881300951040/896494632932876308/FBSLV_vVcAA8P8F.png" >
20-
21-### 10/9 Unrelenting Timeless Emblem
22-
23-<img src="https://web.poecdn.com/public/news/2021-10-08/ENG_Unrelenting_Emblem_316.jpg" >
24-
25-### 10/8 Part 3 - Auras, Curses and Elemental Damage Over Time
26-
27-[Auras, Curses and Elemental Damage Over Time](https://www.pathofexile.com/forum/view-thread/3185299)
28-
29-### 10/8 Guardian's Challenge
30-
31-![](https://web.poecdn.com/public/news/2021-10-06/GuardiansChallenge.png)
32-
33-### 10/7 Part 2 - Core Character Defences and Recovery
34-
35-[Core Character Defences and Recovery](https://www.pathofexile.com/forum/view-thread/3185101)
36-
37-### 10/7 Blight-ravaged Map
38-
39-<img src="https://web.poecdn.com/public/news/2021-10-07/BlightRavagedMap.jpg" width="70%">
40-
41-### 10/6 Part 1 - Flasks and Ailment Mitigation
42-
43-[Flasks and Ailment Mitigation](https://www.pathofexile.com/forum/view-thread/3184944)
44-
45-### 10/6 Disdain
46-
47-![](https://web.poecdn.com/public/news/2021-10-06/DivCard_Disdain.png)
48-
49-### 10/5 Twitch Drops
50-<iframe width="560" height="315" src="https://www.youtube.com/embed/V9BPDGhWIWk" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
51-
52-### 10/5 Flawless Breachstone
53-![](https://web.poecdn.com/public/news/2021-10-05/ChayulaBreachstone.png)
54-
55-### 10/4
56-
57-![](https://web.poecdn.com/public/news/2021-10-04/TheAspirantDivCard.png)
58-
59-<iframe width="560" height="315" src="https://www.youtube.com/embed/Ij0nzEu5tP4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
60-
61-![](https://i.ytimg.com/vi_webp/Ij0nzEu5tP4/maxresdefault.webp)
62-
63-![](https://cdn.discordapp.com/attachments/872882365406523456/893241796669341746/unknown.png)
64-
65-Please note that these may be changed prior to their deployment.
66-
67-## Timeline
68-
69-- Oct 14 - Announcement
70-- Oct 18 - Challenges Rewards
71-- Oct 19 - Expedition league end
72-- Oct 20 - All New and Changed Gems
73-- Oct 21 - Launch Day Information and Possible Torrent Link
74-- Oct 22 - 3.16.0 Expansion launch
75-- Oct 23 - New Mystery Box Revealed
76-- Oct 27 - 3.16.0 Expansion Launch for Console
77-
78-## Hard Mode
79-
80-- test drop/craft ratios, isolating league mechanics
81-- testing ground for mid-league buff/nerf
82-- PTR for certain features
83-
84-## Game Balance
85-
86-- make the campaign (Acts Two through Ten) more challenging
87-- nerf Fortify for melee characters
88-- nerf Aurabots
89-- modify Totem mechism due to [[Forbidden Rite]] Totem build
90-
91-## Ailments
92-
93-make to players' sources of Ailment mitigation (not been locked)
94-
95-- Adding more Ailment mitigation or avoidance to skills. For example, adding appropriate mitigation to Purity of Fire, Purity of Ice and Purity of Lightning Auras with a more notable source on Purity of Elements.
96-- Adding more powerful mitigation for various debuffs and effects to the Pantheon, ideally one for each ailment or immunity. For things like ignite and poison it would be more likely to provide a high reduced effect rather than immunity.
97-- Adding new clusters to the passive skill tree to mitigate poison and bleed.
98-- Adding bleed mitigation to [[Steelskin]] and potentially changing Bone Armour from the Necromancer Ascendancy.
99-- Adding ignite mitigation to [[Molten Shell]].
100-- Adding additional corrupted implicits on various items with a focus on Jewels that provide ailment mitigation.
101-- Changing Consecrated Ground to provide 50% reduced effect of Curses on those with the buff while moving the Curse Effect mitigation cluster to be more central and accessible.
102-- Adding additional Jewel mods to the regular jewel mod pool that allow for mitigating ailments.
103-Reviewing existing avoidance and mitigation mods to make sure they're in line with the current game. For example, buffing Abyss Jewel ailment avoidance mods from 20% up to around 35%.
104-- Reviewing the crafting options available for mitigating ailments and ensuring there are enough options, particularly at lower levels.
105-- Changing the Shield Ailment Avoidance mod to be available on all shields.
106-- Adding crafting options for: Cannot be Shocked, Cannot be Chilled, Cannot be Ignited, Cannot be Poisoned, Take no extra damage from Bleed while Moving, Cannot be Frozen.
107-
108-## Flasks
109-
110-- flasks has two mod pools: proactive(Utility) or reactive(Life and Mana)
111-- new flask modifier tier
112-- buff [[Enkindling Orb]]
113-
114-## Guild
115-
116-- added Guild hideout
117-- new Guild API
118-
119-## Items
120-
121-- move Delve and the Pale Council recipe unlock to core
122-- reduce Veiled modifiers unlock time
123-
124-## Aspirational Content
125-
126-- Increasing the drop rate of [[Delirium Orb]]s and making 5x Delirium Orb encounters more rewarding. Make the 4x, 3x, 2x, and 1x Orb encounters more rewarding but to a lesser extent than the 5x Delirium Orb encounter.
127-- Additional 5-10 waves to the end of the [[Simulacrum]].
128-- Making Delve a lot more rewarding at a much shallower depth so that around depth 1,000-1,500 it becomes much more rewarding but also much more difficult
129-- Improve Delve's catch-up mechanic to Tier 16 maps without Delving
130-- Uber [[Domain of Timeless Conflict]]
131-- Uber Blighted Maps
132-- More than ten waves in an Ultimatum
133-- New tier of [[Breachstone]]s.
134-
135-## Endgame Content
136-
137-- reduce the Atlas to four regions rather than eight
138-- 100-ish maps to complete rather than 160
139-
140-## Splinters
141-
142-- [[Scroll of Wisdom]]s five times less often but drop in average stack sizes of five
143-
144-## Reference
145-
146-- [Recent Topics from Community Podcasts](https://www.pathofexile.com/forum/view-thread/3174380)
147-- [My Notes from the Ghazzy, Grimro, Tuna and Chris Cast - Catch up over the weekend!](https://www.reddit.com/r/pathofexile/comments/phb0qc/my_notes_from_the_ghazzy_grimro_tuna_and_chris/)
148-- [Ziz & Mathil and Chris Cast](https://docs.google.com/document/d/1DXEUrYeMEf-VXLNFZIlLwFCzsv0AjHzLru2shNcpuMs/preview?pru=AAABe7CyJwY*MunSkjpBtfIadwyEZSFJnw)
149-- [Baeclast and Chris](https://pastebin.com/yUE01aTE)
21+- Damage taken as can allow characters to skip the downside of needing 75% extra resist.