Афарудская танцующая с клинками
Гуманоид
Afarud Bladedancer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre |
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
| Packs |
Здоровье
104%
Уклонение
+50%
Ailment Threshold
104%
Сопротивление
Damage
115%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
Опыт
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggers__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,691
Броня
28,790
Уклонение
7,109
Damage
430
Урон от чар
430
Точность
580
Attack Time
0
Опыт
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 344—515
Шанс критического удара: 5%
Урон от атаки: 60%
Урон от атаки: 60%
Герой наносит обычный удар.
Наносит на 40% меньше урона атаками
На 20% больше урона от кровотечения
10% шанс наложить кровотечение
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
Время применения: 1 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggers__"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Афарудская танцующая с клинками
Гуманоид
Afarud Bladedancer
| Spectre | Y |
|---|---|
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
Здоровье
104%
Уклонение
+50%
Ailment Threshold
104%
Сопротивление
Damage
115%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
Опыт
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,691
Броня
28,790
Уклонение
7,109
Damage
430
Урон от чар
430
Точность
580
Attack Time
0
Опыт
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 344—515
Шанс критического удара: 5%
Урон от атаки: 60%
Урон от атаки: 60%
Герой наносит обычный удар.
Наносит на 40% меньше урона атаками
На 20% больше урона от кровотечения
10% шанс наложить кровотечение
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
Время применения: 1 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Афарудская танцующая с клинками
Гуманоид
Afarud Bladedancer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre |
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
Здоровье
104%
Уклонение
+50%
Ailment Threshold
104%
Сопротивление
Damage
115%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
Опыт
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersLegion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,691
Броня
28,790
Уклонение
7,109
Damage
430
Урон от чар
430
Точность
580
Attack Time
0
Опыт
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 344—515
Шанс критического удара: 5%
Урон от атаки: 60%
Урон от атаки: 60%
Герой наносит обычный удар.
Наносит на 40% меньше урона атаками
На 20% больше урона от кровотечения
10% шанс наложить кровотечение
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
Время применения: 1 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersLegion"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Афарудская танцующая с клинками
Гуманоид
Afarud Bladedancer
| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre |
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
Здоровье
104%
Уклонение
+50%
Ailment Threshold
104%
Сопротивление
Damage
115%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
Опыт
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersSettlers
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
6,691
Броня
28,790
Уклонение
7,109
Damage
430
Урон от чар
430
Точность
580
Attack Time
0
Опыт
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 344—515
Шанс критического удара: 5%
Урон от атаки: 60%
Урон от атаки: 60%
Герой наносит обычный удар.
Наносит на 40% меньше урона атаками
На 20% больше урона от кровотечения
10% шанс наложить кровотечение
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
Время применения: 1 сек.
Перезарядка: 4 сек.
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSettlers"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.