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Afarud Bladedancer
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
幽魂Y
幽魂 取代Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre
标签fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
Packs
  • Conjuror of Rot, Afarud Shieldbearer, Afarud Bladedancer
  • Ridan, Afarud Commander, Afarud Shieldbearer, Afarud Bladedancer
  • 生命
    104%
    闪避值
    +50%
    异常状态临界值
    104%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    115%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggers__
    等级
    68
    生命
    6,691
    护甲
    28,790
    闪避值
    7,109
    伤害
    430
    法术伤害
    430
    命中
    580
    攻击间隔
    0
    经验值
    11,793
    召唤物生命
    1,451
    召唤物伤害
    343
    异常状态临界值
    6,691
    冰缓
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 344—515
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    对你的敌人无情痛击。
    攻击伤害总降 40%
    流血伤害总增 20%
    10% 的几率导致流血
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggers__"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Afarud Bladedancer
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    幽魂Y
    标签fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
    生命
    104%
    闪避值
    +50%
    异常状态临界值
    104%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    115%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggersSpectre
    等级
    68
    生命
    6,691
    护甲
    28,790
    闪避值
    7,109
    伤害
    430
    法术伤害
    430
    命中
    580
    攻击间隔
    0
    经验值
    11,793
    召唤物生命
    1,451
    召唤物伤害
    343
    异常状态临界值
    6,691
    冰缓
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 344—515
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    对你的敌人无情痛击。
    攻击伤害总降 40%
    流血伤害总增 20%
    10% 的几率导致流血
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Afarud Bladedancer
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    幽魂Y
    幽魂 取代Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre
    标签fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
    生命
    104%
    闪避值
    +50%
    异常状态临界值
    104%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    115%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggersLegion
    等级
    68
    生命
    6,691
    护甲
    28,790
    闪避值
    7,109
    伤害
    430
    法术伤害
    430
    命中
    580
    攻击间隔
    0
    经验值
    11,793
    召唤物生命
    1,451
    召唤物伤害
    343
    异常状态临界值
    6,691
    冰缓
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 344—515
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    对你的敌人无情痛击。
    攻击伤害总降 40%
    流血伤害总增 20%
    10% 的几率导致流血
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersLegion"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Afarud Bladedancer
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    幽魂Y
    幽魂 取代Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre
    标签fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
    生命
    104%
    闪避值
    +50%
    异常状态临界值
    104%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    115%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 7
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    115%
    Model Size
    100%
    类型
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggersSettlers
    等级
    68
    生命
    6,691
    护甲
    28,790
    闪避值
    7,109
    伤害
    430
    法术伤害
    430
    命中
    580
    攻击间隔
    0
    经验值
    11,793
    召唤物生命
    1,451
    召唤物伤害
    343
    异常状态临界值
    6,691
    冰缓
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 344—515
    暴击几率: 5%
    攻击伤害: 60%
    攻击伤害: 60%
    对你的敌人无情痛击。
    攻击伤害总降 40%
    流血伤害总增 20%
    10% 的几率导致流血
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 4 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSettlers"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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