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里丹,阿法鲁德指挥官
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
掉落的物品稀有度提高 15000%
怪物提供的经验值提高 100%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
无法被击退
Ridan, Afarud Commander
幽魂N
标签施法, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
Packs
  • 里丹,阿法鲁德指挥官, 阿法鲁德擎盾者, 阿法鲁德刃舞者
  • 生命
    1100%
    护甲
    +80%
    异常状态临界值
    1100%
    抗性
    MonsterResistanceIconFire40 MonsterResistanceIconCold40 MonsterResistanceIconLightning40 MonsterResistanceIconChaos25
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 16
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    FaridunWildBoss
    Metadata
    FaridunWildBoss
    等级
    68
    生命
    1,532,810
    护甲
    51,822
    闪避值
    4,739
    伤害
    851
    法术伤害
    1,270
    命中
    580
    攻击间隔
    1.005
    经验值
    112,805
    召唤物生命
    332,480
    召唤物伤害
    680
    异常状态临界值
    965,670
    冰缓
    3,053
    Shock
    3,053
    Brittle
    17,275
    Scorch
    3,053
    Sap
    8,436
    Phys Convert Ele
    240%
    DTTFaridunMiniBossLeapSlam
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    spell maximum action distance +% [-40]
    GAFaridunMiniBossLeapSlamImpact
    可触发, 攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击伤害: 155%
    攻击伤害: 155%
    攻击间隔: 1.5 秒
    攻击伤害总增 55%
    击中时必定使敌人中毒
    is area damage [1]
    CGEFaridunMiniBossLeapSlamGroundEffect
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    每秒造成 216.5 基础混沌伤害
    基础持续时间为 5
    active skill area of effect radius +% final [25]
    ground caustic art variation [24]
    is area damage [1]
    MeleeAtAnimationSpeedChaos
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    将物理伤害的 25% 转化为混沌伤害
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeFardiunMiniBossSingleSweep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击伤害: 135%
    攻击伤害: 135%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    攻击伤害总增 35%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    iconbasicattack
    MPWFaridunMinibossFleshProjectile
    攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击伤害: 50%
    攻击伤害: 50%
    攻击间隔: 1.5 秒
    投射物贯穿所有目标
    攻击伤害总降 50%
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [185]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    MeleeFaridunMiniBossTripleSweep
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击伤害: 155%
    攻击伤害: 155%
    攻击间隔: 1.5 秒
    冷却时间: 8 秒
    对你的敌人无情痛击。
    攻击伤害总增 55%
    action attack or cast time uses animation length [1]
    attack maximum action distance + [45]
    is area damage [1]
    iconbasicattack
    DTTFaridunMiniBossLeapSunder
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 5 秒
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-60]
    GAFaridunMiniBossLeapSunderImpact
    可触发, 攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击伤害: 115%
    攻击伤害: 115%
    攻击间隔: 1.5 秒
    攻击伤害总增 15%
    击中时必定使敌人中毒
    is area damage [1]
    GAFaridunMinibossFleshProjectileImpact
    可触发, 攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击伤害: 80%
    攻击伤害: 80%
    攻击间隔: 1.5 秒
    攻击伤害总降 20%
    is area damage [1]
    EAAFaridunWildbossFling
    攻击
    基本伤害: 1351—2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    冷却时间: 5 秒
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ridan, Afarud Commander",
        life = 11,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CGEFaridunMiniBossLeapSlamGroundEffect",
            "EAAFaridunWildbossFling",
            "DTTFaridunMiniBossLeapSlam",
            "DTTFaridunMiniBossLeapSunder",
            "GAFaridunMiniBossLeapSlamImpact",
            "GAFaridunMiniBossLeapSunderImpact",
            "MeleeFardiunMiniBossSingleSweep",
            "MeleeFaridunMiniBossTripleSweep",
            "MPWFaridunMinibossFleshProjectile",
            "GAFaridunMinibossFleshProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
        name = "CGEFaridunMiniBossLeapSlamGroundEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunWildbossFling"] = {
        name = "EAAFaridunWildbossFling",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSlam"] = {
        name = "DTTFaridunMiniBossLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSunder"] = {
        name = "DTTFaridunMiniBossLeapSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSlamImpact"] = {
        name = "GAFaridunMiniBossLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSunderImpact"] = {
        name = "GAFaridunMiniBossLeapSunderImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFardiunMiniBossSingleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFaridunMiniBossTripleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFaridunMinibossFleshProjectile"] = {
        name = "MPWFaridunMinibossFleshProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMinibossFleshProjectileImpact"] = {
        name = "GAFaridunMinibossFleshProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    掉落的物品稀有度提高 15000%
    怪物提供的经验值提高 100%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 — 100 全域 Unscalable Value
  • monster dropped item rarity +% 15000 — 15000 全域 Unscalable Value
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 — -50 全域 Unscalable Value
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 全域 Unscalable Value
  • cannot be stunned for ms after stun finished 2000 — 2000 全域 Unscalable Value
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back 1 — 1 全域 Unscalable Value
  • 里丹,阿法鲁德指挥官 Text Audio /39
    名字
    你休想再插手!
    MirageExecutioner_Aggro_Random
    你休想再插手!
    MirageExecutioner_Aggro_2
    阿法鲁德一族终将获胜!
    MirageExecutioner_Aggro_3
    阿法鲁德一族终将获胜!
    MirageExecutioner_Aggro_4
    萨瑞斯看透了你的灵魂!
    MirageExecutioner_Aggro_5
    萨瑞斯看透了你的灵魂!
    MirageExecutioner_Aggro_6
    萨瑞斯,收下我的灵魂吧!
    MirageExecutioner_Death_Random
    萨瑞斯,收下我的灵魂吧!
    MirageExecutioner_Death_2
    萨瑞斯,收下我的灵魂吧!
    MirageExecutioner_Death_3
    为了萨瑞斯!
    MirageExecutioner_Death_4
    为了萨瑞斯!
    MirageExecutioner_Death_5
    溺毙于血海吧!
    MirageExecutioner_Fling_Random
    溺毙于血海吧!
    MirageExecutioner_Fling_2
    溺毙于血海吧!
    MirageExecutioner_Fling_3
    溺毙于血海吧!
    MirageExecutioner_Fling_4
    善变之徒!
    MirageExecutioner_Fling_5
    善变之徒!
    MirageExecutioner_Fling_6
    善变之徒!
    MirageExecutioner_Fling_7
    你是我的了!
    MirageExecutioner_LeapSlam_Random
    你是我的了!
    MirageExecutioner_LeapSlam_2
    你是我的了!
    MirageExecutioner_LeapSlam_3
    沙海在召唤!
    MirageExecutioner_LeapSlam_4
    沙海在召唤!
    MirageExecutioner_LeapSlam_5
    沙海在召唤!
    MirageExecutioner_LeapSlam_6
    搞定了。
    MirageExecutioner_PlayerDies_Random
    搞定了。
    MirageExecutioner_PlayerDies_2
    搞定了。
    MirageExecutioner_PlayerDies_3
    为了萨瑞斯!
    MirageExecutioner_PlayerDies_4
    为了萨瑞斯!
    MirageExecutioner_PlayerDies_5
    为了萨瑞斯!
    MirageExecutioner_PlayerDies_6
    不留活口!
    MirageExecutioner_SingleSweep_Random
    不留活口!
    MirageExecutioner_SingleSweep_2
    不留活口!
    MirageExecutioner_SingleSweep_3
    让死亡收割你!
    MirageExecutioner_SingleSweep_4
    让死亡收割你!
    MirageExecutioner_SingleSweep_5
    让死亡收割你!
    MirageExecutioner_SingleSweep_6
    你!必!落!败!
    MirageExecutioner_TripleSweep_Random
    你!必!落!败!
    MirageExecutioner_TripleSweep_2
    你!必!落!败!
    MirageExecutioner_TripleSweep_3
    Edit

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