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Afarud Shieldbearer
人形
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
幽魂Y
幽魂 取代Metadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre
标签fast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
Packs
  • Conjuror of Rot, Afarud Shieldbearer, Afarud Bladedancer
  • Ridan, Afarud Commander, Afarud Shieldbearer, Afarud Bladedancer
  • 生命
    169%
    护甲
    +50%
    闪避值
    +20%
    异常状态临界值
    169%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    100%
    类型
    FaridunHumanShield
    Metadata
    FaridunHumanShield
    等级
    68
    生命
    10,872
    护甲
    43,185
    闪避值
    5,687
    伤害
    583
    法术伤害
    583
    命中
    580
    攻击间隔
    0
    经验值
    13,332
    召唤物生命
    2,358
    召唤物伤害
    465
    异常状态临界值
    10,872
    冰缓
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 466—699
    暴击几率: 5%
    对你的敌人无情痛击。
    击中时造成瘫痪
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShield"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Afarud Shieldbearer
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    幽魂Y
    标签fast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
    生命
    169%
    护甲
    +50%
    闪避值
    +20%
    异常状态临界值
    169%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    100%
    类型
    FaridunHumanShield
    Metadata
    FaridunHumanShieldSpectre
    等级
    68
    生命
    10,872
    护甲
    43,185
    闪避值
    5,687
    伤害
    583
    法术伤害
    583
    命中
    580
    攻击间隔
    0
    经验值
    13,332
    召唤物生命
    2,358
    召唤物伤害
    465
    异常状态临界值
    10,872
    冰缓
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 466—699
    暴击几率: 5%
    对你的敌人无情痛击。
    击中时造成瘫痪
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Afarud Shieldbearer
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    幽魂Y
    幽魂 取代Metadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre
    标签fast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
    生命
    169%
    护甲
    +50%
    闪避值
    +20%
    异常状态临界值
    169%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    100%
    类型
    FaridunHumanShield
    Metadata
    FaridunHumanShieldLegion
    等级
    68
    生命
    10,872
    护甲
    43,185
    闪避值
    5,687
    伤害
    583
    法术伤害
    583
    命中
    580
    攻击间隔
    0
    经验值
    13,332
    召唤物生命
    2,358
    召唤物伤害
    465
    异常状态临界值
    10,872
    冰缓
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 466—699
    暴击几率: 5%
    对你的敌人无情痛击。
    击中时造成瘫痪
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldLegion"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Afarud Shieldbearer
    人形
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    幽魂Y
    幽魂 取代Metadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre
    标签fast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
    生命
    169%
    护甲
    +50%
    闪避值
    +20%
    异常状态临界值
    169%
    抗性
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    伤害
    156%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 20
    攻击间隔
    0 秒
    伤害分布
    ±20%
    经验值
    130%
    Model Size
    100%
    类型
    FaridunHumanShield
    Metadata
    FaridunHumanShieldSettlers
    等级
    68
    生命
    10,872
    护甲
    43,185
    闪避值
    5,687
    伤害
    583
    法术伤害
    583
    命中
    580
    攻击间隔
    0
    经验值
    13,332
    召唤物生命
    2,358
    召唤物伤害
    465
    异常状态临界值
    10,872
    冰缓
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 466—699
    暴击几率: 5%
    对你的敌人无情痛击。
    击中时造成瘫痪
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldSettlers"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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