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Porte-bouclier Afarud
Humanoïde
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Afarud Shieldbearer
SpectreY
Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre
Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
Packs
  • Conjurateur de putréfaction, Porte-bouclier Afarud, Danselame Afarud
  • Ridan, Commandant Afarud, Porte-bouclier Afarud, Danselame Afarud
  • Vie
    169%
    Armure
    +50%
    Évasion
    +20%
    Ailment Threshold
    169%
    Résistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    FaridunHumanShield
    Metadata
    FaridunHumanShield
    Niveau
    68
    Vie
    10,872
    Armure
    43,185
    Score d'Évasion
    5,687
    Damage
    583
    Dégâts des sorts
    583
    Précision
    580
    Attack Time
    0
    Expérience
    13,332
    Minion Life
    2,358
    Minion Damage
    465
    Ailment Threshold
    10,872
    Chill
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466—699
    Chances de coup critique: 5%
    Frappez vos ennemis d'un coup puissant.
    Mutile au Toucher
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShield"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Porte-bouclier Afarud
    Humanoïde
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Afarud Shieldbearer
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
    Vie
    169%
    Armure
    +50%
    Évasion
    +20%
    Ailment Threshold
    169%
    Résistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    FaridunHumanShield
    Metadata
    FaridunHumanShieldSpectre
    Niveau
    68
    Vie
    10,872
    Armure
    43,185
    Score d'Évasion
    5,687
    Damage
    583
    Dégâts des sorts
    583
    Précision
    580
    Attack Time
    0
    Expérience
    13,332
    Minion Life
    2,358
    Minion Damage
    465
    Ailment Threshold
    10,872
    Chill
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466—699
    Chances de coup critique: 5%
    Frappez vos ennemis d'un coup puissant.
    Mutile au Toucher
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Porte-bouclier Afarud
    Humanoïde
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Afarud Shieldbearer
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre
    Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
    Vie
    169%
    Armure
    +50%
    Évasion
    +20%
    Ailment Threshold
    169%
    Résistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    FaridunHumanShield
    Metadata
    FaridunHumanShieldLegion
    Niveau
    68
    Vie
    10,872
    Armure
    43,185
    Score d'Évasion
    5,687
    Damage
    583
    Dégâts des sorts
    583
    Précision
    580
    Attack Time
    0
    Expérience
    13,332
    Minion Life
    2,358
    Minion Damage
    465
    Ailment Threshold
    10,872
    Chill
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466—699
    Chances de coup critique: 5%
    Frappez vos ennemis d'un coup puissant.
    Mutile au Toucher
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldLegion"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Porte-bouclier Afarud
    Humanoïde
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Afarud Shieldbearer
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunHumanShieldSpectre
    Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, red_blood
    Vie
    169%
    Armure
    +50%
    Évasion
    +20%
    Ailment Threshold
    169%
    Résistance
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    156%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 20
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Expérience
    130%
    Model Size
    100%
    Type
    FaridunHumanShield
    Metadata
    FaridunHumanShieldSettlers
    Niveau
    68
    Vie
    10,872
    Armure
    43,185
    Score d'Évasion
    5,687
    Damage
    583
    Dégâts des sorts
    583
    Précision
    580
    Attack Time
    0
    Expérience
    13,332
    Minion Life
    2,358
    Minion Damage
    465
    Ailment Threshold
    10,872
    Chill
    34
    Shock
    34
    Brittle
    194
    Scorch
    34
    Sap
    95
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedMaim
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 466—699
    Chances de coup critique: 5%
    Frappez vos ennemis d'un coup puissant.
    Mutile au Toucher
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanShieldSettlers"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Shieldbearer",
        life = 1.69,
        damage = 1.56,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 20,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "MeleeAtAnimationSpeedMaim",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedMaim"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "global_maim_on_hit",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
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