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Conjuror of Rot
灵柩
怪物类型: 人形
Creates Blood Pustules
Summons Ichorous Pests
Creates Caustic Ground
右键点击该物品以产生灵柩。
Conjuror of Rot FaridunWarlockMid /7
名字显示物品素质
DropLevel 68
BaseType Conjuror of Rot
Class 灵柩
FlagsAlwaysAllocate
TypeMetadata/Items/ItemisedCorpses/FaridunWarlockMid
IconArt/2DItems/Currency/Azmeri/FaridunWarlock
ReferenceCommunity Wiki
keyval
Base.base_level1
Base.tagdefault
Base.description_textItemDescriptionItemisedCorpse
client.RenderItem
Usable.use_typeUsable
Usable.actionspawn_itemised_corpse
Conjuror of Rot
人形
MonsterResistanceIconChaos
幽魂Y
幽魂 取代Metadata/Monsters/FaridunLeague/FaridunWarlock/FaridunWarlockSpectre
标签施法, human, humanoid, not_dex, not_str, ranged, red_blood, slow_movement
Packs
  • Conjuror of Rot, Ichorous Pest, Reassembled Dead
  • Conjuror of Rot, Afarud Shieldbearer, Afarud Bladedancer
  • 生命
    100%
    生命转为护盾
    40%
    异常状态临界值
    100%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    FaridunWarlock
    Metadata
    FaridunWarlock_
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    448
    法术伤害
    448
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    召唤物生命
    1,395
    Minion Energy Shield
    532
    召唤物伤害
    358
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    SSMFaridunWarlockBloodLocust
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [679]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    SOFaridunWarlockPustule
    可触发, 法术
    施放间隔: 1 秒
    GSFaridunWarlockPustuleExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 651.4 - 977 物理伤害
    is area damage [1]
    GTFaridunWarlockPustules
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GSFaridunWarlockMeteorImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 685.3 - 1028 物理伤害
    击中时有 50% 的几率使敌人中毒
    is area damage [1]
    GTFaridunWarlockMeteorSpawn
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    CGEFaridunWarlockSwarmGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    冷却时间: 15 秒
    每秒造成 191.7 基础混沌伤害
    基础持续时间为 5
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-5]
    ground caustic art variation [23]
    is area damage [1]
    spell maximum action distance +% [-40]
    MPSFaridunWarlockBloodSpray
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 341.4 - 512 物理伤害
    发射 3 个投射物
    投射物的最大射程 2.5
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [284]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWarlock/FaridunWarlock_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Conjuror of Rot",
        life = 1,
        energyShield = 0.4,
        damage = 1.2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "SSMFaridunWarlockBloodLocust",
            "MPSFaridunWarlockBloodSpray",
            "CGEFaridunWarlockSwarmGround",
            "GSFaridunWarlockMeteorImpact",
            "SOFaridunWarlockPustule",
            "GTFaridunWarlockMeteorSpawn",
            "GTFaridunWarlockPustules",
            "GSFaridunWarlockPustuleExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFaridunWarlockBloodLocust"] = {
        name = "SSMFaridunWarlockBloodLocust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 679, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFaridunWarlockBloodSpray"] = {
        name = "MPSFaridunWarlockBloodSpray",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_number_of_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 284, 25, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunWarlockSwarmGround"] = {
        name = "CGEFaridunWarlockSwarmGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -5, 5000, 23, -40, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFaridunWarlockMeteorImpact"] = {
        name = "GSFaridunWarlockMeteorImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFaridunWarlockPustule"] = {
        name = "SOFaridunWarlockPustule",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFaridunWarlockMeteorSpawn"] = {
        name = "GTFaridunWarlockMeteorSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFaridunWarlockPustules"] = {
        name = "GTFaridunWarlockPustules",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFaridunWarlockPustuleExplosion"] = {
        name = "GSFaridunWarlockPustuleExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Conjuror of Rot
    人形
    MonsterResistanceIconChaos
    幽魂Y
    标签施法, human, humanoid, not_dex, not_str, ranged, red_blood, slow_movement
    生命
    100%
    生命转为护盾
    40%
    异常状态临界值
    100%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    伤害
    120%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    100%
    Model Size
    100%
    类型
    FaridunWarlock
    Metadata
    FaridunWarlockSpectre
    等级
    68
    生命
    6,433
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    448
    法术伤害
    448
    命中
    580
    攻击间隔
    1.5
    经验值
    10,255
    召唤物生命
    1,395
    Minion Energy Shield
    532
    召唤物伤害
    358
    异常状态临界值
    6,433
    冰缓
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    SSMFaridunWarlockBloodLocust
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [679]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    SOFaridunWarlockPustule
    可触发, 法术
    施放间隔: 1 秒
    GSFaridunWarlockPustuleExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 651.4 - 977 物理伤害
    is area damage [1]
    GTFaridunWarlockPustules
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GSFaridunWarlockMeteorImpact
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 685.3 - 1028 物理伤害
    击中时有 50% 的几率使敌人中毒
    is area damage [1]
    GTFaridunWarlockMeteorSpawn
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 8 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-60]
    CGEFaridunWarlockSwarmGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    冷却时间: 15 秒
    每秒造成 191.7 基础混沌伤害
    基础持续时间为 5
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-5]
    ground caustic art variation [23]
    is area damage [1]
    spell maximum action distance +% [-40]
    MPSFaridunWarlockBloodSpray
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 341.4 - 512 物理伤害
    发射 3 个投射物
    投射物的最大射程 2.5
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [284]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWarlock/FaridunWarlockSpectre"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Conjuror of Rot",
        life = 1,
        energyShield = 0.4,
        damage = 1.2,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "SSMFaridunWarlockBloodLocust",
            "MPSFaridunWarlockBloodSpray",
            "CGEFaridunWarlockSwarmGround",
            "GSFaridunWarlockMeteorImpact",
            "SOFaridunWarlockPustule",
            "GTFaridunWarlockMeteorSpawn",
            "GTFaridunWarlockPustules",
            "GSFaridunWarlockPustuleExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFaridunWarlockBloodLocust"] = {
        name = "SSMFaridunWarlockBloodLocust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 679, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFaridunWarlockBloodSpray"] = {
        name = "MPSFaridunWarlockBloodSpray",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_number_of_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 284, 25, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunWarlockSwarmGround"] = {
        name = "CGEFaridunWarlockSwarmGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -5, 5000, 23, -40, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFaridunWarlockMeteorImpact"] = {
        name = "GSFaridunWarlockMeteorImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFaridunWarlockPustule"] = {
        name = "SOFaridunWarlockPustule",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFaridunWarlockMeteorSpawn"] = {
        name = "GTFaridunWarlockMeteorSpawn",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFaridunWarlockPustules"] = {
        name = "GTFaridunWarlockPustules",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFaridunWarlockPustuleExplosion"] = {
        name = "GSFaridunWarlockPustuleExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Conjuror of Rot
    人形
    MonsterResistanceIconChaos
    幽魂Y
    标签施法, human, humanoid, not_dex, not_str, ranged, red_blood, slow_movement
    生命
    204%
    生命转为护盾
    40%
    异常状态临界值
    204%
    抗性
    MonsterResistanceIconFire0 MonsterResistanceIconCold0 MonsterResistanceIconLightning0 MonsterResistanceIconChaos40
    伤害
    204%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 60
    攻击间隔
    1.5 秒
    伤害分布
    ±0%
    经验值
    170%
    Model Size
    100%
    类型
    FaridunWarlockCorpse
    Metadata
    FaridunWarlockMid_
    等级
    68
    生命
    13,124
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    5,000
    伤害
    762
    法术伤害
    762
    命中
    580
    攻击间隔
    1.5
    经验值
    17,434
    召唤物生命
    2,847
    Minion Energy Shield
    1,084
    召唤物伤害
    609
    异常状态临界值
    13,124
    冰缓
    41
    Shock
    41
    Brittle
    235
    Scorch
    41
    Sap
    115
    Phys Convert Ele
    240%
    SSMFaridunWarlockBloodLocust
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    alternate minion [679]
    minion dies when parent deleted [1]
    minion dies when parent dies [1]
    monster no drops or experience [1]
    number of monsters to summon [2]
    summon specific monsters radius +% [-75]
    summoned monsters are minions [1]
    SOFaridunWarlockPustule
    可触发, 法术
    施放间隔: 1 秒
    GSFaridunWarlockPustuleExplosion
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 651.4 - 977 物理伤害
    is area damage [1]
    GTFaridunWarlockPustules
    可触发, 法术
    施放间隔: 1 秒
    冷却时间: 10 秒
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    CGEFaridunWarlockSwarmGround
    法术, 范围, 伤害, 可触发, 持续时间, 范围法术
    施放间隔: 1 秒
    冷却时间: 15 秒
    每秒造成 191.7 基础混沌伤害
    基础持续时间为 5
    action attack or cast time uses animation length [1]
    active skill area of effect radius +% final [-5]
    ground caustic art variation [23]
    is area damage [1]
    spell maximum action distance +% [-40]
    MPSFaridunWarlockBloodSpray
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 341.4 - 512 物理伤害
    发射 3 个投射物
    投射物的最大射程 2.5
    action attack or cast time uses animation length [1]
    base is projectile [1]
    check for targets between initiator and projectile source [1]
    distribute projectiles over contact points [1]
    maintain projectile direction when using contact position [1]
    monster projectile variation [284]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWarlock/FaridunWarlockMid_"] = {
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        name = "Conjuror of Rot",
        life = 2.04,
        energyShield = 0.4,
        damage = 2.04,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 60,
        accuracy = 1,
        skillList = {
            "SSMFaridunWarlockBloodLocust",
            "MPSFaridunWarlockBloodSpray",
            "CGEFaridunWarlockSwarmGround",
            "SOFaridunWarlockPustule",
            "GTFaridunWarlockPustules",
            "GSFaridunWarlockPustuleExplosion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMFaridunWarlockBloodLocust"] = {
        name = "SSMFaridunWarlockBloodLocust",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
            "minion_dies_when_parent_dies",
            "minion_dies_when_parent_deleted",
        },
        levels = {
            [1] = {2, 679, -75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFaridunWarlockBloodSpray"] = {
        name = "MPSFaridunWarlockBloodSpray",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "projectile_maximum_range_override",
            "base_number_of_projectiles",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "check_for_targets_between_initiator_and_projectile_source",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 284, 25, 3, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunWarlockSwarmGround"] = {
        name = "CGEFaridunWarlockSwarmGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
            "is_area_damage",
        },
        levels = {
            [1] = {2, -5, 5000, 23, -40, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOFaridunWarlockPustule"] = {
        name = "SOFaridunWarlockPustule",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTFaridunWarlockPustules"] = {
        name = "GTFaridunWarlockPustules",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSFaridunWarlockPustuleExplosion"] = {
        name = "GSFaridunWarlockPustuleExplosion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
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