아파루드 지휘관 리단
인간형떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
몬스터가 주는 경험치 100% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
밀려날 수 없음
Ridan, Afarud Commander
| Spectre | N |
|---|---|
| Tags | 시전, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
| Packs |
생명력
1100%
방어도
+80%
Ailment Threshold
1100%
저항
Damage
200%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
FaridunWildBoss
Metadata
FaridunWildBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
1,532,810
방어도
51,822
회피
4,739
Damage
851
주문 피해
1,270
정확도
580
Attack Time
1.005
경험치
112,805
Minion Life
332,480
Minion Damage
680
Ailment Threshold
965,670
Chill
3,053
Shock
3,053
Brittle
17,275
Scorch
3,053
Sap
8,436
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTFaridunMiniBossLeapSlam
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
GAFaridunMiniBossLeapSlamImpact
Triggerable, Attack
Base Damage: 1351—2027
치명타 확률: 5%
공격 피해: 155%
공격 피해: 155%
Attack Time: 1.5 초
주는 공격 피해 55% 증폭
명중 시 항상 중독 유발
is area damage [1]
CGEFaridunMiniBossLeapSlamGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 216.5의 기본 카오스 피해를 줌
기본 지속시간 5초
active skill area of effect radius +% final [25]
ground caustic art variation [24]
is area damage [1]
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1351—2027
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
물리 피해의 25%를 카오스 피해로 전환
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeFardiunMiniBossSingleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1351—2027
치명타 확률: 5%
공격 피해: 135%
공격 피해: 135%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 35% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
MPWFaridunMinibossFleshProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1351—2027
치명타 확률: 5%
공격 피해: 50%
공격 피해: 50%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 공격 피해 50% 감폭
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [185]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-50]
MeleeFaridunMiniBossTripleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1351—2027
치명타 확률: 5%
공격 피해: 155%
공격 피해: 155%
Attack Time: 1.5 초
재사용 대기시간: 8 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 55% 증폭
action attack or cast time uses animation length [1]
attack maximum action distance + [45]
is area damage [1]
DTTFaridunMiniBossLeapSunder
Spell, Movement
시전 속도: 1 초
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-60]
GAFaridunMiniBossLeapSunderImpact
Triggerable, Attack
Base Damage: 1351—2027
치명타 확률: 5%
공격 피해: 115%
공격 피해: 115%
Attack Time: 1.5 초
주는 공격 피해 15% 증폭
명중 시 항상 중독 유발
is area damage [1]
GAFaridunMinibossFleshProjectileImpact
Triggerable, Attack
Base Damage: 1351—2027
치명타 확률: 5%
공격 피해: 80%
공격 피해: 80%
Attack Time: 1.5 초
주는 공격 피해 20% 감폭
is area damage [1]
EAAFaridunWildbossFling
Attack
Base Damage: 1351—2027
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 5 초
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Ridan, Afarud Commander",
life = 11,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"CGEFaridunMiniBossLeapSlamGroundEffect",
"EAAFaridunWildbossFling",
"DTTFaridunMiniBossLeapSlam",
"DTTFaridunMiniBossLeapSunder",
"GAFaridunMiniBossLeapSlamImpact",
"GAFaridunMiniBossLeapSunderImpact",
"MeleeFardiunMiniBossSingleSweep",
"MeleeFaridunMiniBossTripleSweep",
"MPWFaridunMinibossFleshProjectile",
"GAFaridunMinibossFleshProjectileImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
name = "CGEFaridunMiniBossLeapSlamGroundEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_caustic_art_variation",
"is_area_damage",
},
levels = {
[1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunWildbossFling"] = {
name = "EAAFaridunWildbossFling",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunMiniBossLeapSlam"] = {
name = "DTTFaridunMiniBossLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunMiniBossLeapSunder"] = {
name = "DTTFaridunMiniBossLeapSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMiniBossLeapSlamImpact"] = {
name = "GAFaridunMiniBossLeapSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMiniBossLeapSunderImpact"] = {
name = "GAFaridunMiniBossLeapSunderImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFardiunMiniBossSingleSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFaridunMiniBossTripleSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWFaridunMinibossFleshProjectile"] = {
name = "MPWFaridunMinibossFleshProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
"always_pierce",
},
levels = {
[1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMinibossFleshProjectileImpact"] = {
name = "GAFaridunMinibossFleshProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
떨어지는 아이템 희귀도 15000% 증가
몬스터가 주는 경험치 100% 증가
| Family | MonsterMapBoss |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 속도 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
밀려날 수 없음
| Family | ImmuneToKnockback |
|---|---|
| Domains | 몬스터 (3) |
| GenerationType | 고유 (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.