ริดัน ผู้บัญชาการอะฟารุด
มนุษย์เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มมานาสูงสุด 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มมานาสูงสุด 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เมื่อคุณสังหารศัตรูที่ติดสถานะ ลุกไหม้ คุณจะสร้างสถานะ ลุกไหม้ ระดับเดียวกันต่อศัตรูที่อยู่ใกล้
Ridan, Afarud Commander
| Spectre | N |
|---|---|
| Tags | นักเวท, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon |
| Packs |
พลังชีวิต
1100%
ค่าเกราะ
+80%
Ailment Threshold
1100%
ค่าต้านทาน
Damage
200%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
4 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
FaridunWildBoss
Metadata
FaridunWildBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
70,767
ค่าเกราะ
51,822
อัตราการหลบหลีก
4,739
Damage
747
ความเสียหายเวท
747
ความแม่นยำ
580
Attack Time
1.5
ค่าประสบการณ์
20,510
Minion Life
15,350
Minion Damage
597
Ailment Threshold
70,767
Chill
224
Shock
224
Brittle
1,266
Scorch
224
Sap
618
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DTTFaridunMiniBossLeapSlam
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [25]
spell maximum action distance +% [-40]
GAFaridunMiniBossLeapSlamImpact
Triggerable, Attack
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 155%
ความเสียหายโจมตี: 155%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 55%
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
CGEFaridunMiniBossLeapSlamGroundEffect
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 1 วินาที
สร้างความเสียหาย เคออส พื้นฐาน 216.5 ต่อวินาที
ระยะเวลาพื้นฐาน 5 วินาที
active skill area of effect radius +% final [25]
ground caustic art variation [24]
is area damage [1]
MeleeAtAnimationSpeedChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
แปลงความเสียหาย กายภาพ 25% เป็น เคออส
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MeleeFardiunMiniBossSingleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 135%
ความเสียหายโจมตี: 135%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 35%
action attack or cast time uses animation length [1]
attack maximum action distance + [20]
is area damage [1]
MPWFaridunMinibossFleshProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
ความเสียหายโจมตี: 50%
Attack Time: 1.5 วินาที
โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
สร้างความเสียหาย โจมตี ลดลง อีก 50%
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [185]
projectile ballistic angle from reference event [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [1]
spell maximum action distance +% [-50]
MeleeFaridunMiniBossTripleSweep
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 155%
ความเสียหายโจมตี: 155%
Attack Time: 1.5 วินาที
คูลดาวน์: 8 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 55%
action attack or cast time uses animation length [1]
attack maximum action distance + [45]
is area damage [1]
DTTFaridunMiniBossLeapSunder
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 5 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [15]
spell maximum action distance +% [-60]
GAFaridunMiniBossLeapSunderImpact
Triggerable, Attack
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 115%
ความเสียหายโจมตี: 115%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 15%
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
is area damage [1]
GAFaridunMinibossFleshProjectileImpact
Triggerable, Attack
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 80%
ความเสียหายโจมตี: 80%
Attack Time: 1.5 วินาที
สร้างความเสียหาย โจมตี ลดลง อีก 20%
is area damage [1]
EAAFaridunWildbossFling
Attack
Base Damage: 1351—2027
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 5 วินาที
action attack or cast time uses animation length [1]
attack maximum action distance + [60]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Ridan, Afarud Commander",
life = 11,
damage = 2,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 16,
accuracy = 1,
skillList = {
"MeleeAtAnimationSpeedChaos",
"CGEFaridunMiniBossLeapSlamGroundEffect",
"EAAFaridunWildbossFling",
"DTTFaridunMiniBossLeapSlam",
"DTTFaridunMiniBossLeapSunder",
"GAFaridunMiniBossLeapSlamImpact",
"GAFaridunMiniBossLeapSunderImpact",
"MeleeFardiunMiniBossSingleSweep",
"MeleeFaridunMiniBossTripleSweep",
"MPWFaridunMinibossFleshProjectile",
"GAFaridunMinibossFleshProjectileImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedChaos"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_chaos",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
name = "CGEFaridunMiniBossLeapSlamGroundEffect",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_area_of_effect_radius_+%_final",
"base_skill_effect_duration",
"ground_caustic_art_variation",
"is_area_damage",
},
levels = {
[1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EAAFaridunWildbossFling"] = {
name = "EAAFaridunWildbossFling",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunMiniBossLeapSlam"] = {
name = "DTTFaridunMiniBossLeapSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, -40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunMiniBossLeapSunder"] = {
name = "DTTFaridunMiniBossLeapSunder",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {15, -60, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMiniBossLeapSlamImpact"] = {
name = "GAFaridunMiniBossLeapSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMiniBossLeapSunderImpact"] = {
name = "GAFaridunMiniBossLeapSunderImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chance_to_poison_on_hit_%",
"is_area_damage",
},
levels = {
[1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFardiunMiniBossSingleSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeFaridunMiniBossTripleSweep"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_maximum_action_distance_+",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MPWFaridunMinibossFleshProjectile"] = {
name = "MPWFaridunMinibossFleshProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"base_is_projectile",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
"projectiles_not_offset",
"projectile_ballistic_angle_from_reference_event",
"always_pierce",
},
levels = {
[1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GAFaridunMinibossFleshProjectileImpact"] = {
name = "GAFaridunMinibossFleshProjectileImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
| Family | CannotBeSlowedBelowValue |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | ความเร็ว |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
ไม่ถูก ผลักออกไป
| Family | ImmuneToKnockback |
|---|---|
| Domains | Monster (3) |
| GenerationType | ยูนิค (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.