Afarud Bladedancer
มนุษย์| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre |
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
| Packs |
พลังชีวิต
104%
การหลบหลีก
+50%
Ailment Threshold
104%
ค่าต้านทาน
Damage
115%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
ค่าประสบการณ์
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggers__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,691
ค่าเกราะ
28,790
อัตราการหลบหลีก
7,109
Damage
430
ความเสียหายเวท
430
ความแม่นยำ
580
Attack Time
0
ค่าประสบการณ์
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 344—515
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
ความเสียหายโจมตี: 60%
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 40%
เพิ่มความเสียหาย เลือดไหล อีก 20%
มีโอกาสสร้างสถานะ เลือดไหล 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggers__"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Afarud Bladedancer
มนุษย์| Spectre | Y |
|---|---|
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
พลังชีวิต
104%
การหลบหลีก
+50%
Ailment Threshold
104%
ค่าต้านทาน
Damage
115%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
ค่าประสบการณ์
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,691
ค่าเกราะ
28,790
อัตราการหลบหลีก
7,109
Damage
430
ความเสียหายเวท
430
ความแม่นยำ
580
Attack Time
0
ค่าประสบการณ์
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 344—515
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
ความเสียหายโจมตี: 60%
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 40%
เพิ่มความเสียหาย เลือดไหล อีก 20%
มีโอกาสสร้างสถานะ เลือดไหล 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Afarud Bladedancer
มนุษย์| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre |
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
พลังชีวิต
104%
การหลบหลีก
+50%
Ailment Threshold
104%
ค่าต้านทาน
Damage
115%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
ค่าประสบการณ์
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersLegion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,691
ค่าเกราะ
28,790
อัตราการหลบหลีก
7,109
Damage
430
ความเสียหายเวท
430
ความแม่นยำ
580
Attack Time
0
ค่าประสบการณ์
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 344—515
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
ความเสียหายโจมตี: 60%
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 40%
เพิ่มความเสียหาย เลือดไหล อีก 20%
มีโอกาสสร้างสถานะ เลือดไหล 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersLegion"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Afarud Bladedancer
มนุษย์| Spectre | Y |
|---|---|
| Spectre Override | Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre |
| Tags | fast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood |
พลังชีวิต
104%
การหลบหลีก
+50%
Ailment Threshold
104%
ค่าต้านทาน
Damage
115%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 7
Attack Time
0 Second
Damage Spread
±20%
ค่าประสบการณ์
115%
Model Size
100%
Type
FaridunHumanDaggers
Metadata
FaridunHumanDaggersSettlers
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
6,691
ค่าเกราะ
28,790
อัตราการหลบหลีก
7,109
Damage
430
ความเสียหายเวท
430
ความแม่นยำ
580
Attack Time
0
ค่าประสบการณ์
11,793
Minion Life
1,451
Minion Damage
343
Ailment Threshold
6,691
Chill
21
Shock
21
Brittle
120
Scorch
21
Sap
58
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedBleedChance
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 344—515
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 60%
ความเสียหายโจมตี: 60%
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
สร้างความเสียหาย โจมตี ลดลง อีก 40%
เพิ่มความเสียหาย เลือดไหล อีก 20%
มีโอกาสสร้างสถานะ เลือดไหล 10%
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTFaridunDaggerChase
Spell, Movement
เวลาร่าย: 1 วินาที
คูลดาวน์: 4 วินาที
action attack or cast time uses animation length [1]
leap slam minimum distance [45]
spell maximum action distance +% [-30]
walk emerge extra distance [-5]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSettlers"] = {
fireResist = 20,
coldResist = 20,
lightningResist = 20,
chaosResist = 0,
name = "Afarud Bladedancer",
life = 1.04,
damage = 1.15,
damageSpread = 0.2,
attackTime = 0,
attackRange = 7,
accuracy = 1,
weaponType1 = "Dagger",
skillList = {
"MeleeAtAnimationSpeedBleedChance",
"DTTFaridunDaggerChase",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBleedChance"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"bleed_on_hit_with_attacks_%",
"active_skill_bleeding_damage_+%_final",
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DTTFaridunDaggerChase"] = {
name = "DTTFaridunDaggerChase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"leap_slam_minimum_distance",
"spell_maximum_action_distance_+%",
"walk_emerge_extra_distance",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.