Dançarino das Lâminas Afarud
Humanóide
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
Afarud Bladedancer
SpectreY
Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre
Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
Packs
  • Conjurador de Podridão, Porta-escudo Afarud, Dançarino das Lâminas Afarud
  • Ridan, Comandante dos Afarud, Porta-escudo Afarud, Dançarino das Lâminas Afarud
  • Vida
    104%
    Evasão
    +50%
    Ailment Threshold
    104%
    Resistência
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggers__
    Nível
    68
    Vida
    6,691
    Armadura
    28,790
    Evasão
    7,109
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    0
    Experiência
    11,793
    Minion Life
    1,451
    Minion Damage
    343
    Ailment Threshold
    6,691
    Chill
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344—515
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Abate seus inimigos com um golpe poderoso.
    Causa 40% menos Dano de Ataque
    20% mais Dano com Sangramento
    10% de chance de causar Sangramento
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggers__"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Dançarino das Lâminas Afarud
    Humanóide
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Afarud Bladedancer
    SpectreY
    Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
    Vida
    104%
    Evasão
    +50%
    Ailment Threshold
    104%
    Resistência
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggersSpectre
    Nível
    68
    Vida
    6,691
    Armadura
    28,790
    Evasão
    7,109
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    0
    Experiência
    11,793
    Minion Life
    1,451
    Minion Damage
    343
    Ailment Threshold
    6,691
    Chill
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344—515
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Abate seus inimigos com um golpe poderoso.
    Causa 40% menos Dano de Ataque
    20% mais Dano com Sangramento
    10% de chance de causar Sangramento
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Dançarino das Lâminas Afarud
    Humanóide
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Afarud Bladedancer
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre
    Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
    Vida
    104%
    Evasão
    +50%
    Ailment Threshold
    104%
    Resistência
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggersLegion
    Nível
    68
    Vida
    6,691
    Armadura
    28,790
    Evasão
    7,109
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    0
    Experiência
    11,793
    Minion Life
    1,451
    Minion Damage
    343
    Ailment Threshold
    6,691
    Chill
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344—515
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Abate seus inimigos com um golpe poderoso.
    Causa 40% menos Dano de Ataque
    20% mais Dano com Sangramento
    10% de chance de causar Sangramento
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersLegion"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Dançarino das Lâminas Afarud
    Humanóide
    MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning
    Afarud Bladedancer
    SpectreY
    Spectre OverrideMetadata/Monsters/FaridunLeague/FaridunHumanDaggersSpectre
    Tagsfast_movement, flesh_armour, human, humanoid, melee, not_int, not_str, red_blood
    Vida
    104%
    Evasão
    +50%
    Ailment Threshold
    104%
    Resistência
    MonsterResistanceIconFire20 MonsterResistanceIconCold20 MonsterResistanceIconLightning20 MonsterResistanceIconChaos0
    Damage
    115%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 7
    Attack Time
    0 Second
    Damage Spread
    ±20%
    Experiência
    115%
    Model Size
    100%
    Type
    FaridunHumanDaggers
    Metadata
    FaridunHumanDaggersSettlers
    Nível
    68
    Vida
    6,691
    Armadura
    28,790
    Evasão
    7,109
    Damage
    430
    Dano Mágico
    430
    Precisão
    580
    Attack Time
    0
    Experiência
    11,793
    Minion Life
    1,451
    Minion Damage
    343
    Ailment Threshold
    6,691
    Chill
    21
    Shock
    21
    Brittle
    120
    Scorch
    21
    Sap
    58
    Phys Convert Ele
    240%
    MeleeAtAnimationSpeedBleedChance
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 344—515
    Chance de Crítico: 5%
    Dano de Ataque: 60%
    Dano de Ataque: 60%
    Abate seus inimigos com um golpe poderoso.
    Causa 40% menos Dano de Ataque
    20% mais Dano com Sangramento
    10% de chance de causar Sangramento
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    DTTFaridunDaggerChase
    Spell, Movement
    Tempo de Conjuração: 1 seg
    Recarga: 4 seg
    action attack or cast time uses animation length [1]
    leap slam minimum distance [45]
    spell maximum action distance +% [-30]
    walk emerge extra distance [-5]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunHumanDaggersSettlers"] = {
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        name = "Afarud Bladedancer",
        life = 1.04,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 0,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "MeleeAtAnimationSpeedBleedChance",
            "DTTFaridunDaggerChase",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBleedChance"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "bleed_on_hit_with_attacks_%",
            "active_skill_bleeding_damage_+%_final",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {10, 20, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {2, 2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunDaggerChase"] = {
        name = "DTTFaridunDaggerChase",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "walk_emerge_extra_distance",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, -30, -5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
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