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Ridan, Kommandant der Afarud
Humanoid
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kann nicht zurückgestoßen werden
Ridan, Afarud Commander
Spectre
TagsZauberer, fast_movement, flesh_armour, has_two_hand_sword, has_two_handed_melee, human, humanoid, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon
Packs
  • Ridan, Kommandant der Afarud, Afarud-Schildträger, Afarud-Klingentänzerin
  • Leben
    1100%
    Rüstung
    +80%
    Ailment Threshold
    1100%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    4 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    FaridunWildBoss
    Metadata
    FaridunWildBoss
    Stufe
    68
    Leben
    1,532,810
    Rüstung
    51,822
    Ausweichwert
    4,739
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    580
    Attack Time
    1.005
    Erfahrung
    112,805
    Minion Life
    332,480
    Minion Damage
    680
    Ailment Threshold
    965,670
    Chill
    3,053
    Shock
    3,053
    Brittle
    17,275
    Scorch
    3,053
    Sap
    8,436
    Phys Convert Ele
    240%
    DTTFaridunMiniBossLeapSlam
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [25]
    spell maximum action distance +% [-40]
    GAFaridunMiniBossLeapSlamImpact
    Triggerable, Attack
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Angriffsschaden: 155%
    Angriffsschaden: 155%
    Attack Time: 1.5 Sek.
    Verursacht 55% mehr Angriffsschaden
    Vergiftet immer bei Treffer
    is area damage [1]
    CGEFaridunMiniBossLeapSlamGroundEffect
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Basisdauer beträgt 5 Sekunden
    active skill area of effect radius +% final [25]
    base chaos damage to deal per minute [12990]
    ground caustic art variation [24]
    is area damage [1]
    MeleeAtAnimationSpeedChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    iconbasicattack
    MeleeFardiunMiniBossSingleSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Angriffsschaden: 135%
    Angriffsschaden: 135%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 35% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [20]
    is area damage [1]
    iconbasicattack
    MPWFaridunMinibossFleshProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Angriffsschaden: 50%
    Attack Time: 1.5 Sek.
    Verursacht 50% weniger Angriffsschaden
    action attack or cast time uses animation length [1]
    always pierce [1]
    base is projectile [1]
    monster projectile variation [185]
    projectile ballistic angle from reference event [1]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    projectiles not offset [1]
    spell maximum action distance +% [-50]
    MeleeFaridunMiniBossTripleSweep
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Angriffsschaden: 155%
    Angriffsschaden: 155%
    Attack Time: 1.5 Sek.
    Abklingzeit: 8 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    Verursacht 55% mehr Angriffsschaden
    action attack or cast time uses animation length [1]
    attack maximum action distance + [45]
    is area damage [1]
    iconbasicattack
    DTTFaridunMiniBossLeapSunder
    Spell, Movement
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    action attack or cast time uses animation length [1]
    leap slam minimum distance [15]
    spell maximum action distance +% [-60]
    GAFaridunMiniBossLeapSunderImpact
    Triggerable, Attack
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Angriffsschaden: 115%
    Angriffsschaden: 115%
    Attack Time: 1.5 Sek.
    Verursacht 15% mehr Angriffsschaden
    Vergiftet immer bei Treffer
    is area damage [1]
    GAFaridunMinibossFleshProjectileImpact
    Triggerable, Attack
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Angriffsschaden: 80%
    Angriffsschaden: 80%
    Attack Time: 1.5 Sek.
    Verursacht 20% weniger Angriffsschaden
    is area damage [1]
    EAAFaridunWildbossFling
    Attack
    Base Damage: 13512027
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    action attack or cast time uses animation length [1]
    attack maximum action distance + [60]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/FaridunLeague/FaridunWildBoss/FaridunWildBoss"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Ridan, Afarud Commander",
        life = 11,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedChaos",
            "CGEFaridunMiniBossLeapSlamGroundEffect",
            "EAAFaridunWildbossFling",
            "DTTFaridunMiniBossLeapSlam",
            "DTTFaridunMiniBossLeapSunder",
            "GAFaridunMiniBossLeapSlamImpact",
            "GAFaridunMiniBossLeapSunderImpact",
            "MeleeFardiunMiniBossSingleSweep",
            "MeleeFaridunMiniBossTripleSweep",
            "MPWFaridunMinibossFleshProjectile",
            "GAFaridunMinibossFleshProjectileImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["CGEFaridunMiniBossLeapSlamGroundEffect"] = {
        name = "CGEFaridunMiniBossLeapSlamGroundEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_effect_duration",
            "ground_caustic_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {1.5, 25, 5000, 24, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAFaridunWildbossFling"] = {
        name = "EAAFaridunWildbossFling",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSlam"] = {
        name = "DTTFaridunMiniBossLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {25, -40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTFaridunMiniBossLeapSunder"] = {
        name = "DTTFaridunMiniBossLeapSunder",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {15, -60, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSlamImpact"] = {
        name = "GAFaridunMiniBossLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMiniBossLeapSunderImpact"] = {
        name = "GAFaridunMiniBossLeapSunderImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chance_to_poison_on_hit_%",
            "is_area_damage",
        },
        levels = {
            [1] = {100, baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFardiunMiniBossSingleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.35, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeFaridunMiniBossTripleSweep"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_maximum_action_distance_+",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {45, baseMultiplier = 1.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWFaridunMinibossFleshProjectile"] = {
        name = "MPWFaridunMinibossFleshProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
            "projectiles_not_offset",
            "projectile_ballistic_angle_from_reference_event",
            "always_pierce",
        },
        levels = {
            [1] = {185, -50, baseMultiplier = 0.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAFaridunMinibossFleshProjectileImpact"] = {
        name = "GAFaridunMinibossFleshProjectileImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Ridan, Afarud-Kommandant Text Audio /39
    Name
    Eure Einmischung endet hier!
    MirageExecutioner_Aggro_Random
    Eure Einmischung endet hier!
    MirageExecutioner_Aggro_2
    Die Afarud werden siegreich sein!
    MirageExecutioner_Aggro_3
    Die Afarud werden siegreich sein!
    MirageExecutioner_Aggro_4
    Saresh sieht Eure Seele!
    MirageExecutioner_Aggro_5
    Saresh sieht Eure Seele!
    MirageExecutioner_Aggro_6
    Saresh, nimm meine Seele!
    MirageExecutioner_Death_Random
    Saresh, nimm meine Seele!
    MirageExecutioner_Death_2
    Saresh, nimm meine Seele!
    MirageExecutioner_Death_3
    Für Saresh!
    MirageExecutioner_Death_4
    Für Saresh!
    MirageExecutioner_Death_5
    Ertrinkt in Blut!
    MirageExecutioner_Fling_Random
    Ertrinkt in Blut!
    MirageExecutioner_Fling_2
    Ertrinkt in Blut!
    MirageExecutioner_Fling_3
    Ertrinkt in Blut!
    MirageExecutioner_Fling_4
    Launenhaft!
    MirageExecutioner_Fling_5
    Launenhaft!
    MirageExecutioner_Fling_6
    Launenhaft!
    MirageExecutioner_Fling_7
    Ihr gehört mir!
    MirageExecutioner_LeapSlam_Random
    Ihr gehört mir!
    MirageExecutioner_LeapSlam_2
    Ihr gehört mir!
    MirageExecutioner_LeapSlam_3
    Sand ruft!
    MirageExecutioner_LeapSlam_4
    Der Sand ruft!
    MirageExecutioner_LeapSlam_5
    Der Sand ruft!
    MirageExecutioner_LeapSlam_6
    Es ist vollbracht.
    MirageExecutioner_PlayerDies_Random
    Es ist vollbracht.
    MirageExecutioner_PlayerDies_2
    Es ist vollbracht.
    MirageExecutioner_PlayerDies_3
    Für Saresh!
    MirageExecutioner_PlayerDies_4
    Für Saresh!
    MirageExecutioner_PlayerDies_5
    Für Saresh!
    MirageExecutioner_PlayerDies_6
    Keine Gnade!
    MirageExecutioner_SingleSweep_Random
    Keine Gnade!
    MirageExecutioner_SingleSweep_2
    Keine Gnade!
    MirageExecutioner_SingleSweep_3
    Der Tod soll Euch holen!
    MirageExecutioner_SingleSweep_4
    Der Tod soll Euch holen!
    MirageExecutioner_SingleSweep_5
    Der Tod soll Euch holen!
    MirageExecutioner_SingleSweep_6
    Ihr! Werdet! Untergehen!
    MirageExecutioner_TripleSweep_Random
    Ihr! Werdet! Untergehen!
    MirageExecutioner_TripleSweep_2
    Ihr! Werdet! Untergehen!
    MirageExecutioner_TripleSweep_3
    Edit

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