Батур, из афарудцев
Гуманоидmonster base type attack cast speed +% and damage -% final [33]
20% повышение скорости атаки
20% повышение скорости атаки
Batoor, of the Afarud
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Здоровье
228%
Уклонение
+100%
Ailment Threshold
228%
Сопротивление
Damage
275%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Опыт
150%
Model Size
100%
Type
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
14,668
Броня
28,790
Уклонение
9,478
Damage
1,027
Урон от чар
1,027
Точность
580
Attack Time
1.605
Опыт
15,383
Minion Life
3,182
Minion Damage
820
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WitheringStepMercenary
Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable
Губительный шаг
Время применения: 0.3 сек.
Перезарядка: 3 сек.
Дарует герою Неуловимость и положительный эффект, дающий Форму призрака. Пока на героя действует этот эффект, истощает ближайших врагов. Использование любого умения или потеря Неуловимости снимают эффекты умения. Имеет общее время перезарядки с другими умениями Скачка. Нельзя использовать, уже находясь в состоянии Неуловимости.
Истощение длится 3 секунд(-ы)
+0.6 м к радиусу
36% усиление эффекта Неуловимости от этого умения
Накладывает +6 дополнительных отрицательных эффекта Истощения, когда враг впервые заходит в область
Положительный эффект дарует Форму призрака
base deal no damage [1]
DeceleratingProjectileMercenaryExplode
Triggerable, Attack
Base Damage: 822—1233
Шанс критического удара: 5%
Урон от атаки: 160%
Урон от атаки: 160%
Attack Time: 1.605 сек.
Наносит на 60% больше урона атаками
Наносит на 40.55% больше урона
50% физического урона становится уроном хаосом
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Токсичный дождь
Base Damage: 822—1233
Шанс критического удара: 5%
Урон от атаки: 72%
Урон от атаки: 71.6%
Attack Time: 1.605 сек.
Герой выпускает в воздух стрелы, которые обрушиваются на указанную область, нанося урон задетым врагам и создавая стручки со спорами в месте приземления. Каждый стручок наносит постепенный урон хаосом ближайшим врагам и замедляет скорость их передвижения. По истечении короткого промежутка времени, стручки взрываются, нанося урон по области.
Наносит 199.8 базового урона хаосом в секунду
Наносит на 28.4% меньше урона атаками
Базовая длительность - 1 секунда
Выпускает стрел: +3
60% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
Каждый стручок спор делает скорость ближайших врагов на 5% меньше, вплоть до максимума в 30%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CausticArrowMercenary
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Едкая стрела
Base Damage: 822—1233
Шанс критического удара: 5%
Урон от атаки: 64%
Урон от атаки: 63.9%
Attack Time: 1.605 сек.
Герой выпускает стрелу, которая при приземлении наносит урон хаосом по области и создаёт участок едкой земли. Враги, находящиеся на едкой земле, получают постепенный урон хаосом.
Наносит 1703.2 базового урона хаосом в секунду
Наносит на 36.1% меньше урона атаками
Базовая длительность - 2 секунд(-ы)
60% физического урона становится уроном хаосом
Модификаторы урона снарядами действуют на эффект постепенного урона этого умения
+0.6 м к радиусу
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GraceMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Грация
Время применения: 0.3 сек.
Перезарядка: 1.2 сек.
Герой окружает себя аурой, которая повышает уклонение. Аура действует как на героя, так и на его союзников.
+1.8 м к радиусу
Вы и ближайшие союзники получаете 1401 уклонения
Вы и ближайшие союзники получаете на 29% больше уклонения
base deal no damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Batoor, of the Afarud",
life = 2.28,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"CausticArrowMercenary",
"GraceMercenary",
"DeceleratingProjectileMercenaryExplode",
"ToxicRainMercenary",
"WitheringStepMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_base_radius_+",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_chaos",
"caustic_arrow_explode_on_hit_base_area_of_effect_radius",
"skill_can_fire_arrows",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
name = "Grace",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants evasion to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"grace_aura_evasion_rating_+%_final",
"base_evasion_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
name = "DeceleratingProjectileMercenaryExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
name = "Toxic Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_number_of_arrows",
"skill_physical_damage_%_to_convert_to_chaos",
"rain_of_spores_vines_movement_speed_+%_final",
"minimum_rain_of_spores_movement_speed_+%_final_cap",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
"cannot_pierce",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3}, cost = { }, },
[2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3}, cost = { }, },
[4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3}, cost = { }, },
[5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3}, cost = { }, },
[6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3}, cost = { }, },
[8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3}, cost = { }, },
[10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3}, cost = { }, },
[11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3}, cost = { }, },
[12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
[14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3}, cost = { }, },
[16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
name = "Withering Step",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
skillTypes = {
[SkillType.Travel] = true,
[SkillType.Buff] = true,
[SkillType.Instant] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Movement] = true,
[SkillType.Blink] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"slither_wither_stacks",
"elusive_effect_+%",
"active_skill_withered_base_duration_ms",
"base_deal_no_damage",
"phase_through_objects",
},
levels = {
[1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Урон Атака Чародейский Скорость |
20% повышение скорости атаки
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | монстр (3) |
| GenerationType | Уникальные (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Атака Скорость |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.