阿法魯德的巴托爾
人形monster base type attack cast speed +% and damage -% final [33]
增加 20% 攻擊速度
增加 20% 攻擊速度
Batoor, of the Afarud
| 幽魂 | N |
|---|---|
| 標籤 | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
生命
228%
閃避
+100%
異常狀態臨界值
228%
抗性
傷害
275%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 80
攻擊間隔
1.605 秒
傷害分佈
±20%
經驗值
150%
Model Size
100%
類型
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
下列的>數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,668
護甲值
28,790
閃避值
9,478
傷害
1,027
法術傷害
1,027
命中
580
攻擊間隔
1.605
經驗值
15,383
召喚物生命
3,182
召喚物傷害
820
異常狀態臨界值
14,668
冰緩
46
感電
46
易碎
262
焦灼
46
殘喘
128
Phys Convert Ele
240%
下
列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、
怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
WitheringStepMercenary
快行, 增益, 立即, 範圍, 混沌, 位移, 閃現, 法術, 可觸發, 持續時間, 冷卻, 圖騰技能
凋零之步
施放時間: 0.3 秒
冷卻時間: 3 秒
套用靈巧和提供迷蹤的增益效果。當你有此增益效果,怪物進入你附近會受到凋零。使用技能或是失去靈巧效果將結束此技能效果。與其他閃現技能共享冷卻間。靈巧時不能使用。
凋零持續 3 秒
+0.6 米範圍
增加 36% 來自此技能的靈巧效果
每個敵人第一次進入此區域,造成 +6 次凋零減益效果
增益效果獲得迷蹤
base deal no damage [1]
DeceleratingProjectileMercenaryExplode
可觸發, 攻擊
基本傷害: 822—1233
暴擊率: 5%
攻擊傷害: 160%
攻擊傷害: 160%
攻擊間隔: 1.605 秒
造成60%更多攻擊傷害
造成40.55%更多傷害
50% 物理傷害轉化至混沌傷害
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 傷害, 混沌, 持續時間, DoT, ProjectileNumber, 混沌, 可觸發, 雨
腐蝕毒雨
基本傷害: 822—1233
暴擊率: 5%
攻擊傷害: 72%
攻擊傷害: 71.6%
攻擊間隔: 1.605 秒
朝空中發射數個箭矢並在目標區域如雨般降下,對擊中的敵人造成傷害並於它們降下的地方製造黴孢。每個黴孢對附近敵人造成混沌持續傷害並減緩它們的移動速度。短暫時間過後,黴孢會爆炸造成範圍傷害。
每秒造成 199.8 基本混沌傷害
造成28.4%更少攻擊傷害
基礎持續時間為 1 秒
發射 +3 支箭矢
60% 物理傷害轉化至混沌傷害
投射物傷害同時影響此技能的持續傷害效果
每個黴孢造成附近敵人 5% 更少移動速度,最多 30%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CausticArrowMercenary
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 範圍, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, DoT, 混沌, 可觸發
腐蝕箭矢
基本傷害: 822—1233
暴擊率: 5%
攻擊傷害: 64%
攻擊傷害: 63.9%
攻擊間隔: 1.605 秒
射出一發帶有腐蝕效果的箭矢,對擊中的敵人造成額外混沌傷害,並且產生腐蝕地面。在腐蝕地面上的敵人將會持續的受到混沌傷害。
每秒造成 1703.2 基本混沌傷害
造成36.1%更少攻擊傷害
基礎持續時間為 2 秒
60% 物理傷害轉化至混沌傷害
投射物傷害同時影響此技能的持續傷害效果
+0.6 米範圍
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GraceMercenary
法術, 範圍, 增益, 消耗保留, 圖騰施放單獨, 圖騰技能, 光環, 立即, 範圍法術, 可祝福, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷卻
優雅
施放時間: 0.3 秒
冷卻時間: 1.2 秒
施放一個光環,使你與受光環影響友方獲得額外的閃避。
+1.8 米範圍
你與附近的隊友獲得 1401 額外閃避值
你與附近的隊友獲得 29% 閃避值
base deal no damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Batoor, of the Afarud",
life = 2.28,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"CausticArrowMercenary",
"GraceMercenary",
"DeceleratingProjectileMercenaryExplode",
"ToxicRainMercenary",
"WitheringStepMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_base_radius_+",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_chaos",
"caustic_arrow_explode_on_hit_base_area_of_effect_radius",
"skill_can_fire_arrows",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
name = "Grace",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants evasion to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"grace_aura_evasion_rating_+%_final",
"base_evasion_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
name = "DeceleratingProjectileMercenaryExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
name = "Toxic Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_number_of_arrows",
"skill_physical_damage_%_to_convert_to_chaos",
"rain_of_spores_vines_movement_speed_+%_final",
"minimum_rain_of_spores_movement_speed_+%_final_cap",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
"cannot_pierce",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3}, cost = { }, },
[2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3}, cost = { }, },
[4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3}, cost = { }, },
[5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3}, cost = { }, },
[6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3}, cost = { }, },
[8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3}, cost = { }, },
[10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3}, cost = { }, },
[11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3}, cost = { }, },
[12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
[14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3}, cost = { }, },
[16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
name = "Withering Step",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
skillTypes = {
[SkillType.Travel] = true,
[SkillType.Buff] = true,
[SkillType.Instant] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Movement] = true,
[SkillType.Blink] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"slither_wither_stacks",
"elusive_effect_+%",
"active_skill_withered_base_duration_ms",
"base_deal_no_damage",
"phase_through_objects",
},
levels = {
[1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage 傷害 攻擊 法術 速度 |
增加 20% 攻擊速度
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | 攻擊 速度 |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.