Batoor, of the Afarud
Humanoidmonster base type attack cast speed +% and damage -% final [33]
20% increased Attack Speed
20% increased Attack Speed
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
Life
228%
Evasion
+100%
Ailment Threshold
228%
Resistance
Damage
275%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
14,668
Armour
28,790
Evasion Rating
9,478
Damage
1,027
Spell Damage
1,027
Accuracy
580
Attack Time
1.605
Experience
15,383
Minion Life
3,182
Minion Damage
820
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WitheringStepMercenary
Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable
Withering Step
Cast Time: 0.3 sec
Cooldown Time: 3 sec
Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.
Withered lasts 3 seconds
+0.6 metres to radius
36% increased Effect of Elusive from this Skill
Inflicts +6 Withered Debuffs the first time each Enemy enters the Area
Buff grants Phasing
base deal no damage [1]
DeceleratingProjectileMercenaryExplode
Triggerable, Attack
Base Damage: 822—1233
Critical Strike Chance: 5%
Attack Damage: 160%
Attack Damage: 160%
Attack Time: 1.605 sec
Deals 60% more Attack Damage
Deals 40.55% more Damage
50% of Physical Damage Converted to Chaos Damage
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Toxic Rain
Base Damage: 822—1233
Critical Strike Chance: 5%
Attack Damage: 72%
Attack Damage: 71.6%
Attack Time: 1.605 sec
Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.
Deals 199.8 Base Chaos Damage per second
Deals 28.4% less Attack Damage
Base duration is 1 second
Fires +3 Arrows
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Each Spore Pod applies 5% less Movement Speed to nearby Enemies, to a maximum of 30%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CausticArrowMercenary
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Caustic Arrow
Base Damage: 822—1233
Critical Strike Chance: 5%
Attack Damage: 64%
Attack Damage: 63.9%
Attack Time: 1.605 sec
Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.
Deals 1703.2 Base Chaos Damage per second
Deals 36.1% less Attack Damage
Base duration is 2 seconds
60% of Physical Damage Converted to Chaos Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
+0.6 metres to radius
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GraceMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Grace
Cast Time: 0.3 sec
Cooldown Time: 1.2 sec
Casts an aura that grants evasion to you and your allies.
+1.8 metres to radius
You and nearby allies gain 1401 additional Evasion Rating
You and nearby allies gain 29% more Evasion rating
base deal no damage [1]
Object Type
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Batoor, of the Afarud",
life = 2.28,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"CausticArrowMercenary",
"GraceMercenary",
"DeceleratingProjectileMercenaryExplode",
"ToxicRainMercenary",
"WitheringStepMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_base_radius_+",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_chaos",
"caustic_arrow_explode_on_hit_base_area_of_effect_radius",
"skill_can_fire_arrows",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
name = "Grace",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants evasion to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"grace_aura_evasion_rating_+%_final",
"base_evasion_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
name = "DeceleratingProjectileMercenaryExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
name = "Toxic Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_number_of_arrows",
"skill_physical_damage_%_to_convert_to_chaos",
"rain_of_spores_vines_movement_speed_+%_final",
"minimum_rain_of_spores_movement_speed_+%_final_cap",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
"cannot_pierce",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3}, cost = { }, },
[2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3}, cost = { }, },
[4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3}, cost = { }, },
[5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3}, cost = { }, },
[6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3}, cost = { }, },
[8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3}, cost = { }, },
[10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3}, cost = { }, },
[11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3}, cost = { }, },
[12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
[14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3}, cost = { }, },
[16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
name = "Withering Step",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
skillTypes = {
[SkillType.Travel] = true,
[SkillType.Buff] = true,
[SkillType.Instant] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Movement] = true,
[SkillType.Blink] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"slither_wither_stacks",
"elusive_effect_+%",
"active_skill_withered_base_duration_ms",
"base_deal_no_damage",
"phase_through_objects",
},
levels = {
[1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage Damage Attack Caster Speed |
20% increased Attack Speed
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Attack Speed |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.