MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
아파루드의 바투르
인간형
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
monster base type attack cast speed +% and damage -% final [33]
공격 속도 20% 증가
Batoor, of the Afarud
SpectreN
Tagscold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
생명력
228%
회피
+100%
Ailment Threshold
228%
저항
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
레벨
68
생명력
14,668
방어도
28,790
회피
9,478
Damage
1,027
주문 피해
1,027
정확도
580
Attack Time
1.605
경험치
15,383
Minion Life
3,182
Minion Damage
820
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
Phys Convert Ele
240%
WitheringStepMercenary
Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable
고사시키는 걸음
시전 속도: 0.3 초
재사용 대기시간: 3 초
도피와 차원 능력을 제공하는 버프를 부여합니다. 이 버프를 보유한 동안 플레이어 주변 지역에 들어오는 몬스터는 위축됩니다. 스킬을 사용하거나 도피 버프를 잃으면 이 스킬의 효과가 사라집니다. 다른 점멸 스킬과 재사용 대기시간을 공유합니다. 이미 도피 상태라면 사용할 수 없습니다.
3초간 위축 지속
반경 +0.6미터
해당 스킬로 부여된 도피 효과 36% 증가
처음으로 범위 내에 들어온 적 하나당 위축 디버프 +6개 부여
버프가 차원 능력 부여
base deal no damage [1]
WitheringStep
DeceleratingProjectileMercenaryExplode
Triggerable, Attack
Base Damage: 822—1233
치명타 확률: 5%
공격 피해: 160%
공격 피해: 160%
Attack Time: 1.605 초
주는 공격 피해 60% 증폭
주는 피해 40.55% 증폭
물리 피해의 50%를 카오스 피해로 전환
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
맹독성 비
Base Damage: 822—1233
치명타 확률: 5%
공격 피해: 72%
공격 피해: 71.6%
Attack Time: 1.605 초
허공으로 화살을 쏘면, 목표 지역 주위에 떨어져 내리며 명중한 적에게 피해를 주고 떨어진 곳에 포자 주머니를 만듭니다. 각 포자 주머니는 주변의 적들에게 지속 카오스 피해를 주고 이동 속도를 느리게 만듭니다. 주머니는 지속시간이 경과하면 폭발하여 범위 피해를 줍니다.
1초마다 199.8의 기본 카오스 피해를 줌
주는 공격 피해 28.4% 감폭
기본 지속시간 1
화살 +3개 발사
물리 피해의 60%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
각 포자 주머니로 주변의 적의 이동 속도 5% 감폭, 최대 30%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
RainOfSpores
CausticArrowMercenary
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
부식성 화살
Base Damage: 822—1233
치명타 확률: 5%
공격 피해: 64%
공격 피해: 63.9%
Attack Time: 1.605 초
화살을 발사해 대상 지점에 도달하거나 충돌 시 범위 피해를 주고 부식성 지대를 생성합니다. 부식성 지대에 있는 적에게는 지속 카오스 피해를 줍니다.
1초마다 1703.2의 기본 카오스 피해를 줌
주는 공격 피해 36.1% 감폭
기본 지속시간 2
물리 피해의 60%를 카오스 피해로 전환
투사체 피해 속성 부여 수치를 이 스킬의 지속 피해 효과에도 적용
반경 +0.6미터
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
GraceMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
은총
시전 속도: 0.3 초
재사용 대기시간: 1.2 초
시전자와 동료들의 회피를 증가시키는 오라를 시전합니다.
반경 +1.8미터
자신 및 주변 동료들이 추가 회피 1401 획득
자신 및 주변 동료들이 29% 증폭된 회피 획득
base deal no damage [1]
auraevasion

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Batoor, of the Afarud",
    life = 2.28,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CausticArrowMercenary",
        "GraceMercenary",
        "DeceleratingProjectileMercenaryExplode",
        "ToxicRainMercenary",
        "WitheringStepMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_base_radius_+",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_chaos",
        "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
        "skill_can_fire_arrows",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "grace_aura_evasion_rating_+%_final",
        "base_evasion_rating",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
    name = "DeceleratingProjectileMercenaryExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
    name = "Toxic Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Damage] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_chaos",
        "rain_of_spores_vines_movement_speed_+%_final",
        "minimum_rain_of_spores_movement_speed_+%_final_cap",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
        [2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3},  cost = { }, },
        [4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3},  cost = { }, },
        [5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3},  cost = { }, },
        [6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
        [7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
        [8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3},  cost = { }, },
        [10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
        [11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3},  cost = { }, },
        [12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        [14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3},  cost = { }, },
        [16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
        [17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        [27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        [28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
        [29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
        [30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        [31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3},  cost = { }, },
        [32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3},  cost = { }, },
        [33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3},  cost = { }, },
        [34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3},  cost = { }, },
        [35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3},  cost = { }, },
        [36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3},  cost = { }, },
        [37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3},  cost = { }, },
        [38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3},  cost = { }, },
        [39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3},  cost = { }, },
        [40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
    name = "Withering Step",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
    skillTypes = {
        [SkillType.Travel] = true,
        [SkillType.Buff] = true,
        [SkillType.Instant] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Movement] = true,
        [SkillType.Blink] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_radius_+",
        "slither_wither_stacks",
        "elusive_effect_+%",
        "active_skill_withered_base_duration_ms",
        "base_deal_no_damage",
        "phase_through_objects",
    },
    levels = {
        [1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage 피해 공격 시전 속도
    공격 속도 20% 증가
    FamilyIncreasedAttackSpeed
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tags공격 속도
    Edit

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