Batoor, de los afarud
Humanoide
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
Velocidad de movimiento reducida un 10%
Probabilidad de golpe crítico aumentada un (30—40)%
Batoor, of the Afarud
SpectreN
Tagscold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
Vida
228%
Evasión
+100%
Ailment Threshold
228%
Resistencia
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
Nivel
68
Vida
14,668
Armadura
28,790
Evasión
9,478
Damage
1,027
Daño de hechizos
1,027
Precisión
580
Attack Time
1.605
Experiencia
15,383
Minion Life
3,182
Minion Damage
820
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
Phys Convert Ele
240%
WitheringStepMercenary
Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable
Paso marchitante
Tiempo de lanzamiento: 0.3 seg
Tiempo de recarga: 3 seg
Otorga Elusivo y un efecto beneficioso que otorga Traspasar. Mientras tengas este efecto, los monstruos que entren en un área a tu alrededor se marchitarán. Si usas una habilidad o pierdes el efecto e Elusivo, terminarán los efectos de esta habilidad. Comparte su tiempo de recarga con otras habilidades de Traslación. No se puede usar si ya tienes Elusivo.
Marchito dura 3 segundos
+0.6 metros al radio
Efecto de Elusivo de esta habilidad aumentado un 36%
Aplica +6 efectos nocivos de marchitamiento la primera vez que cada enemigo entra al área
El efecto beneficioso otorga Traspasar
base deal no damage [1]
WitheringStep
DeceleratingProjectileMercenaryExplode
Triggerable, Attack
Base Damage: 822—1233
Probabilidad de golpe crítico: 5%
Daño de ataque: 160%
Daño de ataque: 160%
Attack Time: 1.605 seg
Inflige un 60% más de daño de ataque
Inflige un 40.55% más de daño
El 50% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
Lluvia tóxica
Base Damage: 822—1233
Probabilidad de golpe crítico: 5%
Daño de ataque: 72%
Daño de ataque: 71.6%
Attack Time: 1.605 seg
Dispara una serie de flechas al aire que caen por toda el área objetivo, dañando a los enemigos a los que golpean y creando vainas de esporas donde aterrizan. Cada vaina de esporas inflige daño de caos degenerativo a los enemigos cercanos y disminuye su velocidad de movimiento. Después de un tiempo, las vainas estallan e infligen daño en área.
Inflige 199.8 de daño de caos base por segundo
Inflige un 28.4% menos de daño de ataque
La duración base es de 1 segundo
Dispara +3 flechas
El 60% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
Cada vaina de esporas aplica un 5% menos de velocidad de movimiento a los enemigos cercanos, hasta un máximo de un 30%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
RainOfSpores
CausticArrowMercenary
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
Flecha cáustica
Base Damage: 822—1233
Probabilidad de golpe crítico: 5%
Daño de ataque: 64%
Daño de ataque: 63.9%
Attack Time: 1.605 seg
Dispara una flecha que inflige daño de caos en un área al impactar y crea suelo cáustico. Los enemigos que se encuentren en el suelo cáustico recibirán daño de caos degenerativo.
Inflige 1703.2 de daño de caos base por segundo
Inflige un 36.1% menos de daño de ataque
La duración base es de 2 segundos
El 60% del daño físico se convierte en daño de caos
Los modificadores de daño de proyectiles se aplican al efecto de daño degenerativo de esta habilidad
+0.6 metros al radio
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
GraceMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Gracia
Tiempo de lanzamiento: 0.3 seg
Tiempo de recarga: 1.2 seg
Proyecta un aura que te otorga evasión a ti y a tus aliados.
+1.8 metros al radio
Tú y tus aliados cercanos ganan 1401 de evasión adicional
Tú y tus aliados cercanos ganan un 29% más de evasión
base deal no damage [1]
auraevasion

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Batoor, of the Afarud",
    life = 2.28,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CausticArrowMercenary",
        "GraceMercenary",
        "DeceleratingProjectileMercenaryExplode",
        "ToxicRainMercenary",
        "WitheringStepMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_base_radius_+",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_chaos",
        "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
        "skill_can_fire_arrows",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "grace_aura_evasion_rating_+%_final",
        "base_evasion_rating",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
    name = "DeceleratingProjectileMercenaryExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
    name = "Toxic Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Damage] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_chaos",
        "rain_of_spores_vines_movement_speed_+%_final",
        "minimum_rain_of_spores_movement_speed_+%_final_cap",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
        [2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3},  cost = { }, },
        [4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3},  cost = { }, },
        [5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3},  cost = { }, },
        [6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
        [7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
        [8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3},  cost = { }, },
        [10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
        [11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3},  cost = { }, },
        [12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        [14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3},  cost = { }, },
        [16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
        [17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        [27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        [28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
        [29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
        [30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        [31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3},  cost = { }, },
        [32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3},  cost = { }, },
        [33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3},  cost = { }, },
        [34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3},  cost = { }, },
        [35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3},  cost = { }, },
        [36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3},  cost = { }, },
        [37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3},  cost = { }, },
        [38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3},  cost = { }, },
        [39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3},  cost = { }, },
        [40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
    name = "Withering Step",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
    skillTypes = {
        [SkillType.Travel] = true,
        [SkillType.Buff] = true,
        [SkillType.Instant] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Movement] = true,
        [SkillType.Blink] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_radius_+",
        "slither_wither_stacks",
        "elusive_effect_+%",
        "active_skill_withered_base_duration_ms",
        "base_deal_no_damage",
        "phase_through_objects",
    },
    levels = {
        [1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Daño Ataque Lanzador de hechizos Velocidad
    Velocidad de ataque aumentada un 20%
    FamilyIncreasedAttackSpeed
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft TagsAtaque Velocidad
    Edit

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