บาทูร ชาวอะฟารุด
มนุษย์
MonsterResistanceIconFire MonsterResistanceIconCold MonsterResistanceIconLightning MonsterResistanceIconChaos
ลดความเร็วในการเคลื่อนที่ 10%
เพิ่มโอกาสคริติคอล (30—40)%
Batoor, of the Afarud
SpectreN
Tagscold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile
พลังชีวิต
228%
การหลบหลีก
+100%
Ailment Threshold
228%
ค่าต้านทาน
MonsterResistanceIconFire30 MonsterResistanceIconCold30 MonsterResistanceIconLightning30 MonsterResistanceIconChaos20
Damage
275%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
เลเวล
68
พลังชีวิต
14,668
ค่าเกราะ
28,790
อัตราการหลบหลีก
9,478
Damage
1,027
ความเสียหายเวท
1,027
ความแม่นยำ
580
Attack Time
1.605
ค่าประสบการณ์
15,383
Minion Life
3,182
Minion Damage
820
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
Phys Convert Ele
240%
WitheringStepMercenary
Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable
ก้าวเหี่ยวเฉา (Withering Step)
เวลาร่าย: 0.3 วินาที
คูลดาวน์: 3 วินาที
สร้างสถานะ ลื่นไหล แล้วให้บัฟที่ให้สถานะ ลื่นไหล ซึ่งบัฟนี้จะสร้างสถานะ เหี่ยวเฉา ต่อศัตรูที่อยู่ในพื้นที่ใกล้คุณ เมื่อคุณใช้สกิลอื่นหรือสูญเสียสถานะ ลื่นไหล จะทำให้ผลของสกิลสิ้นสุดลง ใช้คูลดาวน์ร่วมกับสกิล ก้าวพริบตา อื่นๆ สกิลนี้ไม่สามารถใช้ได้ขณะที่มีสถานะ ลื่นไหล
สถานะ เหี่ยวเฉา คงอยู่ 3 วินาที
รัศมี +0.6 เมตร
เพิ่มผลของสถานะ ลื่นไหล จากสกิลนี้ 36%
สร้างสถานะ เหี่ยวเฉา +6 ระดับ ต่อศัตรู เมื่อมันเข้ามาในพื้นที่เป็นครั้งแรก
บัฟให้สถานะ ทะลุมิติ
base deal no damage [1]
WitheringStep
DeceleratingProjectileMercenaryExplode
Triggerable, Attack
Base Damage: 822—1233
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 160%
ความเสียหายโจมตี: 160%
Attack Time: 1.605 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 60%
สร้างความเสียหาย เพิ่มขึ้น อีก 40.55%
แปลงความเสียหาย กายภาพ 50% เป็น เคออส
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
ฝนพิษ (Toxic Rain)
Base Damage: 822—1233
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 72%
ความเสียหายโจมตี: 71.6%
Attack Time: 1.605 วินาที
ยิงศรขึ้นสู่ฟากฟ้า ซึ่งจะโปรยปรายลงมาบนพื้นที่เป้าหมาย สร้างความเสียหายต่อศัตรูที่ปะทะและทิ้งสปอร์ไว้ที่จุดที่ศรตก ซึ่งสปอร์แต่ละกอจะสร้างความเสียหาย เคออส ต่อเนื่อง ต่อศัตรูที่อยู่ใกล้ และลดความเร็วในการเคลื่อนที่ของมัน สปอร์จะอยู่ได้ระยะเวลาหนึ่ง ก่อนที่จะแตกออกและสร้างความเสียหาย พื้นที่
สร้างความเสียหาย เคออส พื้นฐาน 199.8 ต่อวินาที
สร้างความเสียหาย โจมตี ลดลง อีก 28.4%
ระยะเวลาพื้นฐาน 1 วินาที
ยิงศร +3 ดอก
แปลงความเสียหาย กายภาพ 60% เป็น เคออส
ม็อดที่ส่งผลต่อ ความเสียหาย โพรเจกไทล์ ส่งผลต่อ ความเสียหายต่อเนื่อง ของสกิลนี้
สปอร์แต่ละกอ ทำให้ ศัตรูที่อยู่ใกล้ มีความเร็วในการเคลื่อนที่ ลดลง อีก 5% ซ้อนกันได้ไม่เกิน 30%
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
RainOfSpores
CausticArrowMercenary
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
ศรกัดกร่อน (Caustic Arrow)
Base Damage: 822—1233
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 64%
ความเสียหายโจมตี: 63.9%
Attack Time: 1.605 วินาที
ยิงศรออกไป เมื่อกระทบจะสร้างความเสียหาย เคออส ในพื้นที่ และกระจาย พื้นกัดกร่อน ศัตรูที่ยืนอยู่บน พื้นกัดกร่อน จะได้รับความเสียหาย เคออส ต่อเนื่อง
สร้างความเสียหาย เคออส พื้นฐาน 1703.2 ต่อวินาที
สร้างความเสียหาย โจมตี ลดลง อีก 36.1%
ระยะเวลาพื้นฐาน 2 วินาที
แปลงความเสียหาย กายภาพ 60% เป็น เคออส
ม็อดที่ส่งผลต่อ ความเสียหาย โพรเจกไทล์ ส่งผลต่อ ความเสียหายต่อเนื่อง ของสกิลนี้
รัศมี +0.6 เมตร
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
poisonarrow
GraceMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
สง่างาม (Grace)
เวลาร่าย: 0.3 วินาที
คูลดาวน์: 1.2 วินาที
ร่ายออร่าที่มอบการหลบหลีกให้กับคุณและเพื่อนของคุณ
รัศมี +1.8 เมตร
คุณและเพื่อนที่อยู่ใกล้ มีอัตราการหลบหลีก เพิ่มเติม 1401
คุณและเพื่อนที่อยู่ใกล้ มีอัตราการหลบหลีก เพิ่มขึ้น อีก 29%
base deal no damage [1]
auraevasion

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Batoor, of the Afarud",
    life = 2.28,
    damage = 2.75,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 80,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "CausticArrowMercenary",
        "GraceMercenary",
        "DeceleratingProjectileMercenaryExplode",
        "ToxicRainMercenary",
        "WitheringStepMercenary",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
    name = "Caustic Arrow",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "active_skill_base_radius_+",
        "base_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_chaos",
        "caustic_arrow_explode_on_hit_base_area_of_effect_radius",
        "skill_can_fire_arrows",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1},  cost = { }, },
        [5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1},  cost = { }, },
        [6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1},  cost = { }, },
        [7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1},  cost = { }, },
        [8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1},  cost = { }, },
        [9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1},  cost = { }, },
        [10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1},  cost = { }, },
        [11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1},  cost = { }, },
        [12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1},  cost = { }, },
        [13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1},  cost = { }, },
        [14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1},  cost = { }, },
        [15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1},  cost = { }, },
        [16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1},  cost = { }, },
        [17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1},  cost = { }, },
        [18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1},  cost = { }, },
        [19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        [20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1},  cost = { }, },
        [21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        [22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1},  cost = { }, },
        [23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1},  cost = { }, },
        [24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1},  cost = { }, },
        [25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1},  cost = { }, },
        [26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1},  cost = { }, },
        [27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1},  cost = { }, },
        [28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1},  cost = { }, },
        [29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1},  cost = { }, },
        [30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1},  cost = { }, },
        [31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1},  cost = { }, },
        [32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1},  cost = { }, },
        [33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1},  cost = { }, },
        [34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1},  cost = { }, },
        [35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1},  cost = { }, },
        [36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1},  cost = { }, },
        [37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1},  cost = { }, },
        [38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1},  cost = { }, },
        [39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1},  cost = { }, },
        [40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
    name = "Grace",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Casts an aura that grants evasion to you and your allies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Buff] = true,
        [SkillType.HasReservation] = true,
        [SkillType.TotemCastsAlone] = true,
        [SkillType.Totemable] = true,
        [SkillType.Aura] = true,
        [SkillType.Instant] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.CanHaveBlessing] = true,
        [SkillType.InstantNoRepeatWhenHeld] = true,
        [SkillType.InstantShiftAttackForLeftMouse] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "aura_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        aura = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "grace_aura_evasion_rating_+%_final",
        "base_evasion_rating",
        "active_skill_base_radius_+",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
    name = "DeceleratingProjectileMercenaryExplode",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
    name = "Toxic Rain",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Damage] = true,
        [SkillType.Chaos] = true,
        [SkillType.Duration] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "debuff_skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "base_number_of_arrows",
        "skill_physical_damage_%_to_convert_to_chaos",
        "rain_of_spores_vines_movement_speed_+%_final",
        "minimum_rain_of_spores_movement_speed_+%_final_cap",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
        "projectile_damage_modifiers_apply_to_skill_dot",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3},  cost = { }, },
        [2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3},  cost = { }, },
        [3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3},  cost = { }, },
        [4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3},  cost = { }, },
        [5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3},  cost = { }, },
        [6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3},  cost = { }, },
        [7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3},  cost = { }, },
        [8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3},  cost = { }, },
        [9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3},  cost = { }, },
        [10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3},  cost = { }, },
        [11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3},  cost = { }, },
        [12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3},  cost = { }, },
        [13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3},  cost = { }, },
        [14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3},  cost = { }, },
        [15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3},  cost = { }, },
        [16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3},  cost = { }, },
        [17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3},  cost = { }, },
        [18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3},  cost = { }, },
        [19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        [20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3},  cost = { }, },
        [21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3},  cost = { }, },
        [22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3},  cost = { }, },
        [23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3},  cost = { }, },
        [24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3},  cost = { }, },
        [25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        [26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3},  cost = { }, },
        [27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3},  cost = { }, },
        [28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3},  cost = { }, },
        [29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3},  cost = { }, },
        [30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3},  cost = { }, },
        [31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3},  cost = { }, },
        [32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3},  cost = { }, },
        [33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3},  cost = { }, },
        [34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3},  cost = { }, },
        [35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3},  cost = { }, },
        [36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3},  cost = { }, },
        [37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3},  cost = { }, },
        [38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3},  cost = { }, },
        [39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3},  cost = { }, },
        [40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
    name = "Withering Step",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
    skillTypes = {
        [SkillType.Travel] = true,
        [SkillType.Buff] = true,
        [SkillType.Instant] = true,
        [SkillType.Area] = true,
        [SkillType.Chaos] = true,
        [SkillType.Movement] = true,
        [SkillType.Blink] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.Cooldown] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "buff_skill_stat_descriptions",
    castTime = 0.3,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_base_radius_+",
        "slither_wither_stacks",
        "elusive_effect_+%",
        "active_skill_withered_base_duration_ms",
        "base_deal_no_damage",
        "phase_through_objects",
    },
    levels = {
        [1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1},  cost = { }, },
        [3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1},  cost = { }, },
        [4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1},  cost = { }, },
        [5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1},  cost = { }, },
        [6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1},  cost = { }, },
        [7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1},  cost = { }, },
        [8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1},  cost = { }, },
        [9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1},  cost = { }, },
        [10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1},  cost = { }, },
        [11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1},  cost = { }, },
        [12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1},  cost = { }, },
        [13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1},  cost = { }, },
        [14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1},  cost = { }, },
        [15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1},  cost = { }, },
        [16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1},  cost = { }, },
        [17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1},  cost = { }, },
        [18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1},  cost = { }, },
        [19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
        [20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1},  cost = { }, },
        [21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1},  cost = { }, },
        [22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1},  cost = { }, },
        [23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1},  cost = { }, },
        [24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1},  cost = { }, },
        [25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1},  cost = { }, },
        [26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1},  cost = { }, },
        [27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1},  cost = { }, },
        [28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1},  cost = { }, },
        [29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1},  cost = { }, },
        [30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1},  cost = { }, },
        [31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1},  cost = { }, },
        [32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1},  cost = { }, },
        [33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1},  cost = { }, },
        [34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1},  cost = { }, },
        [35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1},  cost = { }, },
        [36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1},  cost = { }, },
        [37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1},  cost = { }, },
        [38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1},  cost = { }, },
        [39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1},  cost = { }, },
        [40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage ความเสียหาย โจมตี นักเวท ความเร็ว
    เพิ่มความเร็วในการโจมตี 20%
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • attack speed +% Min: 20 Max: 20 Global
  • Craft Tagsโจมตี ความเร็ว
    Edit

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