アファルドのバトゥール
人型monster base type attack cast speed +% and damage -% final [33]
アタックスピードが20%増加する
アタックスピードが20%増加する
Batoor, of the Afarud
| Spectre | N |
|---|---|
| Tags | cold_affinity, cursing_monster, female_rogue_exile, has_bow, human, humanoid, light_armour, medium_height, medium_movement, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, rogue_exile |
ライフ
228%
回避力
+100%
Ailment Threshold
228%
耐性
Damage
275%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 80
Attack Time
1.605 Second
Damage Spread
±20%
経験値
150%
Model Size
100%
Type
ExileFaridunRanger1
Metadata
ExileRangerFaridun1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
14,668
アーマー
28,790
回避力
9,478
Damage
1,027
スペルダメージ
1,027
命中
580
Attack Time
1.605
経験値
15,383
Minion Life
3,182
Minion Damage
820
Ailment Threshold
14,668
Chill
46
Shock
46
Brittle
262
Scorch
46
Sap
128
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WitheringStepMercenary
Travel, Buff, Instant, Area, Chaos, Movement, Blink, Spell, Triggerable, Duration, Cooldown, Totemable
ウィザリングステップ
キャストタイム: 0.3 秒
クールダウン時間: 3 秒
身躱しと透明化を付与するバフを与える。このバフがある間は範囲に侵入した敵は衰弱のデバフを受ける。他のスキルを使うか、身躱しのバフの効果時間が終わるとこのスキルの効果時間も終わる。他のブリンクスキルとクールダウンを共有する。すでに身躱しがある場合は使用できない。
衰弱は3秒間持続する
半径 +0.6m
このスキルによる身躱しの効果が36%増加する
初めて敵が範囲に入った時に衰弱のデバフを+6スタック付与する
バフは透明化を付与する
base deal no damage [1]
DeceleratingProjectileMercenaryExplode
Triggerable, Attack
Base Damage: 822—1233
クリティカル率: 5%
アタックダメージ: 160%
アタックダメージ: 160%
Attack Time: 1.605 秒
アタックダメージが60%上昇する
ダメージが40.55%上昇する
物理ダメージの50%を混沌ダメージに変換する
is area damage [1]
visual hit effect chaos is green [1]
ToxicRainMercenary
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Damage, Chaos, Duration, DamageOverTime, ProjectileNumber, Chaos, Triggerable, Rain
トキシックレイン
Base Damage: 822—1233
クリティカル率: 5%
アタックダメージ: 72%
アタックダメージ: 71.6%
Attack Time: 1.605 秒
中空に矢を放ち指定位置に雨のように矢を降らせ、命中した敵にダメージを与え、着弾位置に毒の花を咲かせる。それぞれの毒の花は周囲の敵に混沌継続ダメージを与え、その移動スピードを遅くする。毒の花は持続時間が経過すると爆発し、範囲ダメージを与える。
毎秒199.8の基礎混沌ダメージを与える
アタックダメージが28.4%低下する
基礎持続時間は1秒
放つ矢の数が+3本される
物理ダメージの60%を混沌ダメージに変換する
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
それぞれの胞子嚢は近くの敵の移動スピードを5%ずつ、最大5%低下させる
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]
visual hit effect chaos is green [1]
CausticArrowMercenary
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Area, Duration, Trappable, Mineable, Totemable, DamageOverTime, Chaos, Triggerable
コースティックアロー
Base Damage: 822—1233
クリティカル率: 5%
アタックダメージ: 64%
アタックダメージ: 63.9%
Attack Time: 1.605 秒
着弾時に周囲に混沌ダメージを与え、腐食領域を作る矢を放つ。腐食領域上の敵は混沌継続ダメージを受ける。
毎秒1703.2の基礎混沌ダメージを与える
アタックダメージが36.1%低下する
基礎持続時間は2秒
物理ダメージの60%を混沌ダメージに変換する
投射物ダメージのモッドはこのスキルの継続ダメージ効果にも適用される
半径 +0.6m
caustic arrow explode on hit base area of effect radius [12]
skill can fire arrows [1]
visual hit effect chaos is green [1]
GraceMercenary
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
グレース
キャストタイム: 0.3 秒
クールダウン時間: 1.2 秒
使用者とその仲間に回避力を付与するオーラを纏う。
半径 +1.8m
プレイヤーおよび近くの味方は回避力を追加で1401獲得する
プレイヤーおよび近くの味方の回避力が29%上昇する
base deal no damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRangerFaridun1"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Batoor, of the Afarud",
life = 2.28,
damage = 2.75,
damageSpread = 0.2,
attackTime = 1.605,
attackRange = 80,
accuracy = 1,
weaponType1 = "Bow",
skillList = {
"CausticArrowMercenary",
"GraceMercenary",
"DeceleratingProjectileMercenaryExplode",
"ToxicRainMercenary",
"WitheringStepMercenary",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["CausticArrowMercenary"] = {
name = "Caustic Arrow",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Area] = true,
[SkillType.Duration] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Totemable] = true,
[SkillType.DamageOverTime] = true,
[SkillType.Chaos] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
projectile = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"active_skill_base_radius_+",
"base_skill_effect_duration",
"skill_physical_damage_%_to_convert_to_chaos",
"caustic_arrow_explode_on_hit_base_area_of_effect_radius",
"skill_can_fire_arrows",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 0, 2000, 60, 12, baseMultiplier = 0.55, levelRequirement = 1, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 0, 2000, 60, 12, baseMultiplier = 0.555, levelRequirement = 2, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 1, 2000, 60, 12, baseMultiplier = 0.56, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[4] = {1, 1, 2000, 60, 12, baseMultiplier = 0.565, levelRequirement = 7, statInterpolation = {3, 1}, cost = { }, },
[5] = {1, 1, 2000, 60, 12, baseMultiplier = 0.57, levelRequirement = 11, statInterpolation = {3, 1}, cost = { }, },
[6] = {1, 2, 2000, 60, 12, baseMultiplier = 0.575, levelRequirement = 16, statInterpolation = {3, 1}, cost = { }, },
[7] = {1, 2, 2000, 60, 12, baseMultiplier = 0.58, levelRequirement = 20, statInterpolation = {3, 1}, cost = { }, },
[8] = {1, 2, 2000, 60, 12, baseMultiplier = 0.585, levelRequirement = 24, statInterpolation = {3, 1}, cost = { }, },
[9] = {1, 3, 2000, 60, 12, baseMultiplier = 0.59, levelRequirement = 28, statInterpolation = {3, 1}, cost = { }, },
[10] = {1, 3, 2000, 60, 12, baseMultiplier = 0.595, levelRequirement = 32, statInterpolation = {3, 1}, cost = { }, },
[11] = {1, 3, 2000, 60, 12, baseMultiplier = 0.599, levelRequirement = 36, statInterpolation = {3, 1}, cost = { }, },
[12] = {1, 3, 2000, 60, 12, baseMultiplier = 0.604, levelRequirement = 40, statInterpolation = {3, 1}, cost = { }, },
[13] = {1, 4, 2000, 60, 12, baseMultiplier = 0.609, levelRequirement = 44, statInterpolation = {3, 1}, cost = { }, },
[14] = {1, 4, 2000, 60, 12, baseMultiplier = 0.614, levelRequirement = 48, statInterpolation = {3, 1}, cost = { }, },
[15] = {1, 4, 2000, 60, 12, baseMultiplier = 0.619, levelRequirement = 52, statInterpolation = {3, 1}, cost = { }, },
[16] = {1, 5, 2000, 60, 12, baseMultiplier = 0.624, levelRequirement = 56, statInterpolation = {3, 1}, cost = { }, },
[17] = {1, 5, 2000, 60, 12, baseMultiplier = 0.629, levelRequirement = 60, statInterpolation = {3, 1}, cost = { }, },
[18] = {1, 5, 2000, 60, 12, baseMultiplier = 0.634, levelRequirement = 64, statInterpolation = {3, 1}, cost = { }, },
[19] = {1, 6, 2000, 60, 12, baseMultiplier = 0.639, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
[20] = {1, 6, 2000, 60, 12, baseMultiplier = 0.644, levelRequirement = 70, statInterpolation = {3, 1}, cost = { }, },
[21] = {1, 6, 2000, 60, 12, baseMultiplier = 0.649, levelRequirement = 72, statInterpolation = {3, 1}, cost = { }, },
[22] = {1, 7, 2000, 60, 12, baseMultiplier = 0.654, levelRequirement = 74, statInterpolation = {3, 1}, cost = { }, },
[23] = {1, 7, 2000, 60, 12, baseMultiplier = 0.659, levelRequirement = 76, statInterpolation = {3, 1}, cost = { }, },
[24] = {1, 7, 2000, 60, 12, baseMultiplier = 0.664, levelRequirement = 78, statInterpolation = {3, 1}, cost = { }, },
[25] = {1, 8, 2000, 60, 12, baseMultiplier = 0.669, levelRequirement = 80, statInterpolation = {3, 1}, cost = { }, },
[26] = {1, 8, 2000, 60, 12, baseMultiplier = 0.674, levelRequirement = 82, statInterpolation = {3, 1}, cost = { }, },
[27] = {1, 8, 2000, 60, 12, baseMultiplier = 0.679, levelRequirement = 84, statInterpolation = {3, 1}, cost = { }, },
[28] = {1, 9, 2000, 60, 12, baseMultiplier = 0.684, levelRequirement = 86, statInterpolation = {3, 1}, cost = { }, },
[29] = {1, 9, 2000, 60, 12, baseMultiplier = 0.689, levelRequirement = 88, statInterpolation = {3, 1}, cost = { }, },
[30] = {1, 9, 2000, 60, 12, baseMultiplier = 0.694, levelRequirement = 90, statInterpolation = {3, 1}, cost = { }, },
[31] = {1, 9, 2000, 60, 12, baseMultiplier = 0.698, levelRequirement = 91, statInterpolation = {3, 1}, cost = { }, },
[32] = {1, 10, 2000, 60, 12, baseMultiplier = 0.703, levelRequirement = 92, statInterpolation = {3, 1}, cost = { }, },
[33] = {1, 10, 2000, 60, 12, baseMultiplier = 0.708, levelRequirement = 93, statInterpolation = {3, 1}, cost = { }, },
[34] = {1, 10, 2000, 60, 12, baseMultiplier = 0.713, levelRequirement = 94, statInterpolation = {3, 1}, cost = { }, },
[35] = {1, 11, 2000, 60, 12, baseMultiplier = 0.718, levelRequirement = 95, statInterpolation = {3, 1}, cost = { }, },
[36] = {1, 11, 2000, 60, 12, baseMultiplier = 0.723, levelRequirement = 96, statInterpolation = {3, 1}, cost = { }, },
[37] = {1, 11, 2000, 60, 12, baseMultiplier = 0.728, levelRequirement = 97, statInterpolation = {3, 1}, cost = { }, },
[38] = {1, 12, 2000, 60, 12, baseMultiplier = 0.733, levelRequirement = 98, statInterpolation = {3, 1}, cost = { }, },
[39] = {1, 12, 2000, 60, 12, baseMultiplier = 0.738, levelRequirement = 99, statInterpolation = {3, 1}, cost = { }, },
[40] = {1, 12, 2000, 60, 12, baseMultiplier = 0.743, levelRequirement = 100, statInterpolation = {3, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GraceMercenary"] = {
name = "Grace",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Casts an aura that grants evasion to you and your allies.",
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Buff] = true,
[SkillType.HasReservation] = true,
[SkillType.TotemCastsAlone] = true,
[SkillType.Totemable] = true,
[SkillType.Aura] = true,
[SkillType.Instant] = true,
[SkillType.AreaSpell] = true,
[SkillType.CanHaveBlessing] = true,
[SkillType.InstantNoRepeatWhenHeld] = true,
[SkillType.InstantShiftAttackForLeftMouse] = true,
[SkillType.Cooldown] = true,
},
statDescriptionScope = "aura_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
aura = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"grace_aura_evasion_rating_+%_final",
"base_evasion_rating",
"active_skill_base_radius_+",
"base_deal_no_damage",
},
levels = {
[1] = {20, 136, 0, levelRequirement = 24, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {20, 163, 1, levelRequirement = 27, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {21, 193, 2, levelRequirement = 30, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {21, 227, 3, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {22, 266, 4, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {22, 317, 5, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {23, 373, 6, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {23, 433, 7, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {24, 507, 8, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {24, 564, 9, levelRequirement = 50, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {25, 626, 10, levelRequirement = 52, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {25, 693, 11, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {26, 770, 12, levelRequirement = 56, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {26, 848, 13, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {27, 940, 14, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {27, 1039, 15, levelRequirement = 62, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {28, 1148, 16, levelRequirement = 64, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {28, 1269, 17, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {29, 1401, 18, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {29, 1545, 19, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {30, 1620, 20, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {30, 1701, 21, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {31, 1787, 22, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {31, 1874, 23, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {32, 1967, 24, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {32, 2066, 25, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {33, 2167, 26, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {33, 2277, 27, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {34, 2389, 28, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {34, 2507, 29, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {35, 2570, 29, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {35, 2632, 30, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {35, 2697, 30, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {35, 2762, 31, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {36, 2830, 31, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {36, 2898, 32, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {36, 2969, 32, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {36, 3040, 33, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {37, 3115, 33, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {37, 3188, 34, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DeceleratingProjectileMercenaryExplode"] = {
name = "DeceleratingProjectileMercenaryExplode",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"skill_physical_damage_%_to_convert_to_chaos",
"is_area_damage",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1, 50, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {2}, cost = { }, },
[84] = {50, 50, baseMultiplier = 1.6, levelRequirement = 84, statInterpolation = {2}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["ToxicRainMercenary"] = {
name = "Toxic Rain",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Fire arrows into the air that rain down around the targeted area, dealing damage to enemies they hit and creating spore pods where they land. Each spore pod deals chaos damage over time to nearby enemies and slows their movement speed. The pods last for a duration before bursting, dealing area damage.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Area] = true,
[SkillType.ProjectileSpeed] = true,
[SkillType.Totemable] = true,
[SkillType.Trappable] = true,
[SkillType.Mineable] = true,
[SkillType.Damage] = true,
[SkillType.Chaos] = true,
[SkillType.Duration] = true,
[SkillType.DamageOverTime] = true,
[SkillType.ProjectileNumber] = true,
[SkillType.Triggerable] = true,
[SkillType.Rain] = true,
},
statDescriptionScope = "debuff_skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
duration = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_chaos_damage_to_deal_per_minute",
"base_skill_effect_duration",
"base_number_of_arrows",
"skill_physical_damage_%_to_convert_to_chaos",
"rain_of_spores_vines_movement_speed_+%_final",
"minimum_rain_of_spores_movement_speed_+%_final_cap",
"base_is_projectile",
"is_area_damage",
"skill_can_fire_arrows",
"cannot_pierce",
"projectile_damage_modifiers_apply_to_skill_dot",
"visual_hit_effect_chaos_is_green",
},
levels = {
[1] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.5, levelRequirement = 12, statInterpolation = {3}, cost = { }, },
[2] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.512, levelRequirement = 15, statInterpolation = {3}, cost = { }, },
[3] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.524, levelRequirement = 19, statInterpolation = {3}, cost = { }, },
[4] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.536, levelRequirement = 23, statInterpolation = {3}, cost = { }, },
[5] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.548, levelRequirement = 27, statInterpolation = {3}, cost = { }, },
[6] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.56, levelRequirement = 31, statInterpolation = {3}, cost = { }, },
[7] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.572, levelRequirement = 35, statInterpolation = {3}, cost = { }, },
[8] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.584, levelRequirement = 38, statInterpolation = {3}, cost = { }, },
[9] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.596, levelRequirement = 41, statInterpolation = {3}, cost = { }, },
[10] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.608, levelRequirement = 44, statInterpolation = {3}, cost = { }, },
[11] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.62, levelRequirement = 47, statInterpolation = {3}, cost = { }, },
[12] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.632, levelRequirement = 50, statInterpolation = {3}, cost = { }, },
[13] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.644, levelRequirement = 53, statInterpolation = {3}, cost = { }, },
[14] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.656, levelRequirement = 56, statInterpolation = {3}, cost = { }, },
[15] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.668, levelRequirement = 59, statInterpolation = {3}, cost = { }, },
[16] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.68, levelRequirement = 62, statInterpolation = {3}, cost = { }, },
[17] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.692, levelRequirement = 64, statInterpolation = {3}, cost = { }, },
[18] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.704, levelRequirement = 66, statInterpolation = {3}, cost = { }, },
[19] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.716, levelRequirement = 68, statInterpolation = {3}, cost = { }, },
[20] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.728, levelRequirement = 70, statInterpolation = {3}, cost = { }, },
[21] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.74, levelRequirement = 72, statInterpolation = {3}, cost = { }, },
[22] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.752, levelRequirement = 74, statInterpolation = {3}, cost = { }, },
[23] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.764, levelRequirement = 76, statInterpolation = {3}, cost = { }, },
[24] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.776, levelRequirement = 78, statInterpolation = {3}, cost = { }, },
[25] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.788, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
[26] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.8, levelRequirement = 82, statInterpolation = {3}, cost = { }, },
[27] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.812, levelRequirement = 84, statInterpolation = {3}, cost = { }, },
[28] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.824, levelRequirement = 86, statInterpolation = {3}, cost = { }, },
[29] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.836, levelRequirement = 88, statInterpolation = {3}, cost = { }, },
[30] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.848, levelRequirement = 90, statInterpolation = {3}, cost = { }, },
[31] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.854, levelRequirement = 91, statInterpolation = {3}, cost = { }, },
[32] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.86, levelRequirement = 92, statInterpolation = {3}, cost = { }, },
[33] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.866, levelRequirement = 93, statInterpolation = {3}, cost = { }, },
[34] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.872, levelRequirement = 94, statInterpolation = {3}, cost = { }, },
[35] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.878, levelRequirement = 95, statInterpolation = {3}, cost = { }, },
[36] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.884, levelRequirement = 96, statInterpolation = {3}, cost = { }, },
[37] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.89, levelRequirement = 97, statInterpolation = {3}, cost = { }, },
[38] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.896, levelRequirement = 98, statInterpolation = {3}, cost = { }, },
[39] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.902, levelRequirement = 99, statInterpolation = {3}, cost = { }, },
[40] = {1.2000000476837, 1000, 3, 60, -5, -30, baseMultiplier = 0.908, levelRequirement = 100, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WitheringStepMercenary"] = {
name = "Withering Step",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Grants Elusive and a buff that grants Phasing. While you have this buff, monsters that enter an area around you will be Withered. Using a skill or losing the Elusive buff ends this skill's effects. Shares a cooldown with other Blink skills. Cannot be used while already Elusive.",
skillTypes = {
[SkillType.Travel] = true,
[SkillType.Buff] = true,
[SkillType.Instant] = true,
[SkillType.Area] = true,
[SkillType.Chaos] = true,
[SkillType.Movement] = true,
[SkillType.Blink] = true,
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.Cooldown] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "buff_skill_stat_descriptions",
castTime = 0.3,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_base_radius_+",
"slither_wither_stacks",
"elusive_effect_+%",
"active_skill_withered_base_duration_ms",
"base_deal_no_damage",
"phase_through_objects",
},
levels = {
[1] = {0, 4, 0, 3000, levelRequirement = 10, statInterpolation = {1, 1, 1}, cost = { }, },
[2] = {0, 4, 2, 3000, levelRequirement = 13, statInterpolation = {1, 1, 1}, cost = { }, },
[3] = {1, 4, 4, 3000, levelRequirement = 17, statInterpolation = {1, 1, 1}, cost = { }, },
[4] = {1, 4, 6, 3000, levelRequirement = 21, statInterpolation = {1, 1, 1}, cost = { }, },
[5] = {1, 4, 8, 3000, levelRequirement = 25, statInterpolation = {1, 1, 1}, cost = { }, },
[6] = {2, 4, 10, 3000, levelRequirement = 29, statInterpolation = {1, 1, 1}, cost = { }, },
[7] = {2, 5, 12, 3000, levelRequirement = 33, statInterpolation = {1, 1, 1}, cost = { }, },
[8] = {2, 5, 14, 3000, levelRequirement = 36, statInterpolation = {1, 1, 1}, cost = { }, },
[9] = {3, 5, 16, 3000, levelRequirement = 39, statInterpolation = {1, 1, 1}, cost = { }, },
[10] = {3, 5, 18, 3000, levelRequirement = 42, statInterpolation = {1, 1, 1}, cost = { }, },
[11] = {3, 5, 20, 3000, levelRequirement = 45, statInterpolation = {1, 1, 1}, cost = { }, },
[12] = {4, 5, 22, 3000, levelRequirement = 48, statInterpolation = {1, 1, 1}, cost = { }, },
[13] = {4, 5, 24, 3000, levelRequirement = 51, statInterpolation = {1, 1, 1}, cost = { }, },
[14] = {4, 6, 26, 3000, levelRequirement = 54, statInterpolation = {1, 1, 1}, cost = { }, },
[15] = {5, 6, 28, 3000, levelRequirement = 57, statInterpolation = {1, 1, 1}, cost = { }, },
[16] = {5, 6, 30, 3000, levelRequirement = 60, statInterpolation = {1, 1, 1}, cost = { }, },
[17] = {5, 6, 32, 3000, levelRequirement = 63, statInterpolation = {1, 1, 1}, cost = { }, },
[18] = {6, 6, 34, 3000, levelRequirement = 66, statInterpolation = {1, 1, 1}, cost = { }, },
[19] = {6, 6, 36, 3000, levelRequirement = 68, statInterpolation = {1, 1, 1}, cost = { }, },
[20] = {6, 6, 38, 3000, levelRequirement = 70, statInterpolation = {1, 1, 1}, cost = { }, },
[21] = {7, 7, 40, 3000, levelRequirement = 72, statInterpolation = {1, 1, 1}, cost = { }, },
[22] = {7, 7, 42, 3000, levelRequirement = 74, statInterpolation = {1, 1, 1}, cost = { }, },
[23] = {7, 7, 44, 3000, levelRequirement = 76, statInterpolation = {1, 1, 1}, cost = { }, },
[24] = {8, 7, 46, 3000, levelRequirement = 78, statInterpolation = {1, 1, 1}, cost = { }, },
[25] = {8, 7, 48, 3000, levelRequirement = 80, statInterpolation = {1, 1, 1}, cost = { }, },
[26] = {8, 7, 50, 3000, levelRequirement = 82, statInterpolation = {1, 1, 1}, cost = { }, },
[27] = {9, 7, 52, 3000, levelRequirement = 84, statInterpolation = {1, 1, 1}, cost = { }, },
[28] = {9, 8, 54, 3000, levelRequirement = 86, statInterpolation = {1, 1, 1}, cost = { }, },
[29] = {9, 8, 56, 3000, levelRequirement = 88, statInterpolation = {1, 1, 1}, cost = { }, },
[30] = {10, 8, 58, 3000, levelRequirement = 90, statInterpolation = {1, 1, 1}, cost = { }, },
[31] = {10, 8, 59, 3000, levelRequirement = 91, statInterpolation = {1, 1, 1}, cost = { }, },
[32] = {10, 8, 60, 3000, levelRequirement = 92, statInterpolation = {1, 1, 1}, cost = { }, },
[33] = {11, 8, 61, 3000, levelRequirement = 93, statInterpolation = {1, 1, 1}, cost = { }, },
[34] = {11, 8, 62, 3000, levelRequirement = 94, statInterpolation = {1, 1, 1}, cost = { }, },
[35] = {11, 8, 63, 3000, levelRequirement = 95, statInterpolation = {1, 1, 1}, cost = { }, },
[36] = {12, 8, 64, 3000, levelRequirement = 96, statInterpolation = {1, 1, 1}, cost = { }, },
[37] = {12, 8, 65, 3000, levelRequirement = 97, statInterpolation = {1, 1, 1}, cost = { }, },
[38] = {12, 8, 66, 3000, levelRequirement = 98, statInterpolation = {1, 1, 1}, cost = { }, },
[39] = {13, 8, 67, 3000, levelRequirement = 99, statInterpolation = {1, 1, 1}, cost = { }, },
[40] = {13, 9, 68, 3000, levelRequirement = 100, statInterpolation = {1, 1, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | caster_damage ダメージ アタック キャスター スピード |
アタックスピードが20%増加する
| Family | IncreasedAttackSpeed |
|---|---|
| Domains | モンスター (3) |
| GenerationType | ユニーク (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | アタック スピード |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.