Бесконечная опасность
Вы получаете урон во время использования умения передвижения
%_of_life_to_take_as_damage_on_using_a_movement_skill
%_of_energy_shield_to_take_as_damage_on_using_a_movement_skill
Endless Hazard
Attribute /4

aura_damage_on_movement_skill_use

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Code% of life to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Code% of energy shield to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Бесконечная опасность
Механизм
damage taken +% from arrow traps final [-100]
Монстры не даруют зарядов флакона при смерти
Враги получают урон при использовании умений передвижения
cant touch this [1]
cant possess this [1]
Endless Hazard
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
Здоровье
200%
Броня
+100%
Ailment Threshold
200%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUse
Уровень
68
Здоровье
12,867
Броня
57,580
Уклонение
4,739
Энергетический щит
0
Damage
374
Урон от чар
374
Точность
290
Attack Time
1.5
Опыт
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ReviveAfterDuration
Spell, Triggerable
Время применения: 1 сек.
Базовая длительность - 6 секунд(-ы)
100% шанс вызвать срабатывание этих чар при смерти
SummonDaemonAtLocators
Spawns daemons in specific locations to restrict player movement skills
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/PopupTrap/popup"

Object Type Codes

version 2
extends "Metadata/Monsters/PopupTrap/popup"

Life
{
	on_death = "RemoveEffects(); DetachAll();"
	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
}

Animated
{
	on_emerge = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
}

Render
{
	preload_buff_visual = "monster_aura_damage_on_movement_skill_use"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUse"] = {
    name = "Endless Hazard",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "SummonDaemonAtLocators",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDaemonAtLocators"] = {
    name = "SummonDaemonAtLocators",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Spawns daemons in specific locations to restrict player movement skills",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
IdLabyrinthArrowTrapDamageTaken2_
FamilyLabyrinthTrapDamage
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • Монстры не даруют зарядов флакона при смерти
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    Враги получают урон при использовании умений передвижения
    IdTotemHasMovementSkillDamageAuraText
    FamilyTotemHasMovementSkillDamageAuraText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsмонстр (3)
    GenerationTypeМучение (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsмонстр (3)
    GenerationTypeМучение (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Бесконечная опасность
    Механизм
    damage taken +% from arrow traps final [-100]
    Монстры не даруют зарядов флакона при смерти
    level [0]
    Враги получают урон при использовании умений передвижения
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    Здоровье
    200%
    Броня
    +100%
    Ailment Threshold
    200%
    Сопротивление
    0 0 0 0
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Опыт
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield
    Уровень
    68
    Здоровье
    12,867
    Броня
    57,580
    Уклонение
    4,739
    Энергетический щит
    0
    Damage
    374
    Урон от чар
    374
    Точность
    290
    Attack Time
    1.5
    Опыт
    10,255
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ReviveAfterDuration
    Spell, Triggerable
    Время применения: 1 сек.
    Базовая длительность - 6 секунд(-ы)
    100% шанс вызвать срабатывание этих чар при смерти
    SummonDaemonAtLocators
    Spawns daemons in specific locations to restrict player movement skills
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    
    Life
    {
    	on_death = "RemoveEffects(); DetachAll();"
    	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
    }
    
    Animated
    {
    	on_emerge = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
    }
    
    Render
    {
    	preload_buff_visual = "monster_aura_damage_on_movement_skill_use"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield"] = {
        name = "Endless Hazard",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "SummonDaemonAtLocators",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDaemonAtLocators"] = {
        name = "SummonDaemonAtLocators",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Spawns daemons in specific locations to restrict player movement skills",
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • Монстры не даруют зарядов флакона при смерти
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    level [0]
    IdPopUpTotemProximityShield
    NameЗащитный купол
    FamilyMonsterNemesis
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • Враги получают урон при использовании умений передвижения
    IdTotemHasMovementSkillDamageAuraText
    FamilyTotemHasMovementSkillDamageAuraText
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domainsмонстр (3)
    GenerationTypeМучение (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domainsмонстр (3)
    GenerationTypeМучение (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • Edit

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