끝없는 위험
이동 스킬을 사용할 때마다 물리 피해를 받게 됩니다.
%_of_life_to_take_as_damage_on_using_a_movement_skill
%_of_energy_shield_to_take_as_damage_on_using_a_movement_skill
Endless Hazard
Attribute /5

aura_damage_on_movement_skill_use

Key
Value
CostiLvl 1: Normal: 1x진화의 오브 · 마법: 1x변화의 오브 · 희귀: 3x연금술의 오브 · 고유: 5x카오스 오브
AcronymIgnite
BuffGroupsID30
IsBuffDefinition1
BuffMergeModesID3
Code% of life to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
Code% of energy shield to take as damage on using a movement skill
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsPercentage
끝없는 위험
구조물
damage taken +% from arrow traps final [-100]
몬스터 처치 시 플라스크가 충전되지 않음
이동 스킬 사용 시 적이 피해를 받음
cant touch this [1]
cant possess this [1]
Endless Hazard
SpectreN
Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
생명력
200%
방어도
+100%
Ailment Threshold
200%
저항
0 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±0%
경험치
100%
Model Size
100%
Type
LabyrinthMonsterTotem
Metadata
LabyrinthPopUpTotemDamageTakenOnMovementSkillUse
레벨
68
생명력
12,867
방어도
57,580
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
2,791
Minion Damage
298
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ReviveAfterDuration
Spell, Triggerable
시전 속도: 1 초
기본 지속시간 6
사망 시 100%의 확률로 이 주문 발동
SummonDaemonAtLocators
특정 지점에 악마들을 출현시켜 플레이어의 이동 스킬을 제한합니다.
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/PopupTrap/popup"

Object Type Codes

version 2
extends "Metadata/Monsters/PopupTrap/popup"

Life
{
	on_death = "RemoveEffects(); DetachAll();"
	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
}

Animated
{
	on_emerge = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
}

Render
{
	preload_buff_visual = "monster_aura_damage_on_movement_skill_use"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUse"] = {
    name = "Endless Hazard",
    life = 2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "ReviveAfterDuration",
        "SummonDaemonAtLocators",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReviveAfterDuration"] = {
    name = "ReviveAfterDuration",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "cast_on_death_%",
    },
    levels = {
        [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonDaemonAtLocators"] = {
    name = "SummonDaemonAtLocators",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Spawns daemons in specific locations to restrict player movement skills",
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.05,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "summoned_monsters_are_minions",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
damage taken +% from arrow traps final [-100]
IdLabyrinthArrowTrapDamageTaken2_
FamilyLabyrinthTrapDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    이동 스킬 사용 시 적이 피해를 받음
    IdTotemHasMovementSkillDamageAuraText
    FamilyTotemHasMovementSkillDamageAuraText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • 끝없는 위험
    구조물
    damage taken +% from arrow traps final [-100]
    몬스터 처치 시 플라스크가 충전되지 않음
    level [0]
    이동 스킬 사용 시 적이 피해를 받음
    cant touch this [1]
    cant possess this [1]
    Endless Hazard
    SpectreN
    Tagsconstruct, immobile, is_unarmed, large_model, medium_height, not_dex, not_int, plate_armour
    생명력
    200%
    방어도
    +100%
    Ailment Threshold
    200%
    저항
    0 0 0 0
    Damage
    100%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    경험치
    100%
    Model Size
    100%
    Type
    LabyrinthMonsterTotem
    Metadata
    LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield
    레벨
    68
    생명력
    12,867
    방어도
    57,580
    회피
    4,739
    Damage
    374
    주문 피해
    374
    정확도
    580
    Attack Time
    1.5
    경험치
    10,255
    Minion Life
    2,791
    Minion Damage
    298
    Ailment Threshold
    12,867
    Chill
    41
    Shock
    41
    Brittle
    230
    Scorch
    41
    Sap
    112
    ReviveAfterDuration
    Spell, Triggerable
    시전 속도: 1 초
    기본 지속시간 6
    사망 시 100%의 확률로 이 주문 발동
    SummonDaemonAtLocators
    특정 지점에 악마들을 출현시켜 플레이어의 이동 스킬을 제한합니다.
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/PopupTrap/popup"
    
    Life
    {
    	on_death = "RemoveEffects(); DetachAll();"
    	on_spawned_alive = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
    }
    
    Animated
    {
    	on_emerge = "AddAttached( Metadata/Effects/Spells/totems/damagetakenonmovement/damagetakenonmovementtotem.ao,  );"
    }
    
    Render
    {
    	preload_buff_visual = "monster_aura_damage_on_movement_skill_use"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Totems/LabyrinthPopUpTotemDamageTakenOnMovementSkillUseProximityShield"] = {
        name = "Endless Hazard",
        life = 2,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "ReviveAfterDuration",
            "SummonDaemonAtLocators",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ReviveAfterDuration"] = {
        name = "ReviveAfterDuration",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "cast_on_death_%",
        },
        levels = {
            [1] = {6000, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonDaemonAtLocators"] = {
        name = "SummonDaemonAtLocators",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Spawns daemons in specific locations to restrict player movement skills",
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.05,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "summoned_monsters_are_minions",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    damage taken +% from arrow traps final [-100]
    IdLabyrinthArrowTrapDamageTaken2_
    FamilyLabyrinthTrapDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • damage taken +% from arrow traps final Min: -100 Max: -100 Global
  • 몬스터 처치 시 플라스크가 충전되지 않음
    IdMonsterNoFlaskCharges
    FamilyMonsterSlainNoFlaskCharges
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster grants no flask charges Min: 1 Max: 1 Global
  • Craft Tagsflask
    level [0]
    IdPopUpTotemProximityShield
    Name근접 보호막
    FamilyMonsterNemesis
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • level Min: 0 Max: 0 Global
  • 이동 스킬 사용 시 적이 피해를 받음
    IdTotemHasMovementSkillDamageAuraText
    FamilyTotemHasMovementSkillDamageAuraText
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster has movement skill damage aura text Min: 1 Max: 1 Global
  • cant touch this [1]
    IdTormentCantTouchThis
    FamilyCantTouchThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this [1]
    IdTormentCantPossessThis
    FamilyCantPossessThis
    Domains몬스터 (3)
    GenerationType고통 (7)
    Req. level1
    Stats
  • cant possess this Min: 1 Max: 1 Global
  • 편집

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